Designer: Major Tom / Armory: TRO Project Phoenix

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Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4463
WEDNESDAY, SEPTEMBER 07, 2005
308 DOWNLOADS

Archer ARC-6S

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 70 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

House Magnusson Inner Sphere

House Steiner Inner Sphere

Tags

No Tags posted

BATTLEROM IMAGE OCTOBER 24, 3067

* FOR LOKI USE ONLY *


BattleMech Technical Readout

Type/Model: Archer ARC-6S

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 70 tons

Chassis: Earthwerk Archer II Endo Steel

Power Plant: 280 VOX Light Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Maximillian 100 w. CASE Standard

Armament:
2 Defiance Streak SRM 2s
2 TharHes Reacher 20 LRM 20s w/ Artemis IV
2 Defiance B3M Medium Lasers
1 BlazeFire LongShot ER Small Laser
Manufacturer:    Defiance Industries, Bowie Industries
   Location:    Hesperus II, Alarion
Communications System:    Neil 9000
Targeting & Tracking System: RCA Instatrac Mark XII w. Artemis IV FCS

Overview:

Recognized as one of the most successful 'Mechs ever designed, the Archer has been a keystone in every house military since the fall of [the] Star League. Countless thousands were produced for the Star League Army, and though significant numbers were destroyed in the Liberation of Terra and the Succession Wars, some factories continue to produce the Archer even today. Its undisputed claim to fame is its outstanding performance as a superior fire support 'Mech, a role it still fills admirably today, some six centuries after its introduction.

Earthwerks Incorporated is building a newly redesigned Archer for the Word of Blake, at the specific request of Precentor Martial St. Jamais. Many of the Periphery realms, including the Taurian Concordat, are somehow part of this equation, with this new Archer turning up within the militaries of most. ROM has uncovered a potential link between the Taurians and the Circinus Federation, and learned of a significant increase of HPG traffic between New Vandenburg and Grand Base in the Capellan Confederation. As Word of Blake controls communications in those realms, and all transmissions were encoded, the actual content of these messages is unknown. Analysts suspect that House Liao and Word of Blake have reached a mutually beneficial agreement, however, placing this 'Mech in a number of different militaries.

Capabilities:

Earthwerks' new Archer employs extended-range laser weaponry, including a single Large Laser and a pair of Mediums, and reduces the missiles to LRM 15-racks. Artemis Fire Control systems have been mated to the Delta Dart missile systems, though, increasing their effectiveness nearly to that of the old 20-racks. This new Archer, while still able to inflict nearly the same ranged damage potential, has increased that potential measurably in the short- to medium-range brackets.

Though not built as a brawler, the ARC-8M has the armor protection to engage in a close-range slugging match with most 'Mechs. CASE is installed in both torso locations to protect the 'Mech from catastrophic damage resulting from an ammunition hit. Its upper body traversing assembly was completely redesigned to better protect the lower torso and hip actuators. The upper body is also more compact, with sloped armor for better deflection of weapons fire. Finally, its feet were completely redesigned to make the Archer a more stable firing platform as well as to give it better footing when walking or running.

Variants:

ROM reports indicate that House Liao is fielding a stealth variant in their new Shadow Lances; Earthwerks on Grand Base has been granted a license to produce this new Capellan variant. It will be slower, yet retain the LRM 20s, coupled with Artemis IV FCS. The Taurian's Vandenburg Mechanized Industry is producing their own variant, equipped with eight RL 20s and two RL 10s, backed up by four conventional medium lasers.

In addition, both Defiance Industries and Bowie Industries are cooperating to build their own version. This variant uses a light fusion engine and endo steel while mounting Streak SRM 2s, backing up paired LRM 20s mated with Artemis IV FCS. Two medium lasers round out its weapons complement.

Deployment

At the time of this report, exactly which Word of Blake Militia units have received these new Archers is unknown. Seventy-two units were shipped out at the end of June 3067, however, to an unknown destination.


Type/Model: Archer ARC-6S

Mass: 70 tons

Equipment:   Crits Mass

Internal Structure: 107 pts Endo Steel 14 3.50

   (Endo Steel Loc: 5 LA, 5 RA, 2 LL, 2 RL)

Engine: 280 Light 10 12.00

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 0    

Heat Sinks: 10 Double [20] 0 .00

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 217 pts Standard 0 14.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 22 33

  Center Torso (Rear):   11

  L/R Side Torso: 15 22/22

  L/R Side Torso (Rear):   8/8

  L/R Arm: 11 22/22

  L/R Leg: 15 30/30


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Streak SRM 2 RA 2 100 3 3.50

   (Ammo Loc: 1 LT, 1 RT)

1 Streak SRM 2 LA 2   1 1.50

1 LRM 20 w/ Artemis IV RT 6 24 10 15.00

   (Ammo Loc: 2 LT, 2 RT)

1 LRM 20 w/ Artemis IV LT 6   6 11.00

2 Medium Lasers CT 6   2 2.00

1 ER Small Laser HD(R) 2   1 .50

CASE Equipment: LT RT     2 1.00

TOTALS:   24   74 70.00

Crits & Tons Left:       4 .00


Calculated Factors:

Total Cost: 11,921,165 C-Bills

Battle Value: 1,480

Cost per BV: 8,054.84

Weapon Value: 2,072 / 1,776 (Ratio = 1.40 / 1.20)

Damage Factors:    SRDmg = 20; MRDmg = 23; LRDmg = 13

BattleForce2: MP: 4,   Armor/Structure: 5/4

    Damage PB/M/L: 5/5/3,   Overheat: 0

    Class: MH,   Point Value: 15

    Specials: if

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4466
WEDNESDAY, SEPTEMBER 07, 2005
314 DOWNLOADS

Archer ARC-8M

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 70 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

House Marik Inner Sphere

Word of Blake Inner Sphere

Tags

No Tags posted

BATTLEROM IMAGE JULY 16, 3067

* FOR WORD OF BLAKE USE ONLY *


BattleMech Technical Readout

Type/Model: Archer ARC-8M

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 70 tons

Chassis: Earthwerk Archer II Endo Steel

Power Plant: 280 VOX Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Maximillian 100 w. CASE Standard

Armament:
3 Diverse Optics Sunfire ER Medium Lasers
2 Delta Dart LRM 15s w/ Artemis IV
1 Diverse Optics Sunbeam ER Large Laser
Manufacturer:    Earthwerks Incorporated
   Location:    Calloway VI
Communications System:    Neil 9000
Targeting & Tracking System: RCA Instatrac Mark XII w. Artemis IV FCS

Overview:

Recognized as one of the most successful 'Mechs ever designed, the Archer has been a keystone in every house military since the fall of [the] Star League. Countless thousands were produced for the Star League Army, and though significant numbers were destroyed in the Liberation of Terra and the Succession Wars, some factories continue to produce the Archer even today. Its undisputed claim to fame is its outstanding performance as a superior fire support 'Mech, a role it still fills admirably today, some six centuries after its introduction.

Earthwerks Incorporated is building a newly redesigned Archer for the Word of Blake, at the specific request of Precentor Martial St. Jamais. Many of the Periphery realms, including the Taurian Concordat, are somehow part of this equation, with this new Archer turning up within the militaries of most. ROM has uncovered a potential link between the Taurians and the Circinus Federation, and learned of a significant increase of HPG traffic between New Vandenburg and Grand Base in the Capellan Confederation. As Word of Blake controls communications in those realms, and all transmissions were encoded, the actual content of these messages is unknown. Analysts suspect that House Liao and Word of Blake have reached a mutually beneficial agreement, however, placing this 'Mech in a number of different militaries.

Capabilities:

Earthwerks' new Archer employs extended-range laser weaponry, including a single Large Laser and a pair of Mediums, and reduces the missiles to LRM 15-racks. Artemis Fire Control systems have been mated to the Delta Dart missile systems, though, increasing their effectiveness nearly to that of the old 20-racks. This new Archer, while still able to inflict nearly the same ranged damage potential, has increased that potential measurably in the short- to medium-range brackets.

Though not built as a brawler, the ARC-8M has the armor protection to engage in a close-range slugging match with most 'Mechs. CASE is installed in both torso locations to protect the 'Mech from catastrophic damage resulting from an ammunition hit. Its upper body traversing assembly was completely redesigned to better protect the lower torso and hip actuators. The upper body is also more compact, with sloped armor for better deflection of weapons fire. Finally, its feet were completely redesigned to make the Archer a more stable firing platform as well as to give it better footing when walking or running.

Variants:

ROM reports indicate that House Liao is fielding a stealth variant in their new Shadow Lances; Earthwerks on Grand Base has been granted a license to produce this new Capellan variant. It will be slower, yet retain the LRM 20s, coupled with Artemis IV FCS. The Taurian's Vandenburg Mechanized Industry is producing their own variant, equipped with eight RL 20s and two RL 10s, backed up by four conventional medium lasers.

In addition, both Defiance Industries and Bowie Industries are cooperating to build their own version. This variant uses a light fusion engine and endo steel while mounting Streak SRM 2s, backing up paired LRM 20s mated with Artemis IV FCS. Two medium lasers round out its weapons complement.

Deployment

At the time of this report, exactly which Word of Blake Militia units have received these new Archers is unknown. Seventy-two units were shipped out at the end of June 3067, however, to an unknown destination.


Type/Model: Archer ARC-8M

Mass: 70 tons

Equipment:   Crits Mass

Internal Structure: 107 pts Endo Steel 14 3.50

   (Endo Steel Loc: 7 LA, 7 RA)

Engine: 280 6 16.00

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 0    

Heat Sinks: 12 Double [24] 3 2.00

   (Heat Sink Loc: 1 LT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 216 pts Standard 0 13.50


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 22 33

  Center Torso (Rear):   10

  L/R Side Torso: 15 24/24

  L/R Side Torso (Rear):   6/6

  L/R Arm: 11 22/22

  L/R Leg: 15 30/30


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER Medium Laser RA 5   1 1.00

1 ER Medium Laser LA 5   1 1.00

1 LRM 15 w/ Artemis IV RT 5 32 8 12.00

   (Ammo Loc: 2 LT, 2 RT)

1 LRM 15 w/ Artemis IV LT 5   4 8.00

1 ER Large Laser CT 12   2 5.00

1 ER Medium Laser HD 5   1 1.00

CASE Equipment: LT RT     2 1.00

TOTALS:   37   67 70.00

Crits & Tons Left:       11 .00


Calculated Factors:

Total Cost: 7,593,674 C-Bills

Battle Value: 1,377

Cost per BV: 5,514.65

Weapon Value: 1,911 / 1,769 (Ratio = 1.39 / 1.28)

Damage Factors:    SRDmg = 17; MRDmg = 22; LRDmg = 12

BattleForce2: MP: 4,   Armor/Structure: 5/5

    Damage PB/M/L: 3/3/2,   Overheat: 2

    Class: MH,   Point Value: 14

    Specials: if

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4465
WEDNESDAY, SEPTEMBER 07, 2005
259 DOWNLOADS

Archer ARC-7L

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 70 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

House Liao Inner Sphere

Tags

No Tags posted

BATTLEROM IMAGE AUGUST 17, 3067

* FOR WORD OF BLAKE USE ONLY *


BattleMech Technical Readout

Type/Model: Archer ARC-7L

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 70 tons

Chassis: Earthwerk Archer II Standard

Power Plant: 210 VOX Fusion

Walking Speed: 32.4 km/h

Maximum Speed: 54.0 km/h

Jump Jets: 3 Standard Jump Jets

   Jump Capacity: 90 meters

Armor Type: Maximillian 100 w. CASE Stealth

Armament:
1 TRSS Guardian ECM
2 Doombud LRM 20s
2 Ceres Arms ER Medium Lasers
Manufacturer:    Earthwerks Incorporated
   Location:    Grand Base / CC (EI)
Communications System:    Neil 9000
Targeting & Tracking System: RCA Instatrac Mark XII w. Artemis IV FCS

Overview:

Recognized as one of the most successful 'Mechs ever designed, the Archer has been a keystone in every house military since the fall of [the] Star League. Countless thousands were produced for the Star League Army, and though significant numbers were destroyed in the Liberation of Terra and the Succession Wars, some factories continue to produce the Archer even today. Its undisputed claim to fame is its outstanding performance as a superior fire support 'Mech, a role it still fills admirably today, some six centuries after its introduction.

Earthwerks Incorporated is building a newly redesigned Archer for the Word of Blake, at the specific request of Precentor Martial St. Jamais. Many of the Periphery realms, including the Taurian Concordat, are somehow part of this equation, with this new Archer turning up within the militaries of most. ROM has uncovered a potential link between the Taurians and the Circinus Federation, and learned of a significant increase of HPG traffic between New Vandenburg and Grand Base in the Capellan Confederation. As Word of Blake controls communications in those realms, and all transmissions were encoded, the actual content of these messages is unknown. Analysts suspect that House Liao and Word of Blake have reached a mutually beneficial agreement, however, placing this 'Mech in a number of different militaries.

Capabilities:

Earthwerks' new Archer employs extended-range laser weaponry, including a single Large Laser and a pair of Mediums, and reduces the missiles to LRM 15-racks. Artemis Fire Control systems have been mated to the Delta Dart missile systems, though, increasing their effectiveness nearly to that of the old 20-racks. This new Archer, while still able to inflict nearly the same ranged damage potential, has increased that potential measurably in the short- to medium-range brackets.

Though not built as a brawler, the ARC-8M has the armor protection to engage in a close-range slugging match with most 'Mechs. CASE is installed in both torso locations to protect the 'Mech from catastrophic damage resulting from an ammunition hit. Its upper body traversing assembly was completely redesigned to better protect the lower torso and hip actuators. The upper body is also more compact, with sloped armor for better deflection of weapons fire. Finally, its feet were completely redesigned to make the Archer a more stable firing platform as well as to give it better footing when walking or running.

Variants:

ROM reports indicate that House Liao is fielding a stealth variant in their new Shadow Lances; Earthwerks on Grand Base has been granted a license to produce this new Capellan variant. It will be slower, yet retain the LRM 20s, coupled with Artemis IV FCS. The Taurian's Vandenburg Mechanized Industry is producing their own variant, equipped with eight RL 20s and two RL 10s, backed up by four conventional medium lasers.

In addition, both Defiance Industries and Bowie Industries are cooperating to build their own version. This variant uses a light fusion engine and endo steel while mounting Streak SRM 2s, backing up paired LRM 20s mated with Artemis IV FCS. Two medium lasers round out its weapons complement.

Deployment

At the time of this report, exactly which Word of Blake Militia units have received these new Archers is unknown. Seventy-two units were shipped out at the end of June 3067, however, to an unknown destination.


Type/Model: Archer ARC-7L

Mass: 70 tons

Equipment:   Crits Mass

Internal Structure: 107 pts Standard 0 7.00

Engine: 210 6 9.00

   Walking MP: 3    

   Running MP: 5    

   Jumping MP: 3    

Heat Sinks: 12 Double [24] 12 2.00

   (Heat Sink Loc: 2 LA, 2 RA)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA, R: Sh+UA+LA+H 14 .00

Armor Factor: 200 pts Stealth 12 12.50

   (Armor Crit Loc: 2 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 22 29

  Center Torso (Rear):   10

  L/R Side Torso: 15 21/21

  L/R Side Torso (Rear):   7/7

  L/R Arm: 11 20/20

  L/R Leg: 15 28/28


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Guardian ECM LA 0   2 1.50

1 LRM 20 RT 6 36 11 16.00

   (Ammo Loc: 3 LT, 3 RT)

1 LRM 20 LT 6   5 10.00

1 ER Medium Laser CT 5   1 1.00

1 ER Medium Laser HD 5   1 1.00

Stealth Armor Heat   10      

CASE Equipment: LT RT     2 1.00

3 Standard Jump Jets:       3 3.00

   (Jump Jet Loc: 1 LT, 1 RT, 1 CT)

TOTALS:   32   78 70.00

Crits & Tons Left:       0 .00


Calculated Factors:

Total Cost: 7,604,270 C-Bills

Battle Value: 1,612

Cost per BV: 4,717.29

Weapon Value: 1,087 / 1,087 (Ratio = .67 / .67)

Damage Factors:    SRDmg = 15; MRDmg = 22; LRDmg = 11

BattleForce2: MP: 3J,   Armor/Structure: 5/5

    Damage PB/M/L: 4/3/2,   Overheat: 0

    Class: MH,   Point Value: 16

    Specials: if, ecm

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4819
SUNDAY, NOVEMBER 13, 2005
UPDATE: 11/13/2005
345 DOWNLOADS

Battlemaster BLR-4S

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 85 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

Clan Jade Falcon Clan

House Steiner Inner Sphere

Tags

No Tags posted

BATTLEROM IMAGE NOVEMBER 25, 3067

* FOR LOKI USE ONLY *


BattleMech Technical Readout

Type/Model: BattleMaster BLR-4S

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 85 tons

Chassis: StarFrame Heavy Standard

Power Plant: 340 Vox Light Light Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: ArcShield Maxi X ferro-fibrous w/ CASE Ferro-Fibrous

Armament:
1 Zeus Slingshot Gauss Rifle
2 Defiance P5S Small Pulse Lasers
4 Ramtech 1500Z ER Medium Lasers
2 Defiance B3M Medium Lasers
1 TharHes Maxi SRM 6 w/ Artemis IV
Manufacturer:    J.B. BattleMechs Inc, Red Devil Industries
   Location:    Storfors / LA (JBBI), Pandora / Jade Falcons (RDI)
Communications System:    O/P 3000 COMSET
Targeting & Tracking System: Cyclops Multi-Tasker 10 w. Artemis FCS

Overview:

In the spring of 3061, Red Devil Industries was ready to shut down its Pandora Plant. That all changed when the Archon gave Red Devil a grant to refurbish the worn-out plant. The Archon asked J.B. BattleMechs Inc. to help speed up the refurbishment of the plant, offering them special incentives for their cooperation. This was possible due to Pandora's nobility-without the plant, the Nobles would lose their cash flow. During the planning of the plant's refurbishment, both agreed to a mutually beneficial partnership in a new redesign of the BLR-3S.

J.B. BattleMechs Inc. began production of the new BattleMaster in the spring of 3062. The first 'Mechs had just begun reaching front-line units when the Civil War erupted, delaying Red Devil's production schedule another two years. Pandora had finally begun production in May of 3064, only to see the Jade Falcons launch a third invasion. The Civil War forced most of the Lyran defenders to relocate off of Pandora when the Falcons arrived in September of 3064. The planet fell in twenty-two days. Completely refurbished, Red Devil was now producing the new BLR-4S; the Falcons accepted the new design into their second-line units.

Capabilities:

The BattleMaster was originally armed with a LRM 20 and six medium pulse lasers, but on today's battlefield those weapons would be considered defensive rather than offensive. J.B. BattleMechs redesigned the BLR-4S's weapons, giving the 'Mech the offensive punch it lacked. The Gauss rifle was chosen for its range and damage. Four extended range medium lasers were added to increase damage potential at intermediate ranges, and two medium lasers, small pulses and a[n] SRM 6 with an Artemis IV were added for close support. For increased survivability, 13.5 tons of ferro-fibrous armor was installed, including using one of the new light engines.

Variants:

The Free Worlds League are building a variant based on a captured unit recovered from Kristen Marik's Crushers. This variant, identified as the BLR-5M, will use the light Gauss version including an extended-range large laser and upgrading the medium lasers to extended type. The BLR-5M still retains the standard fusion engine including the armor protection of the BLR-3M.

The DCMS is fielding variants based on units captured in the Lyons Operations. They chose to use a standard engine in the BLR-CM and an XL in the BLR-K3. The CM variant is equipped with 2 C3 masters, limiting the weapons to an ER PPC backed by a Shigunga MRM 30 and two ER medium lasers. The K3 variant has been armed with an ER PPC and 2 ER large lasers. Four ER medium lasers, including an SRM 6, were added for close-in support along with a C3 Master for lance command. The first K3 seen in service is piloted by Tai-i Drew Williams. Awarded to him for his service on the Draconis March front, Tai-i Williams is now serving as a company commander in the Ryoken-ni.

Deployment

J.B. BattleMechs has been hard pressed to meet the demands of the LAAF given the loss of the Red Devil factory. Both the Lyran Regulars and Lyran Guards are slated to receive the BattleMasters as they become available. Though not for lack of transportation, some units out on the Rim area of the Alliance have mysteriously failed to receive their shipments, while the Falcons are using the BLR-4S to help replenish their depleted second-line units.


Type/Model: BattleMaster BLR-4S

Mass: 85 tons

Equipment:   Crits Mass

Internal Structure: 130 pts Standard 0 8.50

Engine: 340 Light 10 20.50

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 0    

Heat Sinks: 13 Double [26] 0 3.00

Gyro:   4 4.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 241 pts Ferro-Fibrous 14 13.50

   (Armor Crit Loc: 1 HD, 3 LA, 1 RA, 1 LT, 2 RT, 2 CT, 2 LL, 2 RL)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 27 41

  Center Torso (Rear):   11

  L/R Side Torso: 18 28/28

  L/R Side Torso (Rear):   8/8

  L/R Arm: 14 26/26

  L/R Leg: 18 28/28


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Gauss Rifle RA 1 24 10 18.00

   (Ammo Loc: 3 RT)

2 Small Pulse Lasers LA 4   2 2.00

2 ER Medium Lasers RT 10   2 2.00

1 Medium Laser RT 3   1 1.00

2 ER Medium Lasers LT 10   2 2.00

1 Medium Laser LT 3   1 1.00

1 SRM 6 w/ Artemis IV LT 4 30 5 6.00

   (Ammo Loc: 2 LT)

CASE Equipment: LT     1 .50

TOTALS:   35   73 85.00

Crits & Tons Left:       5 .00


Calculated Factors:

Total Cost: 16,984,110 C-Bills

Battle Value: 1,606

Cost per BV: 10,575.41

Weapon Value: 2,600 / 2,547 (Ratio = 1.62 / 1.59)

Damage Factors:    SRDmg = 37; MRDmg = 19; LRDmg = 7

BattleForce2: MP: 4,   Armor/Structure: 6/5

    Damage PB/M/L: 6/4/1,   Overheat: 1

    Class: MA,   Point Value: 16

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4820
SUNDAY, NOVEMBER 13, 2005
207 DOWNLOADS

Battlemaster BLR-5M

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 85 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

House Marik Inner Sphere

Tags

No Tags posted

BATTLEROM IMAGE MAY 9, 3067

* FOR COMSTAR USE ONLY *


BattleMech Technical Readout

Type/Model: BattleMaster BLR-5M

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 85 tons

Chassis: Earthwerk BLR Standard

Power Plant: 340 Magna Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Durallex Heavy Standard

Armament:
1 Imperator Light Gauss Rifle
1 Diverse Optics Type 30X ER Large Laser
6 Diverse Optics Sunbeam ER Medium Lasers
Manufacturer:    Earthwerks Incorporated
   Location:    Keystone
Communications System:    Barret Party Line-200
Targeting & Tracking System: Wasat Watchdog W100

Overview:

In the spring of 3061, Red Devil Industries was ready to shut down its Pandora Plant. That all changed when the Archon gave Red Devil a grant to refurbish the worn-out plant. The Archon asked J.B. BattleMechs Inc. to help speed up the refurbishment of the plant, offering them special incentives for their cooperation. This was possible due to Pandora's nobility-without the plant, the Nobles would lose their cash flow. During the planning of the plant's refurbishment, both agreed to a mutually beneficial partnership in a new redesign of the BLR-3S.

J.B. BattleMechs Inc. began production of the new BattleMaster in the spring of 3062. The first 'Mechs had just begun reaching front-line units when the Civil War erupted, delaying Red Devil's production schedule another two years. Pandora had finally begun production in May of 3064, only to see the Jade Falcons launch a third invasion. The Civil War forced most of the Lyran defenders to relocate off of Pandora when the Falcons arrived in September of 3064. The planet fell in twenty-two days. Completely refurbished, Red Devil was now producing the new BLR-4S; the Falcons accepted the new design into their second-line units.

Capabilities:

The BattleMaster was originally armed with a LRM 20 and six medium pulse lasers, but on today's battlefield those weapons would be considered defensive rather than offensive. J.B. BattleMechs redesigned the BLR-4S's weapons, giving the 'Mech the offensive punch it lacked. The Gauss rifle was chosen for its range and damage. Four extended range medium lasers were added to increase damage potential at intermediate ranges, and two medium lasers, small pulses and a[n] SRM 6 with an Artemis IV were added for close support. For increased survivability, 13.5 tons of ferro-fibrous armor was installed, including using one of the new light engines.

Variants:

The Free Worlds League are building a variant based on a captured unit recovered from Kristen Marik's Crushers. This variant, identified as the BLR-5M, will use the light Gauss version including an extended-range large laser and upgrading the medium lasers to extended type. The BLR-5M still retains the standard fusion engine including the armor protection of the BLR-3M.

The DCMS is fielding variants based on units captured in the Lyons Operations. They chose to use a standard engine in the BLR-CM and an XL in the BLR-K3. The CM variant is equipped with 2 C3 masters, limiting the weapons to an ER PPC backed by a Shigunga MRM 30 and two ER medium lasers. The K3 variant has been armed with an ER PPC and 2 ER large lasers. Four ER medium lasers, including an SRM 6, were added for close-in support along with a C3 Master for lance command. The first K3 seen in service is piloted by Tai-i Drew Williams. Awarded to him for his service on the Draconis March front, Tai-i Williams is now serving as a company commander in the Ryoken-ni.

Deployment

J.B. BattleMechs has been hard pressed to meet the demands of the LAAF given the loss of the Red Devil factory. Both the Lyran Regulars and Lyran Guards are slated to receive the BattleMasters as they become available. Though not for lack of transportation, some units out on the Rim area of the Alliance have mysteriously failed to receive their shipments, while the Falcons are using the BLR-4S to help replenish their depleted second-line units.


Type/Model: BattleMaster BLR-5M

Mass: 85 tons

Equipment:   Crits Mass

Internal Structure: 130 pts Standard 0 8.50

Engine: 340 6 27.00

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 0    

Heat Sinks: 14 Double [28] 3 4.00

   (Heat Sink Loc: 1 LA)

Gyro:   4 4.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 232 pts Standard 0 14.50


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 27 40

  Center Torso (Rear):   11

  L/R Side Torso: 18 28/28

  L/R Side Torso (Rear):   8/8

  L/R Arm: 14 24/24

  L/R Leg: 18 26/26


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Light Gauss Rifle RA 1 16 6 13.00

   (Ammo Loc: 1 RA)

1 ER Large Laser RA 12   2 5.00

2 ER Medium Lasers RT 10   2 2.00

1 ER Medium Laser RT(R) 5   1 1.00

2 ER Medium Lasers LT 10   2 2.00

1 ER Medium Laser LT(R) 5   1 1.00

TOTALS:   43   48 85.00

Crits & Tons Left:       30 .00


Calculated Factors:

Total Cost: 9,348,544 C-Bills

Battle Value: 1,484

Cost per BV: 6,299.56

Weapon Value: 2,197 / 2,197 (Ratio = 1.48 / 1.48)

Damage Factors:    SRDmg = 26; MRDmg = 15; LRDmg = 7

BattleForce2: MP: 4,   Armor/Structure: 6/7

    Damage PB/M/L: 5/3/1,   Overheat: 0

    Class: MA,   Point Value: 15

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4822
SUNDAY, NOVEMBER 13, 2005
305 DOWNLOADS

Battlemaster BLR-K3

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 85 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

House Kurita Inner Sphere

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No Tags posted

BATTLEROM IMAGE OCTOBER 22, 3067

* FOR ISF USE ONLY *


BattleMech Technical Readout

Type/Model: BattleMaster BLR-K3

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 85 tons

Chassis: Earthwerk BLR Standard

Power Plant: 340 Magna XL Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Durallex Heavy Standard

Armament:
1 Fusigon Longtooth ER PPC
4 Magna Mk VI ER Medium Lasers
2 Martell ER Large Lasers
1 Matabushi Coordinator C³ Master Computer
1 Guided Technologies 2nd Gen Streak SRM 6
Manufacturer:    (Unknown)
   Location:    (Unknown)
Communications System:    Barret Party Line-200
Targeting & Tracking System: Nirasaki Inciteful Vision

Overview:

In the spring of 3061, Red Devil Industries was ready to shut down its Pandora Plant. That all changed when the Archon gave Red Devil a grant to refurbish the worn-out plant. The Archon asked J.B. BattleMechs Inc. to help speed up the refurbishment of the plant, offering them special incentives for their cooperation. This was possible due to Pandora's nobility-without the plant, the Nobles would lose their cash flow. During the planning of the plant's refurbishment, both agreed to a mutually beneficial partnership in a new redesign of the BLR-3S.

J.B. BattleMechs Inc. began production of the new BattleMaster in the spring of 3062. The first 'Mechs had just begun reaching front-line units when the Civil War erupted, delaying Red Devil's production schedule another two years. Pandora had finally begun production in May of 3064, only to see the Jade Falcons launch a third invasion. The Civil War forced most of the Lyran defenders to relocate off of Pandora when the Falcons arrived in September of 3064. The planet fell in twenty-two days. Completely refurbished, Red Devil was now producing the new BLR-4S; the Falcons accepted the new design into their second-line units.

Capabilities:

The BattleMaster was originally armed with a LRM 20 and six medium pulse lasers, but on today's battlefield those weapons would be considered defensive rather than offensive. J.B. BattleMechs redesigned the BLR-4S's weapons, giving the 'Mech the offensive punch it lacked. The Gauss rifle was chosen for its range and damage. Four extended range medium lasers were added to increase damage potential at intermediate ranges, and two medium lasers, small pulses and a[n] SRM 6 with an Artemis IV were added for close support. For increased survivability, 13.5 tons of ferro-fibrous armor was installed, including using one of the new light engines.

Variants:

The Free Worlds League are building a variant based on a captured unit recovered from Kristen Marik's Crushers. This variant, identified as the BLR-5M, will use the light Gauss version including an extended-range large laser and upgrading the medium lasers to extended type. The BLR-5M still retains the standard fusion engine including the armor protection of the BLR-3M.

The DCMS is fielding variants based on units captured in the Lyons Operations. They chose to use a standard engine in the BLR-CM and an XL in the BLR-K3. The CM variant is equipped with 2 C3 masters, limiting the weapons to an ER PPC backed by a Shigunga MRM 30 and two ER medium lasers. The K3 variant has been armed with an ER PPC and 2 ER large lasers. Four ER medium lasers, including an SRM 6, were added for close-in support along with a C3 Master for lance command. The first K3 seen in service is piloted by Tai-i Drew Williams. Awarded to him for his service on the Draconis March front, Tai-i Williams is now serving as a company commander in the Ryoken-ni.

Deployment

J.B. BattleMechs has been hard pressed to meet the demands of the LAAF given the loss of the Red Devil factory. Both the Lyran Regulars and Lyran Guards are slated to receive the BattleMasters as they become available. Though not for lack of transportation, some units out on the Rim area of the Alliance have mysteriously failed to receive their shipments, while the Falcons are using the BLR-4S to help replenish their depleted second-line units.


Type/Model: BattleMaster BLR-K3

Mass: 85 tons

Equipment:   Crits Mass

Internal Structure: 130 pts Standard 0 8.50

Engine: 340 XL 12 13.50

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 0    

Heat Sinks: 18 Double [36] 15 8.00

   (Heat Sink Loc: 2 LA, 2 RA, 1 LT)

Gyro:   4 4.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA 15 .00

Armor Factor: 256 pts Standard 0 16.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 27 39

  Center Torso (Rear):   14

  L/R Side Torso: 18 27/27

  L/R Side Torso (Rear):   9/9

  L/R Arm: 14 26/26

  L/R Leg: 18 35/35


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

2 ER Medium Lasers LA 10   2 2.00

1 ER Large Laser RT 12   2 5.00

1 C³ Master Computer RT 0   5 5.00

1 ER Large Laser LT 12   2 5.00

1 Streak SRM 6 LT 4 15 3 5.50

   (Ammo Loc: 1 LT)

2 ER Medium Lasers CT(R) 10   2 2.00

CASE Equipment: LT     1 .50

TOTALS:   63   71 85.00

Crits & Tons Left:       7 .00


Calculated Factors:

Total Cost: 23,373,764 C-Bills

Battle Value: 1,498 (+291 for C&sup3

Cost per BV: 15,603.31

Weapon Value: 2,677 / 2,565 (Ratio = 1.79 / 1.71)

Damage Factors:    SRDmg = 31; MRDmg = 18; LRDmg = 8

BattleForce2: MP: 4,   Armor/Structure: 6/3

    Damage PB/M/L: 5/3/2,   Overheat: 2

    Class: MA,   Point Value: 15

    Specials: c3m

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4848
WEDNESDAY, NOVEMBER 16, 2005
227 DOWNLOADS

Griffin IIC 3

Level: Standard Level 2 / 3067

Technology: Clan Biped

Tonnage: 40 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

Clan Cloud Cobra Clan

Clan Diamond Shark Clan

Clan Nova Cat Clan

Clan Star Adder Clan

Tags

No Tags posted

BATTLEROM IMAGE SEPTEMBER 21, 3067

* FOR ISF USE ONLY *


BattleMech Technical Readout

Type/Model: Griffin IIC 3

Tech: Clan / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 40 tons

Chassis: NCIS Type M Endo Steel

Power Plant: 240 Consolidated Fusion

Walking Speed: 64.8 km/h

Maximum Speed: 97.2 km/h

Jump Jets: 6 Northrup Starlifters M40s Standard Jump Jets

   Jump Capacity: 180 meters

Armor Type: Alpha Compound Ferro-Fibrous

Armament:
2 Series 3 NC Heavy Medium Lasers
2 Streak SRM 2s
1 Series 7NC ER Large Laser
1 Series 2 NC Heavy Small Laser
Manufacturer:    Irece Alpha, Barcella Alpha, Brim Ironworks
   Location:    Irece, Barcella, Brim
Communications System:    JNE Integrated
Targeting & Tracking System: Build 3 CAT TTS

Overview:

As a continuation of their design upgrades, the Nova Cats looked to their venerable Griffin. As with the Shadow Hawk, the Nova Cats brought the Diamond Sharks-and the Cloud Cobras, for some odd reason-in on the design. All the Nova Cats would reveal to their Diamond Shark allies was that the Cloud Cobras were their brothers. It was the Cobras' destiny to be involved, as it had been revealed in visions. The Sharks simply shrugged, knowing the Cats' penchant for mysticism.

Later, when the Abjurement began, those Nova Cats still in Clan space faced near-annihilation as various Clans unleashed their pent-up fury at losing the Great Refusal. The first assaults occurred on Gatekeeper, where literally nothing survived the Falcon onslaught. This devastation was repeated on the worlds of Barcella, Hoard, Bear Claw, Circe and Brim. Only on Delios did the Nova Cats withdraw unmolested, thanks to the Diamond Sharks. None of the attacking clans won easily, though. Everywhere the Nova Cats fought, they used their new Griffins with deadly proficiency. On Hoard, for example, the Nova Cats faced multiple Clans. The new Griffin inflicted serious casualties on the Hell's Horses and Wolves forces trying to get a foothold, proving the value of the re-design despite the terrible price.

On Brim, however, the scenario played out in a far different manner. It started just as the other Abjurement assaults had, as the Nova Cats and Cloud Cobras faced off in a series of brutal clashes. The Star Adders allowed the Cobras to fight, given their agreement to share in all the Cobras won. After four serious clashes, a cease fire was called. The Cobras then sent over their emissaries from the Rossei Cloister, who were promptly taken as bondsmen by the Nova Cats. Following such a show of honor, the Nova Cats left the planet to the Cobras, leaving their people in the Cobras' and Adders' capable hands. Brim Ironworks was given to the Cobras, who in turn gave the Adders twenty-five percent of the plants output.

Capabilities:

Retaining its original performance specifications as the original IIC, this variant incorporates the smaller Advanced Tactical Missile 3 system, backed by an ER large laser and small laser. Like the other refits they were upgrading, this new design incorporated a redesign in the armor layout, giving the 'Mech a completely new look.

Variants:

The Griffin IIC 3 retains the ER large laser, but adds in heavy medium and small lasers, including 2 Streak SRM 2s.

Deployment

The Nova Cats, Diamond Sharks, Cloud Cobras and Star Adders field all the new variants of the Griffin IIC. The Nova Cats currently deploy these in front-line Galaxies to make up for losses from the Ghost Bear War and lack of resources.


Type/Model: Griffin IIC 3

Mass: 40 tons

Equipment:   Crits Mass

Internal Structure: 67 pts Endo Steel 7 2.00

   (Endo Steel Loc: 1 LT, 2 RT, 2 LL, 2 RL)

Engine: 240 6 11.50

   Walking MP: 6    

   Running MP: 9    

   Jumping MP: 6    

Heat Sinks: 10 Double [20] 2 .00

   (Heat Sink Loc: 1 LA)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 134 pts Ferro-Fibrous 7 7.00

   (Armor Crit Loc: 1 LA, 1 RA, 3 LT, 2 RT)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 12 17

  Center Torso (Rear):   6

  L/R Side Torso: 10 15/15

  L/R Side Torso (Rear):   5/5

  L/R Arm: 6 11/11

  L/R Leg: 10 20/20


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Heavy Medium Laser RT 7   2 1.00

1 Streak SRM 2 RT 2 100 3 3.00

   (Ammo Loc: 1 LT, 1 RT)

1 Heavy Medium Laser LT 7   2 1.00

1 Streak SRM 2 LT 2   1 1.00

1 ER Large Laser CT 12   1 4.00

1 Heavy Small Laser HD 3   1 .50

6 Standard Jump Jets:       6 3.00

   (Jump Jet Loc: 3 LT, 3 RT)

TOTALS:   33   63 40.00

Crits & Tons Left:       15 .00


Calculated Factors:

Total Cost: 4,488,960 C-Bills

Battle Value: 1,317

Cost per BV: 3,408.47

Weapon Value: 863 / 820 (Ratio = .66 / .62)

Damage Factors:    SRDmg = 20; MRDmg = 10; LRDmg = 5

BattleForce2: MP: 6J,   Armor/Structure: 3/3

    Damage PB/M/L: 3/2/1,   Overheat: 2

    Class: MM,   Point Value: 13

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4849
WEDNESDAY, NOVEMBER 16, 2005
231 DOWNLOADS

Griffin IIC 4

Level: Standard Level 2 / 3067

Technology: Clan Biped

Tonnage: 40 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

Clan Cloud Cobra Clan

Clan Diamond Shark Clan

Clan Nova Cat Clan

Clan Star Adder Clan

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No Tags posted

BATTLEROM IMAGE APRIL 8, 3067

* FOR COMSTAR USE ONLY *


BattleMech Technical Readout

Type/Model: Griffin IIC 4

Tech: Clan / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 40 tons

Chassis: NCIS Type M Endo Steel

Power Plant: 240 Consolidated Fusion

Walking Speed: 64.8 km/h

Maximum Speed: 97.2 km/h

Jump Jets: 6 Northrup Starlifters M40s Standard Jump Jets

   Jump Capacity: 180 meters

Armor Type: Alpha Compound Ferro-Fibrous

Armament:
2 Type 3 Series Adv. Tact. Msl. 3s
1 Series 7NC ER Large Laser
1 Series 1NC ER Small Laser
Manufacturer:    Irece Alpha, Barcella Alpha, Brim Ironworks
   Location:    Irece, Barcella, Brim
Communications System:    JNE Integrated
Targeting & Tracking System: Build 3 CAT TTS

Overview:

As a continuation of their design upgrades, the Nova Cats looked to their venerable Griffin. As with the Shadow Hawk, the Nova Cats brought the Diamond Sharks-and the Cloud Cobras, for some odd reason-in on the design. All the Nova Cats would reveal to their Diamond Shark allies was that the Cloud Cobras were their brothers. It was the Cobras' destiny to be involved, as it had been revealed in visions. The Sharks simply shrugged, knowing the Cats' penchant for mysticism.

Later, when the Abjurement began, those Nova Cats still in Clan space faced near-annihilation as various Clans unleashed their pent-up fury at losing the Great Refusal. The first assaults occurred on Gatekeeper, where literally nothing survived the Falcon onslaught. This devastation was repeated on the worlds of Barcella, Hoard, Bear Claw, Circe and Brim. Only on Delios did the Nova Cats withdraw unmolested, thanks to the Diamond Sharks. None of the attacking clans won easily, though. Everywhere the Nova Cats fought, they used their new Griffins with deadly proficiency. On Hoard, for example, the Nova Cats faced multiple Clans. The new Griffin inflicted serious casualties on the Hell's Horses and Wolves forces trying to get a foothold, proving the value of the re-design despite the terrible price.

On Brim, however, the scenario played out in a far different manner. It started just as the other Abjurement assaults had, as the Nova Cats and Cloud Cobras faced off in a series of brutal clashes. The Star Adders allowed the Cobras to fight, given their agreement to share in all the Cobras won. After four serious clashes, a cease fire was called. The Cobras then sent over their emissaries from the Rossei Cloister, who were promptly taken as bondsmen by the Nova Cats. Following such a show of honor, the Nova Cats left the planet to the Cobras, leaving their people in the Cobras' and Adders' capable hands. Brim Ironworks was given to the Cobras, who in turn gave the Adders twenty-five percent of the plants output.

Capabilities:

Retaining its original performance specifications as the original IIC, this variant incorporates the smaller Advanced Tactical Missile 3 system, backed by an ER large laser and small laser. Like the other refits they were upgrading, this new design incorporated a redesign in the armor layout, giving the 'Mech a completely new look.

Variants:

The Griffin IIC 3 retains the ER large laser, but adds in heavy medium and small lasers, including 2 Streak SRM 2s.

Deployment

The Nova Cats, Diamond Sharks, Cloud Cobras and Star Adders field all the new variants of the Griffin IIC. The Nova Cats currently deploy these in front-line Galaxies to make up for los[s]es from the Ghost Bear War and lack of resources.


Type/Model: Griffin IIC 4

Mass: 40 tons

Equipment:   Crits Mass

Internal Structure: 67 pts Endo Steel 7 2.00

   (Endo Steel Loc: 1 LT, 2 RT, 2 LL, 2 RL)

Engine: 240 6 11.50

   Walking MP: 6    

   Running MP: 9    

   Jumping MP: 6    

Heat Sinks: 10 Double [20] 2 .00

   (Heat Sink Loc: 1 LA)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 134 pts Ferro-Fibrous 7 7.00

   (Armor Crit Loc: 1 LA, 1 RA, 3 LT, 2 RT)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 12 17

  Center Torso (Rear):   6

  L/R Side Torso: 10 15/15

  L/R Side Torso (Rear):   5/5

  L/R Arm: 6 11/11

  L/R Leg: 10 20/20


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Adv. Tact. Msl. 3 RT 2 60 5 4.50

   (Ammo Loc: 1 LT, 2 RT)

1 Adv. Tact. Msl. 3 LT 2   2 1.50

1 ER Large Laser CT 12   1 4.00

1 ER Small Laser HD 2   1 .50

6 Standard Jump Jets:       6 3.00

   (Jump Jet Loc: 3 LT, 3 RT)

TOTALS:   18   62 40.00

Crits & Tons Left:       16 .00


Calculated Factors:

Total Cost: 4,458,510 C-Bills

Battle Value: 1,407

Cost per BV: 3,168.81

Weapon Value: 995 / 995 (Ratio = .71 / .71)

Damage Factors:    SRDmg = 16; MRDmg = 12; LRDmg = 5

BattleForce2: MP: 6J,   Armor/Structure: 3/3

    Damage PB/M/L: 4/2/1,   Overheat: 0

    Class: MM,   Point Value: 14

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #3802
WEDNESDAY, MAY 18, 2005
416 DOWNLOADS

Locust LCT-1V2

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 20 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

Marian Hegemony Periphery

Tags

No Tags posted

BATTLEROM IMAGE FEBRUARY 2, 3067

* FOR THE WATCH USE ONLY *


BattleMech Technical Readout

Type/Model: Locust LCT-1V2

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 20 tons

Chassis: Bergan VII Standard

Power Plant: 160 LTV Fusion

Walking Speed: 86.4 km/h

Maximum Speed: 129.6 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: 1/Star Slab Standard

Armament:
4 Rocket Launcher 10 (OS)s
1 Martell Medium Laser
Manufacturer:    Bergan Industries
   Location:    (Unknown)
Communications System:    Garret T-10B
Targeting & Tracking System: O/P 911

Overview:

Corean Enterprises initially balked at the idea of investing any cash into the Locust program until they received assurances from the Word of Blake that the Militia would purchase the first year's limited production run. After studying the plans of the redesign, they were thoroughly impressed and satisfied with what they saw. The redesign would require very little capital investment for start up, and Corean moved forward confident in the knowledge that the company would reap plenty of profit in producing the new Locust. Agreeing to terms with Vicore, contracts were signed and designs licensed, after which Corean Enterprises designated the Locust the LCT-5M and began production.

Capabilities:

The Locust redesign required a few fundamental design changes. The engineers on the R&D team decided that the best attribute of the Locust was its speed and further made the choice to increase the 'Mech's speed by thirty-three percent. They did this by replacing the Magna 160 with the Hermes 240 XL power plant. To take advantage of the new speed, the designers replaced the original LCT-3M's weapons with a loadout of extended range lasers. In doing so, they dropped the Anti-Missile System and CASE, increasing the 'Mech's armor protection to its maximum.

Variants:

Corean Enterprises was the only manufacturer in the Inner Sphere that began production of the new Locust. Achernar BattleMechs agreed to terms with Vicore, but has not yet begun production. They are slated to start up on August 1, 3067. They will be producing the LCT-5M after purchasing the license from Corean Enterprises. Currently, the remaining Houses have expressed no interest in the Locust program.

The Periphery nations, on the other hand, readily agreed to the new design. They were happy to have a design that would take advantage of their latest Rocket Launcher Technology. Two variants were introduced to the Periphery nations.

The LCT-5V has been picked up by both the Magistracy of Canopus and Taurian Concordat for production. This variant would incorporate Ferro-Fibrous Armor, two extended range medium lasers and two Rocket Launcher 10s. The original 160 LTV engine would be used keeping the original speed of the Locust.

The LCT-1V2 variant has been seen in the forces of the Marian Hegemony, but where it has been manufactured is unknown at the current time. Speculations and rumors from the region, however, are rife concerning a new small-scale BattleMech factory located within the depths of the Hegemony. Considering the rumors circulating concerning a major new Germanium find, the two could go hand in hand. This variant appears to remove all the weapons save one medium laser and add four Rocket Launcher 10s.

