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    <title>General Battletech Discussions Discussions</title>
    <description>Latest discussions happening in the General Battletech Discussions category</description>
    <link>http://solaris7.com</link>
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      <title>Kronos Battle Systems: PDF Files</title>
      <description>&lt;p&gt;&lt;a title="KBS TRO 3025" href="https://drive.google.com/file/d/0B5bLPOivte0vdVVVQ294SFpqVk0/view?usp=sharing" target="_blank"&gt;KBS TRO 3025&lt;/a&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;a title="KBS TRO 3026" href="https://drive.google.com/file/d/0B5bLPOivte0vX0dGRGw4SkpEeWs/view?usp=sharing" target="_blank"&gt;KBS TRO 3026&lt;/a&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&lt;a title="Cranna Record Sheets" href="https://drive.google.com/file/d/0B5bLPOivte0vSmZwNlEzVDRSa00/view?usp=sharing" target="_blank"&gt;Cranna Record Sheets&lt;/a&gt;&lt;/p&gt;&#xD;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&#xD;
&lt;p&gt;These are PDF files containing record sheets of Battlemechs from the old KBS Armory before the Shutdown and reboot. When I have more time, I'll make a few more PDF files and make them available. Right now, I have them stored on Google Drive, with OneDrive as a secondary storage location.&lt;/p&gt;</description>
      <pubDate>2017-06-27T10:02:55.9670000</pubDate>
      <link>http://solaris7.com/thread/kronos-battle-systems-pdf-files/</link>
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      <title>Ground unit manufacturer and an Aerospace unit manufacturer placement.</title>
      <description>&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;First off hello and hope all are doing well. I've been gone for years without communication or visitation. Apologize for that. My job in law enforcement has been interesting and convoluted to say the least. Any way I'm interested in creating two companies in Battletech. One that would manufacture ground units(BattleMech, tanks, etc.) from around 3060 and later, and one that would manufacture aerospace units(aerospace fighters, drop ships, and or warships etc.) starting around 3101 and later. Two areas, or nations, I've been particularly interested in placing these "companies" in are the Fronc Reaches and the Raven Alliance. Would be interested in some ideas to make that actually be feasible, and realistic as possible, in regards to game mechanics, economics, etc.,. Any 'useful' ideas from all would be greatly appreciated.&lt;/p&gt;&#xD;
&lt;p&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/p&gt;</description>
      <pubDate>2026-01-22T14:35:44.2070000</pubDate>
      <link>http://solaris7.com/thread/ground-unit-manufacturer-and-an-aerospace-unit-manufacturer-placement/</link>
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      <title>Just to razz things up a bit...</title>
      <description>&lt;p&gt;Now I really wish we'd known what we had before and preserved the original site, as the armories and such were something I've found nowhere else.&amp;nbsp; I don't blame our host for not being able to maintain the cost but wish we could have preserved it.&amp;nbsp;&amp;nbsp;&lt;/p&gt;&#xD;
&lt;p&gt;That being said, the unique group of BT enthusiasts we had are probably still around, and if any of you are still following this site, I wanted to re-spark some conversations.&amp;nbsp; I've already put up my weird situation with my Hangmen unit, so hoping to get some feedback on that in time.&amp;nbsp; This is just a general shout to whoever is still here to introduce themselves and their favorite BT mode of enjoyment.&amp;nbsp; Even if you no longer play, if you thought to check back, say hi!&amp;nbsp;&lt;/p&gt;&#xD;
&lt;p&gt;I myself am slightly beyond middle-aged fellow with a tendency to default back to my 3025 roots, and to incorporate a lot of RPG elements in my games.&amp;nbsp; Quite simply, the clans never made sense to me, and to be honest, I was too addicted to salvaging and custom mods to take it well when I ran into the early games +4 mods to go between the two techs.&amp;nbsp; And sorry, the early Clan gear was too munchy in my eyes.&amp;nbsp; Half weight with no range penalties and usually more damage?&amp;nbsp; You nuts?&amp;nbsp; So why not play clans?&amp;nbsp; I'm sorry, military-for-military sake tube babies who despised everything of true value in the human experience and worshipped the dolt who left us to this mess in the first place?&amp;nbsp; Forget it!&amp;nbsp;&amp;nbsp;&lt;/p&gt;&#xD;
&lt;p&gt;Before you guys start a batchall to see who gets to nuke me, I have indeed softened my positions over the years, mostly due to the first iteration of Solaris 7.&amp;nbsp; Ice Hellion was obviously a great proponent of the clans, but he treated my designs, and my favored era, with respect.&amp;nbsp; I found others there who also favored the early days.&amp;nbsp;&lt;/p&gt;&#xD;
&lt;p&gt;Now let's be real, much of the emphasis the clans got in the early days was FASA trying to survive despite the Harmony Gold lawsuit and the huge changes in games going on at the time.&amp;nbsp; So instead of my beloved designs continuing to headline, Madcats (Timberwolves) were everywhere.&amp;nbsp; I wandered away, but found fewer and fewer games, eventually contenting myself with computer games, and megamek games vs the Princess ai it had.&amp;nbsp; A sad little man in his creaking dropship with all his old dusty mechs.&amp;nbsp; Until I got bored one day, and while looking stuff up found Solaris7.&amp;nbsp; And a community that not only embraced all eras but tossed ideas back and forth and found the fun in every era. I found a group that emphasized respect for all eras and even alternate ideas.&amp;nbsp; What if Kerensky never left?&amp;nbsp; What if he did but ran into aliens who decided to wipe out humanity?&amp;nbsp; All kinds of things were discussed, mission ideas shared, ideas from the practical to the mad shared.&amp;nbsp; A golden, blessed time.&amp;nbsp;&amp;nbsp;&lt;/p&gt;&#xD;
&lt;p&gt;And now I want it back.&amp;nbsp; I'm a 3025 classic Battletech fan who likes modding machines and making up stories with my units before creation and after play begins.&amp;nbsp; Now, who are you, and how do you like to play?&amp;nbsp; I look forward to finding out.&amp;nbsp;&amp;nbsp;&lt;/p&gt;</description>
      <pubDate>2025-12-02T00:54:09.8830000</pubDate>
      <link>http://solaris7.com/thread/just-to-razz-things-up-a-bit/</link>
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      <title>Anyone still here?</title>
      <description>&lt;p&gt;Hi all, I was wondering 2 things, is anyone still here, and is there a way to access our old armouries?&amp;nbsp; I've tried the way back machine and I can get to the homepage but none of the links work.&amp;nbsp; I have lost my old designs to time and would like to show my kids (now 13 and 14) what I had created as they love battletech and painting miniatures is a family hobby.&lt;/p&gt;&#xD;
&lt;p&gt;Thank you for any help&lt;/p&gt;</description>
      <pubDate>2024-05-12T14:22:11.6630000</pubDate>
      <link>http://solaris7.com/thread/anyone-still-here/</link>
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      <title>Dire Wooly Dire O</title>
      <description>&lt;p&gt;So way back when, someone posted an inner sphere version of the Dire wolf.&amp;nbsp; And it did as decent a job as you would expect from an inner sphere version of a clan mech.&lt;/p&gt;&#xD;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&#xD;
&lt;p&gt;I liked the idea so much I did the same thing.&amp;nbsp; I just used a 200 ton chassis so I could fit a weapons loadout that actually matched the Dire Wolf Prime.&amp;nbsp; It was the Dire Wooly Dire...&lt;/p&gt;&#xD;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&#xD;
&lt;p&gt;And I can't remember or confirm what the name of both mechs was.&amp;nbsp; It was a word that was supposed to mean wolf that started with "O."&amp;nbsp; I thought it was Oclan, but I'm getting no matches on Google that it means wolf in another language.&lt;/p&gt;&#xD;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&#xD;
&lt;p&gt;Anyone have a guess, a clue, or a memory?&lt;/p&gt;&#xD;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&#xD;
&lt;p&gt;In other news.&amp;nbsp; Been using the wayback machine on solaris 7.&amp;nbsp; If nothing else it's reminded me of a few forgotten designs.&amp;nbsp; (Not the one I'm actually looking for though...)&lt;/p&gt;</description>
      <pubDate>2024-05-24T07:56:23.2500000</pubDate>
      <link>http://solaris7.com/thread/dire-wooly-dire-o/</link>
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      <title>Remembering Nuts And Bolts</title>
      <description>&lt;p&gt;Ok, What does anyone remember about how Nuts and Bolts was run?&lt;br&gt;&lt;br&gt;I mostly remember being set up in lance sized teams.&amp;nbsp; Build a level 1 mech.&amp;nbsp; Get points. Upgrade your mechs.&amp;nbsp; Move on to the next weight class.&lt;br&gt;&lt;br&gt;I Dont remember how points were awarded, or the cost of upgrades.&lt;br&gt;&lt;br&gt;Also dont remember missions types/objectives.&lt;br&gt;&lt;br&gt;Asking because I'm being asked to set up a campaign.&amp;nbsp; Figure the nuts and bolts framework was fun.&lt;br&gt;&lt;br&gt;There was another&amp;nbsp;tournament&amp;nbsp;involving using points to buy more tonnage and tech.&amp;nbsp; Dont remember what it was called.&amp;nbsp; Do remember preforming fairly well using a 25 ton ER Small laser boat.&amp;nbsp; Mostly looking for the point costs for Ideas.&lt;br&gt;&lt;br&gt;And now to wait 2 weeks for someone to see this&amp;nbsp; &lt;img src="/content/images/emoticons/facebook-tongue-out-emoticon.png" alt="" class="emoticon" /&gt;&lt;/p&gt;</description>
      <pubDate>2022-11-18T20:37:37.0300000</pubDate>
      <link>http://solaris7.com/thread/remembering-nuts-and-bolts/</link>
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      <title>List of Other People's Designs I Have From the Old Solaris 7</title>
      <description>&lt;p&gt;Due to my OCD about some things, I kept all my 'Mech files separated into different folders.&lt;/p&gt;&#xD;
&lt;p&gt;One (three actually) of those was for Other People designs.&lt;/p&gt;&#xD;
&lt;p&gt;I recently found the flash drive I used to store BattleTech stuff on, so I figured I'd put together a list of what I have as I know some people are looking for whatever of their old S7 stuff they can find.&lt;/p&gt;&#xD;