Deployment

True to their word, Blakist officials from the Office of Procurement arrived at the completion of the first production run for the LCT-5M. The new 'Mechs were shipped in Level II size to each Blakist Division and dispersed, giving each Level III access to at least one new LCT-5M.


Type/Model: Locust LCT-1V2

Mass: 20 tons

Equipment:   Crits Mass

Internal Structure: 33 pts Standard 0 2.00

Engine: 160 6 6.00

   Walking MP: 8    

   Running MP: 12    

   Jumping MP: 0    

Heat Sinks: 10 Single 4 .00

   (Heat Sink Loc: 1 LT, 1 RT, 1 LL, 1 RL)

Gyro:   4 2.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA, R: Sh+UA 12 .00

Armor Factor: 64 pts Standard 0 4.00


    Internal Armor

    Structure Value

  Head: 3 8

  Center Torso: 6 10

  Center Torso (Rear):   2

  L/R Side Torso: 5 8/8

  L/R Side Torso (Rear):   2/2

  L/R Arm: 3 4/4

  L/R Leg: 4 8/8


Weapons & Equipment: Loc Heat Ammo Crits Mass

2 Rocket Launcher 10 (OS)s RA 6   2 1.00

2 Rocket Launcher 10 (OS)s LA 6   2 1.00

1 Medium Laser CT 3   1 1.00

TOTALS:   3   36 20.00

Crits & Tons Left:       42 .00


Calculated Factors:

Total Cost: 1,571,200 C-Bills

Battle Value: 500

Cost per BV: 3,142.4

Weapon Value: 264 / 264 (Ratio = .53 / .53)

Damage Factors:    SRDmg = 25; MRDmg = 15; LRDmg = 5

BattleForce2: MP: 8,   Armor/Structure: 2/2

    Damage PB/M/L: 1/1/-,   Overheat: 0

    Class: ML,   Point Value: 5

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #3801
WEDNESDAY, MAY 18, 2005
458 DOWNLOADS

Locust LCT-5M

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 20 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

House Marik Inner Sphere

Word of Blake Inner Sphere

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BATTLEROM IMAGE MARCH 4, 3067

* FOR MI2 USE ONLY *


BattleMech Technical Readout

Type/Model: Locust LCT-5M

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 20 tons

Chassis: Corean-II Delux Endo Steel

Power Plant: 240 Hermes XL Fusion

Walking Speed: 129.6 km/h

Maximum Speed: 194.4 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Kallon FWL Special Ferro-Fibrous

Armament:
4 Magna Mk IV ER Small Lasers
1 Magna Mk VI ER Medium Laser
Manufacturer:    Corean Enterprises
   Location:    Stewart
Communications System:    Garret T10B
Targeting & Tracking System: Corean CalcMaster

Overview:

Corean Enterprises initially balked at the idea of investing any cash into the Locust program until they received assurances from the Word of Blake that the Militia would purchase the first year's limited production run. After studying the plans of the redesign, they were thoroughly impressed and satisfied with what they saw. The redesign would require very little capital investment for start up, and Corean moved forward confident in the knowledge that the company would reap plenty of profit in producing the new Locust. Agreeing to terms with Vicore, contracts were signed and designs licensed, after which Corean Enterprises designated the Locust the LCT-5M and began production.

Capabilities:

The Locust redesign required a few fundamental design changes. The engineers on the R&D team decided that the best attribute of the Locust was its speed and further made the choice to increase the 'Mech's speed by thirty-three percent. They did this by replacing the Magna 160 with the Hermes 240 XL power plant. To take advantage of the new speed, the designers replaced the original LCT-3M's weapons with a loadout of extended range lasers. In doing so, they dropped the Anti-Missile System and CASE, increasing the 'Mech's armor protection to its maximum.

Variants:

Corean Enterprises was the only manufacturer in the Inner Sphere that began production of the new Locust. Achernar BattleMechs agreed to terms with Vicore, but has not yet begun production. They are slated to start up on August 1 3067. They will be producing the LCT-5M after purchasing the license from Corean Enterprises. Currently, the remaining Houses have expressed no interest in the Locust program.

The Periphery nations, on the other hand, readily agreed to the new design. They were happy to have a design that would take advantage of their latest Rocket Launcher Technology. Two variants were introduced to the Periphery nations.

The LCT-5V has been picked up by both the Magistracy of Canopus and Taurian Concordat for production. This variant would incorporate Ferro-Fibrous Armor, two extended range medium lasers and two Rocket Launcher 10s. The original 160 LTV engine would be used keeping the original speed of the Locust.

The LCT-1V2 variant has been seen in the forces of the Marian Hegemony, but where it has been manufactured is unknown at the current time. Speculations and rumors from the region, however, are rife concerning a new small-scale BattleMech factory located within the depths of the Hegemony. Considering the rumors circulating concerning a major new Germanium find, the two could go hand in hand. This variant appears to remove all the weapons save one medium laser and add four Rocket Launcher 10s.

Deployment

True to their word, Blakist officials from the Office of Procurement arrived at the completion of the first production run for the LCT-5M. The new 'Mechs were shipped in Level II size to each Blakist Division and dispersed, giving each Level III access to at least one new LCT-5M.


Type/Model: Locust LCT-5M

Mass: 20 tons

Equipment:   Crits Mass

Internal Structure: 33 pts Endo Steel 14 1.00

   (Endo Steel Loc: 2 LA, 2 RA, 5 LT, 5 RT)

Engine: 240 XL 12 6.00

   Walking MP: 12    

   Running MP: 18    

   Jumping MP: 0    

Heat Sinks: 10 Single 1 .00

   (Heat Sink Loc: 1 HD)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA, R: Sh+UA 12 .00

Armor Factor: 69 pts Ferro-Fibrous 14 4.00

   (Armor Crit Loc: 3 LA, 3 RA, 4 LT, 4 RT)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 6 9

  Center Torso (Rear):   3

  L/R Side Torso: 5 8/8

  L/R Side Torso (Rear):   2/2

  L/R Arm: 3 6/6

  L/R Leg: 4 8/8


Weapons & Equipment: Loc Heat Ammo Crits Mass

2 ER Small Lasers RA 4   2 1.00

2 ER Small Lasers LA 4   2 1.00

1 ER Medium Laser CT 5   1 1.00

TOTALS:   13   67 20.00

Crits & Tons Left:       11 .00


Calculated Factors:

Total Cost: 3,318,000 C-Bills

Battle Value: 516

Cost per BV: 6,430.23

Weapon Value: 210 / 210 (Ratio = .41 / .41)

Damage Factors:    SRDmg = 9; MRDmg = 2; LRDmg = 0

BattleForce2: MP: 12,   Armor/Structure: 2/1

    Damage PB/M/L: 2/2/-,   Overheat: 0

    Class: ML,   Point Value: 5

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #3803
WEDNESDAY, MAY 18, 2005
395 DOWNLOADS

Locust LCT-5V

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 20 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

Magistracy of Canopus Periphery

Taurian Concordat Periphery

Tags

No Tags posted

BATTLEROM IMAGE OCTOBER 22, 3067

* FOR ISF USE ONLY *


BattleMech Technical Readout

Type/Model: Locust LCT-5V

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 20 tons

Chassis: Corean-II Delux Standard

Power Plant: 160 LTV Fusion

Walking Speed: 86.4 km/h

Maximum Speed: 129.6 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Kallon FWL Special Ferro-Fibrous

Armament:
2 Rocket Launcher 10 (OS)s
2 Magna Mk VI ER Medium Lasers
Manufacturer:    Corean Enterprises
   Location:    Stewart / FWL (CE)
Communications System:    Garret T10B
Targeting & Tracking System: Corean CalcMaster

Overview:

Corean Enterprises initially balked at the idea of investing any cash into the Locust program until they received assurances from the Word of Blake that the Militia would purchase the first year's limited production run. After studying the plans of the redesign, they were thoroughly impressed and satisfied with what they saw. The redesign would require very little capital investment for start up, and Corean moved forward confident in the knowledge that the company would reap plenty of profit in producing the new Locust. Agreeing to terms with Vicore, contracts were signed and designs licensed, after which Corean Enterprises designated the Locust the LCT-5M and began production.

Capabilities:

The Locust redesign required a few fundamental design changes. The engineers on the R&D team decided that the best attribute of the Locust was its speed and further made the choice to increase the 'Mech's speed by thirty-three percent. They did this by replacing the Magna 160 with the Hermes 240 XL power plant. To take advantage of the new speed, the designers replaced the original LCT-3M's weapons with a loadout of extended range lasers. In doing so, they dropped the Anti-Missile System and CASE, increasing the 'Mech's armor protection to its maximum.

Variants:

Corean Enterprises was the only manufacturer in the Inner Sphere that began production of the new Locust. Achernar BattleMechs agreed to terms with Vicore, but has not yet begun production. They are slated to start up on August 1 3067. They will be producing the LCT-5M after purchasing the license from Corean Enterprises. Currently, the remaining Houses have expressed no interest in the Locust program.

The Periphery nations, on the other hand, readily agreed to the new design. They were happy to have a design that would take advantage of their latest Rocket Launcher Technology. Two variants were introduced to the Periphery nations.

The LCT-5V has been picked up by both the Magistracy of Canopus and Taurian Concordat for production. This variant would incorporate Ferro-Fibrous Armor, two extended range medium lasers and two Rocket Launcher 10s. The original 160 LTV engine would be used keeping the original speed of the Locust.

The LCT-1V2 variant has been seen in the forces of the Marian Hegemony, but where it has been manufactured is unknown at the current time. Speculations and rumors from the region, however, are rife concerning a new small-scale BattleMech factory located within the depths of the Hegemony. Considering the rumors circulating concerning a major new Germanium find, the two could go hand in hand. This variant appears to remove all the weapons save one medium laser and add four Rocket Launcher 10s.

Deployment

True to their word, Blakist officials from the Office of Procurement arrived at the completion of the first production run for the LCT-5M. The new 'Mechs were shipped in Level II size to each Blakist Division and dispersed, giving each Level III access to at least one new LCT-5M.


Type/Model: Locust LCT-5V

Mass: 20 tons

Equipment:   Crits Mass

Internal Structure: 33 pts Standard 0 2.00

Engine: 160 6 6.00

   Walking MP: 8    

   Running MP: 12    

   Jumping MP: 0    

Heat Sinks: 10 Double [20] 12 .00

   (Heat Sink Loc: 2 LT, 2 RT)

Gyro:   4 2.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA, R: Sh+UA 12 .00

Armor Factor: 69 pts Ferro-Fibrous 14 4.00

   (Armor Crit Loc: 1 HD, 3 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 6 9

  Center Torso (Rear):   3

  L/R Side Torso: 5 8/8

  L/R Side Torso (Rear):   2/2

  L/R Arm: 3 6/6

  L/R Leg: 4 8/8


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Rocket Launcher 10 (OS) RA 3   1 .50

1 Rocket Launcher 10 (OS) LA 3   1 .50

2 ER Medium Lasers CT 10   2 2.00

TOTALS:   10   57 20.00

Crits & Tons Left:       21 .00


Calculated Factors:

Total Cost: 1,799,200 C-Bills

Battle Value: 593

Cost per BV: 3,034.06

Weapon Value: 332 / 332 (Ratio = .56 / .56)

Damage Factors:    SRDmg = 24; MRDmg = 12; LRDmg = 3

BattleForce2: MP: 8,   Armor/Structure: 2/2

    Damage PB/M/L: 1/1/-,   Overheat: 0

    Class: ML,   Point Value: 6

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4846
WEDNESDAY, NOVEMBER 16, 2005
355 DOWNLOADS

Locust IIC 4

Level: Standard Level 2 / 3067

Technology: Clan Biped

Tonnage: 20 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

Clan Jade Falcon Clan

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No Tags posted

BATTLEROM IMAGE OCTOBER 23, 3067

* FOR LOKI USE ONLY *


BattleMech Technical Readout

Type/Model: Locust IIC 4

Tech: Clan / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 25 tons

Chassis: Olivetti Stage 2 Endo Steel

Power Plant: 200 Fusion

Walking Speed: 86.4 km/h

Maximum Speed: 129.6 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Compound Alpha Ferro-Fibrous Ferro-Fibrous

Armament:
6 General Systems Heavy Small Lasers
1 Series 7Ja ER Medium Laser
Manufacturer:    Olivetti Weapons
   Location:    Sudeten
Communications System:    Angst 2400
Targeting & Tracking System: Omicron XX

Overview:

Clan Mongoose introduced an upgraded version of the Locust in 2832. The new version retained the speed of the original, while enhancing firepower with advanced laser weapons. The design's speed and striking power epitomized Mongoose tactics, wining several Trials against Clan Star Adder and Widowmaker. The success attracted interest from other Clans, and subsequent Trials spread the design throughout Clans space. The advent of the OmniMech, however, halted Locust IIC production. The 'Mech was relegated to second-line duty. When the Smoke Jaguars absorbed Clan Mongoose in 2868, the production lines on Circe became their property. Subsequently, when the Smoke Jaguar clan was annihilated, the Jade Falcons took Circe and the production facilities there.

Prior to their 3064-65 incursion into the Lyran Alliance, the Jade Falcons were faced with the task of equipping six second-line Clusters. Khan Marthe Pryde relied heavily on the newly commissioned Spirit design, but needed more (and less expensive) BattleMechs for the new units if they were to participate in her planned assault. Charged by their Khan, the technicians at Olivetti Weapons poured over reams of technical data before identifying the Locust IIC as a design that could be reproduced easily and cheaply.

Capabilities:

With OmniMechs receiving shipping priority from Clan space, the Falcon Scientists acquired needed technical information from Clan Wolf that allowed the chassis to be put into production quickly. Modifications were made to allow manufacturing at primitive Inner Sphere factories, thus avoiding the inevitable delays associated with manufacturing the line in Clan space. These changes were not without effect, however: while not compromising reliability or performance, they resulted in a marked change in appearance. On Ballynure, the warriors of the Twenty-fourth Provisional Garrison Cluster put the confusion this caused their mercenary opponents to good use.

For such a small 'Mech, the Locust IIC is surprisingly robust. Above average speed offsets the lack of jump jets, though MechWarriors must be wary of becoming trapped in rough terrain. This variant of the Locust IIC replaces the arm-mounted ER lasers with six new heavy lasers. An ER medium laser replaces the centrally mounted pulse laser, and two additional heat sinks have been installed to deal with the ferocious heat the heavy lasers generate.

Variants:

Clan Wolf produced the Locust IIC at their manufacturing plant on Satalice. The Ghost Bears' capture of Satalice and Rasalhague left the Wolves only a single Inner Sphere BattleMech production facility on New Oslo. Both Clan Wolf and Clan Ghost Bear continue to manufacture the Locust IIC 5, which mounts twin ATM 3 launchers in place of the heavy lasers and two heat sinks.

Deployment

The six Freebirth and Second Line Clusters raised for the campaign against the Lyran Alliance received the majority of the new Locust IICs. A number of Locust IIC 4s fell to the Wolves as isorla, and are now deployed beside the Wolves' own Locust IIC 5 in their Iota and Omega Galaxies.

Clan Ghost Bear has replaced its oldest second line 'Mechs with Locust IICs, but have also traded some output with Clan Diamond Shark for HarJel.

Both ComStar and the Lyran Alliance captured a number of Locust IICs from the Jade Falcons in the counter-offensive that ultimately halted the Clan advance.


Type/Model: Locust IIC 4

Mass: 25 tons

Equipment:   Crits Mass

Internal Structure: 43 pts Endo Steel 7 1.50

   (Endo Steel Loc: 2 LT, 2 RT, 1 CT, 1 LL, 1 RL)

Engine: 200 6 8.50

   Walking MP: 8    

   Running MP: 12    

   Jumping MP: 0    

Heat Sinks: 12 Double [24] 8 2.00

   (Heat Sink Loc: 2 LT, 2 RT)

Gyro:   4 2.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA, R: Sh+UA 12 .00

Armor Factor: 77 pts Ferro-Fibrous 7 4.00

   (Armor Crit Loc: 1 HD, 2 LT, 2 RT, 1 LL, 1 RL)


    Internal Armor

    Structure Value

  Head: 3 8

  Center Torso: 8 10

  Center Torso (Rear):   3

  L/R Side Torso: 6 8/8

  L/R Side Torso (Rear):   2/2

  L/R Arm: 4 8/8

  L/R Leg: 6 10/10


Weapons & Equipment: Loc Heat Ammo Crits Mass

3 Heavy Small Lasers RA 9   3 1.50

3 Heavy Small Lasers LA 9   3 1.50

1 ER Medium Laser CT 5   1 1.00

TOTALS:   23   56 25.00

Crits & Tons Left:       22 .00


Calculated Factors:

Total Cost: 2,122,291 C-Bills

Battle Value: 701

Cost per BV: 3,027.52

Weapon Value: 427 / 427 (Ratio = .61 / .61)

Damage Factors:    SRDmg = 15; MRDmg = 4; LRDmg = 0

BattleForce2: MP: 8,   Armor/Structure: 2/2

    Damage PB/M/L: 5/1/-,   Overheat: 0

    Class: ML,   Point Value: 7

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4847
WEDNESDAY, NOVEMBER 16, 2005
336 DOWNLOADS

Locust IIC 5

Level: Standard Level 2 / 3067

Technology: Clan Biped

Tonnage: 20 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

Clan Ghost Bear Clan

Clan Wolf Clan

Tags

No Tags posted

BATTLEROM IMAGE DECEMBER 28, 3067

* FOR HEIMDAL USE ONLY *


BattleMech Technical Readout

Type/Model: Locust IIC 5

Tech: Clan / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 25 tons

Chassis: Olivetti Stage 2 Endo Steel

Power Plant: 200 Fusion

Walking Speed: 86.4 km/h

Maximum Speed: 129.6 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Compound Alpha Ferro-Fibrous Ferro-Fibrous

Armament:
2 Adv. Tact. Msl. 3s
1 Series 7Ja ER Medium Laser
Manufacturer:    Olivetti Weapons
   Location:    Sudeten
Communications System:    Angst 2400
Targeting & Tracking System: Omicron XX

Overview:

Clan Mongoose introduced an upgraded version of the Locust in 2832. The new version retained the speed of the original, while enhancing firepower with advanced laser weapons. The design's speed and striking power epitomized Mongoose tactics, wining several Trials against Clan Star Adder and Widowmaker. The success attracted interest from other Clans, and subsequent Trials spread the design throughout Clans space. The advent of the OmniMech, however, halted Locust IIC production. The 'Mech was relegated to second-line duty. When the Smoke Jaguars absorbed Clan Mongoose in 2868, the production lines on Circe became their property. Subsequently, when the Smoke Jaguar clan was annihilated, the Jade Falcons took Circe and the production facilities there.

Prior to their 3064-65 incursion into the Lyran Alliance, the Jade Falcons were faced with the task of equipping six second-line Clusters. Khan Marthe Pryde relied heavily on the newly commissioned Spirit design, but needed more (and less expensive) BattleMechs for the new units if they were to participate in her planned assault. Charged by their Khan, the technicians at Olivetti Weapons poured over reams of technical data before identifying the Locust IIC as a design that could be reproduced easily and cheaply.

Capabilities:

With OmniMechs receiving shipping priority from Clan space, the Falcon Scientists acquired needed technical information from Clan Wolf that allowed the chassis to be put into production quickly. Modifications were made to allow manufacturing at primitive Inner Sphere factories, thus avoiding the inevitable delays associated with manufacturing the line in Clan space. These changes were not without effect, however: while not compromising reliability or performance, they resulted in a marked change in appearance. On Ballynure, the warriors of the Twenty-fourth Provisional Garrison Cluster put the confusion this caused their mercenary opponents to good use.

For such a small 'Mech, the Locust IIC is surprisingly robust. Above average speed offsets the lack of jump jets, though MechWarriors must be wary of becoming trapped in rough terrain. This variant of the Locust IIC replaces the arm-mounted ER lasers with six new heavy lasers. An ER medium laser replaces the centrally mounted pulse laser, and two additional heat sinks have been installed to deal with the ferocious heat the heavy lasers generate.

Variants:

Clan Wolf produced the Locust IIC at their manufacturing plant on Satalice. The Ghost Bears' capture of Satalice and Rasalhague left the Wolves only a single Inner Sphere BattleMech production facility on New Oslo. Both Clan Wolf and Clan Ghost Bear continue to manufacture the Locust IIC 5, which mounts twin ATM 3 launchers in place of the heavy lasers and two heat sinks.

Deployment

The six Freebirth and Second Line Clusters raised for the campaign against the Lyran Alliance received the majority of the new Locust IICs. A number of Locust IIC 4s fell to the Wolves as isorla, and are now deployed beside the Wolves' own Locust IIC 5 in their Iota and Omega Galaxies.

Clan Ghost Bear has replaced its oldest second line 'Mechs with Locust IICs, but have also traded some output with Clan Diamond Shark for HarJel.

Both ComStar and the Lyran Alliance captured a number of Locust IICs from the Jade Falcons in the counter-offensive that ultimately halted the Clan advance.


Type/Model: Locust IIC 5

Mass: 25 tons

Equipment:   Crits Mass

Internal Structure: 43 pts Endo Steel 7 1.50

   (Endo Steel Loc: 2 LT, 2 RT, 1 CT, 1 LL, 1 RL)

Engine: 200 6 8.50

   Walking MP: 8    

   Running MP: 12    

   Jumping MP: 0    

Heat Sinks: 10 Double [20] 4 .00

   (Heat Sink Loc: 1 LT, 1 RT)

Gyro:   4 2.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA, R: Sh+UA 12 .00

Armor Factor: 77 pts Ferro-Fibrous 7 4.00

   (Armor Crit Loc: 1 HD, 2 LT, 2 RT, 1 LL, 1 RL)


    Internal Armor

    Structure Value

  Head: 3 8

  Center Torso: 8 10

  Center Torso (Rear):   3

  L/R Side Torso: 6 8/8

  L/R Side Torso (Rear):   2/2

  L/R Arm: 4 8/8

  L/R Leg: 6 10/10


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Adv. Tact. Msl. 3 RA 2 40 4 3.50

   (Ammo Loc: 1 LA, 1 RA)

1 Adv. Tact. Msl. 3 LA 2   2 1.50

1 ER Medium Laser CT 5   1 1.00

TOTALS:   9   52 25.00

Crits & Tons Left:       26 .00


Calculated Factors:

Total Cost: 2,394,791 C-Bills

Battle Value: 798

Cost per BV: 3,000.99

Weapon Value: 416 / 416 (Ratio = .52 / .52)

Damage Factors:    SRDmg = 9; MRDmg = 8; LRDmg = 1

BattleForce2: MP: 8,   Armor/Structure: 2/2

    Damage PB/M/L: 2/2/-,   Overheat: 0

    Class: ML,   Point Value: 8

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4471
WEDNESDAY, SEPTEMBER 07, 2005
370 DOWNLOADS

Marauder MAD-5L

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 75 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

House Liao Inner Sphere

Tags

No Tags posted

BATTLEROM IMAGE AUGUST 17, 3067

* FOR WORD OF BLAKE USE ONLY *


BattleMech Technical Readout

Type/Model: Marauder MAD-5L

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 75 tons

Chassis: Ceres Marauder Lite Standard

Power Plant: 300 Rawlings Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 [86.4] km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Ceres Heavy Stealth Stealth

Armament:
2 Martell ER Large Lasers
2 Ceres Arms ER Medium Lasers
1 Ceres Arms Warrior ER PPC
1 Apple Churchill Guardian Guardian ECM
Manufacturer:    Ceres Metals Industries
   Location:    Warlock / CC (CMI), Capella / CC (CMI)
Communications System:    Ceres Metals Model 686 w. Guardian ECM
Targeting & Tracking System: Ceres Bullseye

Overview:

The Marauder was considered one of the most effective BattleMechs ever produced. Not surprisingly, all the Houses universally welcomed a redesigned Marauder. The problem for the Capellans was that they had never manufactured the design. During a meeting on Sian with the Strategios this was addressed. The consensus was that Ceres Metal's plants on Warlock and Capella were perfect to produce the Marauder, as they had been upgraded to build with the latest technologies.

One hurdle that had to be cleared, however, was that George Hasek was against the prospect of giving the Capellans access to any of GM's designs. Sun Tzu himself offered the solution to settle this issue, purchasing the rights from GM through a third party and building the design using only Capellan materials.   In return, HildCo would resume export to the Federated Suns. Terms were accepted and agreed upon, paving the way for the Capellans to produce the Marauder.

Capabilities:

The Capellan variant was originally armed with two large lasers and one PPC. The old Dalban HiRez targeting system had problems with two different weapons systems on the same circuit, however. This problem was eliminated by locating both lasers in the arms, while the PPC went into the right torso. Triple strength myomer was installed to give the Marauder greater power and speed. The redesigned body eliminated the old vulnerable rotation ring with a better-protected rotational assembly. The Marauder's overall profile had been angled and shortened to reduce its radar signature as part of its stealth characteristics.

Variants:

Like the rumor of a new production plant within the Marian Hegemony, talk that the Circinus Federation has a new small factory in the mountains on Baltazar III could simply be dismissed out of hand. The proof of its existence is much clearer, however, considering the appearance of new Marauder designs in Federation hands. That the Word of Blake is behind this appears obvious. At this point, ComStar may need to proceed as though most of the Circinus government has been supplanted by Blake supporters.

The other variants planned may include being armed with extended ranged weapons, an advanced autocannon and electronics. There is one variant that is rumored to be armed with nothing but heavy extended range lasers, streak missiles and special electronics. There are three other variants that all are armed similarly, using rotary autocannons, targeting computers and a variety of other weapons as well.

Deployment

The first production run was completed in early July and shipped out to front line units to form "Ying Qiang" (Shadow Lances).


Type/Model: Marauder MAD-5L

Mass: 75 tons

Equipment:   Crits Mass

Internal Structure: 114 pts Standard 0 7.50

Engine: 300 6 19.00

   Walking MP: 4 [5]    

   Running MP: 6 [8]    

   Jumping MP: 0    

Heat Sinks: 18 Double [36] 18 8.00

   (Heat Sink Loc: 1 RA, 3 LT, 2 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Triple Strength Myomer:   6 .00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 224 pts Stealth 12 14.00

   (Armor Crit Loc: 2 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 23 33

  Center Torso (Rear):   10

  L/R Side Torso: 16 24/24

  L/R Side Torso (Rear):   8/8

  L/R Arm: 12 24/24

  L/R Leg: 16 30/30


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER Large Laser RA 12   2 5.00

1 ER Medium Laser RA 5   1 1.00

1 ER Large Laser LA 12   2 5.00

1 ER Medium Laser LA 5   1 1.00

1 ER PPC RT 15   3 7.00

1 Guardian ECM CT 0   2 1.50

Stealth Armor Heat   10      

TOTALS:   59   76 75.00

Crits & Tons Left:       2 .00


Calculated Factors:

Total Cost: 10,452,750 C-Bills

Battle Value: 1,614

Cost per BV: 6,476.3

Weapon Value: 2,203 / 2,203 (Ratio = 1.36 / 1.36)

Damage Factors:    SRDmg = 25; MRDmg = 18; LRDmg = 8

BattleForce2: MP: 4,   Armor/Structure: 6/6

    Damage PB/M/L: 4/3/2,   Overheat: 1

    Class: MH,   Point Value: 16

    Specials: ecm

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4472
WEDNESDAY, SEPTEMBER 07, 2005
403 DOWNLOADS

Marauder MAD-5R

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 75 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

House Davion Inner Sphere

Tags

No Tags posted

BATTLEROM IMAGE APRIL 6, 3067

* FOR MI2 USE ONLY *


BattleMech Technical Readout

Type/Model: Marauder MAD-5R

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 75 tons

Chassis: GM Marauder Standard

Power Plant: 300 GM XL Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Valiant Lamellor Standard

Armament:
2 Defiance 1001 ER PPCs
2 Defiance B3M Medium Lasers
1 Mydron Rotary AC/5
1 Guardian ECM
1 C³ Slave Unit
Manufacturer:    General Motors of Kathil
   Location:    Kathil
Communications System:    Dalban Micronics
Targeting & Tracking System: Dalban HiRez

Overview:

The Marauder was considered one of the most effective BattleMechs ever produced. Not surprisingly, all the Houses universally welcomed a redesigned Marauder. The problem for the Capellans was that they had never manufactured the design. During a meeting on Sian with the Strategios this was addressed. The consensus was that Ceres Metal's plants on Warlock and Capella were perfect to produce the Marauder, as they had been upgraded to build with the latest technologies.

One hurdle that had to be cleared, however, was that George Hasek was against the prospect of giving the Capellans access to any of GM's designs. Sun Tzu himself offered the solution to settle this issue, purchasing the rights from GM through a third party and building the design using only Capellan materials.   In return, HildCo would resume export to the Federated Suns. Terms were accepted and agreed upon, paving the way for the Capellans to produce the Marauder.

Capabilities:

The Capellan variant was originally armed with two large lasers and one PPC. The old Dalban HiRez targeting system had problems with two different weapons systems on the same circuit, however. This problem was eliminated by locating both lasers in the arms, while the PPC went into the right torso. Triple strength myomer was installed to give the Marauder greater power and speed. The redesigned body eliminated the old vulnerable rotation ring with a better-protected rotational assembly. The Marauder's overall profile had been angled and shorted to reduce its radar signature as part of its stealth characteristics.

Variants:

Like the rumor of a new production plant within the Marian Hegemony, talk that the Circinus Federation has a new small factory in the mountains on Baltazar III could simply be dismissed out of hand. The proof of its existence is much clearer, however, considering the appearance of new Marauder designs in Federation hands. That the Word of Blake is behind this appears obvious. At this point, ComStar may need to proceed as though most of the Circinus government has been supplanted by Blake supporters.

The other variants planned may include being armed with extended ranged weapons, an advanced autocannon and electronics. There is one variant that is rumored to be armed with nothing but heavy extended range lasers, streak missiles and special electronics. There are three other variants that all are armed similarly, using rotary autocannons, targeting computers and a variety of other weapons as well.

Deployment

The first production run was completed in early July and shipped out to front line units to form "Ying Qiang" (Shadow Lances).


Type/Model: Marauder MAD-5R

Mass: 75 tons

Equipment:   Crits Mass

Internal Structure: 114 pts Standard 0 7.50

Engine: 300 XL 12 9.50

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 0    

Heat Sinks: 17 Double [34] 15 7.00

   (Heat Sink Loc: 1 LA, 1 RA, 2 LT, 1 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 224 pts Standard 0 14.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 23 35

  Center Torso (Rear):   10

  L/R Side Torso: 16 24/24

  L/R Side Torso (Rear):   8/8

  L/R Arm: 12 23/23

  L/R Leg: 16 30/30


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

1 Medium Laser RA 3   1 1.00

1 ER PPC LA 15   3 7.00

1 Medium Laser LA 3   1 1.00

1 Rotary AC/5 RT 1 40 8 12.00

   (Ammo Loc: 2 LT)

1 Guardian ECM CT 0   2 1.50

1 C³ Slave Unit HD 0   1 1.00

CASE Equipment: LT     1 .50

TOTALS:   42   70 75.00

Crits & Tons Left:       8 .00


Calculated Factors:

Total Cost: 16,233,000 C-Bills

Battle Value: 1,548 (+279 for C&sup3

Cost per BV: 10,486.43

Weapon Value: 2,514 / 2,514 (Ratio = 1.62 / 1.62)

Damage Factors:    SRDmg = 36; MRDmg = 24; LRDmg = 9

BattleForce2: MP: 4,   Armor/Structure: 6/3

    Damage PB/M/L: 6/4/2,   Overheat: 1

    Class: MH,   Point Value: 15

    Specials: ecm, c3s

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4473
WEDNESDAY, SEPTEMBER 07, 2005
321 DOWNLOADS

Marauder MAD-5T

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 75 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

House Davion Inner Sphere

Tags

No Tags posted

BATTLEROM IMAGE MARCH 4, 3067

* FOR MI2 USE ONLY *


BattleMech Technical Readout

Type/Model: Marauder MAD-5T

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 75 tons

Chassis: GM Marauder Endo Steel

Power Plant: 300 GM XL Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Valiant Lamellor Standard

Armament:
2 Sutel Precision Line Large Pulse Lasers
2 Sutel Precision Line Medium Pulse Lasers
1 Mydron Rotary AC/5
Manufacturer:    General Motors of Kathil
   Location:    Kathil
Communications System:    Dalban Micronics
Targeting & Tracking System: Dalban HiRez w/ Targeting Computer

Overview:

The Marauder was considered one of the most effective BattleMechs ever produced. Not surprisingly, all the Houses universally welcomed a redesigned Marauder. The problem for the Capellans was that they had never manufactured the design. During a meeting on Sian with the Strategios this was addressed. The consensus was that Ceres Metal's plants on Warlock and Capella were perfect to produce the Marauder, as they had been upgraded to build with the latest technologies.

One hurdle that had to be cleared, however, was that George Hasek was against the prospect of giving the Capellans access to any of GM's designs. Sun Tzu himself offered the solution to settle this issue, purchasing the rights from GM through a third party and building the design using only Capellan materials.   In return, HildCo would resume export to the Federated Suns. Terms were accepted and agreed upon, paving the way for the Capellans to produce the Marauder.

Capabilities:

The Capellan variant was originally armed with two large lasers and one PPC. The old Dalban HiRez targeting system had problems with two different weapons systems on the same circuit, however. This problem was eliminated by locating both lasers in the arms, while the PPC went into the right torso. Triple strength myomer was installed to give the Marauder greater power and speed. The redesigned body eliminated the old vulnerable rotation ring with a better-protected rotational assembly. The Marauder's overall profile had been angled and shorted to reduce its radar signature as part of its stealth characteristics.

Variants:

Like the rumor of a new production plant within the Marian Hegemony, talk that the Circinus Federation has a new small factory in the mountains on Baltazar III could simply be dismissed out of hand. The proof of its existence is much clearer, however, considering the appearance of new Marauder designs in Federation hands. That the Word of Blake is behind this appears obvious. At this point, ComStar may need to proceed as though most of the Circinus government has been supplanted by Blake supporters.

The other variants planned may include being armed with extended ranged weapons, an advanced autocannon and electronics. There is one variant that is rumored to be armed with nothing but heavy extended range lasers, streak missiles and special electronics. There are three other variants that all are armed similarly, using rotary autocannons, targeting computers and a variety of other weapons as well.

Deployment

The first production run was completed in early July and shipped out to front line units to form "Ying Qiang" (Shadow Lances).


Type/Model: Marauder MAD-5T

Mass: 75 tons

Equipment:   Crits Mass

Internal Structure: 114 pts Endo Steel 14 4.00

   (Endo Steel Loc: 3 LA, 3 RA, 2 LT, 2 CT, 2 LL, 2 RL)

Engine: 300 XL 12 9.50

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 0    

Heat Sinks: 14 Double [28] 6 4.00

   (Heat Sink Loc: 1 LA, 1 RA)

Gyro:   4 3.00

Cockpit, Life Support: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 224 pts Standard 0 14.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 23 35

  Center Torso (Rear):   10

  L/R Side Torso: 16 24/24

  L/R Side Torso (Rear):   8/8

  L/R Arm: 12 23/23

  L/R Leg: 16 30/30


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Large Pulse Laser RA 10   2 7.00

1 Medium Pulse Laser RA 4   1 2.00

1 Large Pulse Laser LA 10   2 7.00

1 Medium Pulse Laser LA 4   1 2.00

1 Rotary AC/5 RT 1 40 8 12.00

   (Ammo Loc: 2 RT)

1 Targeting Computer LT     7 7.00

CASE Equipment: RT     1 .50

TOTALS:   34   77 75.00

Crits & Tons Left:       1 .00


Calculated Factors:

Total Cost: 15,326,500 C-Bills

Battle Value: 1,390

Cost per BV: 11,026.26

Weapon Value: 2,608 / 2,608 (Ratio = 1.88 / 1.88)

Damage Factors:    SRDmg = 40; MRDmg = 20; LRDmg = 2

BattleForce2: MP: 4,   Armor/Structure: 6/3

    Damage PB/M/L: 6/5/-,   Overheat: 1

    Class: MH,   Point Value: 14

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4474
WEDNESDAY, SEPTEMBER 07, 2005
UPDATE: 9/7/2005
324 DOWNLOADS

Marauder MAD-7D

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 75 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

House Davion Inner Sphere

Tags

No Tags posted

BATTLEROM IMAGE JUNE 11, 3067

* FOR COMSTAR USE ONLY *


BattleMech Technical Readout

Type/Model: Marauder MAD-7D

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 75 tons

Chassis: GM Marauder Standard

Power Plant: 300 GM XL Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Valiant Lamellor Standard

Armament:
2 BlazeFire Sweetshot ER Large Lasers
2 BlazeFire Longshot ER Medium Lasers
1 Mydron Rotary AC/5
1 Guardian ECM
Manufacturer:    General Motors of Kathil
   Location:    Kathil
Communications System:    Dalban Micronics
Targeting & Tracking System: Dalban HiRez w/ Targeting Computer

Overview:

The Marauder was considered one of the most effective BattleMechs ever produced. Not surprisingly, all the Houses universally welcomed a redesigned Marauder. The problem for the Capellans was that they had never manufactured the design. During a meeting on Sian with the Strategios this was addressed. The consensus was that Ceres Metal's plants on Warlock and Capella were perfect to produce the Marauder, as they had been upgraded to build with the latest technologies.

One hurdle that had to be cleared, however, was that George Hasek was against the prospect of giving the Capellans access to any of GM's designs. Sun Tzu himself offered the solution to settle this issue, purchasing the rights from GM through a third party and building the design using only Capellan materials.   In return, HildCo would resume export to the Federated Suns. Terms were accepted and agreed upon, paving the way for the Capellans to produce the Marauder.

Capabilities:

The Capellan variant was originally armed with two large lasers and one PPC. The old Dalban HiRez targeting system had problems with two different weapons systems on the same circuit, however. This problem was eliminated by locating both lasers in the arms, while the PPC went into the right torso. Triple strength myomer was installed to give the Marauder greater power and speed. The redesigned body eliminated the old vulnerable rotation ring with a better-protected rotational assembly. The Marauder's overall profile had been angled and shorted to reduce its radar signature as part of its stealth characteristics.

Variants:

Like the rumor of a new production plant within the Marian Hegemony, talk that the Circinus Federation has a new small factory in the mountains on Baltazar III could simply be dismissed out of hand. The proof of its existence is much clearer, however, considering the appearance of new Marauder designs in Federation hands. That the Word of Blake is behind this appears obvious. At this point, ComStar may need to proceed as though most of the Circinus government has been supplanted by Blake supporters.

The other variants planned may include being armed with extended ranged weapons, an advanced autocannon and electronics. There is one variant that is rumored to be armed with nothing but heavy extended range lasers, streak missiles and special electronics. There are three other variants that all are armed similarly, using rotary autocannons, targeting computers and a variety of other weapons as well.

Deployment

The first production run was completed in early July and shipped out to front line units to form "Ying Qiang" (Shadow Lances).


Type/Model: Marauder MAD-7D

Mass: 75 tons

Equipment:   Crits Mass

Internal Structure: 114 pts Standard 0 7.50

Engine: 300 XL 12 9.50

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 0    

Heat Sinks: 16 Double [32] 12 6.00

   (Heat Sink Loc: 2 LA, 2 RA)

Gyro:   4 3.00

Cockpit, Life Support: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 224 pts Standard 0 14.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 23 33

  Center Torso (Rear):   12

  L/R Side Torso: 16 23/23

  L/R Side Torso (Rear):   8/8

  L/R Arm: 12 24/24

  L/R Leg: 16 30/30


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER Large Laser RA 12   2 5.00

1 ER Medium Laser RA 5   1 1.00

1 ER Large Laser LA 12   2 5.00

1 ER Medium Laser LA 5   1 1.00

1 Rotary AC/5 RT 1 40 8 12.00

   (Ammo Loc: 2 LT)

1 Guardian ECM CT 0   2 1.50

1 Targeting Computer LT     6 6.00

CASE Equipment: LT     1 .50

TOTALS:   40   70 75.00

Crits & Tons Left:       8 .00


Calculated Factors:

Total Cost: 15,680,000 C-Bills

Battle Value: 1,582

Cost per BV: 9,911.5

Weapon Value: 2,843 / 2,843 (Ratio = 1.80 / 1.80)

Damage Factors:    SRDmg = 36; MRDmg = 27; LRDmg = 8

BattleForce2: MP: 4,   Armor/Structure: 6/3

    Damage PB/M/L: 6/4/1,   Overheat: 1

    Class: MH,   Point Value: 16

    Specials: ecm

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4475
WEDNESDAY, SEPTEMBER 07, 2005
285 DOWNLOADS

Marauder MAD-9M

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 75 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

House Marik Inner Sphere

Word of Blake Inner Sphere

Tags

No Tags posted

BATTLEROM IMAGE JANUARY 30, 3067

* FOR HEIMDAL USE ONLY *


BattleMech Technical Readout

Type/Model: Marauder MAD-9M

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 75 tons

Chassis: GM Marauder Standard

Power Plant: 300 GM XL Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Durallex Heavy Ferro-Fibrous

Armament:
4 Diverse Optics Sunbeam ER Large Lasers
2 Harpoon 6S Streak SRM 6s
1 Guardian ECM
1 TAG
Manufacturer:    Gibson Federated BattleMechs
   Location:    Gibson
Communications System:    Garret T11-b
Targeting & Tracking System: Dalban HiRez w/ TAG

Overview:

The Marauder was considered one of the most effective BattleMechs ever produced. Not surprisingly, all the Houses universally welcomed a redesigned Marauder. The problem for the Capellans was that they had never manufactured the design. During a meeting on Sian with the Strategios this was addressed. The consensus was that Ceres Metal's plants on Warlock and Capella were perfect to produce the Marauder, as they had been upgraded to build with the latest technologies.

One hurdle that had to be cleared, however, was that George Hasek was against the prospect of giving the Capellans access to any of GM's designs. Sun Tzu himself offered the solution to settle this issue, purchasing the rights from GM through a third party and building the design using only Capellan materials.   In return, HildCo would resume export to the Federated Suns. Terms were accepted and agreed upon, paving the way for the Capellans to produce the Marauder.

Capabilities:

The Capellan variant was originally armed with two large lasers and one PPC. The old Dalban HiRez targeting system had problems with two different weapons systems on the same circuit, however. This problem was eliminated by locating both lasers in the arms, while the PPC went into the right torso. Triple strength myomer was installed to give the Marauder greater power and speed. The redesigned body eliminated the old vulnerable rotation ring with a better-protected rotational assembly. The Marauder's overall profile had been angled and shorted to reduce its radar signature as part of its stealth characteristics.

Variants:

Like the rumor of a new production plant within the Marian Hegemony, talk that the Circinus Federation has a new small factory in the mountains on Baltazar III could simply be dismissed out of hand. The proof of its existence is much clearer, however, considering the appearance of new Marauder designs in Federation hands. That the Word of Blake is behind this appears obvious. At this point, ComStar may need to proceed as though most of the Circinus government has been supplanted by Blake supporters.

The other variants planned may include being armed with extended ranged weapons, an advanced autocannon and electronics. There is one variant that is rumored to be armed with nothing but heavy extended range lasers, streak missiles and special electronics. There are three other variants that all are armed similarly, using rotary autocannons, targeting computers and a variety of other weapons as well.

Deployment

The first production run was completed in early July and shipped out to front line units to form "Ying Qiang" (Shadow Lances).


Type/Model: Marauder MAD-9M

Mass: 75 tons

Equipment:   Crits Mass

Internal Structure: 114 pts Standard 0 7.50

Engine: 300 XL 12 9.50

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 0    

Heat Sinks: 16 Double [32] 12 6.00

   (Heat Sink Loc: 1 LA, 1 RA, 1 LT, 1 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 224 pts Ferro-Fibrous 14 12.50

   (Armor Crit Loc: 2 LA, 2 RA, 3 LT, 3 RT, 2 LL, 2 RL)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 23 34

  Center Torso (Rear):   11

  L/R Side Torso: 16 23/23

  L/R Side Torso (Rear):   8/8

  L/R Arm: 12 23/23

  L/R Leg: 16 31/31


Weapons & Equipment: Loc Heat Ammo Crits Mass

2 ER Large Lasers RA 24   4 10.00

2 ER Large Lasers LA 24   4 10.00

1 Streak SRM 6 RT 4 30 4 6.50

   (Ammo Loc: 1 LT, 1 RT)

1 Streak SRM 6 LT 4   2 4.50

1 Guardian ECM CT 0   2 1.50

1 TAG HD 0   1 1.00

TOTALS:   56   78 75.00

Crits & Tons Left:       0 .00


Calculated Factors:

Total Cost: 16,273,250 C-Bills

Battle Value: 1,383

Cost per BV: 11,766.63

Weapon Value: 2,232 / 2,035 (Ratio = 1.61 / 1.47)

Damage Factors:    SRDmg = 30; MRDmg = 16; LRDmg = 6

BattleForce2: MP: 4,   Armor/Structure: 6/3

    Damage PB/M/L: 4/3/2,   Overheat: 3

    Class: MH,   Point Value: 14

    Specials: ecm, tag

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4476
WEDNESDAY, SEPTEMBER 07, 2005
295 DOWNLOADS

Marauder MAD-9S

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 75 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

House Steiner Inner Sphere

Tags

No Tags posted

BATTLEROM IMAGE SEPTEMBER 20, 3067

* FOR ISF USE ONLY *


BattleMech Technical Readout

Type/Model: Marauder MAD-9S

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 75 tons

Chassis: GM Marauder Endo Steel

Power Plant: 300 GM Light Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Valiant Lamellor Standard

Armament:
2 Defiance 1001 ER PPCs
2 Defiance Model XII ER Medium Lasers
1 Defiance Disintegrator LB 10-X AC
1 Beagle Active Probe
1 Guardian ECM
1 Zippo Flamer
Manufacturer:    Bowie Industries
   Location:    Carlisle
Communications System:    Dalban Micronics w/ Guardian ECM
Targeting & Tracking System: Dalban HiRez w/ Beagle Active Probe

Overview:

The Marauder was considered one of the most effective BattleMechs ever produced. Not surprisingly, all the Houses universally welcomed a redesigned Marauder. The problem for the Capellans was that they had never manufactured the design. During a meeting on Sian with the Strategios this was addressed. The consensus was that Ceres Metal's plants on Warlock and Capella were perfect to produce the Marauder, as they had been upgraded to build with the latest technologies.