&lt;p&gt;I created a google doc of what I have.&lt;/p&gt;&#xD;
&lt;p&gt;&lt;a href="https://docs.google.com/spreadsheets/d/1Hie0ngdDFOdzvLmcfB3s_ApbrgYy-7a0Gk1mK8H4jV4/edit?usp=sharing"&gt;https://docs.google.com/spreadsheets/d/1Hie0ngdDFOdzvLmcfB3s_ApbrgYy-7a0Gk1mK8H4jV4/edit?usp=sharing&lt;/a&gt;&lt;/p&gt;&#xD;
&lt;p&gt;If one of these is yours contact me in this thread or private message and I will post a HMP generated text file of the design.&lt;/p&gt;&#xD;
&lt;p&gt;Also, if you know who created one of the many "Unknown" designs, contact me and I'll update the Designer.&lt;/p&gt;&#xD;
&lt;p&gt;I check the site inconsistently so you may not get a reply right away.&lt;/p&gt;&#xD;
&lt;p&gt;Fabrizo&lt;/p&gt;&#xD;
&lt;p&gt;Old S7 Armory - Mike's Mechworks&lt;/p&gt;</description>
      <pubDate>2018-01-14T00:41:23.5530000</pubDate>
      <link>http://solaris7.com/thread/list-of-other-people-s-designs-i-have-from-the-old-solaris-7/</link>
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      <title>It's Been a Minute or So. . .</title>
      <description>&lt;p&gt;This place was my online home for ages, I even went to GenCon in 2004 with the S7 coalition. But time wounds all heals as they say and along the way I somehow lost track of both BattleTech and Solaris 7 after the umpteenth S7 site crash and reboot. Life has taken a lot of left hand turns since those days. For some reason I was feeling a bit nostalgic and decided to look in. It is sad to see how sparsely populated the site is these days, but all things change and many of them cycle. Perhaps one day S7 can return to it's glorious standing in the BT community.&lt;/p&gt;&#xD;
&lt;p&gt;I live in Texas now, I moved away from Washington winters to retire where the weather doesn't hurt so much, I hope everyone is well and enjoying what life brings their way.&lt;/p&gt;&#xD;
&lt;p&gt;Peace!&lt;/p&gt;</description>
      <pubDate>2024-01-22T06:00:48.1230000</pubDate>
      <link>http://solaris7.com/thread/it-s-been-a-minute-or-so/</link>
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      <title>Aerotech editors</title>
      <description>&lt;p&gt;Hi all,&lt;/p&gt;&#xD;
&lt;p&gt;So, I'm trying to get back in the swing of things and I'm trying to rebuild some new designs (plus I had an idea involving a trueborn Goliath Scorpion warrior who joins Wolf's Dragoons after they get trained by the 1st Cateran Cluster with some "new" 'Mechs to go with it). I'm up to just after the 4th War and I even have a few "warship" ideas, but aside from my copy of HM Aero (which I can't quite find right now) I don't know what I should buy.&lt;/p&gt;&#xD;
&lt;p&gt;Any help? I have access to the Tech Manual, but it only covers dropships.&lt;/p&gt;</description>
      <pubDate>2023-09-06T23:07:51.9430000</pubDate>
      <link>http://solaris7.com/thread/aerotech-editors/</link>
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      <title>Solaris7 Discussion</title>
      <description>&lt;p&gt;Welcome to a basic Solaris7 site that I think will be built around the forum instead of having it be an add on this time.&lt;/p&gt;&#xD;
&lt;p&gt;I am looking for input on what categories to create so respond away!&amp;nbsp;&amp;nbsp;&amp;nbsp;&lt;/p&gt;</description>
      <pubDate>2016-09-16T00:15:08.9900000</pubDate>
      <link>http://solaris7.com/thread/solaris7-discussion/</link>
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      <title>MekHQ</title>
      <description>&lt;p&gt;So, Thunder's posts earlier this year and the general BT renaissance have inspired me reintroduce my 17 year old to the game. I had not previously delved into the MekHQ companion product, but I started exploring it for the purposes of tracking a small merc unit in the 4th Succession War that I was having him play in while he was reading the Warrior Trilogy, with us playing scenarios in megamek cause the crunchy/math-y bits turned him off.&lt;br&gt;&lt;br&gt;I haven't dived to deeply into the Against the Bot/AtB scenario system, but what do you guys think? Maybe I'm just not very good at the game, since I'm real rusty, but it seems from what I recall from the earlier splatbooks and scenarios, those were pretty well balanced, but some of these fights, I swear are just designed to punch you in the nether regions, giving the bot a 2 or 3:1 advantage in BV.&amp;nbsp;&lt;br&gt;&lt;br&gt;From just a lore perspective, I am just the right kind of neuro-divergent&amp;nbsp; to on the side build out an entire RCT (I'm about a 3rd of the way done stating out the 4th Deneb Light Cavalry circa 3062) using RAT rolls, so I like that part lol.&lt;br&gt;&lt;br&gt;Anyways, interested in what y'all might think or if there's a better way than what I'm doing.&lt;/p&gt;</description>
      <pubDate>2023-07-03T20:32:11.3600000</pubDate>
      <link>http://solaris7.com/thread/mekhq/</link>
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      <title>101 things I'm no longer allowed to do at the NAIS</title>
      <description>&lt;p&gt;Thanks for the info Cuhulainn.&lt;/p&gt;&#xD;
&lt;p&gt;And i will stat things off.&lt;/p&gt;&#xD;