One hurdle that had to be cleared, however, was that George Hasek was against the prospect of giving the Capellans access to any of GM's designs. Sun Tzu himself offered the solution to settle this issue, purchasing the rights from GM through a third party and building the design using only Capellan materials.   In return, HildCo would resume export to the Federated Suns. Terms were accepted and agreed upon, paving the way for the Capellans to produce the Marauder.

Capabilities:

The Capellan variant was originally armed with two large lasers and one PPC. The old Dalban HiRez targeting system had problems with two different weapons systems on the same circuit, however. This problem was eliminated by locating both lasers in the arms, while the PPC went into the right torso. Triple strength myomer was installed to give the Marauder greater power and speed. The redesigned body eliminated the old vulnerable rotation ring with a better-protected rotational assembly. The Marauder's overall profile had been angled and shorted to reduce its radar signature as part of its stealth characteristics.

Variants:

Like the rumor of a new production plant within the Marian Hegemony, talk that the Circinus Federation has a new small factory in the mountains on Baltazar III could simply be dismissed out of hand. The proof of its existence is much clearer, however, considering the appearance of new Marauder designs in Federation hands. That the Word of Blake is behind this appears obvious. At this point, ComStar may need to proceed as though most of the Circinus government has been supplanted by Blake supporters.

The other variants planned may include being armed with extended ranged weapons, an advanced autocannon and electronics. There is one variant that is rumored to be armed with nothing but heavy extended range lasers, streak missiles and special electronics. There are three other variants that all are armed similarly, using rotary autocannons, targeting computers and a variety of other weapons as well.

Deployment

The first production run was completed in early July and shipped out to front line units to form "Ying Qiang" (Shadow Lances).


Type/Model: Marauder MAD-9S

Mass: 75 tons

Equipment:   Crits Mass

Internal Structure: 114 pts Endo Steel 14 4.00

   (Endo Steel Loc: 1 LA, 1 RA, 4 LT, 4 RT, 2 LL, 2 RL)

Engine: 300 Light 10 14.50

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 0    

Heat Sinks: 14 Double [28] 6 4.00

   (Heat Sink Loc: 1 LA, 1 RA)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 208 pts Standard 0 13.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 23 35

  Center Torso (Rear):   10

  L/R Side Torso: 16 24/24

  L/R Side Torso (Rear):   8/8

  L/R Arm: 12 22/22

  L/R Leg: 16 23/23


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

1 ER Medium Laser RA 5   1 1.00

1 ER PPC LA 15   3 7.00

1 ER Medium Laser LA 5   1 1.00

1 LB 10-X AC RT 2 20 8 13.00

   (Ammo Loc: 2 LT)

1 Beagle Active Probe LT 0   2 1.50

1 Guardian ECM CT 0   2 1.50

1 Flamer HD 3   1 1.00

CASE Equipment: LT     1 .50

TOTALS:   45   75 75.00

Crits & Tons Left:       3 .00


Calculated Factors:

Total Cost: 14,000,875 C-Bills

Battle Value: 1,403

Cost per BV: 9,979.24

Weapon Value: 1,821 / 1,821 (Ratio = 1.30 / 1.30)

Damage Factors:    SRDmg = 26; MRDmg = 17; LRDmg = 10

BattleForce2: MP: 4,   Armor/Structure: 5/4

    Damage PB/M/L: 4/3/2,   Overheat: 2

    Class: MH,   Point Value: 14

    Specials: ecm, prb

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4826
SUNDAY, NOVEMBER 13, 2005
545 DOWNLOADS

Marauder II C

Level: Standard Level 2 / 3067

Technology: Clan Biped

Tonnage: 100 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

Wolf´s Dragoons Mercenary

Tags

No Tags posted

BATTLEROM IMAGE OCTOBER 22, 3067

* FOR ISF USE ONLY *


BattleMech Technical Readout

Type/Model: Marauder II C

Tech: Clan / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 100 tons

Chassis: GM Marauder Endo Steel

Power Plant: 400 GM XL Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: 4 Chilton 850 Mk. II Standard Jump Jets

   Jump Capacity: 120 meters

Armor Type: Valiant Lamellor Ferro-Fibrous

Armament:
2 Magna Firestar ER PPCs
2 Diverse Optics ER Medium Lasers
1 Mydron Excel LB 10-X AC
Manufacturer:    General Motors/Blackwell Industries
   Location:    New Valencia, Outreach
Communications System:    Blackwell Multi-Linq 55
Targeting & Tracking System: Dragwell HiRez IV

Overview:

When GM/Blackwell first debuted the Marauder II over half a century ago, House units and mercenary commands alike scrambled to get their hands on this powerful 'Mech, only to be rebuffed by Wolf's Dragoons, who had exclusive rights to the design. It took some three decades before the Dragoons allowed significant sales to outside units, and even then they carefully doled these 'Mechs out to only those units that met their discriminating criteria. This restriction ensured a demand for the 'Mech that constantly outstripped availability. That is, until Barber's Marauder IIs were destroyed on Koniz in June of 3064.

The Dragoons and GM/Blackwell's corporate officers needed a way to rekindle interest in their flagship 'Mech following its disastrous showing on Koniz. The sudden resurgence of "classic" 'Mech designs, thanks to the Vicore Group's efforts, and the Lyran Alliance's theft of the light fusion engine technology gave GM/Blackwell the ammunition they needed to do just that.

Capabilities:

Today's Marauder II is every bit as tough as the Dragoons' original design, but carries significantly more firepower than its precursor. Rather than rely upon an extralight engine, the Dragoons chose to incorporate their light fusion engine, freeing up the mass needed to mount a heavy weapons loadout without sacrificing survivability. The designers chose to retain the MAD-4A's general weapons configuration, one that had proven devastating for decades. The paired PPCs and medium lasers have been upgraded to extended-range models while the main weapon is now the Dragoons' latest technological "acquisition"-the heavy gauss rifle.

The Dragoons did significantly alter the 'Mech's outward appearance, but internally the Marauder II is still very much the 'Mech it used to be. It has a heavy long-range punch and, combined with maximum armor protection and the inclusion of jump jets, an incredible survivability. Further, the Dragoons designed this to be a command 'Mech in every sense of the word, adding a communications suite that can not only link with any satcom system, but can easily accept C3 modules and other upgraded communications gear.

Variants:

The Dragoons produce a variant of this 'Mech that makes significant use of Clan technologies. Based on the MAD-5A, they increased the maximum speed to 65 kph, freeing up the mass necessary for the larger engine by building the 'Mech with Clan-tech endo steel and ferro-fibrous armor. They, of course, jealously guard this design for themselves.

The second variant of this 'Mech seen in service has turned up in the Marian Hegemony. The 'Mech was not sold to the Hegemony, however. Instead, a shipment of Marauder II chassis bound for the Lyran Alliance was hijacked and turned up in the Hegemony. This variant also mounts paired ER PPCs and lasers, backed up by a bevy of rocket launchers.

Deployment

The Dragoons took delivery of the first production run from their Outreach factory themselves, assigning them into the various regiments fighting within the Chaos March, though several also made their way to Colonel Shelly Brubaker's Delta Regiment on Tukayyid. Additionally, Duke Tancred Sandoval appropriated several companies of these 'Mechs from New Valencia before making his way to New Avalon. With such public displays of the Marauder II's capabilities-news vids and gun camera footage of battles on New Avalon, Carver V (now known as Liberty) and Epsilon Eridani have circulated throughout the Inner Sphere-orders again are pouring into GM/Blackwell's purchasing offices.

For their part, the Dragoons are allowing a wider access to the 'Mech than previously offered, a move partially motivated by profit and partially to "punish" the Lyran Alliance for stealing their light fusion engine design (a Star League court subsequently mediated a settlement between the Lyran state and the Dragoons that allowed both to keep the light engine and the heavy gauss rifle technologies that each had apparently stolen from the other). GM/Blackwell is selling to mercenary and House units alike in the two nations of the former Federated Commonwealth, the Free Worlds League, the Draconis Combine and even the Star League Defense Force. Only the Word of Blake and the nations of the Trinity Alliance-both aggressors in the continuing war for the Chaos March-are being blacklisted.


Type/Model: Marauder II C

Mass: 100 tons

Equipment:   Crits Mass

Internal Structure: 152 pts Endo Steel 7 5.00

   (Endo Steel Loc: 1 HD, 1 LT, 3 RT, 2 CT)

Engine: 400 XL 10 26.50

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 4    

Heat Sinks: 23 Double [46] 14 13.00

   (Heat Sink Loc: 3 LA, 3 RA, 1 LT)

Gyro:   4 4.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 278 pts Ferro-Fibrous 7 14.50

   (Armor Crit Loc: 7 LT)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 31 41

  Center Torso (Rear):   14

  L/R Side Torso: 21 28/28

  L/R Side Torso (Rear):   10/10

  L/R Arm: 17 31/31

  L/R Leg: 21 38/38


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   2 6.00

1 ER Medium Laser RA 5   1 1.00

1 ER PPC LA 15   2 6.00

1 ER Medium Laser LA 5   1 1.00

1 LB 10-X AC RT 2 20 7 12.00

   (Ammo Loc: 2 RT)

4 Standard Jump Jets:       4 8.00

   (Jump Jet Loc: 2 LL, 2 RL)

TOTALS:   42   78 100.00

Crits & Tons Left:       0 .00


Calculated Factors:

Total Cost: 29,517,334 C-Bills

Battle Value: 2,991

Cost per BV: 9,868.72

Weapon Value: 5,374 / 5,374 (Ratio = 1.80 / 1.80)

Damage Factors:    SRDmg = 48; MRDmg = 36; LRDmg = 16

BattleForce2: MP: 4J,   Armor/Structure: 7/6

    Damage PB/M/L: 7/5/4,   Overheat: 0

    Class: MA,   Point Value: 30

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4824
SUNDAY, NOVEMBER 13, 2005
410 DOWNLOADS

Marauder II MAD-4H

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 100 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

Marian Hegemony Periphery

Tags

No Tags posted

BATTLEROM IMAGE JULY 14, 3067

* FOR WOLF'S DRAGOONS USE ONLY *


BattleMech Technical Readout

Type/Model: Marauder II MAD-4H

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 100 tons

Chassis: GM Marauder Standard

Power Plant: 300 GM 300 Extralight Fusion

Walking Speed: 32.4 km/h

Maximum Speed: 54.0 km/h

Jump Jets: 3 Chilton 850 Mk. II Standard Jump Jets

   Jump Capacity: 90 meters

Armor Type: Valiant Lamellor Standard

Armament:
2 Defiance 1001 ER PPCs
2 Defiance Model XII ER Medium Lasers
4 Rocket Launcher 20 (OS)s
6 Rocket Launcher 15 (OS)s
1 Rocket Launcher 10 (OS)
Manufacturer:    General Motors/Blackwell Industries
   Location:    New Valencia, Outreach
Communications System:    Blackwell Multi-Linq 55
Targeting & Tracking System: Dragwell HiRez IV

Overview:

When GM/Blackwell first debuted the Marauder II over half a century ago, House units and mercenary commands alike scrambled to get their hands on this powerful 'Mech, only to be rebuffed by Wolf's Dragoons, who had exclusive rights to the design. It took some three decades before the Dragoons allowed significant sales to outside units, and even then they carefully doled these 'Mechs out to only those units that met their discriminating criteria. This restriction ensured a demand for the 'Mech that constantly outstripped availability. That is, until Barber's Marauder IIs were destroyed on Koniz in June of 3064.

The Dragoons and GM/Blackwell's corporate officers needed a way to rekindle interest in their flagship 'Mech following its disastrous showing on Koniz. The sudden resurgence of "classic" 'Mech designs, thanks to the Vicore Group's efforts, and the Lyran Alliance's theft of the light fusion engine technology gave GM/Blackwell the ammunition they needed to do just that.

Capabilities:

Today's Marauder II is every bit as tough as the Dragoons' original design, but carries significantly more firepower than its precursor. Rather than rely upon an extralight engine, the Dragoons chose to incorporate their light fusion engine, freeing up the mass needed to mount a heavy weapons loadout without sacrificing survivability. The designers chose to retain the MAD-4A's general weapons configuration, one that had proven devastating for decades. The paired PPCs and medium lasers have been upgraded to extended-range models while the main weapon is now the Dragoons' latest technological "acquisition"-the heavy gauss rifle.

The Dragoons did significantly alter the 'Mech's outward appearance, but internally the Marauder II is still very much the 'Mech it used to be. It has a heavy long-range punch and, combined with maximum armor protection and the inclusion of jump jets, an incredible survivability. Further, the Dragoons designed this to be a command 'Mech in every sense of the word, adding a communications suite that can not only link with any satcom system, but can easily accept C3 modules and other upgraded communications gear.

Variants:

The Dragoons produce a variant of this 'Mech that makes significant use of Clan technologies. Based on the MAD-5A, they increased the maximum speed to 65 kph, freeing up the mass necessary for the larger engine by building the 'Mech with Clan-tech endo steel and ferro-fibrous armor. They, of course, jealously guard this design for themselves.

The second variant of this 'Mech seen in service has turned up in the Marian Hegemony. The 'Mech was not sold to the Hegemony, however. Instead, a shipment of Marauder II chassis bound for the Lyran Alliance was hijacked and turned up in the Hegemony. This variant also mounts paired ER PPCs and lasers, backed up by a bevy of rocket launchers.

Deployment

The Dragoons took delivery of the first production run from their Outreach factory themselves, assigning them into the various regiments fighting within the Chaos March, though several also made their way to Colonel Shelly Brubaker's Delta Regiment on Tukayyid. Additionally, Duke Tancred Sandoval appropriated several companies of these 'Mechs from New Valencia before making his way to New Avalon. With such public displays of the Marauder II's capabilities-news vids and gun camera footage of battles on New Avalon, Carver V (now known as Liberty) and Epsilon Eridani have circulated throughout the Inner Sphere-orders again are pouring into GM/Blackwell's purchasing offices.

For their part, the Dragoons are allowing a wider access to the 'Mech than previously offered, a move partially motivated by profit and partially to "punish" the Lyran Alliance for stealing their light fusion engine design (a Star League court subsequently mediated a settlement between the Lyran state and the Dragoons that allowed both to keep the light engine and the heavy gauss rifle technologies that each had apparently stolen from the other). GM/Blackwell is selling to mercenary and House units alike in the two nations of the former Federated Commonwealth, the Free Worlds League, the Draconis Combine and even the Star League Defense Force. Only the Word of Blake and the nations of the Trinity Alliance-both aggressors in the continuing war for the Chaos March-are being blacklisted.


Type/Model: Marauder II MAD-4H

Mass: 100 tons

Equipment:   Crits Mass

Internal Structure: 152 pts Standard 0 10.00

Engine: 300 6 19.00

   Walking MP: 3    

   Running MP: 5    

   Jumping MP: 3    

Heat Sinks: 21 Single 9 11.00

   (Heat Sink Loc: 4 LA, 4 RA, 1 CT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 307 pts Standard 0 19.50


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 31 46

  Center Torso (Rear):   16

  L/R Side Torso: 21 32/32

  L/R Side Torso (Rear):   10/10

  L/R Arm: 17 34/34

  L/R Leg: 21 42/42


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

1 ER Medium Laser RA 5   1 1.00

1 ER PPC LA 15   3 7.00

1 ER Medium Laser LA 5   1 1.00

2 Rocket Launcher 20 (OS)s RT 10   6 3.00

3 Rocket Launcher 15 (OS)s RT 12   6 3.00

2 Rocket Launcher 20 (OS)s LT 10   6 3.00

3 Rocket Launcher 15 (OS)s LT 12   6 3.00

1 Rocket Launcher 10 (OS) HD 3   1 .50

3 Standard Jump Jets:       3 6.00

   (Jump Jet Loc: 1 CT, 1 LL, 1 RL)

TOTALS:   40   74 100.00

Crits & Tons Left:       4 .00


Calculated Factors:

Total Cost: 10,444,000 C-Bills

Battle Value: 1,849

Cost per BV: 5,648.46

Weapon Value: 2,262 / 2,262 (Ratio = 1.22 / 1.22)

Damage Factors:    SRDmg = 43; MRDmg = 19; LRDmg = 7

BattleForce2: MP: 3J,   Armor/Structure: 8/8

    Damage PB/M/L: 3/2/1,   Overheat: 2

    Class: MA,   Point Value: 19

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4825
SUNDAY, NOVEMBER 13, 2005
UPDATE: 11/13/2005
454 DOWNLOADS

Marauder II MAD-4S

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 100 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

House Davion Inner Sphere

House Kurita Inner Sphere

House Marik Inner Sphere

House Steiner Inner Sphere

  New Star League Inner Sphere

Tags

No Tags posted

BATTLEROM IMAGE MARCH 3, 3067

* FOR THE WATCH USE ONLY *


BattleMech Technical Readout

Type/Model: Marauder II MAD-4S

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 100 tons

Chassis: GM Marauder Standard

Power Plant: 300 GM 300 Extralight Light Fusion

Walking Speed: 32.4 km/h

Maximum Speed: 54.0 km/h

Jump Jets: 3 Chilton 850 Mk. II Standard Jump Jets

   Jump Capacity: 90 meters

Armor Type: Valiant Lamellor Standard

Armament:
2 Magna Firestar ER PPCs
2 Diverse Optics ER Medium Lasers
1 Blackwell Arms "Thunderfist" Heavy Gauss Rifle
Manufacturer:    General Motors/Blackwell Industries
   Location:    New Valencia, Outreach
Communications System:    Blackwell Multi-Linq 55
Targeting & Tracking System: Dragwell HiRez IV

Overview:

When GM/Blackwell first debuted the Marauder II over half a century ago, House units and mercenary commands alike scrambled to get their hands on this powerful 'Mech, only to be rebuffed by Wolf's Dragoons, who had exclusive rights to the design. It took some three decades before the Dragoons allowed significant sales to outside units, and even then they carefully doled these 'Mechs out to only those units that met their discriminating criteria. This restriction ensured a demand for the 'Mech that constantly outstripped availability. That is, until Barber's Marauder IIs were destroyed on Koniz in June of 3064.

The Dragoons and GM/Blackwell's corporate officers needed a way to rekindle interest in their flagship 'Mech following its disastrous showing on Koniz. The sudden resurgence of "classic" 'Mech designs, thanks to the Vicore Group's efforts, and the Lyran Alliance's theft of the light fusion engine technology gave GM/Blackwell the ammunition they needed to do just that.

Capabilities:

Today's Marauder II is every bit as tough as the Dragoons' original design, but carries significantly more firepower than its precursor. Rather than rely upon an extralight engine, the Dragoons chose to incorporate their light fusion engine, freeing up the mass needed to mount a heavy weapons loadout without sacrificing survivability. The designers chose to retain the MAD-4A's general weapons configuration, one that had proven devastating for decades. The paired PPCs and medium lasers have been upgraded to extended-range models while the main weapon is now the Dragoons' latest technological "acquisition"-the heavy gauss rifle.

The Dragoons did significantly alter the 'Mech's outward appearance, but internally the Marauder II is still very much the 'Mech it used to be. It has a heavy long-range punch and, combined with maximum armor protection and the inclusion of jump jets, an incredible survivability. Further, the Dragoons designed this to be a command 'Mech in every sense of the word, adding a communications suite that can not only link with any satcom system, but can easily accept C3 modules and other upgraded communications gear.

Variants:

The Dragoons produce a variant of this 'Mech that makes significant use of Clan technologies. Based on the MAD-5A, they increased the maximum speed to 65 kph, freeing up the mass necessary for the larger engine by building the 'Mech with Clan-tech endo steel and ferro-fibrous armor. They, of course, jealously guard this design for themselves.

The second variant of this 'Mech seen in service has turned up in the Marian Hegemony. The 'Mech was not sold to the Hegemony, however. Instead, a shipment of Marauder II chassis bound for the Lyran Alliance was hijacked and turned up in the Hegemony. This variant also mounts paired ER PPCs and lasers, backed up by a bevy of rocket launchers.

Deployment

The Dragoons took delivery of the first production run from their Outreach factory themselves, assigning them into the various regiments fighting within the Chaos March, though several also made their way to Colonel Shelly Brubaker's Delta Regiment on Tukayyid. Additionally, Duke Tancred Sandoval appropriated several companies of these 'Mechs from New Valencia before making his way to New Avalon. With such public displays of the Marauder II's capabilities-news vids and gun camera footage of battles on New Avalon, Carver V (now known as Liberty) and Epsilon Eridani have circulated throughout the Inner Sphere-orders again are pouring into GM/Blackwell's purchasing offices.

For their part, the Dragoons are allowing a wider access to the 'Mech than previously offered, a move partially motivated by profit and partially to "punish" the Lyran Alliance for stealing their light fusion engine design (a Star League court subsequently mediated a settlement between the Lyran state and the Dragoons that allowed both to keep the light engine and the heavy gauss rifle technologies that each had apparently stolen from the other). GM/Blackwell is selling to mercenary and House units alike in the two nations of the former Federated Commonwealth, the Free Worlds League, the Draconis Combine and even the Star League Defense Force. Only the Word of Blake and the nations of the Trinity Alliance-both aggressors in the continuing war for the Chaos March-are being blacklisted.


Type/Model: Marauder II MAD-4S

Mass: 100 tons

Equipment:   Crits Mass

Internal Structure: 152 pts Standard 0 10.00

Engine: 300 Light 10 14.50

   Walking MP: 3    

   Running MP: 5    

   Jumping MP: 3    

Heat Sinks: 16 Double [32] 12 6.00

   (Heat Sink Loc: 1 LA, 1 RA, 2 LT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 307 pts Standard 0 19.50


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 31 46

  Center Torso (Rear):   16

  L/R Side Torso: 21 32/32

  L/R Side Torso (Rear):   10/10

  L/R Arm: 17 34/34

  L/R Leg: 21 42/42


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

1 ER Medium Laser RA 5   1 1.00

1 ER PPC LA 15   3 7.00

1 ER Medium Laser LA 5   1 1.00

1 Heavy Gauss Rifle RT 2 16 15 22.00

   (Ammo Loc: 4 LT)

3 Standard Jump Jets:       3 6.00

   (Jump Jet Loc: 1 CT, 1 LL, 1 RL)

TOTALS:   42   71 100.00

Crits & Tons Left:       7 .00


Calculated Factors:

Total Cost: 19,002,000 C-Bills

Battle Value: 2,249

Cost per BV: 8,449.09

Weapon Value: 2,717 / 2,717 (Ratio = 1.21 / 1.21)

Damage Factors:    SRDmg = 29; MRDmg = 27; LRDmg = 12

BattleForce2: MP: 3J,   Armor/Structure: 8/6

    Damage PB/M/L: 5/4/2,   Overheat: 1

    Class: MA,   Point Value: 23

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4858
WEDNESDAY, NOVEMBER 16, 2005
369 DOWNLOADS

Marauder IIC 2

Level: Standard Level 2 / 3067

Technology: Clan Biped

Tonnage: 85 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

Clan Blood Spirit Clan

Clan Cloud Cobra Clan

Clan Diamond Shark Clan

Clan Goliath Scorpion Clan

Clan Snow Raven Clan

Clan Star Adder Clan

Tags

No Tags posted

BATTLEROM IMAGE DECEMBER 29, 3067

* FOR HEIMDAL USE ONLY *


BattleMech Technical Readout

Type/Model: Marauder IIC 2

Tech: Clan / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 85 tons

Chassis: Type SA-850 Endo Steel

Power Plant: 340 Consolidated Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: 4 Guld Mk. III Standard Jump Jets

   Jump Capacity: 120 meters

Armor Type: Forging MD4 Ferro-Fibrous

Armament:
2 Series 4D-2 Heavy Large Lasers
2 Series PPS-XIX Medium Pulse Lasers
1 Series XIV ER Large Laser
Manufacturer:    Albion MMA Complex
   Location:    (Unknown)
Communications System:    Series D8 CC-25Xa
Targeting & Tracking System: Hermes CT42 Mk II

Overview:

Throughout the history of the Clans, there have been significant on-going feuds between Blood Houses, with grudges between specific units and even entire Clans. Few have reached the sheer intensity, however, of the enmity shared by the Blood Spirits and the Star Adders. The genesis of this hatred is clear enough-not only did the Star Adders absorb the Blood Spirits' worst enemy, the Burrocks, but the Blood Spirits actively interfered in that Absorption. From there, matters went down the proverbial hill.

Shortly after the Absorption of Clan Burrock, the Spirits had withdrawn en masse to their homeworld of York. Their retreat only postponed the Adders' vengeance. When the Star Adders did finally come, it was with a force meant to inflict the greatest amount of damage to the Spirits-both militarily and psychologically. The redesigned Marauder IIC was an integral part of that plan.

Capabilities:

Upon winning a Bloodname and the rank of Galaxy Commander, Stanislov N'Buta not only reformed the Adders' Beta Galaxy from the ground up, but also formulated his Clan's strategy for the assault on York. The newly-redesigned Marauder IIC 2 quickly became one of the many integral cogs in that plan. Though certainly resembling the traditional second-line 'Mech of that designation, this new design not only looks different but has an entirely new operational profile-which includes the addition of jump jets.

The weapons loadout is still centered around a set of paired weapons in each arm, though in the case of the Adders' new design, the 'Mech's main weapons are heavy large lasers paired with medium pulse lasers. Complementing those arm-mounted weapons is a torso-mounted ER large laser, giving the 'Mech a reach even greater than that of its predecessor. Further, the new Marauder IIC 2 is efficient enough to be able to keep up a constant barrage with its three main weapons without significant heat build-up.

Of course, like any other 'Mech that mounts heavy lasers, the Marauder IIC 2 is prone to some unusual malfunctions and electronics errors. While the most serious problems have been corrected since the weapons' debut a decade ago, specifically catastrophic failure of the laser tubes, heavy lasers still cause some electronic problems. The weapons are a serious drain on energy systems, even those fed by the most powerful of fusion reactors. With every discharge, they release a tremendous amount of cross-spectrum radiation. On the other hand, the electronics systems installed within the Marauder IIC are specifically designed to handle the inherent quirks of the weapons loadout, as well as the deadly battlefields the 'Mech commands.

Variants:

Likewise first fielded by the Star Adders, the only significant variant of this design has since made its rounds throughout the Clans, if only in limited numbers. Its weapons loadout more closely resembles the original Marauder IIC, with an ER PPC in each arm, backed up by an ATM 12 launcher in place of the top-mounted ER PPC. The design retains the two ER small lasers in the torso and mounts one additional double heat sink, giving the 'Mech the ability to maintain continuous fire even in the midst of the most radical maneuvers.

Deployment

The Marauder IIC 2 first saw action on York within the now-Khan Stanislov N'Buta's Beta Galaxy, where it played a significant role in surprising the Blood Spirits and winning a foothold on their homeworld. Since that time, the 'Mech has turned up within the Toumans of a number of different Clans, including the Cloud Cobras, the Diamond Sharks and even the Goliath Scorpions and the Snow Ravens, the latter certainly due to continued Adder attempts to better relations between the two Clans. The Blood Spirits field this 'Mech as well, having pulled many from the fields of battle that cover their homeworld.


Type/Model: Marauder IIC 2

Mass: 85 tons

Equipment:   Crits Mass

Internal Structure: 130 pts Endo Steel 7 4.50

   (Endo Steel Loc: 2 LT, 4 RT, 1 CT)

Engine: 340 6 27.00

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 4    

Heat Sinks: 24 Double [48] 22 14.00

   (Heat Sink Loc: 1 LA, 1 RA, 4 LT, 3 RT, 1 LL, 1 RL)

Gyro:   4 4.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 240 pts Ferro-Fibrous 7 12.50

   (Armor Crit Loc: 1 HD, 3 LA, 3 RA)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 27 33

  Center Torso (Rear):   12

  L/R Side Torso: 18 28/28

  L/R Side Torso (Rear):   8/8

  L/R Arm: 14 25/25

  L/R Leg: 18 32/32


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Heavy Large Laser RA 18   3 4.00

1 Medium Pulse Laser RA 4   1 2.00

1 Heavy Large Laser LA 18   3 4.00

1 Medium Pulse Laser LA 4   1 2.00

1 ER Large Laser CT 12   1 4.00

4 Standard Jump Jets:       4 4.00

   (Jump Jet Loc: 2 LT, 2 RT)

TOTALS:   56   78 85.00

Crits & Tons Left:       0 .00


Calculated Factors:

Total Cost: 10,033,784 C-Bills

Battle Value: 2,244

Cost per BV: 4,471.38

Weapon Value: 3,526 / 3,526 (Ratio = 1.57 / 1.57)

Damage Factors:    SRDmg = 41; MRDmg = 25; LRDmg = 6

BattleForce2: MP: 4J,   Armor/Structure: 6/7

    Damage PB/M/L: 6/5/1,   Overheat: 1

    Class: MA,   Point Value: 22

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4859
WEDNESDAY, NOVEMBER 16, 2005
308 DOWNLOADS

Marauder IIC 3

Level: Standard Level 2 / 3067

Technology: Clan Biped

Tonnage: 85 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

Clan Star Adder Clan

Tags

No Tags posted

BATTLEROM IMAGE JULY 15, 3067

* FOR WOLF'S DRAGOONS USE ONLY *


BattleMech Technical Readout

Type/Model: Marauder IIC 3

Tech: Clan / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 85 tons

Chassis: Type SA-850 Endo Steel

Power Plant: 340 Consolidated Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Forging MD4 Ferro-Fibrous

Armament:
2 Clan Mk. XVII ER PPCs
1 Adv. Tact. Msl. 12
2 ER Small Lasers
Manufacturer:    Albion MMA Complex
   Location:    (Unknown)
Communications System:    Series D8 CC-25Xa
Targeting & Tracking System: Hermes CT42 Mk II

Overview:

Throughout the history of the Clans, there have been significant on-going feuds between Blood Houses, with grudges between specific units and even entire Clans. Few have reached the sheer intensity, however, of the enmity shared by the Blood Spirits and the Star Adders. The genesis of this hatred is clear enough-not only did the Star Adders absorb the Blood Spirits' worst enemy, the Burrocks, but the Blood Spirits actively interfered in that Absorption. From there, matters went down the proverbial hill.

Shortly after the Absorption of Clan Burrock, the Spirits had withdrawn en masse to their homeworld of York. Their retreat only postponed the Adders' vengeance. When the Star Adders did finally come, it was with a force meant to inflict the greatest amount of damage to the Spirits-both militarily and psychologically. The redesigned Marauder IIC was an integral part of that plan.

Capabilities:

Upon winning a Bloodname and the rank of Galaxy Commander, Stanislov N'Buta not only reformed the Adders' Beta Galaxy from the ground up, but also formulated his Clan's strategy for the assault on York. The newly-redesigned Marauder IIC 2 quickly became one of the many integral cogs in that plan. Though certainly resembling the traditional second-line 'Mech of that designation, this new design not only looks different but has an entirely new operational profile-which includes the addition of jump jets.

The weapons loadout is still centered around a set of paired weapons in each arm, though in the case of the Adders' new design, the 'Mech's main weapons are heavy large lasers paired with medium pulse lasers. Complementing those arm-mounted weapons is a torso-mounted ER large laser, giving the 'Mech a reach even greater than that of its predecessor. Further, the new Marauder IIC 2 is efficient enough to be able to keep up a constant barrage with its three main weapons without significant heat build-up.

Of course, like any other 'Mech that mounts heavy lasers, the Marauder IIC 2 is prone to some unusual malfunctions and electronics errors. While the most serious problems have been corrected since the weapons' debut a decade ago, specifically catastrophic failure of the laser tubes, heavy lasers still cause some electronic problems. The weapons are a serious drain on energy systems, even those fed by the most powerful of fusion reactors. With every discharge, they release a tremendous amount of cross-spectrum radiation. On the other hand, the electronics systems installed within the Marauder IIC are specifically designed to handle the inherent quirks of the weapons loadout, as well as the deadly battlefields the 'Mech commands.

Variants:

Likewise first fielded by the Star Adders, the only significant variant of this design has since made its rounds throughout the Clans, if only in limited numbers. Its weapons loadout more closely resembles the original Marauder IIC, with an ER PPC in each arm, backed up by an ATM 12 launcher in place of the top-mounted ER PPC. The design retains the two ER small lasers in the torso and mounts one additional double heat sink, giving the 'Mech the ability to maintain continuous fire even in the midst of the most radical maneuvers.

Deployment

The Marauder IIC 2 first saw action on York within the now-Khan Stanislov N'Buta's Beta Galaxy, where it played a significant role in surprising the Blood Spirits and winning a foothold on their homeworld. Since that time, the 'Mech has turned up within the Toumans of a number of different Clans, including the Cloud Cobras, the Diamond Sharks and even the Goliath Scorpions and the Snow Ravens, the latter certainly due to continued Adder attempts to better relations between the two Clans. The Blood Spirits field this 'Mech as well, having pulled many from the fields of battle that cover their homeworld.


Type/Model: Marauder IIC 3

Mass: 85 tons

Equipment:   Crits Mass

Internal Structure: 130 pts Endo Steel 7 4.50

   (Endo Steel Loc: 3 LT, 4 RT)

Engine: 340 6 27.00

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 0    

Heat Sinks: 22 Double [44] 18 12.00

   (Heat Sink Loc: 1 LA, 2 RA, 4 RT, 1 LL, 1 RL)

Gyro:   4 4.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 221 pts Ferro-Fibrous 7 11.50

   (Armor Crit Loc: 1 HD, 3 LA, 3 RA)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 27 30

  Center Torso (Rear):   12

  L/R Side Torso: 18 26/26

  L/R Side Torso (Rear):   8/8

  L/R Arm: 14 24/24

  L/R Leg: 18 27/27


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   2 6.00

1 ER PPC LA 15   2 6.00

1 Adv. Tact. Msl. 12 LT 8 15 8 10.00

   (Ammo Loc: 3 LT)

2 ER Small Lasers CT 4   2 1.00

TOTALS:   42   75 85.00

Crits & Tons Left:       3 .00


Calculated Factors:

Total Cost: 10,262,259 C-Bills

Battle Value: 2,271

Cost per BV: 4,518.83

Weapon Value: 3,735 / 3,735 (Ratio = 1.64 / 1.64)

Damage Factors:    SRDmg = 40; MRDmg = 31; LRDmg = 13

BattleForce2: MP: 4,   Armor/Structure: 6/7

    Damage PB/M/L: 9/6/4,   Overheat: 0

    Class: MA,   Point Value: 23

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4854
WEDNESDAY, NOVEMBER 16, 2005
227 DOWNLOADS

Phoenix Hawk IIC 3

Level: Standard Level 2 / 3067

Technology: Clan Biped

Tonnage: 80 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

Clan Steel Viper Clan

Tags

No Tags posted

BATTLEROM IMAGE MAY 9, 3067

* FOR COMSTAR USE ONLY *


BattleMech Technical Readout

Type/Model: Phoenix Hawk IIC 3

Tech: Clan / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 80 tons

Chassis: DSAM 4 Endo Steel

Power Plant: 400 Type 79 XL Fusion

Walking Speed: 54.0 km/h

Maximum Speed: 86.4 km/h

Jump Jets: 5 Grandthrust Mk. 5 Standard Jump Jets

   Jump Capacity: 150 meters

Armor Type: Forging AM15 Ferro-Fibrous w/ CASE Ferro-Fibrous

Armament:
2 Fransican Monks Inc. Heavy Large Lasers
2 Chi Series Small Pulse Lasers
1 Kolibri Delta Series Medium Pulse Laser
Manufacturer:    Trellshire Heavy Industries, Auxiliary Production Site #5
   Location:    Twycross, Babylon
Communications System:    MegaBand System 21
Targeting & Tracking System: Dtrac Suit 4

Overview:

Weakened and disgraced by their ejection from the Inner Sphere, the Steel Vipers were faced with the difficult task of rebuilding. Upgrading older BattleMechs (such as the Storm Giant) provided weapons for some of the Freeborn warriors who joined the Touman, but demand soon outstripped supply. Steel Viper factories were stretched to their limit producing new front-line OmniMechs, so Khan Zalman turned to Clan Diamond Shark for aid.

It was curious that the Merchant-Warriors didn't press their advantage over their desperate "customer" during negotiations. It appeared that the Vipers got the best of the deal: In return for captured heavy laser technology and plans for the ancient Phoenix Hawk IIC, the Diamond Sharks would supply second-line equipment. Pererigard Zalman had hardly finished congratulating himself on acquiring such a good deal, before another (superior) version of the Phoenix Hawk IIC, using newly acquired ATM technology, began to march off the production lines and into Diamond Shark units.

Capabilities:

Among the Clans, the Phoenix Hawk IIC has always been something of an oddball. For the Steel Vipers, the tenure of Jacob Masters as their Khan was a period of technological stagnation.In a rare attempt at innovation, the Viper Scientist Caste based an Assault 'Mech on the venerable Phoenix Hawk. While the new unit remained fast and mobile, it proved to be under-gunned. The introduction of the remarkable new OmniMech soon relegated Phoenix Hawk IIC to second line duty.

When tooling up to produce the design for the Steel Vipers, the Sharks altered the basic chassis and armor. Their reasons became clear following their acquisition of the Twycross system. The modifications enabled the reconditioned Trellshire Heavy Industries plant to start production of the 'Mech without delay, quickly bolstering their Inner Sphere garrison.

The Diamond Sharks addressed the lack of punch in the design by mounting four ATMs in the cavernous torso weapon bays. With these flexible weapons, the Phoenix Hawk IIC 4 uses superb mobility to either snipe at long range or close quickly to deliver devastating close range attacks.

Variants:

The Phoenix Hawk IIC 3 is the version the Diamond Sharks manufacture for the Steel Vipers. It mounts two heavy large lasers, two small and one medium pulse laser, all tied into a sophisticated targeting computer. Still, twenty-two double efficiency heat sinks barely manage the heat generated by a full salvo of laser fire. Many of these 'Mechs have been used to bolster the under-strength Delta Galaxy.

Deployment

The Diamond Sharks have assigned the bulk of Inner Sphere manufactured Phoenix Hawk IIC 4s to Omega Galaxy. The Spina Galaxies receive the same version from the Babylon manufacturing site. The older ultra-autocannon and LRM versions have also been manufactured using the redesigned chassis on Twycross. Other Clans have voiced concern that these less advanced versions are going to be sold to the Inner Sphere. In such an event, they note wryly, these ammunition-dependant models promise the Diamond Sharks a tidy profit. While Inner Sphere ordinance can be used, it often results in accelerated wear to the weapons.


Type/Model: Phoenix Hawk IIC 3

Mass: 80 tons

Equipment:   Crits Mass

Internal Structure: 122 pts Endo Steel 7 4.00

   (Endo Steel Loc: 2 LA, 3 RA, 1 LL, 1 RL)

Engine: 400 XL 10 26.50

   Walking MP: 5    

   Running MP: 8    

   Jumping MP: 5    

Heat Sinks: 22 Double [44] 12 12.00

   (Heat Sink Loc: 2 LA, 2 RA, 2 LT)

Gyro:   4 4.00

Cockpit, Life Support: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 202 pts Ferro-Fibrous 7 10.50

   (Armor Crit Loc: 1 HD, 2 LA, 1 RA, 1 RT, 1 LL, 1 RL)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 25 26

  Center Torso (Rear):   15

  L/R Side Torso: 17 20/20

  L/R Side Torso (Rear):   10/10

  L/R Arm: 13 20/20

  L/R Leg: 17 26/26


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Heavy Large Laser RT 18   3 4.00

1 Small Pulse Laser RT 2   1 1.00

1 Heavy Large Laser LT 18   3 4.00

1 Small Pulse Laser LT 2   1 1.00

1 Medium Pulse Laser CT 4   1 2.00

1 Targeting Computer RT     3 3.00

5 Standard Jump Jets:       5 5.00

   (Jump Jet Loc: 2 LT, 2 RT, 1 CT)

TOTALS:   44   78 80.00

Crits & Tons Left:       0 .00


Calculated Factors:

Total Cost: 21,398,639 C-Bills

Battle Value: 2,259

Cost per BV: 9,472.62

Weapon Value: 2,755 / 2,755 (Ratio = 1.22 / 1.22)

Damage Factors:    SRDmg = 41; MRDmg = 22; LRDmg = 2

BattleForce2: MP: 5J,   Armor/Structure: 5/5

    Damage PB/M/L: 7/5/-,   Overheat: 0

    Class: MA,   Point Value: 23

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4855
WEDNESDAY, NOVEMBER 16, 2005
254 DOWNLOADS

Phoenix Hawk IIC 4

Level: Standard Level 2 / 3067

Technology: Clan Biped

Tonnage: 80 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

Clan Diamond Shark Clan

Tags

No Tags posted

BATTLEROM IMAGE OCTOBER 23, 3067

* FOR ISF USE ONLY *


BattleMech Technical Readout

Type/Model: Phoenix Hawk IIC 4

Tech: Clan / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 80 tons

Chassis: DSAM 4 Endo Steel

Power Plant: 400 Type 79 XL Fusion

Walking Speed: 54.0 km/h

Maximum Speed: 86.4 km/h

Jump Jets: 5 Grandthrust Mk. 5 Standard Jump Jets

   Jump Capacity: 150 meters

Armor Type: Forging AM15 Ferro-Fibrous w/ CASE Ferro-Fibrous

Armament:
4 CC 9-Rack Adv. Tact. Msl. 9s
Manufacturer:    Trellshire Heavy Industries, Auxiliary Production Site #5
   Location:    Twycross, Babylon
Communications System:    MegaBand System 21
Targeting & Tracking System: Dtrac Suit 4

Overview:

Weakened and disgraced by their ejection from the Inner Sphere, the Steel Vipers were faced with the difficult task of rebuilding. Upgrading older BattleMechs (such as the Storm Giant) provided weapons for some of the Freeborn warriors who joined the Touman, but demand soon outstripped supply. Steel Viper factories were stretched to their limit producing new front-line OmniMechs, so Khan Zalman turned to Clan Diamond Shark for aid.

It was curious that the Merchant-Warriors didn't press their advantage over their desperate "customer" during negotiations. It appeared that the Vipers got the best of the deal: In return for captured heavy laser technology and plans for the ancient Phoenix Hawk IIC, the Diamond Sharks would supply second-line equipment. Pererigard Zalman had hardly finished congratulating himself on acquiring such a good deal, before another (superior) version of the Phoenix Hawk IIC, using newly acquired ATM technology, began to march off the production lines and into Diamond Shark units.

Capabilities:

Among the Clans, the Phoenix Hawk IIC has always been something of an oddball. For the Steel Vipers, the tenure of Jacob Masters as their Khan was a period of technological stagnation.In a rare attempt at innovation, the Viper Scientist Caste based an Assault 'Mech on the venerable Phoenix Hawk. While the new unit remained fast and mobile, it proved to be under-gunned. The introduction of the remarkable new OmniMech soon relegated Phoenix Hawk IIC to second line duty.

When tooling up to produce the design for the Steel Vipers, the Sharks altered the basic chassis and armor. Their reasons became clear following their acquisition of the Twycross system. The modifications enabled the reconditioned Trellshire Heavy Industries plant to start production of the 'Mech without delay, quickly bolstering their Inner Sphere garrison.

The Diamond Sharks addressed the lack of punch in the design by mounting four ATMs in the cavernous torso weapon bays. With these flexible weapons, the Phoenix Hawk IIC 4 uses superb mobility to either snipe at long range or close quickly to deliver devastating close range attacks.

Variants:

The Phoenix Hawk IIC 3 is the version the Diamond Sharks manufacture for the Steel Vipers. It mounts two heavy large lasers, two small and one medium pulse laser, all tied into a sophisticated targeting computer. Still, twenty-two double efficiency heat sinks barely manage the heat generated by a full salvo of laser fire. Many of these 'Mechs have been used to bolster the under-strength Delta Galaxy.

Deployment

The Diamond Sharks have assigned the bulk of Inner Sphere manufactured Phoenix Hawk IIC 4s to Omega Galaxy. The Spina Galaxies receive the same version from the Babylon manufacturing site. The older ultra-autocannon and LRM versions have also been manufactured using the redesigned chassis on Twycross. Other Clans have voiced concern that these less advanced versions are going to be sold to the Inner Sphere. In such an event, they note wryly, these ammunition-dependant models promise the Diamond Sharks a tidy profit. While Inner Sphere ordinance can be used, it often results in accelerated wear to the weapons.


Type/Model: Phoenix Hawk IIC 4

Mass: 80 tons

Equipment:   Crits Mass

Internal Structure: 122 pts Endo Steel 7 4.00

   (Endo Steel Loc: 2 LA, 3 RA, 1 LL, 1 RL)

Engine: 400 XL 10 26.50

   Walking MP: 5    

   Running MP: 8    

   Jumping MP: 5    

Heat Sinks: 10 Double [20] 0 .00

Gyro:   4 4.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 202 pts Ferro-Fibrous 7 10.50

   (Armor Crit Loc: 3 LA, 2 RA, 1 LL, 1 RL)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 25 26

  Center Torso (Rear):   15

  L/R Side Torso: 17 20/20

  L/R Side Torso (Rear):   10/10

  L/R Arm: 13 20/20

  L/R Leg: 17 26/26


Weapons & Equipment: Loc Heat Ammo Crits Mass

2 Adv. Tact. Msl. 9s RT 12 49 15 17.00

   (Ammo Loc: 3 LA, 3 RA, 1 CT)

2 Adv. Tact. Msl. 9s LT 12   8 10.00

5 Standard Jump Jets:       5 5.00

   (Jump Jet Loc: 2 LT, 2 RT, 1 CT)

TOTALS:   24   77 80.00

Crits & Tons Left:       1 .00


Calculated Factors:

Total Cost: 22,984,439 C-Bills

Battle Value: 2,157

Cost per BV: 10,655.74

Weapon Value: 1,569 / 1,569 (Ratio = .73 / .73)

Damage Factors:    SRDmg = 17; MRDmg = 20; LRDmg = 2

BattleForce2: MP: 5J,   Armor/Structure: 5/5

    Damage PB/M/L: 8/4/2,   Overheat: 2

    Class: MA,   Point Value: 22

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4349
TUESDAY, AUGUST 23, 2005
376 DOWNLOADS

Rifleman RFL-6X

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 60 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

House Davion Inner Sphere

Tags

No Tags posted

BATTLEROM IMAGE DECEMBER 29, 3067

* FOR HEIMDAL USE ONLY *


BattleMech Technical Readout

Type/Model: Rifleman RFL-6X

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 60 tons

Chassis: Kallon XV Endo Steel Endo Steel

Power Plant: 300 Hermes XL Fusion

Walking Speed: 54.0 km/h

Maximum Speed: 86.4 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Kallon Royalstar Standard

Armament:
2 LB 10-X ACs
2 ER Medium Lasers
2 ER Small Lasers
Manufacturer:    Kallon Industries
   Location:    Talon / FC (KI)
Communications System:    Garret T-11A
Targeting & Tracking System: Garret D2j

Overview:

Kallon Industries on Talon found themselves in a difficult position in late 3063. While the Loyalist Twenty-second Avalon Hussars held the factory, the Seventh Federated Commonwealth RCT had been charged by Duke George Hasek to take control of the plant. With the Twenty-second dug in, the Seventh F-C cut the shipping routes into and out of the Wernke system. Their blockade disrupted production of the popular JM7-F JagerMech-while most of the components were produced locally, the sophisticated Targeting Computer came from Salem. Local stockpiles could only support one of the two JagerMech lines. As a stopgap measure, Kallon Industries examined the possibility of mating the RAC 5s (sans the targeting system) with another chassis.