&lt;p&gt;1- You are not allowed to paint the Urbanmech to look like R2-D2.&lt;/p&gt;&#xD;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
      <pubDate>2016-10-25T01:03:21.8970000</pubDate>
      <link>http://solaris7.com/thread/101-things-i-m-no-longer-allowed-to-do-at-the-nais/</link>
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      <title>List of products</title>
      <description>&lt;p&gt;Does anyone know if there is a complete list of the products published for Battletech and 'MechWarrior/Time of War... with the reference to the game and the edition?&lt;/p&gt;</description>
      <pubDate>2020-08-20T19:19:37.8730000</pubDate>
      <link>http://solaris7.com/thread/list-of-products/</link>
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      <title>Review of a Writeup- my overview of SubCapital weapons</title>
      <description>&lt;p&gt;Hey guys, I've been steadily making a PDF copypasta-style document detailing SubCapital weapons in Btech, added in the Jihad with little detail outside of the norm despite some of their potential. It's in rough draft currently and still needs tightening, but I'm looking for all your opinions on the weapons if I'm discussing just in case there's something I screw up. I'm also looking for more examples of Good and Bad users of some of these guns- for instance, I'm pretty sure the Naga II CASPAR variant is going to join the "bad" user for the SCLs, but I haven't read Siege of Terra in a bit so I'll have to add something like that later.&lt;/p&gt;&#xD;
&lt;p&gt;First, here's some basic notes and details:&lt;/p&gt;&#xD;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&#xD;
&lt;p&gt;Some basic rules and thoughts for all subcaps- &lt;br&gt;1. They need to be in groups. There's only one sub-cap I can think to single-mount.&lt;br&gt;2. Each group (ballistic, laser ect.) is different about what group it needs to be in. Subcap ACs need to work with standard naval ACs. Subcap Lasers are better in their own bays, same with subcap missiles.&lt;br&gt;3. They need to be able to take advantage of firing patterns (so 3 or more). Any less, and you seriously might not want to bother.&lt;br&gt;Missiles largely win out here in math; their ammo is VERY light in comparison (Barracuda 30T, White Shark 40T, Killer Whale 50T) and the Manta Ray actually deals more damage. All of this however, is at the expense of range- There really are only 2 sub capital missiles worth using because of some odd choices made by Catalyst. SubCaps also suffer from the general "glass cannon" nature a dropship has against a single warship; the Castrum is great, but even a small warship like a Fredasa could easily take 3 of them.&lt;br&gt;Updated to v3.03&lt;br&gt;https://bg.battletech.com/wp-content/uploads/2019/12/Tactical-Operations-2019-12-06-v3.03.pdf&lt;br&gt;&lt;br&gt;&lt;/p&gt;</description>
      <pubDate>2020-03-03T23:48:11.6800000</pubDate>
      <link>http://solaris7.com/thread/review-of-a-writeup-my-overview-of-subcapital-weapons/</link>
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      <title>Clan Coyote Military Engineering</title>
      <description>&lt;p&gt;anyone have any of these mechs?&lt;/p&gt;&#xD;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&#xD;
&lt;p&gt;Clan Coyote Military Engineering&lt;br&gt;&lt;br&gt;&lt;br&gt;Mercury-IIC&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;20&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Clan&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Firefox-OmniMech&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 25&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Clan&lt;br&gt;Thorn-IIC&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 25&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Clan&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Hussar-IIC&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 30&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Clan&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Mongoose-IIC&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 35&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Clan&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Seraphine-OmniMech&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 35&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Clan&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Sky Dancer-OmniMech&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 35&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Clan&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Scarab-OmniMech&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 40&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Clan&lt;br&gt;Battle Bow-OmniMech&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 45&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Clan&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Apache-OmniMech&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; 60&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Clan&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;br&gt;Stone Dragon-OmniMech&amp;nbsp;&amp;nbsp;&amp;nbsp; 80&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Clan&lt;br&gt;Atlas-IIC &amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;100 &amp;nbsp;&amp;nbsp;&amp;nbsp; Clan&lt;/p&gt;</description>
      <pubDate>2019-08-01T18:51:55.4370000</pubDate>
      <link>http://solaris7.com/thread/clan-coyote-military-engineering/</link>
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      <title>Hi Guys I'm back</title>
      <description>&lt;p&gt;I if you don't know the tag, I couldn't bring back my old screen name as I lost the password.&amp;nbsp; My old&amp;nbsp;&lt;span style="color: #545454; font-family: Roboto, arial, sans-serif; font-size: small;"&gt;nom de guerre&lt;/span&gt;&amp;nbsp;was Darkone2&lt;/p&gt;</description>
      <pubDate>2019-04-26T23:04:51.7400000</pubDate>
      <link>http://solaris7.com/thread/hi-guys-i-m-back/</link>
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      <title>Selling Off BT Books</title>
      <description>&lt;p&gt;So I'm not really into BattleTech anymore, so I've started selling off my books.&amp;nbsp; I'll provide links when I can for anyone who might be interested.&lt;/p&gt;&#xD;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&#xD;
&lt;p&gt;BattleTech Master Rules -&amp;nbsp;http://ebay.us/DzMcuN&lt;/p&gt;&#xD;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&#xD;
&lt;p&gt;BattleTech Strategic Operations -&amp;nbsp;http://ebay.us/IqqDm3&lt;/p&gt;&#xD;
&lt;p&gt;FASA BattleTech Field Manual Mercenaries 1st Ed -&amp;nbsp;http://ebay.us/6mqLCj&lt;/p&gt;</description>
      <pubDate>2019-01-22T01:01:22.6130000</pubDate>
      <link>http://solaris7.com/thread/selling-off-bt-books/</link>
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      <title>does anyone have a master chart?</title>
      <description>&lt;p&gt;I was wondering if anyone has a master construction chart that includes ALL the charts you need specifically for construction of battlemechs and in particular their weapon and equipment lists as well as optional construction components like XL and the stats for how you fit that into the construction process. if it has a quick gamerules description under each that'd be great.&amp;nbsp;&lt;/p&gt;&#xD;
&lt;p&gt;I'm trying to get some new and/or old veterans to play and need the full construction rules so they can build whatever they want in the ruleset. I can dig up and add the costs and BV charts if I have to but I wondered whats already been done that would help me in this endeavor? I'm thinking this discussion is one to easily answer and close&lt;/p&gt;</description>
      <pubDate>2018-07-26T01:26:52.6530000</pubDate>
      <link>http://solaris7.com/thread/does-anyone-have-a-master-chart/</link>
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      <title>LAM designing</title>
      <description>&lt;p&gt;okay so I've loved LAM's since watching old robotech, macross, and transformers back in the 90's with my dad playing the old DOS and tabletop varients.&amp;nbsp;&lt;/p&gt;&#xD;
&lt;p&gt;I have maxtech, total warfare, and a bunch of the other "new" rulebooks on PDF. here's my problem: I need to know if MASC and superchargers affect Fighter-mode, I can see the supercharger helping but what would myomer have to do with jet propulsion?&amp;nbsp;&lt;/p&gt;&#xD;
&lt;p&gt;also I'm wondering if there is a ruleset (tech 3 obviously) that officially allows LAM's to utilize xl engines or any of the other gear that LAM's aren't allowed to use (crit-space armors and I.S., for prime examples) of course I could over-rule on account of house rules but I want RaW/Tro/canon/legit or whatever u call it these days.&amp;nbsp;&lt;/p&gt;&#xD;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&#xD;
&lt;p&gt;ps. I used to be on the old solaris7 and "Icehellion" is the only name I remember that I still see in the active member list.&amp;nbsp;&lt;/p&gt;</description>
      <pubDate>2018-07-12T16:53:26.3730000</pubDate>
      <link>http://solaris7.com/thread/lam-designing/</link>
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      <title>BATTLETECH: By Hairbrained Schemes General Thread</title>
      <description>&lt;p&gt;Bought it on launch. Gotta say, I'm really surprised how faithful it's been and how fun it is- and I can see how you really have to watch your refits and repairs on your 'mechs, since every crit is ~3 days in-game time to repair the damage. I'm also impressed by how well the Unity engine- of all things- is able to run this.&lt;/p&gt;</description>
      <pubDate>2018-04-28T23:31:36.1200000</pubDate>
      <link>http://solaris7.com/thread/battletech-by-hairbrained-schemes-general-thread/</link>
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      <title>Use of ProtoMechs</title>
      <description>&lt;p&gt;&amp;nbsp;How would you use them in an efficient manner?&lt;/p&gt;&#xD;
&lt;p&gt;As a direct support for armour and infantry units?&lt;/p&gt;&#xD;
&lt;p&gt;As stand alone units?&lt;/p&gt;&#xD;
&lt;p&gt;...&lt;/p&gt;</description>
      <pubDate>2018-05-30T19:27:23.2600000</pubDate>
      <link>http://solaris7.com/thread/use-of-protomechs/</link>
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      <title>Long range c3</title>
      <description>&lt;p&gt;I'm thinking about a c3 lance with a LAM for a spotter.&amp;nbsp; LAMs are sooooo damn fast, tho.&amp;nbsp; I think I need super-long range attacks.&lt;/p&gt;&#xD;