Earlier research had produced a Rifleman prototype for evaluation, but now Kallon's engineers had to turn it into a product ready for the battlefield.

Capabilities:

The Rifleman's greatest problems had always been the twin bugbears of limited armor and poor heat management. While not an issue in its anti-aircraft role, these features had earned the Rifleman an inferior reputation on the battlefield. A new endo steel chassis solved the armor problem; indeed, the new version carries almost twice the armor protection of the RFL-3N. The bulky chassis required some exterior modification, however, so the design team elected to rework the exterior styling entirely. The greatest complaint thus far from the test pilots is simply the lack of CASE to protect the large ammunition bays in the torso.

Eleven double heat sinks and a new weapons payload alleviated the heat problem. The old arm-mounted Magna Mk. III heavy lasers were replaced with Bright-Blossom ER medium lasers. The reduction in range and damage potential is more than balanced by the revolutionary Mydron-built rotary autocannons, which are paired with the lasers in arm mounts.

As a final surprise, the design team added a set of modified McCloud Specials jump jets to improve the unit's mobility.

Variants:

The Talon plant also experimented with an advanced anti-aircraft variant. Designated the RFL-6X, this version mounts LB 10-X autocannons in place of the RAC 5s. Torso-mounted ER small lasers replace one heat sink and the jump jets are sacrificed for a more powerful 300 XL engine and CASE.

RFL-7M is another wonder-product from the Vicore Group, built at the Kallon plant on Thermopolis. A light Gauss rifle and two ER medium lasers are mounted in each arm. Twin torso-mounted ER medium lasers and a head-mounted ER small laser completes the weapons complement. This variant lacks jump jets and CASE, but does carry a Guardian ECM suite. The Free Worlds Legionnaires and the Word of Blake both use this 'Mech to provide anti-aircraft and ECM cover to command units.

Deployment

Several attempts to run the Allied blockade of Talon met with varying degrees of success. Ultimately, both sides in the Civil War fielded the design. After the war, the bulk of production was routed to the Avalon Hussars and Crucis Lancers regiments.


Type/Model: Rifleman RFL-6X

Mass: 60 tons

Equipment:   Crits Mass

Internal Structure: 99 pts Endo Steel 14 3.00

   (Endo Steel Loc: 1 LA, 1 RA, 3 LT, 3 RT, 2 CT, 2 LL, 2 RL)

Engine: 300 XL 12 9.50

   Walking MP: 5    

   Running MP: 8    

   Jumping MP: 0    

Heat Sinks: 10 Double [20] 0 .00

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA, R: Sh+UA 12 .00

Armor Factor: 184 pts Standard 0 11.50


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 20 27

  Center Torso (Rear):   8

  L/R Side Torso: 14 21/21

  L/R Side Torso (Rear):   6/6

  L/R Arm: 10 19/19

  L/R Leg: 14 24/24


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 LB 10-X AC RA 2 40 10 15.00

   (Ammo Loc: 2 LT, 2 RT)

1 ER Medium Laser RA 5   1 1.00

1 LB 10-X AC LA 2   6 11.00

1 ER Medium Laser LA 5   1 1.00

1 ER Small Laser RT 2   1 .50

1 ER Small Laser LT 2   1 .50

CASE Equipment: LT RT     2 1.00

TOTALS:   18   69 60.00

Crits & Tons Left:       9 .00


Calculated Factors:

Total Cost: 12,232,800 C-Bills

Battle Value: 1,275

Cost per BV: 9,594.35

Weapon Value: 1,719 / 1,719 (Ratio = 1.35 / 1.35)

Damage Factors:    SRDmg = 29; MRDmg = 16; LRDmg = 5

BattleForce2: MP: 5,   Armor/Structure: 5/2

    Damage PB/M/L: 5/4/2,   Overheat: 0

    Class: MH,   Point Value: 13

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4350
TUESDAY, AUGUST 23, 2005
313 DOWNLOADS

Rifleman RFL-7M

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 60 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

House Marik Inner Sphere

Word of Blake Inner Sphere

Tags

No Tags posted

BATTLEROM IMAGE SEPTEMBER 19, 3067

* FOR WORD OF BLAKE USE ONLY *


BattleMech Technical Readout

Type/Model: Rifleman RFL-7M

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 60 tons

Chassis: Kallon XV Endo Steel Endo Steel

Power Plant: 240 Hermes XL Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Kallon Royalstar Standard

Armament:
2 Light Gauss Rifles
6 ER Medium Lasers
1 Guardian ECM
1 Small Laser
Manufacturer:    Kallon Industries
   Location:    Thermopolis / FWL (KI)
Communications System:    Garret T-11A
Targeting & Tracking System: Garret D2j

Overview:

Kallon Industries on Talon found themselves in a difficult position in late 3063. While the Loyalist Twenty-second Avalon Hussars held the factory, the Seventh Federated Commonwealth RCT had been charged by Duke George Hasek to take control of the plant. With the Twenty-second dug in, the Seventh F-C cut the shipping routes into and out of the Wernke system. Their blockade disrupted production of the popular JM7-F JagerMech-while most of the components were produced locally, the sophisticated Targeting Computer came from Salem. Local stockpiles could only support one of the two JagerMech lines. As a stopgap measure, Kallon Industries examined the possibility of mating the RAC 5s (sans the targeting system) with another chassis.

Earlier research had produced a Rifleman prototype for evaluation, but now Kallon's engineers had to turn it into a product ready for the battlefield.

Capabilities:

The Rifleman's greatest problems had always been the twin bugbears of limited armor and poor heat management. While not an issue in its anti-aircraft role, these features had earned the Rifleman an inferior reputation on the battlefield. A new endo steel chassis solved the armor problem; indeed, the new version carries almost twice the armor protection of the RFL-3N. The bulky chassis required some exterior modification, however, so the design team elected to rework the exterior styling entirely. The greatest complaint thus far from the test pilots is simply the lack of CASE to protect the large ammunition bays in the torso.

Eleven double heat sinks and a new weapons payload alleviated the heat problem. The old arm-mounted Magna Mk. III heavy lasers were replaced with Bright-Blossom ER medium lasers. The reduction in range and damage potential is more than balanced by the revolutionary Mydron-built rotary autocannons, which are paired with the lasers in arm mounts.

As a final surprise, the design team added a set of modified McCloud Specials jump jets to improve the unit's mobility.

Variants:

The Talon plant also experimented with an advanced anti-aircraft variant. Designated the RFL-6X, this version mounts LB 10-X autocannons in place of the RAC 5s. Torso-mounted ER small lasers replace one heat sink and the jump jets are sacrificed for a more powerful 300 XL engine and CASE.

RFL-7M is another wonder-product from the Vicore Group, built at the Kallon plant on Thermopolis. A light Gauss rifle and two ER medium lasers are mounted in each arm. Twin torso-mounted ER medium lasers and a head-mounted ER small laser completes the weapons complement. This variant lacks jump jets and CASE, but does carry a Guardian ECM suite. The Free Worlds Legionnaires and the Word of Blake both use this 'Mech to provide anti-aircraft and ECM cover to command units.

Deployment

Several attempts to run the Allied blockade of Talon met with varying degrees of success. Ultimately, both sides in the Civil War fielded the design. After the war, the bulk of production was routed to the Avalon Hussars and Crucis Lancers regiments.


Type/Model: Rifleman RFL-7M

Mass: 60 tons

Equipment:   Crits Mass

Internal Structure: 99 pts Endo Steel 14 3.00

   (Endo Steel Loc: 3 LA, 3 RA, 2 LT, 2 RT, 2 LL, 2 RL)

Engine: 240 XL 12 6.00

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 0    

Heat Sinks: 11 Double [22] 6 1.00

   (Heat Sink Loc: 1 LT, 1 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA, R: Sh+UA 12 .00

Armor Factor: 160 pts Standard 0 10.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 20 27

  Center Torso (Rear):   10

  L/R Side Torso: 14 18/18

  L/R Side Torso (Rear):   10/10

  L/R Arm: 10 16/16

  L/R Leg: 14 13/13


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Light Gauss Rifle RA 1 32 7 14.00

   (Ammo Loc: 1 LT, 1 RT)

2 ER Medium Lasers RA 10   2 2.00

1 Light Gauss Rifle LA 1   5 12.00

2 ER Medium Lasers LA 10   2 2.00

1 ER Medium Laser RT 5   1 1.00

1 ER Medium Laser LT 5   1 1.00

1 Guardian ECM CT 0   2 1.50

1 Small Laser HD 1   1 .50

TOTALS:   33   74 60.00

Crits & Tons Left:       4 .00


Calculated Factors:

Total Cost: 10,923,600 C-Bills

Battle Value: 1,166

Cost per BV: 9,368.44

Weapon Value: 1,523 / 1,523 (Ratio = 1.31 / 1.31)

Damage Factors:    SRDmg = 26; MRDmg = 16; LRDmg = 9

BattleForce2: MP: 4,   Armor/Structure: 4/2

    Damage PB/M/L: 4/3/1,   Overheat: 2

    Class: MH,   Point Value: 12

    Specials: ecm

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4351
TUESDAY, AUGUST 23, 2005
474 DOWNLOADS

Rifleman RFL-8D

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 60 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

House Davion Inner Sphere

Tags

No Tags posted

BATTLEROM IMAGE MARCH 4, 3067

* FOR MI2 USE ONLY *


BattleMech Technical Readout

Type/Model: Rifleman RFL-8D

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 60 tons

Chassis: Kallon XV Endo Steel Endo Steel

Power Plant: 240 Hermes XL Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: 4 McCloud Specials (Reinforced) Standard Jump Jets

   Jump Capacity: 120 meters

Armor Type: Kallon Royalstar Standard

Armament:
2 Mydron Model RC Rotary AC/5s
2 Bright-Blossom ER Medium Lasers
Manufacturer:    Kallon Industries
   Location:    Talon / FC (KI)
Communications System:    Garret T-11A
Targeting & Tracking System: Garret D2j

Overview:

Kallon Industries on Talon found themselves in a difficult position in late 3063. While the Loyalist Twenty-second Avalon Hussars held the factory, the Seventh Federated Commonwealth RCT had been charged by Duke George Hasek to take control of the plant. With the Twenty-second dug in, the Seventh F-C cut the shipping routes into and out of the Wernke system. Their blockade disrupted production of the popular JM7-F JagerMech-while most of the components were produced locally, the sophisticated Targeting Computer came from Salem. Local stockpiles could only support one of the two JagerMech lines. As a stopgap measure, Kallon Industries examined the possibility of mating the RAC 5s (sans the targeting system) with another chassis.

Earlier research had produced a Rifleman prototype for evaluation, but now Kallon's engineers had to turn it into a product ready for the battlefield.

Capabilities:

The Rifleman's greatest problems had always been the twin bugbears of limited armor and poor heat management. While not an issue in its anti-aircraft role, these features had earned the Rifleman an inferior reputation on the battlefield. A new endo steel chassis solved the armor problem; indeed, the new version carries almost twice the armor protection of the RFL-3N. The bulky chassis required some exterior modification, however, so the design team elected to rework the exterior styling entirely. The greatest complaint thus far from the test pilots is simply the lack of CASE to protect the large ammunition bays in the torso.

Eleven double heat sinks and a new weapons payload alleviated the heat problem. The old arm-mounted Magna Mk. III heavy lasers were replaced with Bright-Blossom ER medium lasers. The reduction in range and damage potential is more than balanced by the revolutionary Mydron-built rotary autocannons, which are paired with the lasers in arm mounts.

As a final surprise, the design team added a set of modified McCloud Specials jump jets to improve the unit's mobility.

Variants:

The Talon plant also experimented with an advanced anti-aircraft variant. Designated the RFL-6X, this version mounts LB 10-X autocannons in place of the RAC 5s. Torso-mounted ER small lasers replace one heat sink and the jump jets are sacrificed for a more powerful 300 XL engine and CASE.

RFL-7M is another wonder-product from the Vicore Group, built at the Kallon plant on Thermopolis. A light Gauss rifle and two ER medium lasers are mounted in each arm. Twin torso-mounted ER medium lasers and a head-mounted ER small laser completes the weapons complement. This variant lacks jump jets and CASE, but does carry a Guardian ECM suite. The Free Worlds Legionnaires and the Word of Blake both use this 'Mech to provide anti-aircraft and ECM cover to command units.

Deployment

Several attempts to run the Allied blockade of Talon met with varying degrees of success. Ultimately, both sides in the Civil War fielded the design. After the war, the bulk of production was routed to the Avalon Hussars and Crucis Lancers regiments.


Type/Model: Rifleman RFL-8D

Mass: 60 tons

Equipment:   Crits Mass

Internal Structure: 99 pts Endo Steel 14 3.00

   (Endo Steel Loc: 3 LA, 3 RA, 3 LT, 3 RT, 2 CT)

Engine: 240 XL 12 6.00

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 4    

Heat Sinks: 11 Double [22] 6 1.00

   (Heat Sink Loc: 1 LT, 1 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA, R: Sh+UA 12 .00

Armor Factor: 192 pts Standard 0 12.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 20 28

  Center Torso (Rear):   9

  L/R Side Torso: 14 20/20

  L/R Side Torso (Rear):   7/7

  L/R Arm: 10 19/19

  L/R Leg: 14 27/27


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Rotary AC/5 RA 1 120 12 16.00

   (Ammo Loc: 3 LT, 3 RT)

1 ER Medium Laser RA 5   1 1.00

1 Rotary AC/5 LA 1   6 10.00

1 ER Medium Laser LA 5   1 1.00

4 Standard Jump Jets:       4 4.00

   (Jump Jet Loc: 2 LL, 2 RL)

TOTALS:   22   77 60.00

Crits & Tons Left:       1 .00


Calculated Factors:

Total Cost: 10,464,000 C-Bills

Battle Value: 1,664

Cost per BV: 6,288.46

Weapon Value: 1,941 / 1,941 (Ratio = 1.17 / 1.17)

Damage Factors:    SRDmg = 43; MRDmg = 25; LRDmg = 2

BattleForce2: MP: 4J,   Armor/Structure: 5/2

    Damage PB/M/L: 6/5/-,   Overheat: 0

    Class: MH,   Point Value: 17

 


User Reviews

User Rating Posted Updated

Seph 4 8/23/2005  

As a long-time fan of the Rifleman, I find it hard to dislike any configuration of it. This is no exception, the picture looks really sweet and from field experience the dual gatling cannons are rather nasty.

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4852
WEDNESDAY, NOVEMBER 16, 2005
267 DOWNLOADS

Rifleman IIC 3

Level: Standard Level 2 / 3067

Technology: Clan Biped

Tonnage: 65 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

Clan Cloud Cobra Clan

Clan Diamond Shark Clan

Clan Star Adder Clan

Tags

No Tags posted

BATTLEROM IMAGE APRIL 8, 3067

* FOR COMSTAR USE ONLY *


BattleMech Technical Readout

Type/Model: Rifleman IIC 3

Tech: Clan / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 65 tons

Chassis: CCo-B Endo Steel

Power Plant: 195 Mk. VI, Mod. 3 Fusion

Walking Speed: 32.4 km/h

Maximum Speed: 54.0 km/h

Jump Jets: 3 Highlifter 44 Standard Jump Jets

   Jump Capacity: 90 meters

Armor Type: Forging ZM15 Standard

Armament:
2 Series 4D-2 Heavy Large Lasers
2 Model HHC-30 Ultra AC/2s
1 Active Probe
Manufacturer:    Complex H-4 CCC
   Location:    Hector
Communications System:    Hector CC-22E
Targeting & Tracking System: Mk CXC4 w/ Act Probe

Overview:

In the years following the Annihilation of Clan Smoke Jaguar and the resulting conflicts, leaders within every Clan recognized the need to not only maintain the strongest front-line forces possible, but also to keep their second-line, garrison and even their solahma units equipped with the best possible equipment. Of course, the warriors in some Clans fought hard against assigning their dishonorable, eldest and least-capable MechWarriors with anything but the worst equipment in their inventories. Others, such as the Cloud Cobras, had no such compunctions.

Capabilities:

The Rifleman has long been a staple 'Mech, both in the Inner Sphere and among Kerensky's Clans. Though it has gone through a number of different incarnations, it has proven time and again to be a potent and extremely capable design. Ever-saddled with a weak BattleMech force, the leaders of Clan Cloud Cobra knew they would need to take drastic actions if they wanted to ensure their Clan's continued prosperity. Even their alliance with Clan Star Adder was not insurance enough, so under the guidance of saKhan Tor Kardaan, the Cobras began a radical upgrade of their second-line BattleMech forces, starting with the Rifleman IIC.

As devastating as the original Rifleman IIC was, many of the 'Mechs were beginning to show their age. Likewise, the tracking systems, once considered the best within Clan space, could no longer keep up with the diverse combat situations encountered so often by Clan MechWarriors in this new era. With these things in mind, instead of making a few minor upgrades to the design, the Cobra engineers and technicians took a more radical approach.

The Rifleman IIC 3's weapon systems are arrayed around a medium- and long-range paradigm. Both large pulse lasers were removed, replaced with paired light ultra autocannon and heavy large lasers. Though not provided with an exceptional amount of ammunition, the two autocannon have enough capacity for almost four minutes of continuous fire, certainly enough to last for several engagements. Typically, a MechWarrior will fire at maximum range in an attempt to lure an unsuspecting opponent to within 450 meters, where he can deliver the coup de grace with the paired heavy lasers-each one of which is powerful enough to blast a light 'Mech, and even many mediums, to pieces.

Backing up this weapons array is a newly-designed targeting system that, while it does not provide the same level of accuracy as some of the targeting modules mounted within other 'Mechs, can cut both ground and aerial targets of all sizes to shreds. Aided by a powerful active probe, the tracking system can clearly pick up on ground targets many kilometers in the distance, accurately determining their type and designation long before the opponents even sense the Rifleman IIC 3. It can switch to aerial tracking mode instantly, and is capable of individually identifying and tracking more than fifty targets at once. Furthermore, it can link to other T&T systems, especially those mounted within the Cloud Cobras' fighters, effectively extending its tracking range by geometric proportions (though not to quite the extent or capability of the Draconis Combine's C3 system).

Variants:

The latest variant of this 'Mech is perhaps also the most potent. It retains two of the original Rifleman IIC's four large pulse lasers, dropping all of the additional weapons and equipment to mount a pair of ATM-9 launchers, with a total of four tons of ammunition supplied by cross-fed bins. This 'Mech was first seen within the Star Adders' Mu and XI Galaxies, though Tau has the greatest number of these variants by far. The Cloud Cobras also field them, as do the Blood Spirits, having salvaged them from the fields of battle on York.

Deployment

The Rifleman IIC 3 apparently first debuted in early 3062. Since then, it has appeared in strength within the Cloud Cobra Touman, as well as within Clans Star Adder and Diamond Shark. By all accounts, only Clan Cloud Cobra was producing these refits until last year, however, a fact that calls into question just how many production sites the Cobras devoted to this project. Within Clan Cloud Cobra, Epsilon Galaxy fields the most of these 'Mechs, while many seem to be also concentrated within the Adders' Tau Provisional Galaxy.


Type/Model: Rifleman IIC 3

Mass: 65 tons

Equipment:   Crits Mass

Internal Structure: 104 pts Endo Steel 7 3.50

   (Endo Steel Loc: 2 LA, 2 RA, 1 LT, 1 RT, 1 CT)

Engine: 195 6 8.00

   Walking MP: 3    

   Running MP: 5    

   Jumping MP: 3    

Heat Sinks: 21 Double [42] 28 11.00

   (Heat Sink Loc: 1 LA, 1 RA, 5 LT, 5 RT, 1 LL, 1 RL)

Gyro:   4 2.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA, R: Sh+UA 12 .00

Armor Factor: 211 pts Standard 0 13.50


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 21 30

  Center Torso (Rear):   12

  L/R Side Torso: 15 20/20

  L/R Side Torso (Rear):   10/10

  L/R Arm: 10 20/20

  L/R Leg: 15 30/30


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Heavy Large Laser RA 18   3 4.00

1 Ultra AC/2 RA 1 90 4 7.00

   (Ammo Loc: 1 LA, 1 RA)

1 Heavy Large Laser LA 18   3 4.00

1 Ultra AC/2 LA 1   2 5.00

1 Active Probe HD 0   1 1.00

3 Standard Jump Jets:       3 3.00

   (Jump Jet Loc: 1 LT, 1 RT, 1 CT)

TOTALS:   40   78 65.00

Crits & Tons Left:       0 .00


Calculated Factors:

Total Cost: 5,836,875 C-Bills

Battle Value: 1,629

Cost per BV: 3,583.1

Weapon Value: 1,536 / 1,536 (Ratio = .94 / .94)

Damage Factors:    SRDmg = 28; MRDmg = 17; LRDmg = 5

BattleForce2: MP: 3J,   Armor/Structure: 5/5

    Damage PB/M/L: 5/4/1,   Overheat: 0

    Class: MH,   Point Value: 16

    Specials: prb

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4853
WEDNESDAY, NOVEMBER 16, 2005
229 DOWNLOADS

Rifleman IIC 4

Level: Standard Level 2 / 3067

Technology: Clan Biped

Tonnage: 65 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

Clan Cloud Cobra Clan

Clan Diamond Shark Clan

Clan Star Adder Clan

Tags

No Tags posted

BATTLEROM IMAGE NOVEMBER 24, 3067

* FOR LOKI USE ONLY *


BattleMech Technical Readout

Type/Model: Rifleman IIC 4

Tech: Clan / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 65 tons

Chassis: CCo-B Endo Steel

Power Plant: 195 Mk. VI, Mod. 3 Fusion

Walking Speed: 32.4 km/h

Maximum Speed: 54.0 km/h

Jump Jets: 3 Highlifter 44 Standard Jump Jets

   Jump Capacity: 90 meters

Armor Type: Forging ZM15 Standard

Armament:
2 Kolibri Delta Series Large Pulse Lasers
2 CC 9-Rack Adv. Tact. Msl. 9s
Manufacturer:    Complex H-4 CCC
   Location:    Hector
Communications System:    Hector CC-22E
Targeting & Tracking System: Mk CXC4 w/ Act Probe

Overview:

In the years following the Annihilation of Clan Smoke Jaguar and the resulting conflicts, leaders within every Clan recognized the need to not only maintain the strongest front-line forces possible, but also to keep their second-line, garrison and even their solahma units equipped with the best possible equipment. Of course, the warriors in some Clans fought hard against assigning their dishonorable, eldest and least-capable MechWarriors with anything but the worst equipment in their inventories. Others, such as the Cloud Cobras, had no such compunctions.

Capabilities:

The Rifleman has long been a staple 'Mech, both in the Inner Sphere and among Kerensky's Clans. Though it has gone through a number of different incarnations, it has proven time and again to be a potent and extremely capable design. Ever-saddled with a weak BattleMech force, the leaders of Clan Cloud Cobra knew they would need to take drastic actions if they wanted to ensure their Clan's continued prosperity. Even their alliance with Clan Star Adder was not insurance enough, so under the guidance of saKhan Tor Kardaan, the Cobras began a radical upgrade of their second-line BattleMech forces, starting with the Rifleman IIC.

As devastating as the original Rifleman IIC was, many of the 'Mechs were beginning to show their age. Likewise, the tracking systems, once considered the best within Clan space, could no longer keep up with the diverse combat situations encountered so often by Clan MechWarriors in this new era. With these things in mind, instead of making a few minor upgrades to the design, the Cobra engineers and technicians took a more radical approach.

The Rifleman IIC 3's weapon systems are arrayed around a medium- and long-range paradigm. Both large pulse lasers were removed, replaced with paired light ultra autocannon and heavy large lasers. Though not provided with an exceptional amount of ammunition, the two autocannon have enough capacity for almost four minutes of continuous fire, certainly enough to last for several engagements. Typically, a MechWarrior will fire at maximum range in an attempt to lure an unsuspecting opponent to within 450 meters, where he can deliver the coup de grace with the paired heavy lasers-each one of which is powerful enough to blast a light 'Mech, and even many mediums, to pieces.

Backing up this weapons array is a newly-designed targeting system that, while it does not provide the same level of accuracy as some of the targeting modules mounted within other 'Mechs, can cut both ground and aerial targets of all sizes to shreds. Aided by a powerful active probe, the tracking system can clearly pick up on ground targets many kilometers in the distance, accurately determining their type and designation long before the opponents even sense the Rifleman IIC 3. It can switch to aerial tracking mode instantly, and is capable of individually identifying and tracking more than fifty targets at once. Furthermore, it can link to other T&T systems, especially those mounted within the Cloud Cobras' fighters, effectively extending its tracking range by geometric proportions (though not to quite the extent or capability of the Draconis Combine's C3 system).

Variants:

The latest variant of this 'Mech is perhaps also the most potent. It retains two of the original Rifleman IIC's four large pulse lasers, dropping all of the additional weapons and equipment to mount a pair of ATM-9 launchers, with a total of four tons of ammunition supplied by cross-fed bins. This 'Mech was first seen within the Star Adders' Mu and XI Galaxies, though Tau has the greatest number of these variants by far. The Cloud Cobras also field them, as do the Blood Spirits, having salvaged them from the fields of battle on York.

Deployment

The Rifleman IIC 3 apparently first debuted in early 3062. Since then, it has appeared in strength within the Cloud Cobra Touman, as well as within Clans Star Adder and Diamond Shark. By all accounts, only Clan Cloud Cobra was producing these refits until last year, however, a fact that calls into question just how many production sites the Cobras devoted to this project. Within Clan Cloud Cobra, Epsilon Galaxy fields the most of these 'Mechs, while many seem to be also concentrated within the Adders' Tau Provisional Galaxy.


Type/Model: Rifleman IIC 4

Mass: 65 tons

Equipment:   Crits Mass

Internal Structure: 104 pts Endo Steel 7 3.50

   (Endo Steel Loc: 1 LA, 1 RA, 3 LT, 2 RT)

Engine: 195 6 8.00

   Walking MP: 3    

   Running MP: 5    

   Jumping MP: 3    

Heat Sinks: 16 Double [32] 18 6.00

   (Heat Sink Loc: 3 LT, 4 RT, 1 LL, 1 RL)

Gyro:   4 2.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA, R: Sh+UA 12 .00

Armor Factor: 211 pts Standard 0 13.50


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 21 30

  Center Torso (Rear):   12

  L/R Side Torso: 15 20/20

  L/R Side Torso (Rear):   10/10

  L/R Arm: 10 20/20

  L/R Leg: 15 30/30


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Large Pulse Laser RA 10   2 6.00

1 Adv. Tact. Msl. 9 RA 6 28 8 9.00

   (Ammo Loc: 2 LA, 2 RA)

1 Large Pulse Laser LA 10   2 6.00

1 Adv. Tact. Msl. 9 LA 6   4 5.00

3 Standard Jump Jets:       3 3.00

   (Jump Jet Loc: 1 LT, 1 RT, 1 CT)

TOTALS:   32   71 65.00

Crits & Tons Left:       7 .00


Calculated Factors:

Total Cost: 6,048,075 C-Bills

Battle Value: 2,023

Cost per BV: 2,989.66

Weapon Value: 2,567 / 2,567 (Ratio = 1.27 / 1.27)

Damage Factors:    SRDmg = 29; MRDmg = 30; LRDmg = 14

BattleForce2: MP: 3J,   Armor/Structure: 5/5

    Damage PB/M/L: 8/5/4,   Overheat: 0

    Class: MH,   Point Value: 20

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4850
WEDNESDAY, NOVEMBER 16, 2005
239 DOWNLOADS

Shadow Hawk IIC 3

Level: Standard Level 2 / 3067

Technology: Clan Biped

Tonnage: 45 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

Clan Diamond Shark Clan

Clan Nova Cat Clan

Tags

No Tags posted

BATTLEROM IMAGE AUGUST 19, 3067

* FOR WORD OF BLAKE USE ONLY *


BattleMech Technical Readout

Type/Model: Shadow Hawk IIC 3

Tech: Clan / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 45 tons

Chassis: NCIS Type M Endo Steel

Power Plant: 270 Consolidated Fusion

Walking Speed: 64.8 km/h

Maximum Speed: 97.2 km/h

Jump Jets: 6 Northrup Starlifters M45s Standard Jump Jets

   Jump Capacity: 180 meters

Armor Type: Alpha Compound Ferro-Fibrous

Armament:
2 Micro Pulse Lasers
2 ER Micro Lasers
1 Heavy Large Laser
1 Series 14NC Medium Pulse Laser
Manufacturer:    Irece Alpha, Barcella Alpha
   Location:    Irece, Barcella
Communications System:    JNE Integrated
Targeting & Tracking System: Build 3 CAT TTS

Overview:

In 3059, with the advent of new Clan weapon systems, saKhan Carns ordered the Nova Cat technician caste to begin an upgrade and refit program for their oldest second-line BattleMechs. He spoke of a coming danger that would require all Nova Cat units to be ready to meet the threat. With their Khan's approval, the Nova Cat technicians contacted their Diamond Shark counterparts-an arrangement that had occurred before-to see if they would be interested in a joint venture. They agreed, and secretly went to work upgrading two older IIC designs. This venture would see further advancements as well, when the Diamond Sharks took the idea to a whole new level with the refitted and upgraded Warhammer IIC. Both were completed in February 3060, two months before they would be put to the test.

On 1 May 3060, Clans Jade Falcon and Ice Hellion assaulted the Nova Cats on Barcella and Gatekeeper, attacking without regards to zellbrigen. The defending Nova Cat troops were caught completely unaware and confused by the other Clans' inexplicable actions, at least during the initial assaults.

The Nova Cats fought a delaying action in order to allow their civilians to escape when it became apparent what the Falcons were doing. The refitted Shadow Hawks resolutely held the line and performed beyond expectations. The Falcons were completely surprised, suffering significant casualties before downing the machines. By the time the Falcon's Fifty-Third Battle Cluster finally entered the enclaves, they were forced to use their superior numbers to completely annihilate the remaining defenders.

Upon removing any remaining defenses, the attacking clans began systematically destroying any remaining enclaves, regardless of whether they were defended or not. The Falcon commander claimed that this was a Trial of Annihilation, and that all Nova Cat lives were forfeit. Jade Falcon WarShips were used to shoot down Nova Cat DropShips to prevent them escaping. The scene repeated itself on Barcella. Had it not been for the Diamond Sharks, most of the Nova Cat civilians would have died. As it was, a large number died before the Nova Cats could escape. They ceded their holdings to the Diamond Sharks.

Capabilities:

The Shadow Hawk IIC 4 uses the Advance Tactical Missile System backed by medium pulse lasers and extended range. The new design incorporates a new profile in the armor layout, giving the 'Mech a completely new look.

Variants:

The IIC 3 uses the heavy laser as its main weapon, supporting it with new micro laser weapons.

Deployment

Both Diamond Sharks and Nova Cats have deployed the Shadow Hawk IIC to their Touman. Because of the current lack of resources, the Nova Cats are deploying them in front-line Galaxies along with other second-line 'Mechs.


Type/Model: Shadow Hawk IIC 3

Mass: 45 tons

Equipment:   Crits Mass

Internal Structure: 75 pts Endo Steel 7 2.50

   (Endo Steel Loc: 1 RA, 2 LT, 2 RT, 1 LL, 1 RL)

Engine: 270 6 14.50

   Walking MP: 6    

   Running MP: 9    

   Jumping MP: 6    

Heat Sinks: 14 Double [28] 8 4.00

   (Heat Sink Loc: 1 RA, 2 LT, 1 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 144 pts Ferro-Fibrous 7 7.50

   (Armor Crit Loc: 2 LT, 2 RT, 1 CT, 1 LL, 1 RL)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 14 20

  Center Torso (Rear):   7

  L/R Side Torso: 11 17/17

  L/R Side Torso (Rear):   5/5

  L/R Arm: 7 12/12

  L/R Leg: 11 20/20


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Micro Pulse Laser RA 1   1 .50

1 ER Micro Laser RA 1   1 .25

1 Micro Pulse Laser LA 1   1 .50

1 ER Micro Laser LA 1   1 .25

1 Heavy Large Laser RT 18   3 4.00

1 Medium Pulse Laser CT 4   1 2.00

6 Standard Jump Jets:       6 3.00

   (Jump Jet Loc: 3 LT, 3 RT)

TOTALS:   26   67 45.00

Crits & Tons Left:       11 .00


Calculated Factors:

Total Cost: 4,606,940 C-Bills

Battle Value: 1,398

Cost per BV: 3,295.38

Weapon Value: 1,143 / 1,143 (Ratio = .82 / .82)

Damage Factors:    SRDmg = 23; MRDmg = 10; LRDmg = 1

BattleForce2: MP: 6J,   Armor/Structure: 4/4

    Damage PB/M/L: 4/3/-,   Overheat: 0

    Class: MM,   Point Value: 14

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4851
WEDNESDAY, NOVEMBER 16, 2005
264 DOWNLOADS

Shadow Hawk IIC 4

Level: Standard Level 2 / 3067

Technology: Clan Biped

Tonnage: 45 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

Clan Diamond Shark Clan

Clan Nova Cat Clan

Tags

No Tags posted

BATTLEROM IMAGE JUNE 13, 3067

* FOR WOLF'S DRAGOONS USE ONLY *


BattleMech Technical Readout

Type/Model: Shadow Hawk IIC 4

Tech: Clan / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 45 tons

Chassis: NCIS Type M Endo Steel

Power Plant: 270 Consolidated Fusion

Walking Speed: 64.8 km/h

Maximum Speed: 97.2 km/h

Jump Jets: 6 Northrup Starlifters M45s Standard Jump Jets

   Jump Capacity: 180 meters

Armor Type: Alpha Compound Ferro-Fibrous

Armament:
2 Series 14NC Medium Pulse Lasers
1 Type 6 Series Adv. Tact. Msl. 6
1 Series 2NC ER Medium Laser
Manufacturer:    Irece Alpha, Barcella Alpha
   Location:    Irece, Barcella
Communications System:    JNE Integrated
Targeting & Tracking System: Build 3 CAT TTS

Overview:

In 3059, with the advent of new Clan weapon systems, saKhan Carns ordered the Nova Cat technician caste to begin an upgrade and refit program for their oldest second-line BattleMechs. He spoke of a coming danger that would require all Nova Cat units to be ready to meet the threat. With their Khan's approval, the Nova Cat technicians contacted their Diamond Shark counterparts-an arrangement that had occurred before-to see if they would be interested in a joint venture. They agreed, and secretly went to work upgrading two older IIC designs. This venture would see further advancements as well, when the Diamond Sharks took the idea to a whole new level with the refitted and upgraded Warhammer IIC. Both were completed in February 3060, two months before they would be put to the test.

On 1 May 3060, Clans Jade Falcon and Ice Hellion assaulted the Nova Cats on Barcella and Gatekeeper, attacking without regards to zellbrigen. The defending Nova Cat troops were caught completely unaware and confused by the other Clans' inexplicable actions, at least during the initial assaults.

The Nova Cats fought a delaying action in order to allow their civilians to escape when it became apparent what the Falcons were doing. The refitted Shadow Hawks resolutely held the line and performed beyond expectations. The Falcons were completely surprised, suffering significant casualties before downing the machines. By the time the Falcon's Fifty-Third Battle Cluster finally entered the enclaves, they were forced to use their superior numbers to completely annihilate the remaining defenders.

Upon removing any remaining defenses, the attacking clans began systematically destroying any remaining enclaves, regardless of whether they were defended or not. The Falcon commander claimed that this was a Trial of Annihilation, and that all Nova Cat lives were forfeit. Jade Falcon WarShips were used to shoot down Nova Cat DropShips to prevent them escaping. The scene repeated itself on Barcella. Had it not been for the Diamond Sharks, most of the Nova Cat civilians would have died. As it was, a large number died before the Nova Cats could escape. They ceded their holdings to the Diamond Sharks.

Capabilities:

The Shadow Hawk IIC 4 uses the Advance Tactical Missile System backed by medium pulse lasers and extended range. The new design incorporates a new profile in the armor layout, giving the 'Mech a completely new look.

Variants:

The IIC 3 uses the heavy laser as its main weapon, supporting it with new micro laser weapons.

Deployment

Both Diamond Sharks and Nova Cats have deployed the Shadow Hawk IIC to their Touman. Because of the current lack of resources, the Nova Cats are deploying them in front-line Galaxies along with other second-line 'Mechs.


Type/Model: Shadow Hawk IIC 4

Mass: 45 tons

Equipment:   Crits Mass

Internal Structure: 75 pts Endo Steel 7 2.50

   (Endo Steel Loc: 1 RA, 2 LT, 2 RT, 1 LL, 1 RL)

Engine: 270 6 14.50

   Walking MP: 6    

   Running MP: 9    

   Jumping MP: 6    

Heat Sinks: 10 Double [20] 0 .00

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 144 pts Ferro-Fibrous 7 7.50

   (Armor Crit Loc: 2 LT, 2 RT, 1 CT, 1 LL, 1 RL)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 14 20

  Center Torso (Rear):   7

  L/R Side Torso: 11 17/17

  L/R Side Torso (Rear):   5/5

  L/R Arm: 7 12/12

  L/R Leg: 11 20/20


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Medium Pulse Laser RA 4   1 2.00

1 Medium Pulse Laser LA 4   1 2.00

1 Adv. Tact. Msl. 6 RT 4 30 6 6.50

   (Ammo Loc: 3 LT)

1 ER Medium Laser CT 5   1 1.00

6 Standard Jump Jets:       6 3.00

   (Jump Jet Loc: 3 LT, 3 RT)

TOTALS:   17   60 45.00

Crits & Tons Left:       18 .00


Calculated Factors:

Total Cost: 4,927,390 C-Bills

Battle Value: 1,663

Cost per BV: 2,962.95

Weapon Value: 1,448 / 1,448 (Ratio = .87 / .87)

Damage Factors:    SRDmg = 23; MRDmg = 16; LRDmg = 1

BattleForce2: MP: 6J,   Armor/Structure: 4/4

    Damage PB/M/L: 5/3/1,   Overheat: 0

    Class: MM,   Point Value: 17

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4467
WEDNESDAY, SEPTEMBER 07, 2005
342 DOWNLOADS

Warhammer WHM-4L

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 70 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

House Liao Inner Sphere

Tags

No Tags posted

BATTLEROM IMAGE OCTOBER 22, 3067

* FOR ISF USE ONLY *


BattleMech Technical Readout

Type/Model: Warhammer WHM-4L

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 70 tons

Chassis: StarFrame Heavy Standard

Power Plant: 280 GM XL Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Hellespont Lite Stealth Stealth

Armament:
2 ER PPCs
4 Medium Pulse Lasers
1 Streak SRM 6
1 Guardian ECM
Manufacturer:    StarCorps Industries
   Location:    Menke
Communications System:    Garret T60 FasScan
Targeting & Tracking System: Garret F22C

Overview:

Like the Marauder, the Warhammer is one of the most feared BattleMechs ever designed. Throughout its more than five centuries of history, many a weak-spirited warrior has run from the sight of a "Hammer" bearing down on them. StarCorps Industries, the original builder of the Warhammer, jumped at the chance to redesign and build what is arguably the most famous BattleMech in history.

As the initial design and development process progressed on Crofton, the Lyran bureau on Son Hoa expressed an interest in this redesign. It didn't take long for the other bureaus to get wind of this update and soon production managers and engineering chiefs from all of Star Corps' divisions had made their way to Crofton. What was supposed to be a weeklong business negotiation allegedly turned into a month long festival where all parties celebrated endlessly as StarCorps executives made the decision to simultaneously produce this new Warhammer in four realms. The 'Mech's base chassis would remain the same; the only differences between the final production 'Mechs would be House-specific technologies that would, naturally, not be shared between the four involved realms.

Capabilities:

The WHM-8D is the descendent of the venerable Warhammer 6D, but has been given a complete redesign. It retains a weapons loadout similar to that of its forebearer, though mounting extended-range lasers and PPCs instead of the standard versions of those weapons. Replacing the traditional SRM 6 launcher is the new Harpoon Streak 6 launcher. The addition of the C3 module allows this model to work in lances and companies with the new Thanatos and other C3-equipped AFFS 'Mechs. It retains the theoretically maximum-possible armor protection that, when combined with its standard fusion engine and CASE, makes the Warhammer 8D a powerful and tough BattleMech. In fact, to date no complaints about the 8D has yet been forwarded from the field.

Variants:

Three additional Warhammer variants have seen the light of day. The Capellan Confederation is, of course, producing a stealth armor-equipped model to further their Shadow Lances. The LAAF version built on Son Hoa makes use of their light fusion engine, removing the small lasers and the C3 slave and filling the available mass with additional heat sinks. The Federated Suns has taken a completely different tactic with a second version built on Crofton, though; the WHM-9D increases replaces the power plant with a 350 extra light, and adds jump jets and a targeting computer.

House Marik is already producing the 8D on Emris IV, but is also working on obtaining a license for Ronin, Inc. on Wallis, a company likely to design and produce a FWL-exclusive variant. The most disturbing fact, however, is that the WHM-9S has been sighted in service with the Black Warriors. No known units have been stolen from Son Hoa, however, and the LAAF has not yet determined the source of these Warhammers.

Deployment

StarCorps was able to deliver a full production run to each of the four involved Houses by mid-August of 3066, giving these new Warhammers the chance to test their mettle against other new 'Mech designs during the FedCom Civil War. Surprisingly, AFFS and LCAF reports show that every single Warhammer delivered to those two militaries is still in service. As it once did years ago, the Warhammer is again becoming the backbone for many heavy lances within the AFFC, CCAF, FWLM and the LAAF.


Type/Model: Warhammer WHM-4L

Mass: 70 tons

Equipment:   Crits Mass

Internal Structure: 107 pts Standard 0 7.00

Engine: 280 XL 12 8.00

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 0    

Heat Sinks: 16 Double [32] 15 6.00

   (Heat Sink Loc: 1 LA, 1 RA, 2 LT, 1 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 216 pts Stealth 12 13.50

   (Armor Crit Loc: 2 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 22 33

  Center Torso (Rear):   10

  L/R Side Torso: 15 22/22

  L/R Side Torso (Rear):   8/8

  L/R Arm: 11 22/22

  L/R Leg: 15 30/30


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

1 Medium Pulse Laser RA 4   1 2.00

1 ER PPC LA 15   3 7.00

1 Medium Pulse Laser LA 4   1 2.00

1 Streak SRM 6 RT 4 15 3 5.50

   (Ammo Loc: 1 RT)

1 Medium Pulse Laser LT 4   1 2.00

1 Guardian ECM CT 0   2 1.50

1 Medium Pulse Laser HD 4   1 2.00

Stealth Armor Heat   10      

CASE Equipment: RT     1 .50

TOTALS:   60   78 70.00

Crits & Tons Left:       0 .00


Calculated Factors:

Total Cost: 14,942,434 C-Bills

Battle Value: 1,321

Cost per BV: 11,311.46

Weapon Value: 1,689 / 1,600 (Ratio = 1.28 / 1.21)

Damage Factors:    SRDmg = 33; MRDmg = 16; LRDmg = 8

BattleForce2: MP: 4,   Armor/Structure: 5/3

    Damage PB/M/L: 5/4/1,   Overheat: 2

    Class: MH,   Point Value: 13

    Specials: ecm

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #3839
MONDAY, MAY 23, 2005
400 DOWNLOADS

Valkyrie VLK-QD1

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 30 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

House Davion Inner Sphere

Tags

No Tags posted

BATTLEROM IMAGE APRIL 6, 3067

* FOR MI2 USE ONLY *


BattleMech Technical Readout

Type/Model: Valkyrie VLK-QD1

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 30 tons

Chassis: Corean Model 101AA Endo Steel

Power Plant: 150 Omni XL Fusion

Walking Speed: 54.0 km/h

Maximum Speed: 86.4 km/h

Jump Jets: 5 Vicore Thrust-Masters Model L Standard Jump Jets

   Jump Capacity: 150 meters

Armor Type: StarGuard III Standard

Armament:
1 Defiance Model XII ER Medium Laser
1 Valiant Arbalest LRM 15 w/ Artemis IV
Manufacturer:    Corean Enterprises, Vicore Industries
   Location:    New Avalon, Demeter
Communications System:    Lynx-Shur
Targeting & Tracking System: Sync Tracker (40-TC) w. Artemis IV FCS

Overview:

The civil war took a toll on the Federated Suns' 'Mech forces, leaving them strewn across the battlefields throughout Fed Suns space. The losses for the Davion light 'Mechs were horrendous. With the demand for larger and more powerful 'Mechs, manufacturers were forced to reduce production of lighter 'Mechs to meet the demand. Near the end of the war, the light 'Mech numbers in most of Davion's regiments were so denuded that it severely reduced their scouting and reconnaissance capabilities. Force commanders began calling for replacements to meet mission requirements.

Corean Enterprises was in negotiations with Vicore Industries to upgrade the Valkyrie when the demand for increased production was announced. Corean Enterprises' production lines for the Valkyrie had been halted due to the lack of jump jets. HildCo-the main supplier for Corean's Valkyrie-was no longer supplying their famous jump jets, ceasing shipments when St. Ives fell to the Capellan Confederation.

In response, Vicore delivered a much-needed solution. ROM had uncovered evidence that Vicore secretly negotiated a license with HildCo to manufacture the jump jets under Vicore's name. The companies engineered a solution for production requirements and in the process upgraded both Valkyrie variants. Corean Enterprises issued Vicore a license to manufacture both variants; in return Vicore supplies the jump jets.

Capabilities:

Recovered BattRoms from many destroyed light 'Mechs, including the Valkyrie, showed that the limited long-range firepower in the design contributed to their destruction. Designers addressed these issues in the Valkyrie by replacing the older engine with Omni's new extra light. Though it reduced the survivability factor, the new engine allowed for additional firepower.

The designers installed Valiant's new Arbalest LRM 15 missile pack used in the Striker Light Tank. Two tons of ammunition for combat endurance and an Artemis IV was mated to launcher. Defiance's ER medium laser was installed for longer range, combining it with a targeting computer to give the new laser the accuracy of the pulse weapon it replaced. The original endo steel was retained, while standard armor was used for ease of repair in the field. The Valkyrie's appearance was altered, separating it from the original models. Finally as with most of the new redesigns, the Valkyrie's head assembly incorporated a full-cockpit ejection system.

Variants:

The VLK-QD3 is the only other variant being produced. It is a direct upgrade of the existing VLK-QDs. This variant installs the GM 210 increasing the speed to 115 kph. The weapons package includes 2 extended-range medium lasers and a Holly LRM 5 pack. CASE was installed to quiet the concerns of pilots. With Vicore producing both the PXH-3PL Phoenix Hawk and the VLK-QD1, they will only build the VLK-QD3 in limited runs while Corean will produce both variants equally.

Deployment

The Davion Light Guards and First Davion Guards were the first to receive shipments from Corean's plant by July 3067. The Fifteenth Deneb Cavalry, Third Crucis Lancers and independent commands that aided Victor's campaign received the first shipments from Vicore in mid-September through October of 3067.


Type/Model: Valkyrie VLK-QD1

Mass: 30 tons

Equipment:   Crits Mass

Internal Structure: 51 pts Endo Steel 14 1.50

   (Endo Steel Loc: 7 LA, 7 RA)

Engine: 150 XL 12 3.00

   Walking MP: 5    

   Running MP: 8    

   Jumping MP: 5    

Heat Sinks: 10 Double [20] 12 .00

   (Heat Sink Loc: 1 LT, 3 RT)

Gyro:   4 2.00

Cockpit, Life Support: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA 15 .00

Armor Factor: 96 pts Standard 0 6.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 10 13

  Center Torso (Rear):   4

  L/R Side Torso: 7 10/10

  L/R Side Torso (Rear):   3/3

  L/R Arm: 5 9/9

  L/R Leg: 7 13/13


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER Medium Laser RA 5   1 1.00

1 LRM 15 w/ Artemis IV LT 5 16 6 10.00

   (Ammo Loc: 2 LT)

1 Targeting Computer CT     1 1.00

5 Standard Jump Jets:       5 2.50

   (Jump Jet Loc: 1 CT, 2 LL, 2 RL)

TOTALS:   10   75 30.00

Crits & Tons Left:       3 .00


Calculated Factors:

Total Cost: 3,907,020 C-Bills

Battle Value: 835

Cost per BV: 4,679.07

Weapon Value: 435 / 389 (Ratio = .52 / .47)

Damage Factors:    SRDmg = 7; MRDmg = 10; LRDmg = 5

BattleForce2: MP: 5J,   Armor/Structure: 2/1

    Damage PB/M/L: 2/2/1,   Overheat: 0

    Class: ML,   Point Value: 8

    Specials: if

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4468
WEDNESDAY, SEPTEMBER 07, 2005
UPDATE: 9/7/2005
388 DOWNLOADS

Warhammer WHM-8D

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 70 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

House Davion Inner Sphere

House Marik Inner Sphere

Tags

No Tags posted

BATTLEROM IMAGE OCTOBER 22, 3067

* FOR ISF USE ONLY *


BattleMech Technical Readout

Type/Model: Warhammer WHM-8D

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 70 tons

Chassis: StarFrame Heavy Endo Steel

Power Plant: 280 GM Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Durallex Heavy Standard

Armament:
2 Johnston High Speed ER PPCs
2 Defiance Model XII ER Medium Lasers
2 BlazeFire LongShot ER Small Lasers
1 Harpoon 6S Streak SRM 6
1 Kallon Sure-Shot C3-SU C³ Slave Unit
Manufacturer:    StarCorps Industries
   Location:    Crofton, Emris IV
Communications System:    Garret T60 FasScan w/ C3
Targeting & Tracking System: Garret F22C

Overview:

Like the Marauder, the Warhammer is one of the most feared BattleMechs ever designed. Throughout its more than five centuries of history, many a weak-spirited warrior has run from the sight of a "Hammer" bearing down on them. StarCorps Industries, the original builder of the Warhammer, jumped at the chance to redesign and build what is arguably the most famous BattleMech in history.

As the initial design and development process progressed on Crofton, the Lyran bureau on Son Hoa expressed an interest in this redesign. It didn't take long for the other bureaus to get wind of this update and soon production managers and engineering chiefs from all of Star Corps' divisions had made their way to Crofton. What was supposed to be a weeklong business negotiation allegedly turned into a month long festival where all parties celebrated endlessly as StarCorps executives made the decision to simultaneously produce this new Warhammer in four realms. The 'Mech's base chassis would remain the same; the only differences between the final production 'Mechs would be House-specific technologies that would, naturally, not be shared between the four involved realms.

Capabilities:

The WHM-8D is the descendent of the venerable Warhammer 6D, but has been given a complete redesign. It retains a weapons loadout similar to that of its forebearer, though mounting extended-range lasers and PPCs instead of the standard versions of those weapons. Replacing the traditional SRM 6 launcher is the new Harpoon Streak 6 launcher. The addition of the C3 module allows this model to work in lances and companies with the new Thanatos and other C3-equipped AFFS 'Mechs. It retains the theoretically maximum-possible armor protection that, when combined with its standard fusion engine and CASE, makes the Warhammer 8D a powerful and tough BattleMech. In fact, to date no complaints about the 8D has yet been forwarded from the field.

Variants:

Three additional Warhammer variants have seen the light of day. The Capellan Confederation is, of course, producing a stealth armor-equipped model to further their Shadow Lances. The LAAF version built on Son Hoa makes use of their light fusion engine, removing the small lasers and the C3 slave and filling the available mass with additional heat sinks. The Federated Suns has taken a completely different tactic with a second version built on Crofton, though; the WHM-9D increases replaces the power plant with a 350 extra light, and adds jump jets and a targeting computer.

House Marik is already producing the 8D on Emris IV, but is also working on obtaining a license for Ronin, Inc. on Wallis, a company likely to design and produce a FWL-exclusive variant. The most disturbing fact, however, is that the WHM-9S has been sighted in service with the Black Warriors. No known units have been stolen from Son Hoa, however, and the LAAF has not yet determined the source of these Warhammers.

Deployment

StarCorps was able to deliver a full production run to each of the four involved Houses by mid-August of 3066, giving these new Warhammers the chance to test their mettle against other new 'Mech designs during the FedCom Civil War. Surprisingly, AFFS and LCAF reports show that every single Warhammer delivered to those two militaries is still in service. As it once did years ago, the Warhammer is again becoming the backbone for many heavy lances within the AFFC, CCAF, FWLM and the LAAF.


Type/Model: Warhammer WHM-8D

Mass: 70 tons

Equipment:   Crits Mass

Internal Structure: 107 pts Endo Steel 14 3.50

   (Endo Steel Loc: 3 LA, 3 RA, 1 LT, 3 RT, 2 LL, 2 RL)

Engine: 280 6 16.00

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 0    

Heat Sinks: 17 Double [34] 18 7.00

   (Heat Sink Loc: 1 LA, 1 RA, 3 LT, 1 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 216 pts Standard 0 13.50


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 22 33

  Center Torso (Rear):   10

  L/R Side Torso: 15 23/23

  L/R Side Torso (Rear):   7/7

  L/R Arm: 11 22/22

  L/R Leg: 15 30/30


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

1 ER PPC LA 15   3 7.00

1 ER Medium Laser RT 5   1 1.00

1 ER Small Laser RT 2   1 .50

1 Streak SRM 6 RT 4 15 3 5.50

   (Ammo Loc: 1 RT)

1 ER Medium Laser LT 5   1 1.00

1 ER Small Laser LT 2   1 .50

1 C³ Slave Unit HD 0   1 1.00

CASE Equipment: RT     1 .50

TOTALS:   48   76 70.00

Crits & Tons Left:       2 .00


Calculated Factors:

Total Cost: 7,500,684 C-Bills

Battle Value: 1,396 (+247 for C&sup3

Cost per BV: 5,372.98

Weapon Value: 2,070 / 1,954 (Ratio = 1.48 / 1.40)

Damage Factors:    SRDmg = 30; MRDmg = 16; LRDmg = 8

BattleForce2: MP: 4,   Armor/Structure: 5/5

    Damage PB/M/L: 5/4/1,   Overheat: 1

    Class: MH,   Point Value: 14

    Specials: c3s

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4469
WEDNESDAY, SEPTEMBER 07, 2005
335 DOWNLOADS

Warhammer WHM-9D

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 70 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

House Davion Inner Sphere

Tags

No Tags posted

BATTLEROM IMAGE MARCH 4, 3067

* FOR MI2 USE ONLY *


BattleMech Technical Readout

Type/Model: Warhammer WHM-9D

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 70 tons

Chassis: StarFrame Heavy Endo Steel

Power Plant: 350 GM XL Fusion

Walking Speed: 54.0 km/h

Maximum Speed: 86.4 km/h

Jump Jets: 3 Standard Jump Jets

   Jump Capacity: 90 meters

Armor Type: Durallex Heavy Standard

Armament:
2 Johnston High Speed ER PPCs
2 Defiance Model XII ER Medium Lasers
Manufacturer:    StarCorps Industries
   Location:    Crofton
Communications System:    Garret T60 FasScan w/ C3
Targeting & Tracking System: Garret F22C

Overview:

Like the Marauder, the Warhammer is one of the most feared BattleMechs ever designed. Throughout its more than five centuries of history, many a weak-spirited warrior has run from the sight of a "Hammer" bearing down on them. StarCorps Industries, the original builder of the Warhammer, jumped at the chance to redesign and build what is arguably the most famous BattleMech in history.

As the initial design and development process progressed on Crofton, the Lyran bureau on Son Hoa expressed an interest in this redesign. It didn't take long for the other bureaus to get wind of this update and soon production managers and engineering chiefs from all of Star Corps' divisions had made their way to Crofton. What was supposed to be a weeklong business negotiation allegedly turned into a month long festival where all parties celebrated endlessly as StarCorps executives made the decision to simultaneously produce this new Warhammer in four realms. The 'Mech's base chassis would remain the same; the only differences between the final production 'Mechs would be House-specific technologies that would, naturally, not be shared between the four involved realms.

Capabilities:

The WHM-8D is the descendent of the venerable Warhammer 6D, but has been given a complete redesign. It retains a weapons loadout similar to that of its forebearer, though mounting extended-range lasers and PPCs instead of the standard versions of those weapons. Replacing the traditional SRM 6 launcher is the new Harpoon Streak 6 launcher. The addition of the C3 module allows this model to work in lances and companies with the new Thanatos and other C3-equipped AFFS 'Mechs. It retains the theoretically maximum-possible armor protection that, when combined with its standard fusion engine and CASE, makes the Warhammer 8D a powerful and tough BattleMech. In fact, to date no complaints about the 8D has yet been forwarded from the field.

Variants:

Three additional Warhammer variants have seen the light of day. The Capellan Confederation is, of course, producing a stealth armor-equipped model to further their Shadow Lances. The LAAF version built on Son Hoa makes use of their light fusion engine, removing the small lasers and the C3 slave and filling the available mass with additional heat sinks. The Federated Suns has taken a completely different tactic with a second version built on Crofton, though; the WHM-9D increases replaces the power plant with a 350 extra light, and adds jump jets and a targeting computer.

House Marik is already producing the 8D on Emris IV, but is also working on obtaining a license for Ronin, Inc. on Wallis, a company likely to design and produce a FWL-exclusive variant. The most disturbing fact, however, is that the WHM-9S has been sighted in service with the Black Warriors. No known units have been stolen from Son Hoa, however, and the LAAF has not yet determined the source of these Warhammers.

Deployment

StarCorps was able to deliver a full production run to each of the four involved Houses by mid-August of 3066, giving these new Warhammers the chance to test their mettle against other new 'Mech designs during the FedCom Civil War. Surprisingly, AFFS and LCAF reports show that every single Warhammer delivered to those two militaries is still in service. As it once did years ago, the Warhammer is again becoming the backbone for many heavy lances within the AFFC, CCAF, FWLM and the LAAF.


Type/Model: Warhammer WHM-9D

Mass: 70 tons

Equipment:   Crits Mass

Internal Structure: 107 pts Endo Steel 14 3.50

   (Endo Steel Loc: 1 HD, 3 LT, 5 RT, 1 CT, 2 LL, 2 RL)

Engine: 350 XL 12 15.00

   Walking MP: 5    

   Running MP: 8    

   Jumping MP: 3    

Heat Sinks: 18 Double [36] 12 8.00

   (Heat Sink Loc: 2 LA, 2 RA)

Gyro:   4 4.00

Cockpit, Life Support: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 216 pts Standard 0 13.50


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 22 32

  Center Torso (Rear):   11

  L/R Side Torso: 15 22/22

  L/R Side Torso (Rear):   8/8

  L/R Arm: 11 22/22

  L/R Leg: 15 30/30


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

1 ER PPC LA 15   3 7.00

1 ER Medium Laser RT 5   1 1.00

1 ER Medium Laser LT 5   1 1.00

1 Targeting Computer LT     4 4.00

3 Standard Jump Jets:       3 3.00

   (Jump Jet Loc: 1 LT, 1 RT, 1 CT)

TOTALS:   40   76 70.00

Crits & Tons Left:       2 .00


Calculated Factors:

Total Cost: 16,344,366 C-Bills

Battle Value: 1,841

Cost per BV: 8,877.98

Weapon Value: 2,356 / 2,356 (Ratio = 1.28 / 1.28)

Damage Factors:    SRDmg = 26; MRDmg = 20; LRDmg = 12

BattleForce2: MP: 5,   Armor/Structure: 5/3

    Damage PB/M/L: 4/3/2,   Overheat: 1

    Class: MH,   Point Value: 18

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4470
WEDNESDAY, SEPTEMBER 07, 2005
342 DOWNLOADS

Warhammer WHM-9S

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 70 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

House Steiner Inner Sphere

Tags

No Tags posted

BATTLEROM IMAGE JULY 15, 3067

* FOR WORD OF BLAKE USE ONLY *


BattleMech Technical Readout

Type/Model: Warhammer WHM-9S

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 70 tons

Chassis: StarFrame Heavy Standard

Power Plant: 280 GM Light Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Durallex Heavy with CASE Standard

Armament:
2 ER PPCs
1 Streak SRM 6
2 ER Medium Lasers
Manufacturer:    StarCorps Industries
   Location:    Son Hoa
Communications System:    Garret T60 FasScan
Targeting & Tracking System: Garret F22C

Overview:

Like the Marauder, the Warhammer is one of the most feared BattleMechs ever designed. Throughout its more than five centuries of history, many a weak-spirited warrior has run from the sight of a "Hammer" bearing down on them. StarCorps Industries, the original builder of the Warhammer, jumped at the chance to redesign and build what is arguably the most famous BattleMech in history.

As the initial design and development process progressed on Crofton, the Lyran bureau on Son Hoa expressed an interest in this redesign. It didn't take long for the other bureaus to get wind of this update and soon production managers and engineering chiefs from all of Star Corps' divisions had made their way to Crofton. What was supposed to be a weeklong business negotiation allegedly turned into a month long festival where all parties celebrated endlessly as StarCorps executives made the decision to simultaneously produce this new Warhammer in four realms. The 'Mech's base chassis would remain the same; the only differences between the final production 'Mechs would be House-specific technologies that would, naturally, not be shared between the four involved realms.

Capabilities:

The WHM-8D is the descendent of the venerable Warhammer 6D, but has been given a complete redesign. It retains a weapons loadout similar to that of its forebearer, though mounting extended-range lasers and PPCs instead of the standard versions of those weapons. Replacing the traditional SRM 6 launcher is the new Harpoon Streak 6 launcher. The addition of the C3 module allows this model to work in lances and companies with the new Thanatos and other C3-equipped AFFS 'Mechs. It retains the theoretically maximum-possible armor protection that, when combined with its standard fusion engine and CASE, makes the Warhammer 8D a powerful and tough BattleMech. In fact, to date no complaints about the 8D has yet been forwarded from the field.

Variants:

Three additional Warhammer variants have seen the light of day. The Capellan Confederation is, of course, producing a stealth armor-equipped model to further their Shadow Lances. The LAAF version built on Son Hoa makes use of their light fusion engine, removing the small lasers and the C3 slave and filling the available mass with additional heat sinks. The Federated Suns has taken a completely different tactic with a second version built on Crofton, though; the WHM-9D increases replaces the power plant with a 350 extra light, and adds jump jets and a targeting computer.

House Marik is already producing the 8D on Emris IV, but is also working on obtaining a license for Ronin, Inc. on Wallis, a company likely to design and produce a FWL-exclusive variant. The most disturbing fact, however, is that the WHM-9S has been sighted in service with the Black Warriors. No known units have been stolen from Son Hoa, however, and the LAAF has not yet determined the source of these Warhammers.

Deployment

StarCorps was able to deliver a full production run to each of the four involved Houses by mid-August of 3066, giving these new Warhammers the chance to test their mettle against other new 'Mech designs during the FedCom Civil War. Surprisingly, AFFS and LCAF reports show that every single Warhammer delivered to those two militaries is still in service. As it once did years ago, the Warhammer is again becoming the backbone for many heavy lances within the AFFC, CCAF, FWLM and the LAAF.


Type/Model: Warhammer WHM-9S

Mass: 70 tons

Equipment:   Crits Mass

Internal Structure: 107 pts Standard 0 7.00

Engine: 280 Light 10 12.00

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 0    

Heat Sinks: 20 Double [40] 27 10.00

   (Heat Sink Loc: 2 LA, 2 RA, 3 LT, 2 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 208 pts Standard 0 13.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 22 31

  Center Torso (Rear):   10

  L/R Side Torso: 15 22/22

  L/R Side Torso (Rear):   7/7

  L/R Arm: 11 21/21

  L/R Leg: 15 29/29


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

1 ER PPC LA 15   3 7.00

1 Streak SRM 6 RT 4 15 3 5.50

   (Ammo Loc: 1 RT)

2 ER Medium Lasers CT 10   2 2.00

CASE Equipment: RT     1 .50

TOTALS:   44   72 70.00

Crits & Tons Left:       6 .00


Calculated Factors:

Total Cost: 11,359,400 C-Bills

Battle Value: 1,433

Cost per BV: 7,927.01

Weapon Value: 2,391 / 2,249 (Ratio = 1.67 / 1.57)

Damage Factors:    SRDmg = 33; MRDmg = 19; LRDmg = 8

BattleForce2: MP: 4,   Armor/Structure: 5/4

    Damage PB/M/L: 5/4/2,   Overheat: 1

    Class: MH,   Point Value: 14

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4856
WEDNESDAY, NOVEMBER 16, 2005
355 DOWNLOADS

Warhammer IIC 3

Level: Standard Level 2 / 3067

Technology: Clan Biped

Tonnage: 80 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

Clan Cloud Cobra Clan

Clan Diamond Shark Clan

Clan Ghost Bear Clan

Clan Star Adder Clan

Tags

No Tags posted

BATTLEROM IMAGE APRIL 6, 3067

* FOR MI2 USE ONLY *


BattleMech Technical Readout

Type/Model: Warhammer IIC 3

Tech: Clan / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 80 tons

Chassis: SFX-80 Endo Steel

Power Plant: 320 Type 10 Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Forging ZM15 Ferro-Fibrous

Armament:
2 Series 4D-2 Heavy Large Lasers
5 Series PPS-XIX Medium Pulse Lasers
Manufacturer:    Manufacturing Plant DSF-12
   Location:    (Unknown)
Communications System:    TDWS-37 Mk. 2.2
Targeting & Tracking System: Hermes CT-44

Overview:

Clan Diamond Shark has long been considered a Clan of merchants and weak-willed warriors by most of its brethren Clans. For their part, the Khans of the Diamond Sharks have done little to discourage this assessment of their Clan. In fact, they have actively supported that view by forging trade alliances within the Inner Sphere and even selling military hardware to the very nations that halted the Clan invasion.

At the beginning of the decade, the Diamond Shark Khans directed their Merchants to find new ways to better "market" their Clan within Kerensky's Cluster. In response to the heavy round of internecine fighting that had broken out following the Annihilation of Clan Smoke Jaguar and the Grand Refusal, they made the decision to rework a number of old second-line BattleMech designs in an attempt to make them more palatable to their fellow Clans. In doing to, they would also give those 'Mechs significant "face-lifts," effectively producing altogether new BattleMechs.

Capabilities:

This new incarnation of the Warhammer IIC marks a significant departure from the traditional Clan second-line 'Mech design conventions. Instead of incorporating whatever scrap and "left-over" equipment they had available into the 'Mech, the engineers paid particular attention to include the best electronics and mechanical sub-systems. The cockpit layout is likewise spacious and functional and, while not as "luxurious" as some within Inner Sphere-designed 'Mechs, makes the Clan MechWarrior's job easier than most OmniMechs' cockpits do. As the Warhammer IIC is one of the heaviest second-line 'Mechs in service, its designers also incorporated enough additional communications and sensor capabilities to allow ranking warriors to coordinate large-scale operations.

The Diamond Shark technicians devoted no less energy to the 'Mech's offensive systems. They stripped out the decades-old Mk. XVII PPCs and in their stead mounted the much-newer "Kingston" PPCs, debuted only a few years earlier by Clan Cloud Cobra. They also removed all of the original 'Mech's pulse lasers and mounted a pair of ATM 6 racks, each fed from five separate cross-fed bins that provide more than ample ammunition stores for most major campaigns. A single extended-range small laser, seemingly added as an afterthought, rounds out the 'Mech's arsenal.

Variants:

The Diamond Sharks are building one significant variant of this 'Mech. This one swaps the PPCs with heavy large lasers and replaces the rest of the weapons loadout with five medium pulse lasers and a targeting computer. This variant, found within the Toumans of the Cloud Cobras, the Diamond Sharks, the Ghost Bears and the Star Adders, was actually sighted before the "standard" production model, though has apparently proven less popular with its pilots than the "standard."

Deployment

The Diamond Sharks received a massive "marketing" boost from Clan Star Adder, who have made significant use of this new Warhammer IIC in their assaults on York. Galaxy Commander Stanislov N'Buta purposely equipped entire clusters with second-line 'Mechs such as this one as an insult to the Blood Spirit warriors he is fighting. The Clan homeworlds are filled with images of Stars lead by the Warhammer IIC destroying the best OmniMechs that the Blood Spirits have to offer. And while the Adders have lost much more in men and materiel than they have gained on York, every victory the Spirits claim is tempered by the fact that they defeated "mere" second-line machines-machines that are slowly becoming sought-after machines.

The new Warhammer IIC has made its appearance within the Inner Sphere as well, in particular taking part in the liberation of Twycross. The 'Mech has since been seen in service with the Nova Cats, the Ghost Bears and Khan Phelan Kell's Wolves here within the Inner Sphere, as well as within the Star Adder forces known to be operating in the Periphery.


Type/Model: Warhammer IIC 3

Mass: 80 tons

Equipment:   Crits Mass

Internal Structure: 122 pts Endo Steel 7 4.00

   (Endo Steel Loc: 2 LA, 3 RA, 2 LT)

Engine: 320 6 22.50

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 0    

Heat Sinks: 22 Double [44] 20 12.00

   (Heat Sink Loc: 1 LA, 1 RA, 3 LT, 2 RT, 1 CT, 1 LL, 1 RL)

Gyro:   4 4.00

Cockpit, Life Support: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 240 pts Ferro-Fibrous 7 12.50

   (Armor Crit Loc: 2 LA, 1 RA, 2 LT, 2 RT)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 25 30

  Center Torso (Rear):   15

  L/R Side Torso: 17 24/24

  L/R Side Torso (Rear):   10/10

  L/R Arm: 13 25/25

  L/R Leg: 17 34/34


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Heavy Large Laser RA 18   3 4.00

1 Heavy Large Laser LA 18   3 4.00

2 Medium Pulse Lasers RT 8   2 4.00

2 Medium Pulse Lasers LT 8   2 4.00

1 Medium Pulse Laser HD 4   1 2.00

1 Targeting Computer RT     4 4.00

TOTALS:   56   78 80.00

Crits & Tons Left:       0 .00


Calculated Factors:

Total Cost: 8,832,001 C-Bills

Battle Value: 2,038

Cost per BV: 4,333.66

Weapon Value: 4,703 / 4,703 (Ratio = 2.31 / 2.31)

Damage Factors:    SRDmg = 51; MRDmg = 31; LRDmg = 2

BattleForce2: MP: 4,   Armor/Structure: 6/6

    Damage PB/M/L: 8/6/-,   Overheat: 1

    Class: MA,   Point Value: 20

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4857
WEDNESDAY, NOVEMBER 16, 2005
UPDATE: 11/16/2005
355 DOWNLOADS

Warhammer IIC 4

Level: Standard Level 2 / 3067

Technology: Clan Biped

Tonnage: 80 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

Clan Diamond Shark Clan

Clan Ghost Bear Clan

Clan Nova Cat Clan

Clan Star Adder Clan

Clan Wolf in Exile Clan

Tags

No Tags posted

BATTLEROM IMAGE OCTOBER 23, 3067

* FOR LOKI USE ONLY *


BattleMech Technical Readout

Type/Model: Warhammer IIC 4

Tech: Clan / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 80 tons

Chassis: SFX-80 Endo Steel

Power Plant: 320 Type 10 Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Forging ZM15 Ferro-Fibrous

Armament:
2 Type DDS "Kingston" ER PPCs
2 System 4 Adv. Tact. Msl. 6s
1 Series 1 Mk. III ER Small Laser
Manufacturer:    Manufacturing Plant DSF-12
   Location:    (Unknown)
Communications System:    TDWS-37 Mk. 2.2
Targeting & Tracking System: Hermes CT-44

Overview:

Clan Diamond Shark has long been considered a Clan of merchants and weak-willed warriors by most of its brethren Clans. For their part, the Khans of the Diamond Sharks have done little to discourage this assessment of their Clan. In fact, they have actively supported that view by forging trade alliances within the Inner Sphere and even selling military hardware to the very nations that halted the Clan invasion.

At the beginning of the decade, the Diamond Shark Khans directed their Merchants to find new ways to better "market" their Clan within Kerensky's Cluster. In response to the heavy round of internecine fighting that had broken out following the Annihilation of Clan Smoke Jaguar and the Grand Refusal, they made the decision to rework a number of old second-line BattleMech designs in an attempt to make them more palatable to their fellow Clans. In doing to, they would also give those 'Mechs significant "face-lifts," effectively producing altogether new BattleMechs.

Capabilities:

This new incarnation of the Warhammer IIC marks a significant departure from the traditional Clan second-line 'Mech design conventions. Instead of incorporating whatever scrap and "left-over" equipment they had available into the 'Mech, the engineers paid particular attention to include the best electronics and mechanical sub-systems. The cockpit layout is likewise spacious and functional and, while not as "luxurious" as some within Inner Sphere-designed 'Mechs, makes the Clan MechWarrior's job easier than most OmniMechs' cockpits do. As the Warhammer IIC is one of the heaviest second-line 'Mechs in service, its designers also incorporated enough additional communications and sensor capabilities to allow ranking warriors to coordinate large-scale operations.

The Diamond Shark technicians devoted no less energy to the 'Mech's offensive systems. They stripped out the decades-old Mk. XVII PPCs and in their stead mounted the much-newer "Kingston" PPCs, debuted only a few years earlier by Clan Cloud Cobra. They also removed all of the original 'Mech's pulse lasers and mounted a pair of ATM 6 racks, each fed from five separate cross-fed bins that provide more than ample ammunition stores for most major campaigns. A single extended-range small laser, seemingly added as an afterthought, rounds out the 'Mech's arsenal.

Variants:

The Diamond Sharks are building one significant variant of this 'Mech. This one swaps the PPCs with heavy large lasers and replaces the rest of the weapons loadout with five medium pulse lasers and a targeting computer. This variant, found within the Toumans of the Cloud Cobras, the Diamond Sharks, the Ghost Bears and the Star Adders, was actually sighted before the "standard" production model, though has apparently proven less popular with its pilots than the "standard."

Deployment

The Diamond Sharks received a massive "marketing" boost from Clan Star Adder, who have made significant use of this new Warhammer IIC in their assaults on York. Galaxy Commander Stanislov N'Buta purposely equipped entire clusters with second-line 'Mechs such as this one as an insult to the Blood Spirit warriors he is fighting. The Clan homeworlds are filled with images of Stars lead by the Warhammer IIC destroying the best OmniMechs that the Blood Spirits have to offer. And while the Adders have lost much more in men and materiel than they have gained on York, every victory the Spirits claim is tempered by the fact that they defeated "mere" second-line machines-machines that are slowly becoming sought-after machines.

The new Warhammer IIC has made its appearance within the Inner Sphere as well, in particular taking part in the liberation of Twycross. The 'Mech has since been seen in service with the Nova Cats, the Ghost Bears and Khan Phelan Kell's Wolves here within the Inner Sphere, as well as within the Star Adder forces known to be operating in the Periphery.


Type/Model: Warhammer IIC 4

Mass: 80 tons

Equipment:   Crits Mass

Internal Structure: 122 pts Endo Steel 7 4.00

   (Endo Steel Loc: 3 LA, 3 RA, 1 RT)

Engine: 320 6 22.50

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 0    

Heat Sinks: 20 Double [40] 16 10.00

   (Heat Sink Loc: 3 LT, 2 RT, 1 CT, 1 LL, 1 RL)

Gyro:   4 4.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 230 pts Ferro-Fibrous 7 12.00

   (Armor Crit Loc: 2 LA, 1 RA, 2 LT, 2 RT)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 25 30

  Center Torso (Rear):   15

  L/R Side Torso: 17 24/24

  L/R Side Torso (Rear):   10/10

  L/R Arm: 13 24/24

  L/R Leg: 17 30/30


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   2 6.00

1 ER PPC LA 15   2 6.00

1 Adv. Tact. Msl. 6 RT 4 50 8 8.50

   (Ammo Loc: 2 LA, 3 RA)

1 Adv. Tact. Msl. 6 LT 4   3 3.50

1 ER Small Laser HD 2   1 .50

TOTALS:   40   75 80.00

Crits & Tons Left:       3 .00


Calculated Factors:

Total Cost: 9,685,651 C-Bills

Battle Value: 2,162

Cost per BV: 4,479.95

Weapon Value: 3,667 / 3,667 (Ratio = 1.70 / 1.70)

Damage Factors:    SRDmg = 37; MRDmg = 30; LRDmg = 13

BattleForce2: MP: 4,   Armor/Structure: 6/6

    Damage PB/M/L: 8/6/4,   Overheat: 0

    Class: MA,   Point Value: 22

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4139
WEDNESDAY, JULY 13, 2005
263 DOWNLOADS

Wolverine WVR-8C

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 55 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

House Kurita Inner Sphere

Tags

No Tags posted

BATTLEROM IMAGE JULY 16, 3067

* FOR WORD OF BLAKE USE ONLY *


BattleMech Technical Readout

Type/Model: Wolverine WVR-8C

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 55 tons

Chassis: Crucis-A Endo Steel

Power Plant: 275 Nissan XL Fusion

Walking Speed: 54.0 km/h

Maximum Speed: 86.4 km/h

Jump Jets: 5 Northrup 12000 Standard Jump Jets

   Jump Capacity: 150 meters

Armor Type: Starshield A with CASE Standard

Armament:
1 Victory Drumbeat Large Pulse Laser
1 Kajuka Type 1 Small Pulse Laser
2 Guided Technologies 2nd Gen Streak SRM 6s
1 Matabushi Citizen C³ Slave Unit
1 Victory Heartbeat Medium Pulse Laser
Manufacturer:    Victory Industries
   Location:    Marduk / DC (Vic)
Communications System:    Garret T11-b
Targeting & Tracking System: Cat's Eyes 5

Overview:

Mauled in the Ghost Bear War, the DCMS was starved of vital equipment by the loss of Marduk and Al Na'ir to Duke Sandoval's Draconis March forces. Following the recapture of Victory Industries on Marduk in mid-3064, Theodore Kurita called upon the Combine weapons industries to redouble their efforts. Inspired by Vicore Industries, Victory Industries scoured the Combine for old Wolverines and performed a factory refit, significantly increasing the 'Mech's production. By 3067 the Combine was virtually picked clean, but the Wolverine was well received, prompting Victory Industries to manufacture the design from scratch.

Capabilities:

Faced with a nightmare hodge-podge of field modifications and jury-rigging, the refit team established a triage line; 'Mechs requiring minimal work were processed first. Those in the worst shape supplied parts for the others. Rather than work around a lifetime of patched and repaired armor to get at internal systems, each chassis was stripped.

The primary lasers or autocannon armaments were replaced with an ER PPC (a weapon in plentiful supply following the Panther upgrade debacle) and an ER medium laser mounted in an under-slung weapon mount on the right arm. A head-mounted medium pulse laser and a shoulder-mounted Streak-6 rounded out the new weapon configuration. While CASE protects the Wolverine from complete destruction following a catastrophic ammunition explosion, the use of an XL power plant often results in the Wolverine receiving disabling engine damage. In order to speed production, the armor system was designed to make the re-armoring process as quick as possible. Concerns over the efficiency of the revised armor layout were soon laid to rest, but gave refitted Wolverines a very different profile.

Variants:

With the supply of old chassis drying up, Victory Industries developed an endo steel chassis for a new variant designed for close combat. The WVR-8C mounts two Streak-6 launchers and large, medium and small pulse lasers combined with a C3 slave unit, but carries less armor, only thirteen heat sinks and lacks CASE.

The Federated Suns attempted to copy the Combine's refit program by producing two versions at Kallon Industries on Talon. Both use an endo steel chassis and mount a new Rotary AC/2, a Streak-6, and MASC. The WVR-8D carries a sophisticated Targeting Computer, a head-mounted ER medium laser, and CASE, but carries only ten heat sinks. The WVR-9D sacrifices jump jets in favor of a head-mounted TAG system, two medium pulse lasers and two more heat sinks. The time and cost required to replace the chassis has raised doubts over the efficiency of the program, with critics noting that the FWL (a prolific Wolverine user) haven't instigated a refit program.

Deployment

While units like the Sword of Light and Genyosha turned up their noses at the idea of reconditioned equipment, other units couldn't afford to be so fastidious. The Ghost Regiments and the Legion of Vega received the first shipments of the new Wolverine, though many other Combine units accepted the design after the fine showing it made on Al Na'ir as a heavy scout and raider.


Type/Model: Wolverine WVR-8C

Mass: 55 tons

Equipment:   Crits Mass

Internal Structure: 91 pts Endo Steel 14 3.00

   (Endo Steel Loc: 5 LA, 2 RA, 2 LT, 1 RT, 2 LL, 2 RL)

Engine: 275 XL 12 8.00

   Walking MP: 5    

   Running MP: 8    

   Jumping MP: 5    

Heat Sinks: 13 Double [26] 6 3.00

   (Heat Sink Loc: 1 LT, 1 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 184 pts Standard 0 11.50


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 18 26

  Center Torso (Rear):   9

  L/R Side Torso: 13 20/20

  L/R Side Torso (Rear):   6/6

  L/R Arm: 9 18/18

  L/R Leg: 13 26/26


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Large Pulse Laser RA 10   2 7.00

1 Small Pulse Laser RA 2   1 1.00

1 Streak SRM 6 RT 4 15 3 5.50

   (Ammo Loc: 1 RT)

1 Streak SRM 6 LT 4   2 4.50

1 C³ Slave Unit CT 0   1 1.00

1 Medium Pulse Laser HD 4   1 2.00

5 Standard Jump Jets:       5 2.50

   (Jump Jet Loc: 2 LT, 2 RT, 1 CT)

TOTALS:   24   72 55.00

Crits & Tons Left:       6 .00


Calculated Factors:

Total Cost: 10,568,106 C-Bills

Battle Value: 1,356 (+125 for C&sup3

Cost per BV: 7,793.59

Weapon Value: 1,515 / 1,248 (Ratio = 1.12 / .92)

Damage Factors:    SRDmg = 33; MRDmg = 6; LRDmg = 0

BattleForce2: MP: 5J,   Armor/Structure: 5/2

    Damage PB/M/L: 5/3/-,   Overheat: 0

    Class: MM,   Point Value: 14

    Specials: c3s

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4140
WEDNESDAY, JULY 13, 2005
291 DOWNLOADS

Wolverine WVR-8D

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 55 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

House Davion Inner Sphere

Tags

No Tags posted

BATTLEROM IMAGE MARCH 3, 3067

* FOR THE WATCH USE ONLY *


BattleMech Technical Readout

Type/Model: Wolverine WVR-8D

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 55 tons

Chassis: Crucis-A Endo Steel

Power Plant: 275 Nissan XL Fusion

Walking Speed: 54.0 km/h

Maximum Speed: 86.4 [108.0] km/h

Jump Jets: 5 Northrup 12000 Standard Jump Jets

   Jump Capacity: 150 meters

Armor Type: Starshield A with CASE Standard

Armament:
1 Mydron Rotary AC/2
1 Harpoon 6S Streak SRM 6
1 BlazeFire Longshot ER Medium Laser
Manufacturer:    Kallon Industries
   Location:    Nanking
Communications System:    Garret T11-b
Targeting & Tracking System: Sync Tracker (39-42071)

Overview:

Mauled in the Ghost Bear War, the DCMS was starved of vital equipment by the loss of Marduk and Al Na'ir to Duke Sandoval's Draconis March forces. Following the recapture of Victory Industries on Marduk in mid-3064, Theodore Kurita called upon the Combine weapons industries to redouble their efforts. Inspired by Vicore Industries, Victory Industries scoured the Combine for old Wolverines and performed a factory refit, significantly increasing the 'Mech's production. By 3067 the Combine was virtually picked clean, but the Wolverine was well received, prompting Victory Industries to manufacture the design from scratch.

Capabilities:

Faced with a nightmare hodge-podge of field modifications and jury-rigging, the refit team established a triage line; 'Mechs requiring minimal work were processed first. Those in the worst shape supplied parts for the others. Rather than work around a lifetime of patched and repaired armor to get at internal systems, each chassis was stripped.

The primary lasers or autocannon armaments were replaced with an ER PPC (a weapon in plentiful supply following the Panther upgrade debacle) and an ER medium laser mounted in an under-slung weapon mount on the right arm. A head-mounted medium pulse laser and a shoulder-mounted Streak-6 rounded out the new weapon configuration. While CASE protects the Wolverine from complete destruction following a catastrophic ammunition explosion, the use of an XL power plant often results in the Wolverine receiving disabling engine damage. In order to speed production, the armor system was designed to make the re-armoring process as quick as possible. Concerns over the efficiency of the revised armor layout were soon laid to rest, but gave refitted Wolverines a very different profile.

Variants:

With the supply of old chassis drying up, Victory Industries developed an endo steel chassis for a new variant designed for close combat. The WVR-8C mounts two Streak-6 launchers and large, medium and small pulse lasers combined with a C3 slave unit, but carries less armor, only thirteen heat sinks and lacks CASE.

The Federated Suns attempted to copy the Combine's refit program by producing two versions at Kallon Industries on Talon. Both use an endo steel chassis and mount a new Rotary AC/2, a Streak-6, and MASC. The WVR-8D carries a sophisticated Targeting Computer, a head-mounted ER medium laser, and CASE, but carries only ten heat sinks. The WVR-9D sacrifices jump jets in favor of a head-mounted TAG system, two medium pulse lasers and two more heat sinks. The time and cost required to replace the chassis has raised doubts over the efficiency of the program, with critics noting that the FWL (a prolific Wolverine user) haven't instigated a refit program.

Deployment

While units like the Sword of Light and Genyosha turned up their noses at the idea of reconditioned equipment, other units couldn't afford to be so fastidious. The Ghost Regiments and the Legion of Vega received the first shipments of the new Wolverine, though many other Combine units accepted the design after the fine showing it made on Al Na'ir as a heavy scout and raider.


Type/Model: Wolverine WVR-8D

Mass: 55 tons

Equipment:   Crits Mass

Internal Structure: 91 pts Endo Steel 14 3.00

   (Endo Steel Loc: 6 LA, 3 RA, 4 LT, 1 CT)

Engine: 275 XL 12 8.00

   Walking MP: 5    

   Running MP: 8 [10]    

   Jumping MP: 5    

Heat Sinks: 10 Double [20] 0 .00

Gyro:   4 3.00

Cockpit, Life Support: 5 3.00

MASC:   3 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 185 pts Standard 0 12.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 18 27

  Center Torso (Rear):   9

  L/R Side Torso: 13 20/20

  L/R Side Torso (Rear):   6/6

  L/R Arm: 9 18/18

  L/R Leg: 13 26/26


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Rotary AC/2 RA 1 90 5 10.00

   (Ammo Loc: 2 RT)

1 Streak SRM 6 LT 4 15 3 5.50

   (Ammo Loc: 1 LT)

1 ER Medium Laser HD 5   1 1.00

1 Targeting Computer RT     3 3.00

CASE Equipment: LT RT     2 1.00

5 Standard Jump Jets:       5 2.50

   (Jump Jet Loc: 1 CT, 2 LL, 2 RL)

TOTALS:   15   73 55.00

Crits & Tons Left:       5 .00


Calculated Factors:

Total Cost: 11,470,206 C-Bills

Battle Value: 1,354

Cost per BV: 8,471.35

Weapon Value: 1,212 / 1,056 (Ratio = .90 / .78)

Damage Factors:    SRDmg = 22; MRDmg = 10; LRDmg = 3

BattleForce2: MP: 5J,   Armor/Structure: 5/2

    Damage PB/M/L: 4/3/1,   Overheat: 0

    Class: MM,   Point Value: 14

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4821
SUNDAY, NOVEMBER 13, 2005
325 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattleMechInfo.asp?ID=4821]

Battlemaster BLR-CM

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 85 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

House Kurita Inner Sphere

Tags

No Tags posted

BATTLEROM IMAGE JUNE 13, 3067

* FOR WOLF'S DRAGOONS USE ONLY *


BattleMech Technical Readout

Type/Model: BattleMaster BLR-CM

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 85 tons

Chassis: Earthwerk BLR Standard

Power Plant: 255 Magna Fusion

Walking Speed: 32.4 km/h

Maximum Speed: 54.0 km/h

Jump Jets: 3 Standard Jump Jets

   Jump Capacity: 90 meters

Armor Type: Durallex Heavy Standard

Armament:
1 Fusigon Longtooth ER PPC
2 Matabushi Coordinator C³ Master Computers
2 Magna Mk VI ER Medium Lasers
1 Shigunga MRM 30
Manufacturer:    (Unknown)
   Location:    (Unknown)
Communications System:    Barret Party Line-200
Targeting & Tracking System: Nirasaki Inciteful Vision

Overview:

In the spring of 3061, Red Devil Industries was ready to shut down its Pandora Plant. That all changed when the Archon gave Red Devil a grant to refurbish the worn-out plant. The Archon asked J.B. BattleMechs Inc. to help speed up the refurbishment of the plant, offering them special incentives for their cooperation. This was possible due to Pandora's nobility-without the plant, the Nobles would lose their cash flow. During the planning of the plant's refurbishment, both agreed to a mutually beneficial partnership in a new redesign of the BLR-3S.

J.B. BattleMechs Inc. began production of the new BattleMaster in the spring of 3062. The first 'Mechs had just begun reaching front-line units when the Civil War erupted, delaying Red Devil's production schedule another two years. Pandora had finally begun production in May of 3064, only to see the Jade Falcons launch a third invasion. The Civil War forced most of the Lyran defenders to relocate off of Pandora when the Falcons arrived in September of 3064. The planet fell in twenty-two days. Completely refurbished, Red Devil was now producing the new BLR-4S; the Falcons accepted the new design into their second-line units.

Capabilities:

The BattleMaster was originally armed with a LRM 20 and six medium pulse lasers, but on today's battlefield those weapons would be considered defensive rather than offensive. J.B. BattleMechs redesigned the BLR-4S's weapons, giving the 'Mech the offensive punch it lacked. The Gauss rifle was chosen for its range and damage. Four extended range medium lasers were added to increase damage potential at intermediate ranges, and two medium lasers, small pulses and a[n] SRM 6 with an Artemis IV were added for close support. For increased survivability, 13.5 tons of ferro-fibrous armor was installed, including using one of the new light engines.

Variants:

The Free Worlds League are building a variant based on a captured unit recovered from Kristen Marik's Crushers. This variant, identified as the BLR-5M, will use the light Gauss version including an extended-range large laser and upgrading the medium lasers to extended type. The BLR-5M still retains the standard fusion engine including the armor protection of the BLR-3M.

The DCMS is fielding variants based on units captured in the Lyons Operations. They chose to use a standard engine in the BLR-CM and an XL in the BLR-K3. The CM variant is equipped with 2 C3 masters, limiting the weapons to an ER PPC backed by a Shigunga MRM 30 and two ER medium lasers. The K3 variant has been armed with an ER PPC and 2 ER large lasers. Four ER medium lasers, including an SRM 6, were added for close-in support along with a C3 Master for lance command. The first K3 seen in service is piloted by Tai-i Drew Williams. Awarded to him for his service on the Draconis March front, Tai-i Williams is now serving as a company commander in the Ryoken-ni.

Deployment

J.B. BattleMechs has been hard pressed to meet the demands of the LAAF given the loss of the Red Devil factory. Both the Lyran Regulars and Lyran Guards are slated to receive the BattleMasters as they become available. Though not for lack of transportation, some units out on the Rim area of the Alliance have mysteriously failed to receive their shipments, while the Falcons are using the BLR-4S to help replenish their depleted second-line units.