&lt;p&gt;I like ELRMs, but they do so little damage.&amp;nbsp; Would Arrow IV be better?&lt;/p&gt;</description>
      <pubDate>2017-06-01T01:28:21.1130000</pubDate>
      <link>http://solaris7.com/thread/long-range-c3/</link>
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      <title>Tank armour</title>
      <description>&lt;p&gt;What is a good armour for a tank supposed to strike from "afar" with an AC/10 or a Gauss Rifle?&lt;/p&gt;&#xD;
&lt;p&gt;I have in the works a light slow tank with a big gun and only 2.5 tons of armour. Is this enough or too light?&lt;/p&gt;&#xD;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&#xD;
&lt;p&gt;And before you mention it, I can explain everything through fluff &lt;img src="/content/images/emoticons/facebook-tongue-out-emoticon.png" alt="" class="emoticon" /&gt;&lt;/p&gt;</description>
      <pubDate>2018-01-25T20:10:10.0870000</pubDate>
      <link>http://solaris7.com/thread/tank-armour/</link>
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      <title>my former Armory</title>
      <description>&lt;p&gt;anyone save Daniels Avengers armory?&lt;/p&gt;</description>
      <pubDate>2017-12-07T16:12:59.0800000</pubDate>
      <link>http://solaris7.com/thread/my-former-armory/</link>
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      <title>Mechwarrior Online players</title>
      <description>&lt;p&gt;Any MWO players out there? I remember when we talked about make a Solaris 7 unit and play together. Anybody still up for this?&lt;/p&gt;&#xD;
&lt;p&gt;Add me to you friends list if you want, name is warlock in game.&lt;/p&gt;</description>
      <pubDate>2018-01-11T01:55:23.5030000</pubDate>
      <link>http://solaris7.com/thread/mechwarrior-online-players/</link>
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      <title>Project Chihuahua (armory)</title>
      <description>&lt;pre&gt;********************************************************************************************&lt;br&gt;Alright, here's my attempt at creating an "armory" &lt;br&gt;********************************************************************************************&lt;br&gt;&lt;br&gt;&lt;span style="text-decoration: underline;"&gt;&lt;strong&gt;Project&lt;/strong&gt;&lt;strong&gt; Chihuahua (Armory and Timeline)&lt;/strong&gt;&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/pre&gt;&#xD;
&lt;p class="MsoNormal"&gt;After participating in Operation Bulldog, which led to the&#xD;
destruction of all Clan Smoke Jaguar elements in the Inner Sphere, Clan&#xD;
Wolf-in-Exile returned to the task of rebuilding their society.&amp;nbsp; The rebuilding plan, codenamed "Project&#xD;
Chihuahua", not only involved improving their trade ties and&#xD;
infrastructure, but also the creation of five flagship Omnimech designs that&#xD;
would not only provide replacements for material losses, but also to provide a&#xD;
morale boost for the exiled Warden faction.&amp;nbsp;&#xD;
Progress for creating the designs was expected to be slow; however, by&#xD;
winning a key Trial of Possession against Clan Ghost Bear for the contents of&#xD;
one of Ghost Bear "ark" ships, in which included prefab buildings and&#xD;
equipment for building factory complexes, the Exiled Wolves were able to speed&#xD;
up the design process.&lt;/p&gt;</description>
      <pubDate>2018-01-27T20:38:37.0500000</pubDate>
      <link>http://solaris7.com/thread/project-chihuahua-armory/</link>
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      <title>Any where that you can make a armory around?</title>
      <description>&lt;p&gt;Is there any where around that you can make an armory, just like S7 use to have?&lt;/p&gt;</description>
      <pubDate>2018-01-19T13:11:04.9570000</pubDate>
      <link>http://solaris7.com/thread/any-where-that-you-can-make-a-armory-around/</link>
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      <title>AIs in the Battletech Universe</title>
      <description>&lt;p&gt;First off, despite what computer science prognosticators are saying, at this point in time we just don't know if Artificial Intelligences will ever be possible. It hasn.t happened yet. The technology is advancing and the Singularity may happen.&lt;/p&gt;&#xD;
&lt;p&gt;So supposing that AIs are possible and that the 21st century in the BT universe mirrors our own then by the time of the Star League it should have been a centuries old mature science. We may assume that they interfaced with every facet of society. They would have been part of Kerensky's exodus and they would have permeated the Inner Sphere and the Periphery States at the advent of the Succession Wars. Could we not expect that in spite of the regression of Technology in the Inner Sphere and the social-political upheavals that swept throught the Star League in Exile that there would be numerous survivals of this technology.&lt;/p&gt;&#xD;