Type/Model: BattleMaster BLR-CM

Mass: 85 tons

Equipment:   Crits Mass

Internal Structure: 130 pts Standard 0 8.50

Engine: 255 6 13.00

   Walking MP: 3    

   Running MP: 5    

   Jumping MP: 3    

Heat Sinks: 16 Double [32] 18 6.00

   (Heat Sink Loc: 3 LA, 2 RA, 1 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 256 pts Standard 0 16.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 27 40

  Center Torso (Rear):   13

  L/R Side Torso: 18 26/26

  L/R Side Torso (Rear):   9/9

  L/R Arm: 14 27/27

  L/R Leg: 18 35/35


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

1 C³ Master Computer RT 0   5 5.00

1 C³ Master Computer LT 0   5 5.00

2 ER Medium Lasers LT 10   2 2.00

1 MRM 30 LT 10 24 8 13.00

   (Ammo Loc: 3 RT)

CASE Equipment: RT     1 .50

3 Standard Jump Jets:       3 3.00

   (Jump Jet Loc: 1 CT, 1 LL, 1 RL)

TOTALS:   35   74 85.00

Crits & Tons Left:       4 .00


Calculated Factors:

Total Cost: 13,344,050 C-Bills

Battle Value: 1,651 (+182 for C&sup3

Cost per BV: 8,082.4

Weapon Value: 1,839 / 1,839 (Ratio = 1.11 / 1.11)

Damage Factors:    SRDmg = 29; MRDmg = 16; LRDmg = 5

BattleForce2: MP: 3J,   Armor/Structure: 6/7

    Damage PB/M/L: 5/3/1,   Overheat: 1

    Class: MA,   Point Value: 17

    Specials: c3m, c3m

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4817
SUNDAY, NOVEMBER 13, 2005
UPDATE: 11/13/2005
209 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattleMechInfo.asp?ID=4817]

Goliath GOL-4S

Level: Standard Level 2 / 3067

Technology: Inner Sphere Quad

Tonnage: 80 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

House Steiner Inner Sphere

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BATTLEROM IMAGE AUGUST 17, 3067

* FOR WORD OF BLAKE USE ONLY *


BattleMech Technical Readout

Type/Model: Goliath GOL-4S

Tech: Inner Sphere / 3067

Config: Quad BattleMech

Rules: Level 2, Standard design

   

Mass: 80 tons

Chassis: Corean-II Deluxe Standard

Power Plant: 320 Pitban Light Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Durallex Heavy with CASE Standard

Armament:
2 Ramtech 1500Z ER Medium Lasers
1 Light Crossbow LRM 10
1 Defiance Hammerfist Heavy Gauss Rifle
Manufacturer:    Defiance Industries, TharHes Industries
   Location:    Hesperus II, Tharkad
Communications System:    Angst Clear Channel 3G
Targeting & Tracking System: Angst Clear View MultiTask

Overview:

The Civil War and the Jade Falcon Incursion brought the Lyran military machine to the edge of collapse. During those five years of hard fighting, many of the Commonwealth's best units were either torn asunder or so denuded that they existed on paper only. Factories that supplied the Lyran war machine were damaged and supply lines cut, and replacements were long in coming. This is what the Vicore Group addressed when they met with their contemporaries. The solution they put forward was the resurrection of the Goliath.

With the success of the Barghest, militaries throughout the Inner Sphere realized that the Quad could be an effective combat platform. Both Defiance and TharHes Industries, each in the process of repairing factory lines damaged during the Civil War, agreed to share in the manufacturing of this BattleMech. With the devastation wrought on the Lyran 'Mech forces by the Civil War, replacements were in high demand. They all agreed the new Goliath would be part of the solution.

Capabilities:

Using the same principle of the Barghest, the designers turned to another 'Mech to help solve problems that constantly plagued the original. One of the flaws of the original Goliath was its ungainly height. The Goliath's precarious center of gravity was its Achilles Heel. Using the Clan Daishi as inspiration, they redesigned the Goliath with a shorter and wider stance. This gave the Goliath the stability it would need when it fired the Heavy Gauss rifle or the massive LB 20-X autocannons.

To help ensure survivability, the Goliath makes use of the new light engine. The Defiance-built GOL-4S mounts maximum armor while the TharHes 3S has two and half tons less armor, but carries more overall firepower. Finally, because of the cockpit's location-under the main weapons system-the ejection system had to be redesigned. Many theories and plans were put forward before one of the design engineers, Joseph Frazier, came up with a plan that was disarmingly simple. Under normal conditions, the rear legs of the Goliath collapse down, effectively raising the front end of the 'Mech. The entire cockpit would then fire, launching into the air. In practice, however, engineers have had to install powerful boosters in the bottom of the cockpit assembly to boost it clear when activated under anything other than ideal conditions-which in combat are almost non-existent.

Variants:

ROM operatives were able to gather evidence that may link Dag Kesselring as a possible leak. A message traced to his headquarters by our operatives on Circinus referenced the Goliath in passing. Subsequently, a lance billeted with a Rocket Launcher-equipped Goliath was seen in the McIntyre House Guard in just a few short months ago, a unit that could now consist of upwards of three regiments of BattleMechs. While these regiments consist primarily of older designs, with 'Mechs like the refitted Goliath among their number, they certainly represent a significant threat to any who would oppose the Federation.

At the same time, the AFFS took delivery of the first production run of Goliaths from GM Kathil-which mount both a rotary autocannon and advanced targeting computer-in late July, adding to the growing number of militaries again looking to this venerable BattleMech.

Deployment

These new Goliaths are being delivered from Tharkad and Hesperus as quickly as they can be produced, though transportation still remains an issue. Indeed, while there are no shortages of JumpShips and DropShips in and around these key worlds, the shipping lanes to and from the furthest reaches of the Lyran Commonwealth are still woefully short of the transports needed to bring supplies in and exports out. Rebuilding will indeed be a long process for House Steiner's military machine.


Type/Model: Goliath GOL-4S

Mass: 80 tons

Equipment:   Crits Mass

Internal Structure: 130 pts Standard 0 8.00

Engine: 320 Light 10 17.00

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 0    

Heat Sinks: 10 Double [20] 0 .00

Gyro:   4 4.00

Cockpit, Life Support, Sensors: 5 3.00

Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00

Armor Factor: 256 pts Standard 0 16.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 25 37

  Center Torso (Rear):   12

  L/R Side Torso: 17 25/25

  L/R Side Torso (Rear):   8/8

  L/R Front Leg: 17 33/33

  L/R Rear Leg: 17 33/33


Weapons & Equipment: Loc Heat Ammo Crits Mass

2 ER Medium Lasers RT 10   2 2.00

1 LRM 10 RT 4 24 4 7.00

   (Ammo Loc: 2 RT)

1 Heavy Gauss Rifle LT 2 16 15 22.00

   (Ammo Loc: 2 LRL, 2 RRL)

CASE Equipment: LT RT     2 1.00

TOTALS:   16   58 80.00

Crits & Tons Left:       8 .00


Calculated Factors:

Total Cost: 14,857,200 C-Bills

Battle Value: 1,730

Cost per BV: 8,587.98

Weapon Value: 2,054 / 2,054 (Ratio = 1.19 / 1.19)

Damage Factors:    SRDmg = 22; MRDmg = 21; LRDmg = 6

BattleForce2: MP: 4,   Armor/Structure: 6/5

    Damage PB/M/L: 4/4/2,   Overheat: 0

    Class: MA,   Point Value: 17

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4818
SUNDAY, NOVEMBER 13, 2005
274 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattleMechInfo.asp?ID=4818]

Goliath GOL-5D

Level: Standard Level 2 / 3067

Technology: Inner Sphere Quad

Tonnage: 80 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

House Davion Inner Sphere

Tags

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BATTLEROM IMAGE FEBRUARY 2, 3067

* FOR THE WATCH USE ONLY *


BattleMech Technical Readout

Type/Model: Goliath GOL-5D

Tech: Inner Sphere / 3067

Config: Quad BattleMech

Rules: Level 2, Standard design

   

Mass: 80 tons

Chassis: Corean-II Deluxe Standard

Power Plant: 320 Pitban Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Durallex Heavy with CASE Standard

Armament:
4 ER Medium Lasers
1 Rotary AC/5
4 Machine Guns
Manufacturer:    General Motors of Kathil
   Location:    Kathil / FC (GM)
Communications System:    Angst Clear Channel 3G
Targeting & Tracking System: Angst Clear View MultiTask

Overview:

The Civil War and the Jade Falcon Incursion brought the Lyran military machine to the edge of collapse. During those five years of hard fighting, many of the Commonwealth's best units were either torn asunder or so denuded that they existed on paper only. Factories that supplied the Lyran war machine were damaged and supply lines cut, and replacements were long in coming. This is what the Vicore Group addressed when they met with their contemporaries. The solution they put forward was the resurrection of the Goliath.

With the success of the Barghest, militaries throughout the Inner Sphere realized that the Quad could be an effective combat platform. Both Defiance and TharHes Industries, each in the process of repairing factory lines damaged during the Civil War, agreed to share in the manufacturing of this BattleMech. With the devastation wrought on the Lyran 'Mech forces by the Civil War, replacements were in high demand. They all agreed the new Goliath would be part of the solution.

Capabilities:

Using the same principle of the Barghest, the designers turned to another 'Mech to help solve problems that constantly plagued the original. One of the flaws of the original Goliath was its ungainly height. The Goliath's precarious center of gravity was its Achilles Heel. Using the Clan Daishi as inspiration, they redesigned the Goliath with a shorter and wider stance. This gave the Goliath the stability it would need when it fired the Heavy Gauss rifle or the massive LB 20-X autocannons.

To help ensure survivability, the Goliath makes use of the new light engine. The Defiance-built GOL-4S mounts maximum armor while the TharHes 3S has two and half tons less armor, but carries more overall firepower. Finally, because of the cockpit's location-under the main weapons system-the ejection system had to be redesigned. Many theories and plans were put forward before one of the design engineers, Joseph Frazier, came up with a plan that was disarmingly simple. Under normal conditions, the rear legs of the Goliath collapse down, effectively raising the front end of the 'Mech. The entire cockpit would then fire, launching into the air. In practice, however, engineers have had to install powerful boosters in the bottom of the cockpit assembly to boost it clear when activated under anything other than ideal conditions-which in combat are almost non-existent.

Variants:

ROM operatives were able to gather evidence that may link Dag Kesselring as a possible leak. A message traced to his headquarters by our operatives on Circinus referenced the Goliath in passing. Subsequently, a lance billeted with a Rocket Launcher-equipped Goliath was seen in the McIntyre House Guard in just a few short months ago, a unit that could now consist of upwards of three regiments of BattleMechs. While these regiments consist primarily of older designs, with 'Mechs like the refitted Goliath among their number, they certainly represent a significant threat to any who would oppose the Federation.

At the same time, the AFFS took delivery of the first production run of Goliaths from GM Kathil-which mount both a rotary autocannon and advanced targeting computer-in late July, adding to the growing number of militaries again looking to this venerable BattleMech.

Deployment

These new Goliaths are being delivered from Tharkad and Hesperus as quickly as they can be produced, though transportation still remains an issue. Indeed, while there are no shortages of JumpShips and DropShips in and around these key worlds, the shipping lanes to and from the furthest reaches of the Lyran Commonwealth are still woefully short of the transports needed to bring supplies in and exports out. Rebuilding will indeed be a long process for House Steiner's military machine.


Type/Model: Goliath GOL-5D

Mass: 80 tons

Equipment:   Crits Mass

Internal Structure: 130 pts Standard 0 8.00

Engine: 320 6 22.50

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 0    

Heat Sinks: 12 Double [24] 0 2.00

Gyro:   4 4.00

Cockpit, Life Support: 5 3.00

Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00

Armor Factor: 263 pts Standard 0 16.50


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 25 38

  Center Torso (Rear):   12

  L/R Side Torso: 17 26/26

  L/R Side Torso (Rear):   8/8

  L/R Front Leg: 17 34/34

  L/R Rear Leg: 17 34/34


Weapons & Equipment: Loc Heat Ammo Crits Mass

3 ER Medium Lasers RT 15   3 3.00

1 Rotary AC/5 LT 1 60 9 13.00

   (Ammo Loc: 3 LT)

2 Machine Guns CT 0 100 3 1.50

   (Ammo Loc: 1 LT)

1 ER Medium Laser HD 5   1 1.00

1 Machine Gun LRL(R) 0   1 .50

1 Machine Gun RRL(R) 0   1 .50

1 Targeting Computer RT     4 4.00

CASE Equipment: LT     1 .50

TOTALS:   26   54 80.00

Crits & Tons Left:       12 .00


Calculated Factors:

Total Cost: 8,278,501 C-Bills

Battle Value: 1,668

Cost per BV: 4,963.13

Weapon Value: 2,916 / 2,916 (Ratio = 1.75 / 1.75)

Damage Factors:    SRDmg = 38; MRDmg = 21; LRDmg = 2

BattleForce2: MP: 4,   Armor/Structure: 7/6

    Damage PB/M/L: 6/4/-,   Overheat: 0

    Class: MA,   Point Value: 17

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4823
SUNDAY, NOVEMBER 13, 2005
UPDATE: 11/13/2005
542 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattleMechInfo.asp?ID=4823]

Longbow LGB-12C

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 85 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

House Davion Inner Sphere

House Liao Inner Sphere

House Marik Inner Sphere

House Steiner Inner Sphere

Tags

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BATTLEROM IMAGE JULY 14, 3067

* FOR WOLF'S DRAGOONS USE ONLY *


BattleMech Technical Readout

Type/Model: Longbow LGB-12C

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 85 tons

Chassis: StarCorp 100 Standard

Power Plant: 255 Strand-Martin XL Fusion

Walking Speed: 32.4 km/h

Maximum Speed: 54.0 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: StarSlab/12.5 w/ CASE Standard

Armament:
2 Holly "Ballista 20" LRM 20s w/ Artemis IV
2 Holly "Ballista 15" LRM 15s w/ Artemis IV
3 Diverse Optics ER Small Lasers
Manufacturer:    StarCorps Industries
   Location:    Crofton, Loburg, Emirs IV, St. Ives
Communications System:    O/P 3950 COMSET M7
Targeting & Tracking System: Martin-Quarry Tarsys XLR 2.2 with Artemis IV FCS

Overview:

Though considered old and outmoded by many of today's battlefield commanders, the Longbow has long been the backbone of the Successor States' mobile fire support companies. With the advent of 'Mechs like the Naginata and the Salamander, however, the Longbow's position seemed in jeopardy, especially in light of the marketing disaster surrounding the debut of the LGB-7V. In attempting to give the 'Mech more close-in bite, they managed to do so only at the expense of preventing it from doing what it does best: raining missiles down upon an enemy from extreme ranges. Having debuted in the years immediately following the Clan Invasion, the LGB-7V gained such a bad reputation from its pilots-who attempted to fight toe-to-toe with their enemies, rarely surviving-that every major military that fielded it sold it in droves to mercenaries and other private concerns. StarCorp recognized this and, in an effort to boost lagging sales of this battlefield icon, introduced the LGB-12C in early 3061.

Capabilities:

StarCorps' designers had attempted to cater to a specific type of MechWarrior and battlefield commander with the LGB-7V and failed miserably. But instead of simply reworking the existing version to correct the problem, they redesigned the Longbow from the ground up, carefully considering everything some five centuries of experience had taught them about the 'Mech. The ability to make powerful ranged attacks was without a doubt the 'Mech's greatest asset. Additionally, the Longbow's targeting and tracking system allowed it to excel in an air defense role, a valuable capability even in today's specialized environment.

The designers also paid attention to the gripes and concerns of generations of Longbow pilots, though. The oldest of Longbows had their cockpits buried deep within the torso, but during systems failures-commonplace by the beginning of this century-the MechWarrior had no way of seeing what was going on. The 7Q and 7V models attempted to remedy that with an entirely new cockpit design-unfortunately one that left MechWarriors feeling unprotected.

The LGB-12C truly brings together the best of both worlds. The spacious cockpit is buried within the 'Mech's torso, but multi-redundant systems keep the MechWarrior well informed even in the unlikely event of a heat-induced shutdown, while small armored windows give the pilot some measure of psychological assurance. The Longbow's signature barrel-arms now each house thirty-five LRM tubes, all tied to an Artemis fire control system that in turn is slaved to the newly-designed Martin-Quarry targeting and tracking system.

Initial tests of the 12C's weapon systems proved the 'Mech could simultaneously engage both fast-moving aircraft as well as slower ground-based targets with ease. In fact, actual battlefield reports indicate the system is even better than originally thought-with some believing the Martin-Quarry system is better than the highly acclaimed Garret D2j and Spar 3c computers put together. At the very least, field reports regularly show MechWarriors successfully engaging targets well outside of typical combat ranges, a fact the 12C's users are doing their best not to advertise.

The Longbow is protected by twelve and a half tons of conventional armor, with CASE in both side torsos to prevent complete destruction of the 'Mech in the event of a catastrophic ammunition explosion. The 'Mech also mounts enough heat sinks to maintain a continual missile fusillade with no adverse effects. Three extended-range small lasers round out the 'Mech's armament, providing the MechWarrior with a small amount of close-in defense without encouraging a foolish-and likely suicidal-toe-to-toe charge with an enemy.

Deployment

The LGB-12C has found places in the militaries of the Federated Suns, the Free Worlds League, the Lyran Alliance and even the Capellan Confederation, via the regiments of the former St. Ives Compact. The 'Mech figured heavily in the FedCom Civil War, where it served well in very visible assignments. AFFS Marshal Stephan Cooper made particular use of his Longbows in the fight for Addicks. There, he massed an entire reinforced battalion of the 'Mechs together, savaging Tai-sa Samual Noda's Fifteenth Dieron Regulars outside of St. Randall while Noda met the bulk of the Davion Assault Guards head-on. Rumor has it that battalion remained together throughout the rest of the war and has since been assigned as a special operations unit under the direction of the AFFS High Command.


Type/Model: Longbow LGB-12C

Mass: 85 tons

Equipment:   Crits Mass

Internal Structure: 130 pts Standard 0 8.50

Engine: 255 XL 12 6.50

   Walking MP: 3    

   Running MP: 5    

   Jumping MP: 0    

Heat Sinks: 12 Double [24] 6 2.00

   (Heat Sink Loc: 1 LT, 1 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA, R: Sh+UA 12 .00

Armor Factor: 200 pts Standard 0 12.50


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 27 35

  Center Torso (Rear):   10

  L/R Side Torso: 18 25/25

  L/R Side Torso (Rear):   8/8

  L/R Arm: 14 20/20

  L/R Leg: 18 20/20


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 LRM 20 w/ Artemis IV RA 6 30 11 16.00

   (Ammo Loc: 3 LT, 2 RT)

1 LRM 15 w/ Artemis IV RA 5 32 8 12.00

   (Ammo Loc: 2 LT, 2 RT)

1 LRM 20 w/ Artemis IV LA 6   6 11.00

1 LRM 15 w/ Artemis IV LA 5   4 8.00

2 ER Small Lasers CT 4   2 1.00

1 ER Small Laser HD 2   1 .50

CASE Equipment: LT RT     2 1.00

TOTALS:   28   73 85.00

Crits & Tons Left:       5 .00


Calculated Factors:

Total Cost: 17,577,312 C-Bills

Battle Value: 1,342

Cost per BV: 13,097.85

Weapon Value: 2,089 / 1,765 (Ratio = 1.56 / 1.32)

Damage Factors:    SRDmg = 16; MRDmg = 38; LRDmg = 22

BattleForce2: MP: 3,   Armor/Structure: 5/3

    Damage PB/M/L: 5/6/5,   Overheat: 1

    Class: MA,   Point Value: 13

    Specials: if

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4377
WEDNESDAY, AUGUST 24, 2005
359 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattleMechInfo.asp?ID=4377]

Thunderbolt TDR-7SE

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 65 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

House Steiner Inner Sphere

Tags

No Tags posted

BATTLEROM IMAGE SEPTEMBER 21, 3067

* FOR ISF USE ONLY *


BattleMech Technical Readout

Type/Model: Thunderbolt TDR-7SE

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 65 tons

Chassis: Earthwerk TDR II Endo Steel

Power Plant: 260 Magna Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: 4 Chilton 465 Standard Jump Jets

   Jump Capacity: 120 meters

Armor Type: Starshield A with CASE Ferro-Fibrous

Armament:
1 Gauss Rifle
4 Medium Pulse Lasers
1 Guardian ECM
Manufacturer:    Earthwerks Incorporated
   Location:    Keystone
Communications System:    Neil 8000
Targeting & Tracking System: RCA Instatrac Mark X

Overview:

Of all the redesigns, the Thunderbolt was given special attention. The T-Bolt, as it has been affectingly called, served in all the armies of the Inner Sphere at one time or another, making it one of the most versatile BattleMechs ever produced. When Earthwerks had the chance to redesign the 'Mech, they did not stray far from the original's specifications.

The problem Earthwerks encountered came from the LCCC, thanks to Irian BattleMechs Unlimited-they had been pushing their TMP-3M Tempest as a replacement for the Thunderbolt for some time. Irian pressed the LCCC to stop Earthwerks from proceeding with their project. Lawsuits were being drafted to put an injunction on Earthwerks when Precentor Blaine stepped in and negotiated a settlement. A compromise was reached settling the dispute of which both sides approved. The prospective companies would have their 'Mechs battle in a test trial. The winner would get a lucrative contract with the Word of Blake. The Word of Blake received the first shipment of TDR-9Ms early in April of 3067, thanks to the efforts of Captain Mordel Blacknight in his stunning victory over Irian's Tempest.

Capabilities:

The design engineers had learned that most pilots felt the Thunderbolt's cockpit needed to be changed. They felt like they were sitting out in front of the machine instead on top. A more opened cockpit was designed and moved to the left torso. This change was to protect the pilot from shrapnel if a Gauss weapon exploded on the arm. The T-Bolt's new body was designed with angled and sloped armor. Finally, the Thunderbolt was equipped with flight stabilizers when it jumped.

Variants:

The remaining Houses all jumped at the chance to have new Thunderbolts in their BattleMech regiments again. It is unclear, however, what designs will actually be produced. What is clear is that, like the Phoenix Hawk redesign, the 9M Thunderbolt is identical to that seen within the Marian legions.

Based on the best intelligence available, there will be a variant armed with a Gauss rifle, some pulse lasers and an ECM suite. Another will be equipped with extended-range weapons, such as a PPC and some lasers, configured nearly like the original. There are also rumors of one being designed by the NAIS that is armed with a RAC 5, missiles, ER weapons and an advanced targeting computer. Whether any of these variants are under production or still in the planning stages is unknown at this time.

Deployment

The first Blake Militia unit to receive the new TDR-9M was the Tenth Division. Three Level IIs were shipped from Keystone to Tinogasta, Argentina on Terra where the Tenth was stationed. Ironically, the LCCC submitted a request to have two companies of Thunderbolts shipped to units in the Free World Legionnaires, despite what Irian's lobbyists have to say.


Type/Model: Thunderbolt TDR-7SE

Mass: 65 tons

Equipment:   Crits Mass

Internal Structure: 104 pts Endo Steel 14 3.50

   (Endo Steel Loc: 1 HD, 7 LA, 1 RA, 2 LT, 3 RT)

Engine: 260 6 13.50

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 4    

Heat Sinks: 10 Double [20] 0 .00

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 206 pts Ferro-Fibrous 14 11.50

   (Armor Crit Loc: 7 LT, 7 RT)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 21 32

  Center Torso (Rear):   9

  L/R Side Torso: 15 24/24

  L/R Side Torso (Rear):   6/6

  L/R Arm: 10 20/20

  L/R Leg: 15 28/28


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Gauss Rifle RA 1 16 9 17.00

   (Ammo Loc: 2 RT)

1 Medium Pulse Laser LA 4   1 2.00

3 Medium Pulse Lasers LT 12   3 6.00

1 Guardian ECM CT 0   2 1.50

4 Standard Jump Jets:       4 4.00

   (Jump Jet Loc: 2 LL, 2 RL)

TOTALS:   17   78 65.00

Crits & Tons Left:       0 .00


Calculated Factors:

Total Cost: 6,590,211 C-Bills

Battle Value: 1,737

Cost per BV: 3,794.02

Weapon Value: 1,692 / 1,692 (Ratio = .97 / .97)

Damage Factors:    SRDmg = 29; MRDmg = 11; LRDmg = 7

BattleForce2: MP: 4J,   Armor/Structure: 5/5

    Damage PB/M/L: 5/4/2,   Overheat: 0

    Class: MH,   Point Value: 17

    Specials: ecm

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4378
WEDNESDAY, AUGUST 24, 2005
339 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattleMechInfo.asp?ID=4378]

Thunderbolt TDR-9M

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 65 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

House Marik Inner Sphere

Word of Blake Inner Sphere

Tags

No Tags posted

BATTLEROM IMAGE SEPTEMBER 20, 3067

* FOR ISF USE ONLY *


BattleMech Technical Readout

Type/Model: Thunderbolt TDR-9M

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 65 tons

Chassis: Earthwerks TDR II Endo Steel

Power Plant: 260 Magna Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: 4 Chilton 465 Standard Jump Jets

   Jump Capacity: 120 meters

Armor Type: Starshield A with CASE Standard

Armament:
1 Imperator Automatic Weaponry Light Gauss Rifle
1 Delta Dart LRM 15
3 Diverse Optic ER Medium Lasers
Manufacturer:    Earthwerks Incorporated
   Location:    Keystone
Communications System:    Neil 8000
Targeting & Tracking System: RCA Instatrac Mark X

Overview:

Of all the redesigns, the Thunderbolt was given special attention. The T-Bolt, as it has been affectingly called, served in all the armies of the Inner Sphere at one time or another, making it one of the most versatile BattleMechs ever produced. When Earthwerks had the chance to redesign the 'Mech, they did not stray far from the original's specifications.

The problem Earthwerks encountered came from the LCCC, thanks to Irian BattleMechs Unlimited-they had been pushing their TMP-3M Tempest as a replacement for the Thunderbolt for some time. Irian pressed the LCCC to stop Earthwerks from proceeding with their project. Lawsuits were being drafted to put an injunction on Earthwerks when Precentor Blaine stepped in and negotiated a settlement. A compromise was reached settling the dispute of which both sides approved. The prospective companies would have their 'Mechs battle in a test trial. The winner would get a lucrative contract with the Word of Blake. The Word of Blake received the first shipment of TDR-9Ms early in April of 3067, thanks to the efforts of Captain Mordel Blacknight in his stunning victory over Irian's Tempest.

Capabilities:

The design engineers had learned that most pilots felt the Thunderbolt's cockpit needed to be changed. They felt like they were sitting out in front of the machine instead on top. A more opened cockpit was designed and moved to the left torso. This change was to protect the pilot from shrapnel if a Gauss weapon exploded on the arm. The T-Bolt's new body was designed with angled and sloped armor. Finally, the Thunderbolt was equipped with flight stabilizers when it jumped.

Variants:

The remaining Houses all jumped at the chance to have new Thunderbolts in their BattleMech regiments again. It is unclear, however, what designs will actually be produced. What is clear is that, like the Phoenix Hawk redesign, the 9M Thunderbolt is identical to that seen within the Marian legions.

Based on the best intelligence available, there will be a variant armed with a Gauss rifle, some pulse lasers and an ECM suite. Another will be equipped with extended-range weapons, such as a PPC and some lasers, configured nearly like the original. There are also rumors of one being designed by the NAIS that is armed with a RAC 5, missiles, ER weapons and an advanced targeting computer. Whether any of these variants are under production or still in the planning stages is unknown at this time.

Deployment

The first Blake Militia unit to receive the new TDR-9M was the Tenth Division. Three Level IIs were shipped from Keystone to Tinogasta, Argentina on Terra where the Tenth was stationed. Ironically, the LCCC submitted a request to have two companies of Thunderbolts shipped to units in the Free World Legionnaires, despite what Irian's lobbyists have to say.


Type/Model: Thunderbolt TDR-9M

Mass: 65 tons

Equipment:   Crits Mass

Internal Structure: 104 pts Endo Steel 14 3.50

   (Endo Steel Loc: 9 LT, 5 RT)

Engine: 260 6 13.50

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 4    

Heat Sinks: 10 Double [20] 0 .00

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 200 pts Standard 0 12.50


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 21 28

  Center Torso (Rear):   9

  L/R Side Torso: 15 22/22

  L/R Side Torso (Rear):   7/7

  L/R Arm: 10 19/19

  L/R Leg: 15 29/29


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Light Gauss Rifle RA 1 16 6 13.00

   (Ammo Loc: 1 RT)

1 LRM 15 RT 5 16 5 9.00

   (Ammo Loc: 2 RT)

3 ER Medium Lasers LT 15   3 3.00

CASE Equipment: RT     1 .50

4 Standard Jump Jets:       4 4.00

   (Jump Jet Loc: 2 LL, 2 RL)

TOTALS:   21   64 65.00

Crits & Tons Left:       14 .00


Calculated Factors:

Total Cost: 6,482,961 C-Bills

Battle Value: 1,500

Cost per BV: 4,321.97

Weapon Value: 1,600 / 1,600 (Ratio = 1.07 / 1.07)

Damage Factors:    SRDmg = 20; MRDmg = 17; LRDmg = 8

BattleForce2: MP: 4J,   Armor/Structure: 5/5

    Damage PB/M/L: 4/3/2,   Overheat: 0

    Class: MH,   Point Value: 15

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4379
WEDNESDAY, AUGUST 24, 2005
418 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattleMechInfo.asp?ID=4379]

Thunderbolt TDR-9NAIS

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 65 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

House Davion Inner Sphere

Tags

No Tags posted

BATTLEROM IMAGE OCTOBER 23, 3067

* FOR LOKI USE ONLY *


BattleMech Technical Readout

Type/Model: Thunderbolt TDR-9NAIS

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 65 tons

Chassis: Earthwerk TDR II Endo Steel

Power Plant: 325 Magna XL Fusion

Walking Speed: 54.0 km/h

Maximum Speed: 86.4 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Starshield A with CASE Standard

Armament:
1 NAIS Model 2b Rotary AC/5
1 Guided Technologies 2nd Gen Streak SRM 6
3 Magna Mk VI ER Medium Lasers
1 Model 2B Guardian ECM
Manufacturer:    Earthwerks Incorporated
   Location:    Keystone
Communications System:    Neil 8000
Targeting & Tracking System: RCA Instatrac Mark X

Overview:

Of all the redesigns, the Thunderbolt was given special attention. The T-Bolt, as it has been affectingly called, served in all the armies of the Inner Sphere at one time or another, making it one of the most versatile BattleMechs ever produced. When Earthwerks had the chance to redesign the 'Mech, they did not stray far from the original's specifications.

The problem Earthwerks encountered came from the LCCC, thanks to Irian BattleMechs Unlimited-they had been pushing their TMP-3M Tempest as a replacement for the Thunderbolt for some time. Irian pressed the LCCC to stop Earthwerks from proceeding with their project. Lawsuits were being drafted to put an injunction on Earthwerks when Precentor Blaine stepped in and negotiated a settlement. A compromise was reached settling the dispute of which both sides approved. The prospective companies would have their 'Mechs battle in a test trial. The winner would get a lucrative contract with the Word of Blake. The Word of Blake received the first shipment of TDR-9Ms early in April of 3067, thanks to the efforts of Captain Mordel Blacknight in his stunning victory over Irian's Tempest.

Capabilities:

The design engineers had learned that most pilots felt the Thunderbolt's cockpit needed to be changed. They felt like they were sitting out in front of the machine instead on top. A more opened cockpit was designed and moved to the left torso. This change was to protect the pilot from shrapnel if a Gauss weapon exploded on the arm. The T-Bolt's new body was designed with angled and sloped armor. Finally, the Thunderbolt was equipped with flight stabilizers when it jumped.

Variants:

The remaining Houses all jumped at the chance to have new Thunderbolts in their BattleMech regiments again. It is unclear, however, what designs will actually be produced. What is clear is that, like the Phoenix Hawk redesign, the 9M Thunderbolt is identical to that seen within the Marian legions.

Based on the best intelligence available, there will be a variant armed with a Gauss rifle, some pulse lasers and an ECM suite. Another will be equipped with extended-range weapons, such as a PPC and some lasers, configured nearly like the original. There are also rumors of one being designed by the NAIS that is armed with a RAC 5, missiles, ER weapons and an advanced targeting computer. Whether any of these variants are under production or still in the planning stages is unknown at this time.

Deployment

The first Blake Militia unit to receive the new TDR-9M was the Tenth Division. Three Level IIs were shipped from Keystone to Tinogasta, Argentina on Terra where the Tenth was stationed. Ironically, the LCCC submitted a request to have two companies of Thunderbolts shipped to units in the Free World Legionnaires, despite what Irian's lobbyists have to say.


Type/Model: Thunderbolt TDR-9NAIS

Mass: 65 tons

Equipment:   Crits Mass

Internal Structure: 104 pts Endo Steel 14 3.50

   (Endo Steel Loc: 1 HD, 3 LA, 2 RA, 4 RT, 2 LL, 2 RL)

Engine: 325 XL 12 12.00

   Walking MP: 5    

   Running MP: 8    

   Jumping MP: 0    

Heat Sinks: 13 Double [26] 0 3.00

Gyro:   4 4.00

Cockpit, Life Support: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 192 pts Standard 0 12.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 21 29

  Center Torso (Rear):   10

  L/R Side Torso: 15 20/20

  L/R Side Torso (Rear):   7/7

  L/R Arm: 10 18/18

  L/R Leg: 15 27/27


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Rotary AC/5 RA 1 60 9 13.00

   (Ammo Loc: 3 RT)

1 Streak SRM 6 LT 4 15 3 5.50

   (Ammo Loc: 1 RT)

3 ER Medium Lasers LT 15   3 3.00

1 Guardian ECM CT 0   2 1.50

1 Targeting Computer LT     4 4.00

CASE Equipment: RT     1 .50

TOTALS:   25   73 65.00

Crits & Tons Left:       5 .00


Calculated Factors:

Total Cost: 14,413,959 C-Bills

Battle Value: 1,637

Cost per BV: 8,805.11

Weapon Value: 2,294 / 2,152 (Ratio = 1.40 / 1.31)

Damage Factors:    SRDmg = 42; MRDmg = 22; LRDmg = 2

BattleForce2: MP: 5,   Armor/Structure: 5/3

    Damage PB/M/L: 6/5/-,   Overheat: 0

    Class: MH,   Point Value: 16

    Specials: ecm

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4376
WEDNESDAY, AUGUST 24, 2005
430 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattleMechInfo.asp?ID=4376]

Thunderbolt TDR-10SE

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 65 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

  New Star League Inner Sphere

Tags

No Tags posted

BATTLEROM IMAGE MARCH 5, 3067

* FOR MI2 USE ONLY *


BattleMech Technical Readout

Type/Model: Thunderbolt TDR-10SE

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 65 tons

Chassis: Earthwerk TDR II Endo Steel

Power Plant: 260 Magna Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 [86.4] km/h

Jump Jets: 4 Chilton 465 Standard Jump Jets

   Jump Capacity: 120 meters

Armor Type: Starshield A with CASE Standard

Armament:
1 ER PPC
1 LRM 10
3 ER Medium Lasers
1 Guardian ECM
Manufacturer:    Earthwerks Incorporated
   Location:    Keystone
Communications System:    Neil 8000
Targeting & Tracking System: RCA Instatrac Mark X

Overview:

Of all the redesigns, the Thunderbolt was given special attention. The T-Bolt, as it has been affectingly called, served in all the armies of the Inner Sphere at one time or another, making it one of the most versatile BattleMechs ever produced. When Earthwerks had the chance to redesign the 'Mech, they did not stray far from the original's specifications.

The problem Earthwerks encountered came from the LCCC, thanks to Irian BattleMechs Unlimited-they had been pushing their TMP-3M Tempest as a replacement for the Thunderbolt for some time. Irian pressed the LCCC to stop Earthwerks from proceeding with their project. Lawsuits were being drafted to put an injunction on Earthwerks when Precentor Blaine stepped in and negotiated a settlement. A compromise was reached settling the dispute of which both sides approved. The prospective companies would have their 'Mechs battle in a test trial. The winner would get a lucrative contract with the Word of Blake. The Word of Blake received the first shipment of TDR-9Ms early in April of 3067, thanks to the efforts of Captain Mordel Blacknight in his stunning victory over Irian's Tempest.

Capabilities:

The design engineers had learned that most pilots felt the Thunderbolt's cockpit needed to be changed. They felt like they were sitting out in front of the machine instead on top. A more opened cockpit was designed and moved to the left torso. This change was to protect the pilot from shrapnel if a Gauss weapon exploded on the arm. The T-Bolt's new body was designed with angled and sloped armor. Finally, the Thunderbolt was equipped with flight stabilizers when it jumped.

Variants:

The remaining Houses all jumped at the chance to have new Thunderbolts in their BattleMech regiments again. It is unclear, however, what designs will actually be produced. What is clear is that, like the Phoenix Hawk redesign, the 9M Thunderbolt is identical to that seen within the Marian legions.

Based on the best intelligence available, there will be a variant armed with a Gauss rifle, some pulse lasers and an ECM suite. Another will be equipped with extended-range weapons, such as a PPC and some lasers, configured nearly like the original. There are also rumors of one being designed by the NAIS that is armed with a RAC 5, missiles, ER weapons and an advanced targeting computer. Whether any of these variants are under production or still in the planning stages is unknown at this time.

Deployment

The first Blake Militia unit to receive the new TDR-9M was the Tenth Division. Three Level IIs were shipped from Keystone to Tinogasta, Argentina on Terra where the Tenth was stationed. Ironically, the LCCC submitted a request to have two companies of Thunderbolts shipped to units in the Free World Legionnaires, despite what Irian's lobbyists have to say.


Type/Model: Thunderbolt TDR-10SE

Mass: 65 tons

Equipment:   Crits Mass

Internal Structure: 104 pts Endo Steel 14 3.50

   (Endo Steel Loc: 5 LA, 3 RA, 3 LT, 3 RT)

Engine: 260 6 13.50

   Walking MP: 4    

   Running MP: 6 [8]    

   Jumping MP: 4    

Heat Sinks: 12 Double [24] 6 2.00

   (Heat Sink Loc: 1 LT, 1 RT)

Gyro:   4 3.00

Cockpit, Life Support: 5 3.00

MASC:   3 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 200 pts Standard 0 12.50


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 21 28

  Center Torso (Rear):   9

  L/R Side Torso: 15 22/22

  L/R Side Torso (Rear):   7/7

  L/R Arm: 10 19/19

  L/R Leg: 15 29/29


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

1 LRM 10 LT 4 12 3 6.00

   (Ammo Loc: 1 LT)

3 ER Medium Lasers LT 15   3 3.00

1 Guardian ECM CT 0   2 1.50

1 Targeting Computer RT     3 3.00

4 Standard Jump Jets:       4 4.00

   (Jump Jet Loc: 2 LL, 2 RL)

TOTALS:   34   72 65.00

Crits & Tons Left:       6 .00


Calculated Factors:

Total Cost: 7,921,761 C-Bills

Battle Value: 1,630

Cost per BV: 4,859.98

Weapon Value: 1,569 / 1,569 (Ratio = .96 / .96)

Damage Factors:    SRDmg = 19; MRDmg = 15; LRDmg = 8

BattleForce2: MP: 4J,   Armor/Structure: 5/5

    Damage PB/M/L: 3/2/1,   Overheat: 1

    Class: MH,   Point Value: 16

    Specials: ecm

Lasergunner posted this 4 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4467
WEDNESDAY, SEPTEMBER 07, 2005
451 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattleMechInfo.asp?ID=4467]

Warhammer WHM-4L

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 70 Tons

Designer: MajorTom

Armory: TRO Project Phoenix

HMP (Heavy Metal Pro) File


Faction Availability

House Liao Inner Sphere

Tags

No Tags posted

BATTLEROM IMAGE OCTOBER 23, 3067

* FOR ISF USE ONLY *


BattleMech Technical Readout

Type/Model: Warhammer WHM-4L

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 70 tons

Chassis: StarFrame Heavy Standard

Power Plant: 280 GM XL Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Hellespont Lite Stealth Stealth

Armament:
2 ER PPCs
4 Medium Pulse Lasers
1 Streak SRM 6
1 Guardian ECM
Manufacturer:    StarCorps Industries
   Location:    Menke
Communications System:    Garret T60 FasScan
Targeting & Tracking System: Garret F22C

Overview:

Like the Marauder, the Warhammer is one of the most feared BattleMechs ever designed. Throughout its more than five centuries of history, many a weak-spirited warrior has run from the sight of a "Hammer" bearing down on them. StarCorps Industries, the original builder of the Warhammer, jumped at the chance to redesign and build what is arguably the most famous BattleMech in history.

As the initial design and development process progressed on Crofton, the Lyran bureau on Son Hoa expressed an interest in this redesign. It didn't take long for the other bureaus to get wind of this update and soon production managers and engineering chiefs from all of Star Corps' divisions had made their way to Crofton. What was supposed to be a weeklong business negotiation allegedly turned into a month long festival where all parties celebrated endlessly as StarCorps executives made the decision to simultaneously produce this new Warhammer in four realms. The 'Mech's base chassis would remain the same; the only differences between the final production 'Mechs would be House-specific technologies that would, naturally, not be shared between the four involved realms.

Capabilities:

The WHM-8D is the descendent of the venerable Warhammer 6D, but has been given a complete redesign. It retains a weapons loadout similar to that of its forebearer, though mounting extended-range lasers and PPCs instead of the standard versions of those weapons. Replacing the traditional SRM 6 launcher is the new Harpoon Streak 6 launcher. The addition of the C3 module allows this model to work in lances and companies with the new Thanatos and other C3-equipped AFFS 'Mechs. It retains the theoretically maximum-possible armor protection that, when combined with its standard fusion engine and CASE, makes the Warhammer 8D a powerful and tough BattleMech. In fact, to date no complaints about the 8D has yet been forwarded from the field.

Variants:

Three additional Warhammer variants have seen the light of day. The Capellan Confederation is, of course, producing a stealth armor-equipped model to further their Shadow Lances. The LAAF version built on Son Hoa makes use of their light fusion engine, removing the small lasers and the C3 slave and filling the available mass with additional heat sinks. The Federated Suns has taken a completely different tactic with a second version built on Crofton, though; the WHM-9D increases replaces the power plant with a 350 extra light, and adds jump jets and a targeting computer.

House Marik is already producing the 8D on Emris IV, but is also working on obtaining a license for Ronin, Inc. on Wallis, a company likely to design and produce a FWL-exclusive variant. The most disturbing fact, however, is that the WHM-9S has been sighted in service with the Black Warriors. No known units have been stolen from Son Hoa, however, and the LAAF has not yet determined the source of these Warhammers.

Deployment

StarCorps was able to deliver a full production run to each of the four involved Houses by mid-August of 3066, giving these new Warhammers the chance to test their mettle against other new 'Mech designs during the FedCom Civil War. Surprisingly, AFFS and LCAF reports show that every single Warhammer delivered to those two militaries is still in service. As it once did years ago, the Warhammer is again becoming the backbone for many heavy lances within the AFFC, CCAF, FWLM and the LAAF.


Type/Model: Warhammer WHM-4L

Mass: 70 tons

Equipment:   Crits Mass

Internal Structure: 107 pts Standard 0 7.00

Engine: 280 XL 12 8.00

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 0    

Heat Sinks: 16 Double [32] 15 6.00

   (Heat Sink Loc: 1 LA, 1 RA, 2 LT, 1 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 216 pts Stealth 12 13.50

   (Armor Crit Loc: 2 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 22 33

  Center Torso (Rear):   10

  L/R Side Torso: 15 22/22

  L/R Side Torso (Rear):   8/8

  L/R Arm: 11 22/22

  L/R Leg: 15 30/30


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

1 Medium Pulse Laser RA 4   1 2.00

1 ER PPC LA 15   3 7.00

1 Medium Pulse Laser LA 4   1 2.00

1 Streak SRM 6 RT 4 15 3 5.50

   (Ammo Loc: 1 RT)

1 Medium Pulse Laser LT 4   1 2.00

1 Guardian ECM CT 0   2 1.50

1 Medium Pulse Laser HD 4   1 2.00

Stealth Armor Heat   10      

CASE Equipment: RT     1 .50

TOTALS:   60   78 70.00

Crits & Tons Left:       0 .00


Calculated Factors:

Total Cost: 14,942,434 C-Bills

Battle Value: 1,321

Cost per BV: 11,311.46

Weapon Value: 1,689 / 1,600 (Ratio = 1.28 / 1.21)

Damage Factors:    SRDmg = 33; MRDmg = 16; LRDmg = 8

BattleForce2: MP: 4,   Armor/Structure: 5/3

    Damage PB/M/L: 5/4/1,   Overheat: 2

    Class: MH,   Point Value: 13

    Specials: ecm

Lasergunner posted this 3 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4351
TUESDAY, AUGUST 23, 2005
2086 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=4351]
RFL8DRifleman

Rifleman RFL-8D

Standard Level 2 / 3067 Inner Sphere  Biped 60 Tons
MajorTom TRO Project Phoenix
Rifleman HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Rifleman RFL-8D

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 60 tons

Chassis: Kallon XV Endo Steel Endo Steel

Power Plant: 240 Hermes XL Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: 4 McCloud Specials (Reinforced) Standard Jump Jets

   Jump Capacity: 120 meters

Armor Type: Kallon Royalstar Standard

Armament:2 Mydron Model RC Rotary AC/5s2 Bright-Blossom ER Medium LasersManufacturer:    Kallon Industries   Location:    Talon / FC (KI)Communications System:    Garret T-11ATargeting & Tracking System: Garret D2j

Overview:

Kallon Industries on Talon found themselves in a difficult position in late 3063. While the Loyalist Twenty-second Avalon Hussars held the factory, the Seventh Federated Commonwealth RCT had been charged by Duke George Hasek to take control of the plant. With the Twenty-second dug in, the Seventh F-C cut the shipping routes into and out of the Wernke system. Their blockade disrupted production of the popular JM7-F JagerMech-while most of the components were produced locally, the sophisticated Targeting Computer came from Salem. Local stockpiles could only support one of the two JagerMech lines. As a stopgap measure, Kallon Industries examined the possibility of mating the RAC 5s (sans the targeting system) with another chassis.

Earlier research had produced a Rifleman prototype for evaluation, but now Kallon's engineers had to turn it into a product ready for the battlefield.

Capabilities:

The Rifleman's greatest problems had always been the twin bugbears of limited armor and poor heat management. While not an issue in its anti-aircraft role, these features had earned the Rifleman an inferior reputation on the battlefield. A new endo steel chassis solved the armor problem; indeed, the new version carries almost twice the armor protection of the RFL-3N. The bulky chassis required some exterior modification, however, so the design team elected to rework the exterior styling entirely. The greatest complaint thus far from the test pilots is simply the lack of CASE to protect the large ammunition bays in the torso.

Eleven double heat sinks and a new weapons payload alleviated the heat problem. The old arm-mounted Magna Mk. III heavy lasers were replaced with Bright-Blossom ER medium lasers. The reduction in range and damage potential is more than balanced by the revolutionary Mydron-built rotary autocannons, which are paired with the lasers in arm mounts.

As a final surprise, the design team added a set of modified McCloud Specials jump jets to improve the unit's mobility.

Variants:

The Talon plant also experimented with an advanced anti-aircraft variant. Designated the RFL-6X, this version mounts LB 10-X autocannons in place of the RAC 5s. Torso-mounted ER small lasers replace one heat sink and the jump jets are sacrificed for a more powerful 300 XL engine and CASE.

RFL-7M is another wonder-product from the Vicore Group, built at the Kallon plant on Thermopolis. A light Gauss rifle and two ER medium lasers are mounted in each arm. Twin torso-mounted ER medium lasers and a head-mounted ER small laser completes the weapons complement. This variant lacks jump jets and CASE, but does carry a Guardian ECM suite. The Free Worlds Legionnaires and the Word of Blake both use this 'Mech to provide anti-aircraft and ECM cover to command units.

Deployment

Several attempts to run the Allied blockade of Talon met with varying degrees of success. Ultimately, both sides in the Civil War fielded the design. After the war, the bulk of production was routed to the Avalon Hussars and Crucis Lancers regiments.


Type/Model: Rifleman RFL-8D

Mass: 60 tons

Equipment:   Crits Mass

Internal Structure: 99 pts Endo Steel 14 3.00

   (Endo Steel Loc: 3 LA, 3 RA, 3 LT, 3 RT, 2 CT)

Engine: 240 XL 12 6.00

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 4    

Heat Sinks: 11 Double [22] 6 1.00

   (Heat Sink Loc: 1 LT, 1 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA, R: Sh+UA 12 .00

Armor Factor: 192 pts Standard 0 12.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 20 28

  Center Torso (Rear):   9

  L/R Side Torso: 14 20/20

  L/R Side Torso (Rear):   7/7

  L/R Arm: 10 19/19

  L/R Leg: 14 27/27


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Rotary AC/5 RA 1 120 12 16.00

   (Ammo Loc: 3 LT, 3 RT)

1 ER Medium Laser RA 5   1 1.00

1 Rotary AC/5 LA 1   6 10.00

1 ER Medium Laser LA 5   1 1.00

4 Standard Jump Jets:       4 4.00

   (Jump Jet Loc: 2 LL, 2 RL)

TOTALS:   22   77 60.00

Crits & Tons Left:       1 .00


Calculated Factors:

Total Cost: 10,464,000 C-Bills

Battle Value: 1,664

Cost per BV: 6,288.46

Weapon Value: 1,941 / 1,941 (Ratio = 1.17 / 1.17)

Damage Factors:    SRDmg = 43; MRDmg = 25; LRDmg = 2

BattleForce2: MP: 4J,   Armor/Structure: 5/2

    Damage PB/M/L: 6/5/-,   Overheat: 0

    Class: MH,   Point Value: 17

User Reviews

4/17/2008  Grimnahr
Dump the jump jets add more ammo thats what i would do

10/1/2007  Queek One-Eye
Any mech with twin RAC/5s automatically is considered kick-arse. The sheer amount of ammo it goes through is the only problem though.

8/23/2005 4  Seph
As a long-time fan of the Rifleman, I find it hard to dislike any configuration of it. This is no exception, the picture looks really sweet and from field experience the dual gatling cannons are rather nasty.

 

Lasergunner posted this 3 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4378
WEDNESDAY, AUGUST 24, 2005
1614 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=4378]
TDR-9MThunderbolt

Thunderbolt TDR-9M

Standard Level 2 / 3067 Inner Sphere  Biped 65 Tons
MajorTom TRO Project Phoenix
Thunderbolt HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Thunderbolt TDR-9M

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 65 tons

Chassis: Earthwerks TDR II Endo Steel

Power Plant: 260 Magna Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: 4 Chilton 465 Standard Jump Jets

   Jump Capacity: 120 meters

Armor Type: Starshield A with CASE Standard

Armament:1 Imperator Automatic Weaponry Light Gauss Rifle1 Delta Dart LRM 153 Diverse Optic ER Medium LasersManufacturer:    Earthwerks Incorporated   Location:    KeystoneCommunications System:    Neil 8000Targeting & Tracking System: RCA Instatrac Mark X

Overview:

Of all the redesigns, the Thunderbolt was given special attention. The T-Bolt, as it has been affectingly called, served in all the armies of the Inner Sphere at one time or another, making it one of the most versatile BattleMechs ever produced. When Earthwerks had the chance to redesign the 'Mech, they did not stray far from the original's specifications.

The problem Earthwerks encountered came from the LCCC, thanks to Irian BattleMechs Unlimited-they had been pushing their TMP-3M Tempest as a replacement for the Thunderbolt for some time. Irian pressed the LCCC to stop Earthwerks from proceeding with their project. Lawsuits were being drafted to put an injunction on Earthwerks when Precentor Blaine stepped in and negotiated a settlement. A compromise was reached settling the dispute of which both sides approved. The prospective companies would have their 'Mechs battle in a test trial. The winner would get a lucrative contract with the Word of Blake. The Word of Blake received the first shipment of TDR-9Ms early in April of 3067, thanks to the efforts of Captain Mordel Blacknight in his stunning victory over Irian's Tempest.

Capabilities:

The design engineers had learned that most pilots felt the Thunderbolt's cockpit needed to be changed. They felt like they were sitting out in front of the machine instead on top. A more opened cockpit was designed and moved to the left torso. This change was to protect the pilot from shrapnel if a Gauss weapon exploded on the arm. The T-Bolt's new body was designed with angled and sloped armor. Finally, the Thunderbolt was equipped with flight stabilizers when it jumped.

Variants:

The remaining Houses all jumped at the chance to have new Thunderbolts in their BattleMech regiments again. It is unclear, however, what designs will actually be produced. What is clear is that, like the Phoenix Hawk redesign, the 9M Thunderbolt is identical to that seen within the Marian legions.

Based on the best intelligence available, there will be a variant armed with a Gauss rifle, some pulse lasers and an ECM suite. Another will be equipped with extended-range weapons, such as a PPC and some lasers, configured nearly like the original. There are also rumors of one being designed by the NAIS that is armed with a RAC 5, missiles, ER weapons and an advanced targeting computer. Whether any of these variants are under production or still in the planning stages is unknown at this time.

Deployment

The first Blake Militia unit to receive the new TDR-9M was the Tenth Division. Three Level IIs were shipped from Keystone to Tinogasta, Argentina on Terra where the Tenth was stationed. Ironically, the LCCC submitted a request to have two companies of Thunderbolts shipped to units in the Free World Legionnaires, despite what Irian's lobbyists have to say.


Type/Model: Thunderbolt TDR-9M

Mass: 65 tons

Equipment:   Crits Mass

Internal Structure: 104 pts Endo Steel 14 3.50

   (Endo Steel Loc: 9 LT, 5 RT)

Engine: 260 6 13.50

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 4    

Heat Sinks: 10 Double [20] 0 .00

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 200 pts Standard 0 12.50


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 21 28

  Center Torso (Rear):   9

  L/R Side Torso: 15 22/22

  L/R Side Torso (Rear):   7/7

  L/R Arm: 10 19/19

  L/R Leg: 15 29/29


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Light Gauss Rifle RA 1 16 6 13.00

   (Ammo Loc: 1 RT)

1 LRM 15 RT 5 16 5 9.00

   (Ammo Loc: 2 RT)

3 ER Medium Lasers LT 15   3 3.00

CASE Equipment: RT     1 .50

4 Standard Jump Jets:       4 4.00

   (Jump Jet Loc: 2 LL, 2 RL)

TOTALS:   21   64 65.00

Crits & Tons Left:       14 .00


Calculated Factors:

Total Cost: 6,482,961 C-Bills

Battle Value: 1,500

Cost per BV: 4,321.97

Weapon Value: 1,600 / 1,600 (Ratio = 1.07 / 1.07)

Damage Factors:    SRDmg = 20; MRDmg = 17; LRDmg = 8

BattleForce2: MP: 4J,   Armor/Structure: 5/5

    Damage PB/M/L: 4/3/2,   Overheat: 0

    Class: MH,   Point Value: 15

 

Lasergunner posted this 3 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4467
WEDNESDAY, SEPTEMBER 07, 2005
2118 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=4467]
Warhammer_3067_(4L).jpg

Warhammer WHM-4L

Standard Level 2 / 3067 Inner Sphere  Biped 70 Tons
MajorTom TRO Project Phoenix
Warhammer HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Warhammer WHM-4L

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 70 tons

Chassis: StarFrame Heavy Standard

Power Plant: 280 GM XL Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Hellespont Lite Stealth Stealth

Armament:2 ER PPCs4 Medium Pulse Lasers1 Streak SRM 61 Guardian ECMManufacturer:    StarCorps Industries   Location:    MenkeCommunications System:    Garret T60 FasScanTargeting & Tracking System: Garret F22C

Overview:

Like the Marauder, the Warhammer is one of the most feared BattleMechs ever designed. Throughout its more than five centuries of history, many a weak-spirited warrior has run from the sight of a "Hammer" bearing down on them. StarCorps Industries, the original builder of the Warhammer, jumped at the chance to redesign and build what is arguably the most famous BattleMech in history.

As the initial design and development process progressed on Crofton, the Lyran bureau on Son Hoa expressed an interest in this redesign. It didn't take long for the other bureaus to get wind of this update and soon production managers and engineering chiefs from all of Star Corps' divisions had made their way to Crofton. What was supposed to be a weeklong business negotiation allegedly turned into a month long festival where all parties celebrated endlessly as StarCorps executives made the decision to simultaneously produce this new Warhammer in four realms. The 'Mech's base chassis would remain the same; the only differences between the final production 'Mechs would be House-specific technologies that would, naturally, not be shared between the four involved realms.

Capabilities:

The WHM-8D is the descendent of the venerable Warhammer 6D, but has been given a complete redesign. It retains a weapons loadout similar to that of its forebearer, though mounting extended-range lasers and PPCs instead of the standard versions of those weapons. Replacing the traditional SRM 6 launcher is the new Harpoon Streak 6 launcher. The addition of the C3 module allows this model to work in lances and companies with the new Thanatos and other C3-equipped AFFS 'Mechs. It retains the theoretically maximum-possible armor protection that, when combined with its standard fusion engine and CASE, makes the Warhammer 8D a powerful and tough BattleMech. In fact, to date no complaints about the 8D has yet been forwarded from the field.

Variants:

Three additional Warhammer variants have seen the light of day. The Capellan Confederation is, of course, producing a stealth armor-equipped model to further their Shadow Lances. The LAAF version built on Son Hoa makes use of their light fusion engine, removing the small lasers and the C3 slave and filling the available mass with additional heat sinks. The Federated Suns has taken a completely different tactic with a second version built on Crofton, though; the WHM-9D increases replaces the power plant with a 350 extra light, and adds jump jets and a targeting computer.

House Marik is already producing the 8D on Emris IV, but is also working on obtaining a license for Ronin, Inc. on Wallis, a company likely to design and produce a FWL-exclusive variant. The most disturbing fact, however, is that the WHM-9S has been sighted in service with the Black Warriors. No known units have been stolen from Son Hoa, however, and the LAAF has not yet determined the source of these Warhammers.

Deployment

StarCorps was able to deliver a full production run to each of the four involved Houses by mid-August of 3066, giving these new Warhammers the chance to test their mettle against other new 'Mech designs during the FedCom Civil War. Surprisingly, AFFS and LCAF reports show that every single Warhammer delivered to those two militaries is still in service. As it once did years ago, the Warhammer is again becoming the backbone for many heavy lances within the AFFC, CCAF, FWLM and the LAAF.


Type/Model: Warhammer WHM-4L

Mass: 70 tons

Equipment:   Crits Mass

Internal Structure: 107 pts Standard 0 7.00

Engine: 280 XL 12 8.00

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 0    

Heat Sinks: 16 Double [32] 15 6.00

   (Heat Sink Loc: 1 LA, 1 RA, 2 LT, 1 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 216 pts Stealth 12 13.50

   (Armor Crit Loc: 2 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 22 33

  Center Torso (Rear):   10

  L/R Side Torso: 15 22/22

  L/R Side Torso (Rear):   8/8

  L/R Arm: 11 22/22

  L/R Leg: 15 30/30


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

1 Medium Pulse Laser RA 4   1 2.00

1 ER PPC LA 15   3 7.00

1 Medium Pulse Laser LA 4   1 2.00

1 Streak SRM 6 RT 4 15 3 5.50

   (Ammo Loc: 1 RT)

1 Medium Pulse Laser LT 4   1 2.00

1 Guardian ECM CT 0   2 1.50

1 Medium Pulse Laser HD 4   1 2.00

Stealth Armor Heat   10      

CASE Equipment: RT     1 .50

TOTALS:   60   78 70.00

Crits & Tons Left:       0 .00


Calculated Factors:

Total Cost: 14,942,434 C-Bills

Battle Value: 1,321

Cost per BV: 11,311.46

Weapon Value: 1,689 / 1,600 (Ratio = 1.28 / 1.21)

Damage Factors:    SRDmg = 33; MRDmg = 16; LRDmg = 8

BattleForce2: MP: 4,   Armor/Structure: 5/3

    Damage PB/M/L: 5/4/1,   Overheat: 2

    Class: MH,   Point Value: 13

    Specials: ecm

 

Lasergunner posted this 3 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4468
WEDNESDAY, SEPTEMBER 07, 2005
1963 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=4468]
Warhammer_3067_(8D).jpg

Warhammer WHM-8D

Standard Level 2 / 3067 Inner Sphere  Biped 70 Tons
MajorTom TRO Project Phoenix
Warhammer HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Warhammer WHM-8D

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 70 tons

Chassis: StarFrame Heavy Endo Steel

Power Plant: 280 GM Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Durallex Heavy Standard

Armament:2 Johnston High Speed ER PPCs2 Defiance Model XII ER Medium Lasers2 BlazeFire LongShot ER Small Lasers1 Harpoon 6S Streak SRM 61 Kallon Sure-Shot C3-SU C³ Slave UnitManufacturer:    StarCorps Industries   Location:    Crofton, Emris IVCommunications System:    Garret T60 FasScan w/ C3Targeting & Tracking System: Garret F22C

Overview:

Like the Marauder, the Warhammer is one of the most feared BattleMechs ever designed. Throughout its more than five centuries of history, many a weak-spirited warrior has run from the sight of a "Hammer" bearing down on them. StarCorps Industries, the original builder of the Warhammer, jumped at the chance to redesign and build what is arguably the most famous BattleMech in history.

As the initial design and development process progressed on Crofton, the Lyran bureau on Son Hoa expressed an interest in this redesign. It didn't take long for the other bureaus to get wind of this update and soon production managers and engineering chiefs from all of Star Corps' divisions had made their way to Crofton. What was supposed to be a weeklong business negotiation allegedly turned into a month long festival where all parties celebrated endlessly as StarCorps executives made the decision to simultaneously produce this new Warhammer in four realms. The 'Mech's base chassis would remain the same; the only differences between the final production 'Mechs would be House-specific technologies that would, naturally, not be shared between the four involved realms.

Capabilities:

The WHM-8D is the descendent of the venerable Warhammer 6D, but has been given a complete redesign. It retains a weapons loadout similar to that of its forebearer, though mounting extended-range lasers and PPCs instead of the standard versions of those weapons. Replacing the traditional SRM 6 launcher is the new Harpoon Streak 6 launcher. The addition of the C3 module allows this model to work in lances and companies with the new Thanatos and other C3-equipped AFFS 'Mechs. It retains the theoretically maximum-possible armor protection that, when combined with its standard fusion engine and CASE, makes the Warhammer 8D a powerful and tough BattleMech. In fact, to date no complaints about the 8D has yet been forwarded from the field.

Variants:

Three additional Warhammer variants have seen the light of day. The Capellan Confederation is, of course, producing a stealth armor-equipped model to further their Shadow Lances. The LAAF version built on Son Hoa makes use of their light fusion engine, removing the small lasers and the C3 slave and filling the available mass with additional heat sinks. The Federated Suns has taken a completely different tactic with a second version built on Crofton, though; the WHM-9D increases replaces the power plant with a 350 extra light, and adds jump jets and a targeting computer.

House Marik is already producing the 8D on Emris IV, but is also working on obtaining a license for Ronin, Inc. on Wallis, a company likely to design and produce a FWL-exclusive variant. The most disturbing fact, however, is that the WHM-9S has been sighted in service with the Black Warriors. No known units have been stolen from Son Hoa, however, and the LAAF has not yet determined the source of these Warhammers.

Deployment

StarCorps was able to deliver a full production run to each of the four involved Houses by mid-August of 3066, giving these new Warhammers the chance to test their mettle against other new 'Mech designs during the FedCom Civil War. Surprisingly, AFFS and LCAF reports show that every single Warhammer delivered to those two militaries is still in service. As it once did years ago, the Warhammer is again becoming the backbone for many heavy lances within the AFFC, CCAF, FWLM and the LAAF.


Type/Model: Warhammer WHM-8D

Mass: 70 tons

Equipment:   Crits Mass

Internal Structure: 107 pts Endo Steel 14 3.50

   (Endo Steel Loc: 3 LA, 3 RA, 1 LT, 3 RT, 2 LL, 2 RL)

Engine: 280 6 16.00

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 0    

Heat Sinks: 17 Double [34] 18 7.00

   (Heat Sink Loc: 1 LA, 1 RA, 3 LT, 1 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 216 pts Standard 0 13.50


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 22 33

  Center Torso (Rear):   10

  L/R Side Torso: 15 23/23

  L/R Side Torso (Rear):   7/7

  L/R Arm: 11 22/22

  L/R Leg: 15 30/30


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

1 ER PPC LA 15   3 7.00

1 ER Medium Laser RT 5   1 1.00

1 ER Small Laser RT 2   1 .50

1 Streak SRM 6 RT 4 15 3 5.50

   (Ammo Loc: 1 RT)

1 ER Medium Laser LT 5   1 1.00

1 ER Small Laser LT 2   1 .50

1 C³ Slave Unit HD 0   1 1.00

CASE Equipment: RT     1 .50

TOTALS:   48   76 70.00

Crits & Tons Left:       2 .00


Calculated Factors:

Total Cost: 7,500,684 C-Bills

Battle Value: 1,396 (+247 for C&sup3

Cost per BV: 5,372.98

Weapon Value: 2,070 / 1,954 (Ratio = 1.48 / 1.40)

Damage Factors:    SRDmg = 30; MRDmg = 16; LRDmg = 8

BattleForce2: MP: 4,   Armor/Structure: 5/5

    Damage PB/M/L: 5/4/1,   Overheat: 1

    Class: MH,   Point Value: 14

    Specials: c3s

 

Lasergunner posted this 3 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4469
WEDNESDAY, SEPTEMBER 07, 2005
2277 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=4469]
Warhammer_3067_(9D).jpg

Warhammer WHM-9D

Standard Level 2 / 3067 Inner Sphere  Biped 70 Tons
MajorTom TRO Project Phoenix
Warhammer HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Warhammer WHM-9D

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 70 tons

Chassis: StarFrame Heavy Endo Steel

Power Plant: 350 GM XL Fusion

Walking Speed: 54.0 km/h

Maximum Speed: 86.4 km/h

Jump Jets: 3 Standard Jump Jets

   Jump Capacity: 90 meters

Armor Type: Durallex Heavy Standard

Armament:2 Johnston High Speed ER PPCs2 Defiance Model XII ER Medium LasersManufacturer:    StarCorps Industries   Location:    CroftonCommunications System:    Garret T60 FasScan w/ C3Targeting & Tracking System: Garret F22C

Overview:

Like the Marauder, the Warhammer is one of the most feared BattleMechs ever designed. Throughout its more than five centuries of history, many a weak-spirited warrior has run from the sight of a "Hammer" bearing down on them. StarCorps Industries, the original builder of the Warhammer, jumped at the chance to redesign and build what is arguably the most famous BattleMech in history.

As the initial design and development process progressed on Crofton, the Lyran bureau on Son Hoa expressed an interest in this redesign. It didn't take long for the other bureaus to get wind of this update and soon production managers and engineering chiefs from all of Star Corps' divisions had made their way to Crofton. What was supposed to be a weeklong business negotiation allegedly turned into a month long festival where all parties celebrated endlessly as StarCorps executives made the decision to simultaneously produce this new Warhammer in four realms. The 'Mech's base chassis would remain the same; the only differences between the final production 'Mechs would be House-specific technologies that would, naturally, not be shared between the four involved realms.

Capabilities:

The WHM-8D is the descendent of the venerable Warhammer 6D, but has been given a complete redesign. It retains a weapons loadout similar to that of its forebearer, though mounting extended-range lasers and PPCs instead of the standard versions of those weapons. Replacing the traditional SRM 6 launcher is the new Harpoon Streak 6 launcher. The addition of the C3 module allows this model to work in lances and companies with the new Thanatos and other C3-equipped AFFS 'Mechs. It retains the theoretically maximum-possible armor protection that, when combined with its standard fusion engine and CASE, makes the Warhammer 8D a powerful and tough BattleMech. In fact, to date no complaints about the 8D has yet been forwarded from the field.

Variants:

Three additional Warhammer variants have seen the light of day. The Capellan Confederation is, of course, producing a stealth armor-equipped model to further their Shadow Lances. The LAAF version built on Son Hoa makes use of their light fusion engine, removing the small lasers and the C3 slave and filling the available mass with additional heat sinks. The Federated Suns has taken a completely different tactic with a second version built on Crofton, though; the WHM-9D increases replaces the power plant with a 350 extra light, and adds jump jets and a targeting computer.

House Marik is already producing the 8D on Emris IV, but is also working on obtaining a license for Ronin, Inc. on Wallis, a company likely to design and produce a FWL-exclusive variant. The most disturbing fact, however, is that the WHM-9S has been sighted in service with the Black Warriors. No known units have been stolen from Son Hoa, however, and the LAAF has not yet determined the source of these Warhammers.

Deployment

StarCorps was able to deliver a full production run to each of the four involved Houses by mid-August of 3066, giving these new Warhammers the chance to test their mettle against other new 'Mech designs during the FedCom Civil War. Surprisingly, AFFS and LCAF reports show that every single Warhammer delivered to those two militaries is still in service. As it once did years ago, the Warhammer is again becoming the backbone for many heavy lances within the AFFC, CCAF, FWLM and the LAAF.


Type/Model: Warhammer WHM-9D

Mass: 70 tons

Equipment:   Crits Mass

Internal Structure: 107 pts Endo Steel 14 3.50

   (Endo Steel Loc: 1 HD, 3 LT, 5 RT, 1 CT, 2 LL, 2 RL)

Engine: 350 XL 12 15.00

   Walking MP: 5    

   Running MP: 8    

   Jumping MP: 3    

Heat Sinks: 18 Double [36] 12 8.00

   (Heat Sink Loc: 2 LA, 2 RA)

Gyro:   4 4.00

Cockpit, Life Support: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 216 pts Standard 0 13.50


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 22 32

  Center Torso (Rear):   11

  L/R Side Torso: 15 22/22

  L/R Side Torso (Rear):   8/8

  L/R Arm: 11 22/22

  L/R Leg: 15 30/30


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

1 ER PPC LA 15   3 7.00

1 ER Medium Laser RT 5   1 1.00

1 ER Medium Laser LT 5   1 1.00

1 Targeting Computer LT     4 4.00

3 Standard Jump Jets:       3 3.00

   (Jump Jet Loc: 1 LT, 1 RT, 1 CT)

TOTALS:   40   76 70.00

Crits & Tons Left:       2 .00


Calculated Factors:

Total Cost: 16,344,366 C-Bills

Battle Value: 1,841

Cost per BV: 8,877.98

Weapon Value: 2,356 / 2,356 (Ratio = 1.28 / 1.28)

Damage Factors:    SRDmg = 26; MRDmg = 20; LRDmg = 12

BattleForce2: MP: 5,   Armor/Structure: 5/3

    Damage PB/M/L: 4/3/2,   Overheat: 1

    Class: MH,   Point Value: 18

 

Lasergunner posted this 3 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4470
WEDNESDAY, SEPTEMBER 07, 2005
1910 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=4470]
Warhammer_3067_(9S).jpg

Warhammer WHM-9S

Standard Level 2 / 3067 Inner Sphere  Biped 70 Tons
MajorTom TRO Project Phoenix
Warhammer HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Warhammer WHM-9S

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 70 tons

Chassis: StarFrame Heavy Standard

Power Plant: 280 GM Light Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Durallex Heavy with CASE Standard

Armament:2 ER PPCs1 Streak SRM 62 ER Medium LasersManufacturer:    StarCorps Industries   Location:    Son HoaCommunications System:    Garret T60 FasScanTargeting & Tracking System: Garret F22C

Overview:

Like the Marauder, the Warhammer is one of the most feared BattleMechs ever designed. Throughout its more than five centuries of history, many a weak-spirited warrior has run from the sight of a "Hammer" bearing down on them. StarCorps Industries, the original builder of the Warhammer, jumped at the chance to redesign and build what is arguably the most famous BattleMech in history.

As the initial design and development process progressed on Crofton, the Lyran bureau on Son Hoa expressed an interest in this redesign. It didn't take long for the other bureaus to get wind of this update and soon production managers and engineering chiefs from all of Star Corps' divisions had made their way to Crofton. What was supposed to be a weeklong business negotiation allegedly turned into a month long festival where all parties celebrated endlessly as StarCorps executives made the decision to simultaneously produce this new Warhammer in four realms. The 'Mech's base chassis would remain the same; the only differences between the final production 'Mechs would be House-specific technologies that would, naturally, not be shared between the four involved realms.

Capabilities:

The WHM-8D is the descendent of the venerable Warhammer 6D, but has been given a complete redesign. It retains a weapons loadout similar to that of its forebearer, though mounting extended-range lasers and PPCs instead of the standard versions of those weapons. Replacing the traditional SRM 6 launcher is the new Harpoon Streak 6 launcher. The addition of the C3 module allows this model to work in lances and companies with the new Thanatos and other C3-equipped AFFS 'Mechs. It retains the theoretically maximum-possible armor protection that, when combined with its standard fusion engine and CASE, makes the Warhammer 8D a powerful and tough BattleMech. In fact, to date no complaints about the 8D has yet been forwarded from the field.

Variants:

Three additional Warhammer variants have seen the light of day. The Capellan Confederation is, of course, producing a stealth armor-equipped model to further their Shadow Lances. The LAAF version built on Son Hoa makes use of their light fusion engine, removing the small lasers and the C3 slave and filling the available mass with additional heat sinks. The Federated Suns has taken a completely different tactic with a second version built on Crofton, though; the WHM-9D increases replaces the power plant with a 350 extra light, and adds jump jets and a targeting computer.

House Marik is already producing the 8D on Emris IV, but is also working on obtaining a license for Ronin, Inc. on Wallis, a company likely to design and produce a FWL-exclusive variant. The most disturbing fact, however, is that the WHM-9S has been sighted in service with the Black Warriors. No known units have been stolen from Son Hoa, however, and the LAAF has not yet determined the source of these Warhammers.

Deployment

StarCorps was able to deliver a full production run to each of the four involved Houses by mid-August of 3066, giving these new Warhammers the chance to test their mettle against other new 'Mech designs during the FedCom Civil War. Surprisingly, AFFS and LCAF reports show that every single Warhammer delivered to those two militaries is still in service. As it once did years ago, the Warhammer is again becoming the backbone for many heavy lances within the AFFC, CCAF, FWLM and the LAAF.


Type/Model: Warhammer WHM-9S

Mass: 70 tons

Equipment:   Crits Mass

Internal Structure: 107 pts Standard 0 7.00

Engine: 280 Light 10 12.00

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 0    

Heat Sinks: 20 Double [40] 27 10.00

   (Heat Sink Loc: 2 LA, 2 RA, 3 LT, 2 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 208 pts Standard 0 13.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 22 31

  Center Torso (Rear):   10

  L/R Side Torso: 15 22/22

  L/R Side Torso (Rear):   7/7

  L/R Arm: 11 21/21

  L/R Leg: 15 29/29


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

1 ER PPC LA 15   3 7.00

1 Streak SRM 6 RT 4 15 3 5.50

   (Ammo Loc: 1 RT)

2 ER Medium Lasers CT 10   2 2.00

CASE Equipment: RT     1 .50

TOTALS:   44   72 70.00

Crits & Tons Left:       6 .00


Calculated Factors:

Total Cost: 11,359,400 C-Bills

Battle Value: 1,433

Cost per BV: 7,927.01

Weapon Value: 2,391 / 2,249 (Ratio = 1.67 / 1.57)

Damage Factors:    SRDmg = 33; MRDmg = 19; LRDmg = 8

BattleForce2: MP: 4,   Armor/Structure: 5/4

    Damage PB/M/L: 5/4/2,   Overheat: 1

    Class: MH,   Point Value: 14

 

Lasergunner posted this 2 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4821
SUNDAY, NOVEMBER 13, 2005
1820 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=4821]
Battlemaster_3067_(CM).jpg

Battlemaster BLR-CM

Standard Level 2 / 3067 Clan Invasion [Tournament Legal] Inner Sphere  Biped 85 Tons
MajorTom TRO Project Phoenix
Battlemaster HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: BattleMaster BLR-CM

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 85 tons

Chassis: Earthwerk BLR Standard

Power Plant: 255 Magna Fusion

Walking Speed: 32.4 km/h

Maximum Speed: 54.0 km/h

Jump Jets: 3 Standard Jump Jets

   Jump Capacity: 90 meters

Armor Type: Durallex Heavy Standard

Armament:1 Fusigon Longtooth ER PPC2 Matabushi Coordinator C³ Master Computers2 Magna Mk VI ER Medium Lasers1 Shigunga MRM 30Manufacturer:    (Unknown)   Location:    (Unknown)Communications System:    Barret Party Line-200Targeting & Tracking System: Nirasaki Inciteful Vision

Overview:

In the spring of 3061, Red Devil Industries was ready to shut down its Pandora Plant. That all changed when the Archon gave Red Devil a grant to refurbish the worn-out plant. The Archon asked J.B. BattleMechs Inc. to help speed up the refurbishment of the plant, offering them special incentives for their cooperation. This was possible due to Pandora's nobility-without the plant, the Nobles would lose their cash flow. During the planning of the plant's refurbishment, both agreed to a mutually beneficial partnership in a new redesign of the BLR-3S.

J.B. BattleMechs Inc. began production of the new BattleMaster in the spring of 3062. The first 'Mechs had just begun reaching front-line units when the Civil War erupted, delaying Red Devil's production schedule another two years. Pandora had finally begun production in May of 3064, only to see the Jade Falcons launch a third invasion. The Civil War forced most of the Lyran defenders to relocate off of Pandora when the Falcons arrived in September of 3064. The planet fell in twenty-two days. Completely refurbished, Red Devil was now producing the new BLR-4S; the Falcons accepted the new design into their second-line units.

Capabilities:

The BattleMaster was originally armed with a LRM 20 and six medium pulse lasers, but on today's battlefield those weapons would be considered defensive rather than offensive. J.B. BattleMechs redesigned the BLR-4S's weapons, giving the 'Mech the offensive punch it lacked. The Gauss rifle was chosen for its range and damage. Four extended range medium lasers were added to increase damage potential at intermediate ranges, and two medium lasers, small pulses and a[n] SRM 6 with an Artemis IV were added for close support. For increased survivability, 13.5 tons of ferro-fibrous armor was installed, including using one of the new light engines.

Variants:

The Free Worlds League are building a variant based on a captured unit recovered from Kristen Marik's Crushers. This variant, identified as the BLR-5M, will use the light Gauss version including an extended-range large laser and upgrading the medium lasers to extended type. The BLR-5M still retains the standard fusion engine including the armor protection of the BLR-3M.

The DCMS is fielding variants based on units captured in the Lyons Operations. They chose to use a standard engine in the BLR-CM and an XL in the BLR-K3. The CM variant is equipped with 2 C3 masters, limiting the weapons to an ER PPC backed by a Shigunga MRM 30 and two ER medium lasers. The K3 variant has been armed with an ER PPC and 2 ER large lasers. Four ER medium lasers, including an SRM 6, were added for close-in support along with a C3 Master for lance command. The first K3 seen in service is piloted by Tai-i Drew Williams. Awarded to him for his service on the Draconis March front, Tai-i Williams is now serving as a company commander in the Ryoken-ni.

Deployment

J.B. BattleMechs has been hard pressed to meet the demands of the LAAF given the loss of the Red Devil factory. Both the Lyran Regulars and Lyran Guards are slated to receive the BattleMasters as they become available. Though not for lack of transportation, some units out on the Rim area of the Alliance have mysteriously failed to receive their shipments, while the Falcons are using the BLR-4S to help replenish their depleted second-line units.


Type/Model: BattleMaster BLR-CM

Mass: 85 tons

Equipment:   Crits Mass

Internal Structure: 130 pts Standard 0 8.50

Engine: 255 6 13.00

   Walking MP: 3    

   Running MP: 5    

   Jumping MP: 3    

Heat Sinks: 16 Double [32] 18 6.00

   (Heat Sink Loc: 3 LA, 2 RA, 1 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 256 pts Standard 0 16.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 27 40

  Center Torso (Rear):   13

  L/R Side Torso: 18 26/26

  L/R Side Torso (Rear):   9/9

  L/R Arm: 14 27/27

  L/R Leg: 18 35/35


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

1 C³ Master Computer RT 0   5 5.00

1 C³ Master Computer LT 0   5 5.00

2 ER Medium Lasers LT 10   2 2.00

1 MRM 30 LT 10 24 8 13.00

   (Ammo Loc: 3 RT)

CASE Equipment: RT     1 .50

3 Standard Jump Jets:       3 3.00

   (Jump Jet Loc: 1 CT, 1 LL, 1 RL)

TOTALS:   35   74 85.00

Crits & Tons Left:       4 .00


Calculated Factors:

Total Cost: 13,344,050 C-Bills

Battle Value: 1,651 (+182 for CÂ&sup3

Cost per BV: 8,082.4

Weapon Value: 1,839 / 1,839 (Ratio = 1.11 / 1.11)

Damage Factors:    SRDmg = 29; MRDmg = 16; LRDmg = 5

BattleForce2: MP: 3J,   Armor/Structure: 6/7

    Damage PB/M/L: 5/3/1,   Overheat: 1

    Class: MA,   Point Value: 17

    Specials: c3m, c3m

 

Lasergunner posted this 2 weeks ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4825
SUNDAY, NOVEMBER 13, 2005
2765 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=4825]
MAD4SMarauder

Marauder II MAD-4S

Standard Level 2 / 3067 Inner Sphere  Biped 100 Tons
MajorTom TRO Project Phoenix
Marauder II HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Marauder II MAD-4S

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 100 tons

Chassis: GM Marauder Standard

Power Plant: 300 GM 300 Extralight Light Fusion

Walking Speed: 32.4 km/h

Maximum Speed: 54.0 km/h

Jump Jets: 3 Chilton 850 Mk. II Standard Jump Jets

   Jump Capacity: 90 meters

Armor Type: Valiant Lamellor Standard

Armament:2 Magna Firestar ER PPCs2 Diverse Optics ER Medium Lasers1 Blackwell Arms "Thunderfist" Heavy Gauss RifleManufacturer:    General Motors/Blackwell Industries   Location:    New Valencia, OutreachCommunications System:    Blackwell Multi-Linq 55Targeting & Tracking System: Dragwell HiRez IV

Overview:

When GM/Blackwell first debuted the Marauder II over half a century ago, House units and mercenary commands alike scrambled to get their hands on this powerful 'Mech, only to be rebuffed by Wolf's Dragoons, who had exclusive rights to the design. It took some three decades before the Dragoons allowed significant sales to outside units, and even then they carefully doled these 'Mechs out to only those units that met their discriminating criteria. This restriction ensured a demand for the 'Mech that constantly outstripped availability. That is, until Barber's Marauder IIs were destroyed on Koniz in June of 3064.

The Dragoons and GM/Blackwell's corporate officers needed a way to rekindle interest in their flagship 'Mech following its disastrous showing on Koniz. The sudden resurgence of "classic" 'Mech designs, thanks to the Vicore Group's efforts, and the Lyran Alliance's theft of the light fusion engine technology gave GM/Blackwell the ammunition they needed to do just that.

Capabilities:

Today's Marauder II is every bit as tough as the Dragoons' original design, but carries significantly more firepower than its precursor. Rather than rely upon an extralight engine, the Dragoons chose to incorporate their light fusion engine, freeing up the mass needed to mount a heavy weapons loadout without sacrificing survivability. The designers chose to retain the MAD-4A's general weapons configuration, one that had proven devastating for decades. The paired PPCs and medium lasers have been upgraded to extended-range models while the main weapon is now the Dragoons' latest technological "acquisition"-the heavy gauss rifle.

The Dragoons did significantly alter the 'Mech's outward appearance, but internally the Marauder II is still very much the 'Mech it used to be. It has a heavy long-range punch and, combined with maximum armor protection and the inclusion of jump jets, an incredible survivability. Further, the Dragoons designed this to be a command 'Mech in every sense of the word, adding a communications suite that can not only link with any satcom system, but can easily accept C3 modules and other upgraded communications gear.

Variants:

The Dragoons produce a variant of this 'Mech that makes significant use of Clan technologies. Based on the MAD-5A, they increased the maximum speed to 65 kph, freeing up the mass necessary for the larger engine by building the 'Mech with Clan-tech endo steel and ferro-fibrous armor. They, of course, jealously guard this design for themselves.

The second variant of this 'Mech seen in service has turned up in the Marian Hegemony. The 'Mech was not sold to the Hegemony, however. Instead, a shipment of Marauder II chassis bound for the Lyran Alliance was hijacked and turned up in the Hegemony. This variant also mounts paired ER PPCs and lasers, backed up by a bevy of rocket launchers.

Deployment

The Dragoons took delivery of the first production run from their Outreach factory themselves, assigning them into the various regiments fighting within the Chaos March, though several also made their way to Colonel Shelly Brubaker's Delta Regiment on Tukayyid. Additionally, Duke Tancred Sandoval appropriated several companies of these 'Mechs from New Valencia before making his way to New Avalon. With such public displays of the Marauder II's capabilities-news vids and gun camera footage of battles on New Avalon, Carver V (now known as Liberty) and Epsilon Eridani have circulated throughout the Inner Sphere-orders again are pouring into GM/Blackwell's purchasing offices.

For their part, the Dragoons are allowing a wider access to the 'Mech than previously offered, a move partially motivated by profit and partially to "punish" the Lyran Alliance for stealing their light fusion engine design (a Star League court subsequently mediated a settlement between the Lyran state and the Dragoons that allowed both to keep the light engine and the heavy gauss rifle technologies that each had apparently stolen from the other). GM/Blackwell is selling to mercenary and House units alike in the two nations of the former Federated Commonwealth, the Free Worlds League, the Draconis Combine and even the Star League Defense Force. Only the Word of Blake and the nations of the Trinity Alliance-both aggressors in the continuing war for the Chaos March-are being blacklisted.


Type/Model: Marauder II MAD-4S

Mass: 100 tons

Equipment:   Crits Mass

Internal Structure: 152 pts Standard 0 10.00

Engine: 300 Light 10 14.50

   Walking MP: 3    

   Running MP: 5    

   Jumping MP: 3    

Heat Sinks: 16 Double [32] 12 6.00

   (Heat Sink Loc: 1 LA, 1 RA, 2 LT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 307 pts Standard 0 19.50


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 31 46

  Center Torso (Rear):   16

  L/R Side Torso: 21 32/32

  L/R Side Torso (Rear):   10/10

  L/R Arm: 17 34/34

  L/R Leg: 21 42/42


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

1 ER Medium Laser RA 5   1 1.00

1 ER PPC LA 15   3 7.00

1 ER Medium Laser LA 5   1 1.00

1 Heavy Gauss Rifle RT 2 16 15 22.00

   (Ammo Loc: 4 LT)

3 Standard Jump Jets:       3 6.00

   (Jump Jet Loc: 1 CT, 1 LL, 1 RL)

TOTALS:   42   71 100.00

Crits & Tons Left:       7 .00


Calculated Factors:

Total Cost: 19,002,000 C-Bills

Battle Value: 2,249

Cost per BV: 8,449.09

Weapon Value: 2,717 / 2,717 (Ratio = 1.21 / 1.21)

Damage Factors:    SRDmg = 29; MRDmg = 27; LRDmg = 12

BattleForce2: MP: 3J,   Armor/Structure: 8/6

    Damage PB/M/L: 5/4/2,   Overheat: 1

    Class: MA,   Point Value: 23

 

Lasergunner posted this 5 days ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4131
WEDNESDAY, JULY 13, 2005
1762 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=4131]
Griffin_3067_(5M).jpg

Griffin GRF-5M

Standard Level 2 / 3067 Clan Invasion [Tournament Legal] Inner Sphere  Biped 55 Tons
MajorTom TRO Project Phoenix
Griffin HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Griffin GRF-5M

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 55 tons

Chassis: Earthwerk GRF Standard

Power Plant: 275 Hermes XL Fusion

Walking Speed: 54.0 km/h

Maximum Speed: 86.4 km/h

Jump Jets: 5 Rawlings 55 Standard Jump Jets

   Jump Capacity: 150 meters

Armor Type: Starshield A with CASE Standard

Armament:1 Light Gauss Rifle1 LRM 101 Small LaserManufacturer:    Earthwerks Incorporated, Brigadier Corp.   Location:    Keystone (Earthwerks), Oliver (Brigadier)Communications System:    Neil 6000Targeting & Tracking System: Octagon Tartrac System C

Overview:

The Griffin has been a workhorse for every house military for centuries. Both Defiance and Kallon Industries were an initial part of the Vicore Group and immediately began production of the new Griffin. Victory Industries, a company that at one time had mass-produced the GRF-1DS for the DCMS (and still churned out a dozen per year on special orders) acquired the new design specifications and likewise devoted precious production capacity to this "new" 'Mech.

What clinched the deal for the DCMS procurement officers was the inclusion of the "Lyran" light fusion engine. Shortly after the Lyran Alliance "acquired" the technology they needed to field the light engine, Wolf's Dragoons filed charges in the Star League Court, indicting the Lyran Alliance in theft, fraud and a dozen other charges. While litigations went forward and the Dragoons seized what Lyran assets they could on Outreach, the mercenary command sold the light fusion engine technology to both the Draconis Combine and the Free Worlds League through GM / Blackwell. They agreed to build over a thousand assorted units for each house (to be shipped over a multi-year deal)-and in doing so not only slapped the Archon in the face but also made a tidy profit. For their part, the DCMS was ecstatic to get their hands on that new piece of Lyran technology and quickly approved purchase of the first two runs of Victory's new Griffin.

Capabilities:

The Griffin has been completely redesigned, inside and out. Designers made use of the light fusion engine to not only showcase the new technology but also to increase the 'Mech's battlefield survivability. Endo steel strengthened the chassis while at the same freeing up additional mass for weapons and armor. The 'Mech's armor plating uses layered sections of steeply-angled armor for better incoming weapons fire deflection. The PPC and lasers are all extended-range models, giving the 'Mech a significant medium- to long-range damage profile, a capability only enhanced by the Artemis-equipped missile rack. The design work did not concentrate solely on the offensive and defensive systems, though; additional space has been included in the Griffin's cockpit, giving MechWarriors a bit of extra comfort, while the entire cockpit section is a single module that can be ejected, providing more protection to the MechWarrior in the event of bail-out.

Variants:

Two other variants are known at this time. One is a design that we are having built for our Com Guards. Intelligence from Caph shows that the Word of Blake is also fielding this variant-our operatives recorded a Level II containing a new Griffin herding a group of large mammals that had escaped a zoo. The Free Worlds League Military also fields its own variant, though this one using an XL engine and mounting a light Gauss rifle.

Deployment

All three Houses are scrambling to recoup losses suffered over the past five years and are assigning these 'Mechs into their front-line units as quickly as they can be produced. Within the Lyran Commonwealth, the decimated Royal Guard and Donegal Guards regiments are receiving the bulk of these; indeed, two of these new Griffins are already guarding the royal throne on Tharkad once more. The AFFS has assigned quite a few to the First Federated Suns Armored Cavalry and the rebuilding Davion Guards. The DCMS is not concentrating their few Griffins quite so much, however, and have spread them throughout the regional "regulars" regiments.


Type/Model: Griffin GRF-5M

Mass: 55 tons

Equipment:   Crits Mass

Internal Structure: 91 pts Standard 0 5.50

Engine: 275 XL 12 8.00

   Walking MP: 5    

   Running MP: 8    

   Jumping MP: 5    

Heat Sinks: 13 Double [26] 6 3.00

   (Heat Sink Loc: 1 RA, 1 LT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 160 pts Standard 0 10.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 18 24

  Center Torso (Rear):   7

  L/R Side Torso: 13 20/20

  L/R Side Torso (Rear):   6/6

  L/R Arm: 9 16/16

  L/R Leg: 13 18/18


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Light Gauss Rifle RA 1 16 6 13.00

   (Ammo Loc: 1 RT)

1 LRM 10 RT 4 12 3 6.00

   (Ammo Loc: 1 RT)

1 Small Laser LT 1   1 .50

CASE Equipment: RT     1 .50

5 Standard Jump Jets:       5 2.50

   (Jump Jet Loc: 2 LT, 2 RT, 1 CT)

TOTALS:   6   59 55.00

Crits & Tons Left:       19 .00


Calculated Factors:

Total Cost: 9,963,994 C-Bills

Battle Value: 1,108

Cost per BV: 8,992.77

Weapon Value: 649 / 649 (Ratio = .59 / .59)

Damage Factors:    SRDmg = 8; MRDmg = 11; LRDmg = 7

BattleForce2: MP: 5J,   Armor/Structure: 4/2

    Damage PB/M/L: 2/1/1,   Overheat: 0

    Class: MM,   Point Value: 11

 

Lasergunner posted this 5 days ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4132
WEDNESDAY, JULY 13, 2005
1488 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=4132]
Griffin_3067_(6CS).jpg

Griffin GRF-6CS

Standard Level 2 / 3067 Clan Invasion [Tournament Legal] Inner Sphere  Biped 55 Tons
MajorTom TRO Project Phoenix
Griffin HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Griffin GRF-6CS

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 55 tons

Chassis: Earthwerk GRF Endo Steel

Power Plant: 275 Defiance XL Fusion

Walking Speed: 54.0 km/h

Maximum Speed: 86.4 km/h

Jump Jets: 5 Rawlings 55 Standard Jump Jets

   Jump Capacity: 150 meters

Armor Type: Starshield A with CASE Standard

Armament:1 ER PPC2 ER Medium Lasers1 LRM 15 w/ Artemis IV1 Improved C³ CPU1 Guardian ECMManufacturer:    (Unknown)   Location:    (Unknown)Communications System:    Neil 6000Targeting & Tracking System: RCA Instatrac Mark X

Overview:

The Griffin has been a workhorse for every house military for centuries. Both Defiance and Kallon Industries were an initial part of the Vicore Group and immediately began production of the new Griffin. Victory Industries, a company that at one time had mass-produced the GRF-1DS for the DCMS (and still churned out a dozen per year on special orders) acquired the new design specifications and likewise devoted precious production capacity to this "new" 'Mech.