&lt;p&gt;There is the potential for AI entities to operate both on and off the radar. Comstar's Intersteller Communications Network could realisticaly have been the basis for an Inner Sphere wide internet during the Star League and aftwards could have shrunk to a diminished pool of privledged users. The Clans maintained their own HPG network. One of our current fears about AI is tht it could escape the laboratory via the internet and somehow reside there. Centuries from now, as a mature technology, that might be a very desireable attribute for this&amp;nbsp;technology to be able to communicate itself. Jumpships, warships, jumpstations, and space habitats would likely have enjoyed an intrical relationship with AI technologies.&lt;/p&gt;</description>
      <pubDate>2017-07-07T17:06:18.3000000</pubDate>
      <link>http://solaris7.com/thread/ais-in-the-battletech-universe/</link>
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      <title>For Love of UrbanMechs</title>
      <description>&lt;p&gt;https://www.youtube.com/watch?v=Yo0FWQymDO4&lt;/p&gt;&#xD;
&lt;p&gt;This is about six and a half minutes of mech combat from Mechwarrior Online. There is just something satisfying about watching these garbage cans fight.&lt;/p&gt;</description>
      <pubDate>2017-07-06T01:07:06.8200000</pubDate>
      <link>http://solaris7.com/thread/for-love-of-urbanmechs/</link>
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      <title>How many Battletech backers do we have here?</title>
      <description>&lt;p&gt;So am i the only one that backed the kickstater battletech game? If so you can still still be a late backer:&amp;nbsp;http://battletechgame.com&lt;/p&gt;</description>
      <pubDate>2016-10-26T01:36:22.0870000</pubDate>
      <link>http://solaris7.com/thread/how-many-battletech-backers-do-we-have-here/</link>
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      <title>Physics Fun</title>
      <description>&lt;p&gt;I found that, thanks to Historical: Reunification War, one could calculate the full kinetic energy and, therefore, impact velocities of every kinetic-kill weapon in BattleTech. In kilotons of TNT-equivalent and meters-per-second, respectively, here is the full list:&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt; Mass Drivers&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt; Heavy:&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt;&amp;gt; 70 Kilotons&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt;&amp;gt; 80,675 m/s&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt; Medium:&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt;&amp;gt; 50 kilotons&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt;&amp;gt; 83,506.5 m/s&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt;Light:&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt;&amp;gt; 30 Kilotons&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt;&amp;gt; 91,476.75 m/s&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt; Gauss Rifles&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt; Naval&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt;&amp;gt; Heavy:&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; 15 Kilotons&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; 501,038.9 m/s&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt;&amp;gt; Medium:&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; 12.5 Kilotons&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; 511,370.7 m/s&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt;&amp;gt; Light:&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; 7.5 Kilotons&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; 560,178.5 m/s&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt; Ground&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt;&amp;gt; Standard:&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; 0.75 Kiloton&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; 224,071.4 m/s&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt;&amp;gt; Heavy:&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; (Short/Medium/Long Range) 1.25/1/0.5 Kilotons&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; (Short/Medium/Long Range) 204,548.3/182,953.5/129,367.7 m/s&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt;&amp;gt; Light:&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; 0.4 Kiloton&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; 231,420 m/s&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt;&amp;gt; Improved Heavy:&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; 1.1 Kilotons&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; 191,883.3 m/s&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt;&amp;gt; Magshot:&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; 0.1 Kiloton&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; 204,548.3&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt;&amp;gt; Anti-Personnel:&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; 0.15 Kiloton&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; 224,071.4 m/s&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt;&amp;gt; Hyper-Assault Gauss Rifle 20/30/40&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; 1/1.5/2 Kilotons&lt;/p&gt;&#xD;
&lt;p&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; 224,071.4/224,071.4/224,071.4 m/s&lt;/p&gt;</description>
      <pubDate>2017-01-30T23:14:55.6000000</pubDate>
      <link>http://solaris7.com/thread/physics-fun/</link>
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      <title>Inspiration for Castle Brians?</title>
      <description>&lt;p&gt;Today, I visited a fort from the Ligne Maginot (https://en.wikipedia.org/wiki/Ouvrage_Hackenberg) and I thought that this system could be seen as one of the entries to a Castle Brian.&lt;/p&gt;</description>
      <pubDate>2017-01-12T20:48:40.6100000</pubDate>
      <link>http://solaris7.com/thread/inspiration-for-castle-brians/</link>
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      <title>Attempt at BV3</title>
      <description>&lt;p&gt;We know how Battle Value works, and in some cases, doesn't. I attempted to make a better way to rank/rate 'Mechs to eyeball army matchups. It should serve both to guess who can take who in a straight-up fight, and also a more vague "what each 'Mech brings to the field".&lt;/p&gt;&#xD;
&lt;p&gt;I'm not posting the actual specific rules yet (to avoid contaminating you test groupies), but I did calculate my BV3 for a few dozen canon Inner Sphere and Clan designs that we're all familiar with. if you have some time, please take a look at the list below and tell me if you personally feel like anything looks hugely out of place. Thanks!&lt;br&gt;&amp;nbsp;&lt;/p&gt;&#xD;
&lt;p&gt;Sorted by BV:&lt;/p&gt;&#xD;
&lt;p&gt;&amp;nbsp;NAME&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp; BV&lt;br&gt;DireWolf-A&amp;nbsp;&amp;nbsp;&amp;nbsp; 2020&lt;br&gt;DireWolf-Pr&amp;nbsp;&amp;nbsp;&amp;nbsp; 1998&lt;br&gt;DireWolf-B&amp;nbsp;&amp;nbsp;&amp;nbsp; 1830&lt;br&gt;Warhawk-C&amp;nbsp;&amp;nbsp;&amp;nbsp; 1721&lt;br&gt;TimberWolf-A&amp;nbsp;&amp;nbsp;&amp;nbsp; 1677&lt;br&gt;Warhawk-Pr&amp;nbsp;&amp;nbsp;&amp;nbsp; 1659&lt;br&gt;TimberWolf-Pr&amp;nbsp;&amp;nbsp;&amp;nbsp; 1646&lt;br&gt;Warhawk-A&amp;nbsp;&amp;nbsp;&amp;nbsp; 1630&lt;br&gt;Warhawk-B&amp;nbsp;&amp;nbsp;&amp;nbsp; 1565&lt;br&gt;TimberWolf-D&amp;nbsp;&amp;nbsp;&amp;nbsp; 1550&lt;br&gt;TimberWolf-C&amp;nbsp;&amp;nbsp;&amp;nbsp; 1511&lt;br&gt;Gargoyle-A&amp;nbsp;&amp;nbsp;&amp;nbsp; 1477&lt;br&gt;TimberWolf-B&amp;nbsp;&amp;nbsp;&amp;nbsp; 1450&lt;br&gt;Gargoyle-C&amp;nbsp;&amp;nbsp;&amp;nbsp; 1392&lt;br&gt;AS7-D Atlas&amp;nbsp;&amp;nbsp;&amp;nbsp; 1246 *&lt;br&gt;MadDog-B&amp;nbsp;&amp;nbsp;&amp;nbsp; 1246 *&lt;br&gt;StormCrow-Pr&amp;nbsp;&amp;nbsp;&amp;nbsp; 1187&lt;br&gt;StormCrow-A&amp;nbsp;&amp;nbsp;&amp;nbsp; 1185&lt;br&gt;MadDog-Pr&amp;nbsp;&amp;nbsp;&amp;nbsp; 1175&lt;br&gt;StormCrow-B&amp;nbsp;&amp;nbsp;&amp;nbsp; 1169&lt;br&gt;Gargoyle-B&amp;nbsp;&amp;nbsp;&amp;nbsp; 1148&lt;br&gt;MadDog-A&amp;nbsp;&amp;nbsp;&amp;nbsp; 1104&lt;br&gt;Hellbringer-A&amp;nbsp;&amp;nbsp;&amp;nbsp; 1068&lt;br&gt;StormCrow-C&amp;nbsp;&amp;nbsp;&amp;nbsp; 1058&lt;br&gt;MadDog-C&amp;nbsp;&amp;nbsp;&amp;nbsp; 1045&lt;br&gt;Hellbringer-Pr&amp;nbsp;&amp;nbsp;&amp;nbsp; 1033&lt;br&gt;AWS-8Q Awesome&amp;nbsp;&amp;nbsp;&amp;nbsp; 1020&lt;br&gt;Gargoyle-Pr&amp;nbsp;&amp;nbsp;&amp;nbsp; 1011&lt;br&gt;StormCrow-D&amp;nbsp;&amp;nbsp;&amp;nbsp; 988&lt;br&gt;BLR-1G Bttlmstr&amp;nbsp;&amp;nbsp;&amp;nbsp; 979&lt;br&gt;Hellbringer-B&amp;nbsp;&amp;nbsp;&amp;nbsp; 911&lt;br&gt;ON1-K Orion&amp;nbsp;&amp;nbsp;&amp;nbsp; 849&lt;br&gt;IceFerret-Pr&amp;nbsp;&amp;nbsp;&amp;nbsp; 820&lt;br&gt;IceFerret-D&amp;nbsp;&amp;nbsp;&amp;nbsp; 816&lt;br&gt;MAD-3R Marauder&amp;nbsp;&amp;nbsp;&amp;nbsp; 769&lt;br&gt;CRD-3R Crusader&amp;nbsp;&amp;nbsp;&amp;nbsp; 760&lt;br&gt;IceFerret-B&amp;nbsp;&amp;nbsp;&amp;nbsp; 744&lt;br&gt;Adder-B&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; 711&lt;br&gt;Adder-A&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; 679&lt;br&gt;IceFerret-A&amp;nbsp;&amp;nbsp;&amp;nbsp; 642&lt;br&gt;Adder-C&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; 637&lt;br&gt;IceFerret-C&amp;nbsp;&amp;nbsp;&amp;nbsp; 636&lt;br&gt;KitFox-A&amp;nbsp;&amp;nbsp;&amp;nbsp; 629&lt;br&gt;Adder-Pr&amp;nbsp;&amp;nbsp;&amp;nbsp; 627&lt;br&gt;Adder-D&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; 624&lt;br&gt;FireMoth-D&amp;nbsp;&amp;nbsp;&amp;nbsp; 617&lt;br&gt;CRB-27 Crab&amp;nbsp;&amp;nbsp;&amp;nbsp; 578&lt;br&gt;KitFox-Pr&amp;nbsp;&amp;nbsp;&amp;nbsp; 529&lt;br&gt;HBK-4G&amp;nbsp;&amp;nbsp;&amp;nbsp; &amp;nbsp;&amp;nbsp;&amp;nbsp; 507&lt;br&gt;KitFox-D&amp;nbsp;&amp;nbsp;&amp;nbsp; 504&lt;br&gt;KitFox-C&amp;nbsp;&amp;nbsp;&amp;nbsp; 472&lt;br&gt;CN9-A Centurion&amp;nbsp;&amp;nbsp;&amp;nbsp; 465&lt;br&gt;KitFox-B&amp;nbsp;&amp;nbsp;&amp;nbsp; 463&lt;br&gt;FireMoth-Pr&amp;nbsp;&amp;nbsp;&amp;nbsp; 420&lt;br&gt;WLF-1 Wolfhound&amp;nbsp;&amp;nbsp;&amp;nbsp; 386&lt;br&gt;FireMoth-B&amp;nbsp;&amp;nbsp;&amp;nbsp; 319&lt;br&gt;CDA-2A Cicada&amp;nbsp;&amp;nbsp;&amp;nbsp; 225&lt;br&gt;FireMoth-C&amp;nbsp;&amp;nbsp;&amp;nbsp; 213&lt;br&gt;FireMoth-A&amp;nbsp;&amp;nbsp;&amp;nbsp; 190&lt;/p&gt;</description>
      <pubDate>2017-01-11T00:17:10.8930000</pubDate>
      <link>http://solaris7.com/thread/attempt-at-bv3/</link>
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      <title>Posts for everyone</title>
      <description>I think I have the permissions fixed so that everyone can create new discussions.</description>
      <pubDate>2016-09-18T02:04:15.0500000</pubDate>
      <link>http://solaris7.com/thread/posts-for-everyone/</link>
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