What clinched the deal for the DCMS procurement officers was the inclusion of the "Lyran" light fusion engine. Shortly after the Lyran Alliance "acquired" the technology they needed to field the light engine, Wolf's Dragoons filed charges in the Star League Court, indicting the Lyran Alliance in theft, fraud and a dozen other charges. While litigations went forward and the Dragoons seized what Lyran assets they could on Outreach, the mercenary command sold the light fusion engine technology to both the Draconis Combine and the Free Worlds League through GM / Blackwell. They agreed to build over a thousand assorted units for each house (to be shipped over a multi-year deal)-and in doing so not only slapped the Archon in the face but also made a tidy profit. For their part, the DCMS was ecstatic to get their hands on that new piece of Lyran technology and quickly approved purchase of the first two runs of Victory's new Griffin.

Capabilities:

The Griffin has been completely redesigned, inside and out. Designers made use of the light fusion engine to not only showcase the new technology but also to increase the 'Mech's battlefield survivability. Endo steel strengthened the chassis while at the same freeing up additional mass for weapons and armor. The 'Mech's armor plating uses layered sections of steeply-angled armor for better incoming weapons fire deflection. The PPC and lasers are all extended-range models, giving the 'Mech a significant medium- to long-range damage profile, a capability only enhanced by the Artemis-equipped missile rack. The design work did not concentrate solely on the offensive and defensive systems, though; additional space has been included in the Griffin's cockpit, giving MechWarriors a bit of extra comfort, while the entire cockpit section is a single module that can be ejected, providing more protection to the MechWarrior in the event of bail-out.

Variants:

Two other variants are known at this time. One is a design that we are having built for our Com Guards. Intelligence from Caph shows that the Word of Blake is also fielding this variant-our operatives recorded a Level II containing a new Griffin herding a group of large mammals that had escaped a zoo. The Free Worlds League Military also fields its own variant, though this one using an XL engine and mounting a light Gauss rifle.

Deployment

All three Houses are scrambling to recoup losses suffered over the past five years and are assigning these 'Mechs into their front-line units as quickly as they can be produced. Within the Lyran Commonwealth, the decimated Royal Guard and Donegal Guards regiments are receiving the bulk of these; indeed, two of these new Griffins are already guarding the royal throne on Tharkad once more. The AFFS has assigned quite a few to the First Federated Suns Armored Cavalry and the rebuilding Davion Guards. The DCMS is not concentrating their few Griffins quite so much, however, and have spread them throughout the regional "regulars" regiments.


Type/Model: Griffin GRF-6CS

Mass: 55 tons

Equipment:   Crits Mass

Internal Structure: 91 pts Endo Steel 14 3.00

   (Endo Steel Loc: 1 HD, 4 LA, 2 RA, 3 LT, 2 LL, 2 RL)

Engine: 275 XL 12 8.00

   Walking MP: 5    

   Running MP: 8    

   Jumping MP: 5    

Heat Sinks: 12 Double [24] 3 2.00

   (Heat Sink Loc: 1 LA)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 160 pts Standard 0 10.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 18 24

  Center Torso (Rear):   7

  L/R Side Torso: 13 18/18

  L/R Side Torso (Rear):   6/6

  L/R Arm: 9 16/16

  L/R Leg: 13 20/20


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

1 ER Medium Laser LA 5   1 1.00

1 LRM 15 w/ Artemis IV RT 5 16 6 10.00

   (Ammo Loc: 2 RT)

1 Improved C³ CPU LT 0   2 2.50

1 Guardian ECM LT 0   2 1.50

1 ER Medium Laser CT 5   1 1.00

CASE Equipment: RT     1 .50

5 Standard Jump Jets:       5 2.50

   (Jump Jet Loc: 2 LT, 2 RT, 1 CT)

TOTALS:   30   75 55.00

Crits & Tons Left:       3 .00


Calculated Factors:

Total Cost: 12,178,556 C-Bills

Battle Value: 1,469 (+181 for CÂ&sup3

Cost per BV: 8,290.37

Weapon Value: 1,170 / 1,110 (Ratio = .80 / .76)

Damage Factors:    SRDmg = 16; MRDmg = 16; LRDmg = 9

BattleForce2: MP: 5J,   Armor/Structure: 4/2

    Damage PB/M/L: 3/2/2,   Overheat: 1

    Class: MM,   Point Value: 15

    Specials: ecm, c3i

 

Lasergunner posted this 5 days ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4133
WEDNESDAY, JULY 13, 2005
1836 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=4133]
GRF6FGriffin

Griffin GRF-6S

Standard Level 2 / 3067 Clan Invasion [Tournament Legal] Inner Sphere  Biped 55 Tons
MajorTom TRO Project Phoenix
Griffin HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Griffin GRF-6S

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 55 tons

Chassis: Earthwerk GRF Endo Steel

Power Plant: 275 Defiance Light Fusion

Walking Speed: 54.0 km/h

Maximum Speed: 86.4 km/h

Jump Jets: 5 Rawlings 55 Standard Jump Jets

   Jump Capacity: 150 meters

Armor Type: Starshield A with CASE Standard

Armament:1 Defiance 1001 ER PPC2 Ramtech 1500Z ER Medium Lasers1 Coventry Star Fire LRM 15 w/ Artemis IVManufacturer:    Defiance Industries, Kallon Industries, Victory Industries   Location:    Hesperus II, Talon, and MardukCommunications System:    Neil 6000Targeting & Tracking System: RCA Instatrac Mark X

Overview:

The Griffin has been a workhorse for every house military for centuries. Both Defiance and Kallon Industries were an initial part of the Vicore Group and immediately began production of the new Griffin. Victory Industries, a company that at one time had mass-produced the GRF-1DS for the DCMS (and still churned out a dozen per year on special orders) acquired the new design specifications and likewise devoted precious production capacity to this "new" 'Mech.

What clinched the deal for the DCMS procurement officers was the inclusion of the "Lyran" light fusion engine. Shortly after the Lyran Alliance "acquired" the technology they needed to field the light engine, Wolf's Dragoons filed charges in the Star League Court, indicting the Lyran Alliance in theft, fraud and a dozen other charges. While litigations went forward and the Dragoons seized what Lyran assets they could on Outreach, the mercenary command sold the light fusion engine technology to both the Draconis Combine and the Free Worlds League through GM / Blackwell. They agreed to build over a thousand assorted units for each house (to be shipped over a multi-year deal)-and in doing so not only slapped the Archon in the face but also made a tidy profit. For their part, the DCMS was ecstatic to get their hands on that new piece of Lyran technology and quickly approved purchase of the first two runs of Victory's new Griffin.

Capabilities:

The Griffin has been completely redesigned, inside and out. Designers made use of the light fusion engine to not only showcase the new technology but also to increase the 'Mech's battlefield survivability. Endo steel strengthened the chassis while at the same freeing up additional mass for weapons and armor. The 'Mech's armor plating uses layered sections of steeply-angled armor for better incoming weapons fire deflection. The PPC and lasers are all extended-range models, giving the 'Mech a significant medium- to long-range damage profile, a capability only enhanced by the Artemis-equipped missile rack. The design work did not concentrate solely on the offensive and defensive systems, though; additional space has been included in the Griffin's cockpit, giving MechWarriors a bit of extra comfort, while the entire cockpit section is a single module that can be ejected, providing more protection to the MechWarrior in the event of bail-out.

Variants:

Two other variants are known at this time. One is a design that we are having built for our Com Guards. Intelligence from Caph shows that the Word of Blake is also fielding this variant-our operatives recorded a Level II containing a new Griffin herding a group of large mammals that had escaped a zoo. The Free Worlds League Military also fields its own variant, though this one using an XL engine and mounting a light Gauss rifle.

Deployment

All three Houses are scrambling to recoup losses suffered over the past five years and are assigning these 'Mechs into their front-line units as quickly as they can be produced. Within the Lyran Commonwealth, the decimated Royal Guard and Donegal Guards regiments are receiving the bulk of these; indeed, two of these new Griffins are already guarding the royal throne on Tharkad once more. The AFFS has assigned quite a few to the First Federated Suns Armored Cavalry and the rebuilding Davion Guards. The DCMS is not concentrating their few Griffins quite so much, however, and have spread them throughout the regional "regulars" regiments.


Type/Model: Griffin GRF-6S

Mass: 55 tons

Equipment:   Crits Mass

Internal Structure: 91 pts Endo Steel 14 3.00

   (Endo Steel Loc: 1 HD, 4 LA, 3 RA, 3 LT, 3 RT)

Engine: 275 Light 10 12.00

   Walking MP: 5    

   Running MP: 8    

   Jumping MP: 5    

Heat Sinks: 10 Double [20] 0 .00

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 185 pts Standard 0 12.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 18 27

  Center Torso (Rear):   9

  L/R Side Torso: 13 20/20

  L/R Side Torso (Rear):   6/6

  L/R Arm: 9 18/18

  L/R Leg: 13 26/26


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

1 ER Medium Laser LA 5   1 1.00

1 LRM 15 w/ Artemis IV RT 5 16 6 10.00

   (Ammo Loc: 2 RT)

1 ER Medium Laser CT 5   1 1.00

CASE Equipment: RT     1 .50

5 Standard Jump Jets:       5 2.50

   (Jump Jet Loc: 1 CT, 2 LL, 2 RL)

TOTALS:   30   66 55.00

Crits & Tons Left:       12 .00


Calculated Factors:

Total Cost: 9,155,540 C-Bills

Battle Value: 1,461

Cost per BV: 6,266.63

Weapon Value: 1,118 / 1,060 (Ratio = .77 / .73)

Damage Factors:    SRDmg = 14; MRDmg = 15; LRDmg = 9

BattleForce2: MP: 5J,   Armor/Structure: 5/3

    Damage PB/M/L: 2/2/1,   Overheat: 2

    Class: MM,   Point Value: 15

 

Lasergunner posted this 5 days ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4027
THURSDAY, JUNE 23, 2005
1779 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=4027]
Phoenix_Hawk_3067_(3PL).jpg

Phoenix Hawk PXH-3PL

Standard Level 2 / 3067 Clan Invasion [Tournament Legal] Inner Sphere  Biped 45 Tons
MajorTom TRO Project Phoenix
Phoenix Hawk HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Phoenix Hawk PXH-3PL

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 45 tons

Chassis: Ceresplex IV Endo Steel

Power Plant: 270 Warner XL Fusion

Walking Speed: 64.8 km/h

Maximum Speed: 97.2 km/h

Jump Jets: 6 Anderson Propulsion 30 Standard Jump Jets

   Jump Capacity: 180 meters

Armor Type: Ceres Metal Stealth Standard

Armament:1 Diverse Optics Type 20 Large Pulse Laser2 Diverse Optics Type 27 Medium Pulse Lasers2 Diverse Optics Sunbeam ER Small LasersManufacturer:    Ceres Metals Industries   Location:    (Unknown)Communications System:    Ceres Metals Model 686 w. Guardian ECMTargeting & Tracking System: Apple Churchill 2000

Overview:

As usual, contacting companies-especially arms manufacturers-within the Capellan Confederation proved exceptionally difficult for Vicore Industries. Only after General Motors contacted Ceres Metals on his behalf was the Capellan company willing to listen to Giovanni's proposal.

Vicore Industries had originally planned on building the new Phoenix Hawk, but for production reasons the plan was scrapped. Instead, Giovanni pitched a bold plan that would retool the BJ-3 Production Line on St. Ives. Of course the issue of a power plant was still problematic, but it was subtly suggested that the Warner 270M power plant built by the Taurians would be suitable. After a few months of old fashioned Chinese negotiations, a deal was signed leaving both parties looking forward to doing business with one another in the future-and wondering who got the best of whom in the exchange.

Capabilities:

The new Phoenix Hawk's torsos were given more angles for better deflection of incoming weapons fire. The arms were redesigned to give greater protection around the shoulder and lower arm actuators. All weapons were moved to forearm mountings. The jump jets were re-engineered to protect the exhaust ports and improved air induction to help keep the jump jets cooler during operations. The most radical departure from the original design was in the head. The sensors and communication arrays were built into the cowling protecting the head. Lastly, the engineers incorporated the same style ejection system used by the Wolfhound and Hatchetman BattleMechs.

Variants:

There is solid evidence that the PXH-4L currently manufactured by House Liao is identical to that seen in use by the Black Warriors, a disturbing possibility.

The other variants haven't been confirmed as of yet. Nevertheless, it appears they will be equipped in the following manner: One variant may have a targeting computer with a large pulse laser, backed up medium pulse lasers and extended range lasers. There is a possibility of one variant using a targeting computer and mating it with an ER PPC and some medium lasers. ComStar purchased a license to produce one that would mount lasers, C3i and iNarc. There is also one planned with a new light engine. Whether these variants are actually under production or are simply unique proofs of concept are unknown at this time.

Deployment

The Strategios saw the value in the new Phoenix Hawk immediately. They ordered it paired with the RVN-4L Raven in a support role. The Phoenix Hawk's speed would allow it to keep up with the Raven, while its jump jets would add that needed measure of mobility to support the Raven in its mission. The first production run of the Phoenix Hawk was completed late in 3066. Only front-line units were authorized to order the new designs. Of those orders shipped, however, only MacCarron's Armored Cavalry did not receive their shipment of Phoenix Hawks-those units simply disappeared.


Type/Model: Phoenix Hawk PXH-3PL

Mass: 45 tons

Equipment:   Crits Mass

Internal Structure: 75 pts Endo Steel 14 2.50

   (Endo Steel Loc: 1 HD, 3 LA, 3 RA, 1 RT, 2 CT, 2 LL, 2 RL)

Engine: 270 XL 12 7.50

   Walking MP: 6    

   Running MP: 9    

   Jumping MP: 6    

Heat Sinks: 12 Double [24] 6 2.00

   (Heat Sink Loc: 1 LA, 1 RA)

Gyro:   4 3.00

Cockpit, Life Support: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 143 pts Standard 0 9.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 14 22

  Center Torso (Rear):   6

  L/R Side Torso: 11 17/17

  L/R Side Torso (Rear):   5/5

  L/R Arm: 7 13/13

  L/R Leg: 11 18/18


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Large Pulse Laser RA 10   2 7.00

2 Medium Pulse Lasers LA 8   2 4.00

2 ER Small Lasers RT 4   2 1.00

1 Targeting Computer LT     3 3.00

6 Standard Jump Jets:       6 3.00

   (Jump Jet Loc: 3 LT, 3 RT)

TOTALS:   22   72 45.00

Crits & Tons Left:       6 .00


Calculated Factors:

Total Cost: 8,015,165 C-Bills

Battle Value: 1,116

Cost per BV: 7,182.05

Weapon Value: 992 / 992 (Ratio = .89 / .89)

Damage Factors:    SRDmg = 22; MRDmg = 3; LRDmg = 0

BattleForce2: MP: 6J,   Armor/Structure: 4/2

    Damage PB/M/L: 4/3/-,   Overheat: 0

    Class: MM,   Point Value: 11

 

Lasergunner posted this 5 days ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4028
THURSDAY, JUNE 23, 2005
1562 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=4028]
Phoenix_Hawk_3067_(4L).jpg

Phoenix Hawk PXH-4L

Standard Level 2 / 3067 Clan Invasion [Tournament Legal] Inner Sphere  Biped 45 Tons
MajorTom TRO Project Phoenix
Phoenix Hawk HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Phoenix Hawk PXH-4L

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 45 tons

Chassis: Ceresplex IV Endo Steel

Power Plant: 270 Warner Fusion

Walking Speed: 64.8 km/h

Maximum Speed: 97.2 km/h

Jump Jets: 6 Anderson Propulsion 30 Standard Jump Jets

   Jump Capacity: 180 meters

Armor Type: Ceres Metal Stealth Stealth

Armament:1 Martell ER Large Laser2 Ceres Arms ER Medium Lasers2 Sperry Browning Machine Guns1 Apple Churchill Guardian Guardian ECMManufacturer:    Ceres Metals Industries   Location:    St. Ives / CC (CMI)Communications System:    Ceres Metals Model 686 w. Guardian ECMTargeting & Tracking System: Apple Churchill 2000

Overview:

As usual, contacting companies-especially arms manufacturers-within the Capellan Confederation proved exceptionally difficult for Vicore Industries. Only after General Motors contacted Ceres Metals on his behalf was the Capellan company willing to listen to Giovanni's proposal.

Vicore Industries had originally planned on building the new Phoenix Hawk, but for production reasons the plan was scrapped. Instead, Giovanni pitched a bold plan that would retool the BJ-3 Production Line on St. Ives. Of course the issue of a power plant was still problematic, but it was subtly suggested that the Warner 270M power plant built by the Taurians would be suitable. After a few months of old fashioned Chinese negotiations, a deal was signed leaving both parties looking forward to doing business with one another in the future-and wondering who got the best of whom in the exchange.

Capabilities:

The new Phoenix Hawk's torsos were given more angles for better deflection of incoming weapons fire. The arms were redesigned to give greater protection around the shoulder and lower arm actuators. All weapons were moved to forearm mountings. The jump jets were re-engineered to protect the exhaust ports and improved air induction to help keep the jump jets cooler during operations. The most radical departure from the original design was in the head. The sensors and communication arrays were built into the cowling protecting the head. Lastly, the engineers incorporated the same style ejection system used by the Wolfhound and Hatchetman BattleMechs.

Variants:

There is solid evidence that the PXH-4L currently manufactured by House Liao is identical to that seen in use by the Black Warriors, a disturbing possibility.

The other variants haven't been confirmed as of yet. Nevertheless, it appears they will be equipped in the following manner: One variant may have a targeting computer with a large pulse laser, backed up medium pulse lasers and extended range lasers. There is a possibility of one variant using a targeting computer and mating it with an ER PPC and some medium lasers. ComStar purchased a license to produce one that would mount lasers, C3i and iNarc. There is also one planned with a new light engine. Whether these variants are actually under production or are simply unique proofs of concept are unknown at this time.

Deployment

The Strategios saw the value in the new Phoenix Hawk immediately. They ordered it paired with the RVN-4L Raven in a support role. The Phoenix Hawk's speed would allow it to keep up with the Raven, while its jump jets would add that needed measure of mobility to support the Raven in its mission. The first production run of the Phoenix Hawk was completed late in 3066. Only front-line units were authorized to order the new designs. Of those orders shipped, however, only MacCarron's Armored Cavalry did not receive their shipment of Phoenix Hawks-those units simply disappeared.


Type/Model: Phoenix Hawk PXH-4L

Mass: 45 tons

Equipment:   Crits Mass

Internal Structure: 75 pts Endo Steel 14 2.50

   (Endo Steel Loc: 3 LA, 2 RA, 4 LT, 5 RT)

Engine: 270 6 14.50

   Walking MP: 6    

   Running MP: 9    

   Jumping MP: 6    

Heat Sinks: 11 Double [22] 3 1.00

   (Heat Sink Loc: 1 LT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 128 pts Stealth 12 8.00

   (Armor Crit Loc: 2 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)


    Internal Armor

    Structure Value

  Head: 3 6

  Center Torso: 14 23

  Center Torso (Rear):   5

  L/R Side Torso: 11 18/18

  L/R Side Torso (Rear):   4/4

  L/R Arm: 7 10/10

  L/R Leg: 11 15/15


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER Large Laser RA 12   2 5.00

1 ER Medium Laser RA 5   1 1.00

1 Machine Gun RA 0 100 2 1.00

   (Ammo Loc: 1 CT)

1 ER Medium Laser LA 5   1 1.00

1 Machine Gun LA 0   1 .50

1 Guardian ECM RT 0   2 1.50

Stealth Armor Heat   10      

6 Standard Jump Jets:       6 3.00

   (Jump Jet Loc: 3 LT, 3 RT)

TOTALS:   32   75 45.00

Crits & Tons Left:       3 .00


Calculated Factors:

Total Cost: 5,255,815 C-Bills

Battle Value: 1,117

Cost per BV: 4,705.3

Weapon Value: 592 / 592 (Ratio = .53 / .53)

Damage Factors:    SRDmg = 17; MRDmg = 9; LRDmg = 2

BattleForce2: MP: 6J,   Armor/Structure: 3/4

    Damage PB/M/L: 3/2/1,   Overheat: 0

    Class: MM,   Point Value: 11

    Specials: ecm

 

Lasergunner posted this 5 days ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4029
THURSDAY, JUNE 23, 2005
1614 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=4029]
Phoenix_Hawk_3067_(6D).jpg

Phoenix Hawk PXH-6D

Standard Level 2 / 3067 Clan Invasion [Tournament Legal] Inner Sphere  Biped 45 Tons
MajorTom TRO Project Phoenix
Phoenix Hawk HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Phoenix Hawk PXH-6D

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 45 tons

Chassis: Earthwerks PXH II Endo Steel

Power Plant: 270 Hermes XL XL Fusion

Walking Speed: 64.8 km/h

Maximum Speed: 97.2 km/h

Jump Jets: 6 Rawlings 45 Standard Jump Jets

   Jump Capacity: 180 meters

Armor Type: Durallex Light Standard

Armament:1 Aberdovey Mk XXX ER PPC4 Magna Mk VI ER Medium LasersManufacturer:    Achernar BattleMechs   Location:    New Avalon / FC (ABM)Communications System:    Neil 6000Targeting & Tracking System: Octagon Tartrac System C

Overview:

As usual, contacting companies-especially arms manufacturers-within the Capellan Confederation proved exceptionally difficult for Vicore Industries. Only after General Motors contacted Ceres Metals on his behalf was the Capellan company willing to listen to Giovanni's proposal.

Vicore Industries had originally planned on building the new Phoenix Hawk, but for production reasons the plan was scrapped. Instead, Giovanni pitched a bold plan that would retool the BJ-3 Production Line on St. Ives. Of course the issue of a power plant was still problematic, but it was subtly suggested that the Warner 270M power plant built by the Taurians would be suitable. After a few months of old fashioned Chinese negotiations, a deal was signed leaving both parties looking forward to doing business with one another in the future-and wondering who got the best of whom in the exchange.

Capabilities:

The new Phoenix Hawk's torsos were given more angles for better deflection of incoming weapons fire. The arms were redesigned to give greater protection around the shoulder and lower arm actuators. All weapons were moved to forearm mountings. The jump jets were re-engineered to protect the exhaust ports and improved air induction to help keep the jump jets cooler during operations. The most radical departure from the original design was in the head. The sensors and communication arrays were built into the cowling protecting the head. Lastly, the engineers incorporated the same style ejection system used by the Wolfhound and Hatchetman BattleMechs.

Variants:

There is solid evidence that the PXH-4L currently manufactured by House Liao is identical to that seen in use by the Black Warriors, a disturbing possibility.

The other variants haven't been confirmed as of yet. Nevertheless, it appears they will be equipped in the following manner: One variant may have a targeting computer with a large pulse laser, backed up medium pulse lasers and extended range lasers. There is a possibility of one variant using a targeting computer and mating it with an ER PPC and some medium lasers. ComStar purchased a license to produce one that would mount lasers, C3i and iNarc. There is also one planned with a new light engine. Whether these variants are actually under production or are simply unique proofs of concept are unknown at this time.

Deployment

The Strategios saw the value in the new Phoenix Hawk immediately. They ordered it paired with the RVN-4L Raven in a support role. The Phoenix Hawk's speed would allow it to keep up with the Raven, while its jump jets would add that needed measure of mobility to support the Raven in its mission. The first production run of the Phoenix Hawk was completed late in 3066. Only front-line units were authorized to order the new designs. Of those orders shipped, however, only MacCarron's Armored Cavalry did not receive their shipment of Phoenix Hawks-those units simply disappeared.


Type/Model: Phoenix Hawk PXH-6D

Mass: 45 tons

Equipment:   Crits Mass

Internal Structure: 75 pts Endo Steel 14 2.50

   (Endo Steel Loc: 3 LA, 2 RA, 3 LT, 2 RT, 2 LL, 2 RL)

Engine: 270 XL 12 7.50

   Walking MP: 6    

   Running MP: 9    

   Jumping MP: 6    

Heat Sinks: 12 Double [24] 6 2.00

   (Heat Sink Loc: 1 LA, 1 RA)

Gyro:   4 3.00

Cockpit, Life Support: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 153 pts Standard 0 10.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 14 21

  Center Torso (Rear):   7

  L/R Side Torso: 11 16/16

  L/R Side Torso (Rear):   6/6

  L/R Arm: 7 14/14

  L/R Leg: 11 22/22


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

2 ER Medium Lasers LA 10   2 2.00

2 ER Medium Lasers CT 10   2 2.00

1 Targeting Computer RT     3 3.00

6 Standard Jump Jets:       6 3.00

   (Jump Jet Loc: 3 LT, 3 RT)

TOTALS:   35   73 45.00

Crits & Tons Left:       5 .00


Calculated Factors:

Total Cost: 8,468,290 C-Bills

Battle Value: 1,463

Cost per BV: 5,788.3

Weapon Value: 1,270 / 1,270 (Ratio = .87 / .87)

Damage Factors:    SRDmg = 20; MRDmg = 13; LRDmg = 6

BattleForce2: MP: 6J,   Armor/Structure: 4/2

    Damage PB/M/L: 3/2/1,   Overheat: 1

    Class: MM,   Point Value: 15

 

Lasergunner posted this 5 days ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4031
THURSDAY, JUNE 23, 2005
1583 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=4031]
Phoenix_Hawk_3067_(7S).jpg

Phoenix Hawk PXH-7S

Standard Level 2 / 3067 Clan Invasion [Tournament Legal] Inner Sphere  Biped 45 Tons
MajorTom TRO Project Phoenix
Phoenix Hawk HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Phoenix Hawk PXH-7S

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 45 tons

Chassis: Earthwerks PXH II Endo Steel

Power Plant: 270 Defiance Light Fusion

Walking Speed: 64.8 km/h

Maximum Speed: 97.2 [129.6] km/h

Jump Jets: 6 Rawlings 45 Standard Jump Jets

   Jump Capacity: 180 meters

Armor Type: Lexington Limited High Grade Ferro-Fibrous

Armament:1 Large Pulse Laser4 Medium Lasers1 Small LaserManufacturer:    (Unknown)   Location:    (Unknown)Communications System:    Neil 6000Targeting & Tracking System: Octagon Tartrac System C

Overview:

As usual, contacting companies-especially arms manufacturers-within the Capellan Confederation proved exceptionally difficult for Vicore Industries. Only after General Motors contacted Ceres Metals on his behalf was the Capellan company willing to listen to Giovanni's proposal.

Vicore Industries had originally planned on building the new Phoenix Hawk, but for production reasons the plan was scrapped. Instead, Giovanni pitched a bold plan that would retool the BJ-3 Production Line on St. Ives. Of course the issue of a power plant was still problematic, but it was subtly suggested that the Warner 270M power plant built by the Taurians would be suitable. After a few months of old fashioned Chinese negotiations, a deal was signed leaving both parties looking forward to doing business with one another in the future-and wondering who got the best of whom in the exchange.

Capabilities:

The new Phoenix Hawk's torsos were given more angles for better deflection of incoming weapons fire. The arms were redesigned to give greater protection around the shoulder and lower arm actuators. All weapons were moved to forearm mountings. The jump jets were re-engineered to protect the exhaust ports and improved air induction to help keep the jump jets cooler during operations. The most radical departure from the original design was in the head. The sensors and communication arrays were built into the cowling protecting the head. Lastly, the engineers incorporated the same style ejection system used by the Wolfhound and Hatchetman BattleMechs.

Variants:

There is solid evidence that the PXH-4L currently manufactured by House Liao is identical to that seen in use by the Black Warriors, a disturbing possibility.

The other variants haven't been confirmed as of yet. Nevertheless, it appears they will be equipped in the following manner: One variant may have a targeting computer with a large pulse laser, backed up medium pulse lasers and extended range lasers. There is a possibility of one variant using a targeting computer and mating it with an ER PPC and some medium lasers. ComStar purchased a license to produce one that would mount lasers, C3i and iNarc. There is also one planned with a new light engine. Whether these variants are actually under production or are simply unique proofs of concept are unknown at this time.

Deployment

The Strategios saw the value in the new Phoenix Hawk immediately. They ordered it paired with the RVN-4L Raven in a support role. The Phoenix Hawk's speed would allow it to keep up with the Raven, while its jump jets would add that needed measure of mobility to support the Raven in its mission. The first production run of the Phoenix Hawk was completed late in 3066. Only front-line units were authorized to order the new designs. Of those orders shipped, however, only MacCarron's Armored Cavalry did not receive their shipment of Phoenix Hawks-those units simply disappeared.


Type/Model: Phoenix Hawk PXH-7S

Mass: 45 tons

Equipment:   Crits Mass

Internal Structure: 75 pts Endo Steel 14 2.50

   (Endo Steel Loc: 7 LT, 7 RT)

Engine: 270 Light 10 11.00

   Walking MP: 6    

   Running MP: 9 [12]    

   Jumping MP: 6    

Heat Sinks: 10 Double [20] 0 .00

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

MASC:   2 2.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 153 pts Ferro-Fibrous 14 9.00

   (Armor Crit Loc: 6 LA, 6 RA, 1 LT, 1 RT)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 14 21

  Center Torso (Rear):   7

  L/R Side Torso: 11 16/16

  L/R Side Torso (Rear):   6/6

  L/R Arm: 7 14/14

  L/R Leg: 11 22/22


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Large Pulse Laser RA 10   2 7.00

2 Medium Lasers LA 6   2 2.00

1 Medium Laser RT 3   1 1.00

1 Medium Laser LT 3   1 1.00

1 Small Laser HD 1   1 .50

6 Standard Jump Jets:       6 3.00

   (Jump Jet Loc: 1 LT, 1 RT, 2 LL, 2 RL)

TOTALS:   23   78 45.00

Crits & Tons Left:       0 .00


Calculated Factors:

Total Cost: 7,734,953 C-Bills

Battle Value: 1,190

Cost per BV: 6,499.96

Weapon Value: 1,049 / 1,049 (Ratio = .88 / .88)

Damage Factors:    SRDmg = 23; MRDmg = 5; LRDmg = 0

BattleForce2: MP: 6J,   Armor/Structure: 4/3

    Damage PB/M/L: 3/2/-,   Overheat: 1

    Class: MM,   Point Value: 12

 

Lasergunner posted this 5 days ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4139
WEDNESDAY, JULY 13, 2005
1658 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=4139]
Wolverine_3067_(8C).jpg

Wolverine WVR-8C

Standard Level 2 / 3067 Clan Invasion [Tournament Legal] Inner Sphere  Biped 55 Tons
MajorTom TRO Project Phoenix
Wolverine HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Wolverine WVR-8C

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 55 tons

Chassis: Crucis-A Endo Steel

Power Plant: 275 Nissan XL Fusion

Walking Speed: 54.0 km/h

Maximum Speed: 86.4 km/h

Jump Jets: 5 Northrup 12000 Standard Jump Jets

   Jump Capacity: 150 meters

Armor Type: Starshield A with CASE Standard

Armament:1 Victory Drumbeat Large Pulse Laser1 Kajuka Type 1 Small Pulse Laser2 Guided Technologies 2nd Gen Streak SRM 6s1 Matabushi Citizen C³ Slave Unit1 Victory Heartbeat Medium Pulse LaserManufacturer:    Victory Industries   Location:    Marduk / DC (Vic)Communications System:    Garret T11-bTargeting & Tracking System: Cat's Eyes 5

Overview:

Mauled in the Ghost Bear War, the DCMS was starved of vital equipment by the loss of Marduk and Al Na'ir to Duke Sandoval's Draconis March forces. Following the recapture of Victory Industries on Marduk in mid-3064, Theodore Kurita called upon the Combine weapons industries to redouble their efforts. Inspired by Vicore Industries, Victory Industries scoured the Combine for old Wolverines and performed a factory refit, significantly increasing the 'Mech's production. By 3067 the Combine was virtually picked clean, but the Wolverine was well received, prompting Victory Industries to manufacture the design from scratch.

Capabilities:

Faced with a nightmare hodge-podge of field modifications and jury-rigging, the refit team established a triage line; 'Mechs requiring minimal work were processed first. Those in the worst shape supplied parts for the others. Rather than work around a lifetime of patched and repaired armor to get at internal systems, each chassis was stripped.

The primary lasers or autocannon armaments were replaced with an ER PPC (a weapon in plentiful supply following the Panther upgrade debacle) and an ER medium laser mounted in an under-slung weapon mount on the right arm. A head-mounted medium pulse laser and a shoulder-mounted Streak-6 rounded out the new weapon configuration. While CASE protects the Wolverine from complete destruction following a catastrophic ammunition explosion, the use of an XL power plant often results in the Wolverine receiving disabling engine damage. In order to speed production, the armor system was designed to make the re-armoring process as quick as possible. Concerns over the efficiency of the revised armor layout were soon laid to rest, but gave refitted Wolverines a very different profile.

Variants:

With the supply of old chassis drying up, Victory Industries developed an endo steel chassis for a new variant designed for close combat. The WVR-8C mounts two Streak-6 launchers and large, medium and small pulse lasers combined with a C3 slave unit, but carries less armor, only thirteen heat sinks and lacks CASE.

The Federated Suns attempted to copy the Combine's refit program by producing two versions at Kallon Industries on Talon. Both use an endo steel chassis and mount a new Rotary AC/2, a Streak-6, and MASC. The WVR-8D carries a sophisticated Targeting Computer, a head-mounted ER medium laser, and CASE, but carries only ten heat sinks. The WVR-9D sacrifices jump jets in favor of a head-mounted TAG system, two medium pulse lasers and two more heat sinks. The time and cost required to replace the chassis has raised doubts over the efficiency of the program, with critics noting that the FWL (a prolific Wolverine user) haven't instigated a refit program.

Deployment

While units like the Sword of Light and Genyosha turned up their noses at the idea of reconditioned equipment, other units couldn't afford to be so fastidious. The Ghost Regiments and the Legion of Vega received the first shipments of the new Wolverine, though many other Combine units accepted the design after the fine showing it made on Al Na'ir as a heavy scout and raider.


Type/Model: Wolverine WVR-8C

Mass: 55 tons

Equipment:   Crits Mass

Internal Structure: 91 pts Endo Steel 14 3.00

   (Endo Steel Loc: 5 LA, 2 RA, 2 LT, 1 RT, 2 LL, 2 RL)

Engine: 275 XL 12 8.00

   Walking MP: 5    

   Running MP: 8    

   Jumping MP: 5    

Heat Sinks: 13 Double [26] 6 3.00

   (Heat Sink Loc: 1 LT, 1 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 184 pts Standard 0 11.50


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 18 26

  Center Torso (Rear):   9

  L/R Side Torso: 13 20/20

  L/R Side Torso (Rear):   6/6

  L/R Arm: 9 18/18

  L/R Leg: 13 26/26


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Large Pulse Laser RA 10   2 7.00

1 Small Pulse Laser RA 2   1 1.00

1 Streak SRM 6 RT 4 15 3 5.50

   (Ammo Loc: 1 RT)

1 Streak SRM 6 LT 4   2 4.50

1 C³ Slave Unit CT 0   1 1.00

1 Medium Pulse Laser HD 4   1 2.00

5 Standard Jump Jets:       5 2.50

   (Jump Jet Loc: 2 LT, 2 RT, 1 CT)

TOTALS:   24   72 55.00

Crits & Tons Left:       6 .00


Calculated Factors:

Total Cost: 10,568,106 C-Bills

Battle Value: 1,356 (+125 for CÂ&sup3

Cost per BV: 7,793.59

Weapon Value: 1,515 / 1,248 (Ratio = 1.12 / .92)

Damage Factors:    SRDmg = 33; MRDmg = 6; LRDmg = 0

BattleForce2: MP: 5J,   Armor/Structure: 5/2

    Damage PB/M/L: 5/3/-,   Overheat: 0

    Class: MM,   Point Value: 14

    Specials: c3s

 

Lasergunner posted this 5 days ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4140
WEDNESDAY, JULY 13, 2005
1476 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=4140]
Wolverine_3067_(8D).jpg

Wolverine WVR-8D

Standard Level 2 / 3067 Clan Invasion [Tournament Legal] Inner Sphere  Biped 55 Tons
MajorTom TRO Project Phoenix
Wolverine HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Wolverine WVR-8D

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 55 tons

Chassis: Crucis-A Endo Steel

Power Plant: 275 Nissan XL Fusion

Walking Speed: 54.0 km/h

Maximum Speed: 86.4 [108.0] km/h

Jump Jets: 5 Northrup 12000 Standard Jump Jets

   Jump Capacity: 150 meters

Armor Type: Starshield A with CASE Standard

Armament:1 Mydron Rotary AC/21 Harpoon 6S Streak SRM 61 BlazeFire Longshot ER Medium LaserManufacturer:    Kallon Industries   Location:    NankingCommunications System:    Garret T11-bTargeting & Tracking System: Sync Tracker (39-42071)

Overview:

Mauled in the Ghost Bear War, the DCMS was starved of vital equipment by the loss of Marduk and Al Na'ir to Duke Sandoval's Draconis March forces. Following the recapture of Victory Industries on Marduk in mid-3064, Theodore Kurita called upon the Combine weapons industries to redouble their efforts. Inspired by Vicore Industries, Victory Industries scoured the Combine for old Wolverines and performed a factory refit, significantly increasing the 'Mech's production. By 3067 the Combine was virtually picked clean, but the Wolverine was well received, prompting Victory Industries to manufacture the design from scratch.

Capabilities:

Faced with a nightmare hodge-podge of field modifications and jury-rigging, the refit team established a triage line; 'Mechs requiring minimal work were processed first. Those in the worst shape supplied parts for the others. Rather than work around a lifetime of patched and repaired armor to get at internal systems, each chassis was stripped.

The primary lasers or autocannon armaments were replaced with an ER PPC (a weapon in plentiful supply following the Panther upgrade debacle) and an ER medium laser mounted in an under-slung weapon mount on the right arm. A head-mounted medium pulse laser and a shoulder-mounted Streak-6 rounded out the new weapon configuration. While CASE protects the Wolverine from complete destruction following a catastrophic ammunition explosion, the use of an XL power plant often results in the Wolverine receiving disabling engine damage. In order to speed production, the armor system was designed to make the re-armoring process as quick as possible. Concerns over the efficiency of the revised armor layout were soon laid to rest, but gave refitted Wolverines a very different profile.

Variants:

With the supply of old chassis drying up, Victory Industries developed an endo steel chassis for a new variant designed for close combat. The WVR-8C mounts two Streak-6 launchers and large, medium and small pulse lasers combined with a C3 slave unit, but carries less armor, only thirteen heat sinks and lacks CASE.

The Federated Suns attempted to copy the Combine's refit program by producing two versions at Kallon Industries on Talon. Both use an endo steel chassis and mount a new Rotary AC/2, a Streak-6, and MASC. The WVR-8D carries a sophisticated Targeting Computer, a head-mounted ER medium laser, and CASE, but carries only ten heat sinks. The WVR-9D sacrifices jump jets in favor of a head-mounted TAG system, two medium pulse lasers and two more heat sinks. The time and cost required to replace the chassis has raised doubts over the efficiency of the program, with critics noting that the FWL (a prolific Wolverine user) haven't instigated a refit program.

Deployment

While units like the Sword of Light and Genyosha turned up their noses at the idea of reconditioned equipment, other units couldn't afford to be so fastidious. The Ghost Regiments and the Legion of Vega received the first shipments of the new Wolverine, though many other Combine units accepted the design after the fine showing it made on Al Na'ir as a heavy scout and raider.


Type/Model: Wolverine WVR-8D

Mass: 55 tons

Equipment:   Crits Mass

Internal Structure: 91 pts Endo Steel 14 3.00

   (Endo Steel Loc: 6 LA, 3 RA, 4 LT, 1 CT)

Engine: 275 XL 12 8.00

   Walking MP: 5    

   Running MP: 8 [10]    

   Jumping MP: 5    

Heat Sinks: 10 Double [20] 0 .00

Gyro:   4 3.00

Cockpit, Life Support: 5 3.00

MASC:   3 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 185 pts Standard 0 12.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 18 27

  Center Torso (Rear):   9

  L/R Side Torso: 13 20/20

  L/R Side Torso (Rear):   6/6

  L/R Arm: 9 18/18

  L/R Leg: 13 26/26


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Rotary AC/2 RA 1 90 5 10.00

   (Ammo Loc: 2 RT)

1 Streak SRM 6 LT 4 15 3 5.50

   (Ammo Loc: 1 LT)

1 ER Medium Laser HD 5   1 1.00

1 Targeting Computer RT     3 3.00

CASE Equipment: LT RT     2 1.00

5 Standard Jump Jets:       5 2.50

   (Jump Jet Loc: 1 CT, 2 LL, 2 RL)

TOTALS:   15   73 55.00

Crits & Tons Left:       5 .00


Calculated Factors:

Total Cost: 11,470,206 C-Bills

Battle Value: 1,354

Cost per BV: 8,471.35

Weapon Value: 1,212 / 1,056 (Ratio = .90 / .78)

Damage Factors:    SRDmg = 22; MRDmg = 10; LRDmg = 3

BattleForce2: MP: 5J,   Armor/Structure: 5/2

    Damage PB/M/L: 4/3/1,   Overheat: 0

    Class: MM,   Point Value: 14

 

Lasergunner posted this 5 days ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4141
WEDNESDAY, JULY 13, 2005
1544 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=4141]
WVR8KWolverine

Wolverine WVR-8K

Standard Level 2 / 3067 Clan Invasion [Tournament Legal] Inner Sphere  Biped 55 Tons
MajorTom TRO Project Phoenix
Wolverine HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Wolverine WVR-8K

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 55 tons

Chassis: Crucis-A Standard

Power Plant: 275 Nissan XL Fusion

Walking Speed: 54.0 km/h

Maximum Speed: 86.4 km/h

Jump Jets: 5 Northrup 12000 Standard Jump Jets

   Jump Capacity: 150 meters

Armor Type: Starshield A with CASE Standard

Armament:1 Lord's Light 2 ER PPC1 Diverse Optics ER Medium Laser1 Guided Technologies 2nd Gen Streak SRM 61 Victory Heartbeat Medium Pulse LaserManufacturer:    Victory Industries   Location:    Marduk / DC (Vic)Communications System:    Garret T11-bTargeting & Tracking System: Cat's Eyes 5

Overview:

Mauled in the Ghost Bear War, the DCMS was starved of vital equipment by the loss of Marduk and Al Na'ir to Duke Sandoval's Draconis March forces. Following the recapture of Victory Industries on Marduk in mid-3064, Theodore Kurita called upon the Combine weapons industries to redouble their efforts. Inspired by Vicore Industries, Victory Industries scoured the Combine for old Wolverines and performed a factory refit, significantly increasing the 'Mech's production. By 3067 the Combine was virtually picked clean, but the Wolverine was well received, prompting Victory Industries to manufacture the design from scratch.

Capabilities:

Faced with a nightmare hodge-podge of field modifications and jury-rigging, the refit team established a triage line; 'Mechs requiring minimal work were processed first. Those in the worst shape supplied parts for the others. Rather than work around a lifetime of patched and repaired armor to get at internal systems, each chassis was stripped.

The primary lasers or autocannon armaments were replaced with an ER PPC (a weapon in plentiful supply following the Panther upgrade debacle) and an ER medium laser mounted in an under-slung weapon mount on the right arm. A head-mounted medium pulse laser and a shoulder-mounted Streak-6 rounded out the new weapon configuration. While CASE protects the Wolverine from complete destruction following a catastrophic ammunition explosion, the use of an XL power plant often results in the Wolverine receiving disabling engine damage. In order to speed production, the armor system was designed to make the re-armoring process as quick as possible. Concerns over the efficiency of the revised armor layout were soon laid to rest, but gave refitted Wolverines a very different profile.

Variants:

With the supply of old chassis drying up, Victory Industries developed an endo steel chassis for a new variant designed for close combat. The WVR-8C mounts two Streak-6 launchers and large, medium and small pulse lasers combined with a C3 slave unit, but carries less armor, only thirteen heat sinks and lacks CASE.

The Federated Suns attempted to copy the Combine's refit program by producing two versions at Kallon Industries on Talon. Both use an endo steel chassis and mount a new Rotary AC/2, a Streak-6, and MASC. The WVR-8D carries a sophisticated Targeting Computer, a head-mounted ER medium laser, and CASE, but carries only ten heat sinks. The WVR-9D sacrifices jump jets in favor of a head-mounted TAG system, two medium pulse lasers and two more heat sinks. The time and cost required to replace the chassis has raised doubts over the efficiency of the program, with critics noting that the FWL (a prolific Wolverine user) haven't instigated a refit program.

Deployment

While units like the Sword of Light and Genyosha turned up their noses at the idea of reconditioned equipment, other units couldn't afford to be so fastidious. The Ghost Regiments and the Legion of Vega received the first shipments of the new Wolverine, though many other Combine units accepted the design after the fine showing it made on Al Na'ir as a heavy scout and raider.


Type/Model: Wolverine WVR-8K

Mass: 55 tons

Equipment:   Crits Mass

Internal Structure: 91 pts Standard 0 5.50

Engine: 275 XL 12 8.00

   Walking MP: 5    

   Running MP: 8    

   Jumping MP: 5    

Heat Sinks: 15 Double [30] 12 5.00

   (Heat Sink Loc: 1 RA, 1 LT, 2 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 185 pts Standard 0 12.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 18 29

  Center Torso (Rear):   7

  L/R Side Torso: 13 21/21

  L/R Side Torso (Rear):   5/5

  L/R Arm: 9 18/18

  L/R Leg: 13 26/26


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

1 ER Medium Laser RA 5   1 1.00

1 Streak SRM 6 LT 4 15 3 5.50

   (Ammo Loc: 1 LT)

1 Medium Pulse Laser HD 4   1 2.00

CASE Equipment: LT     1 .50

5 Standard Jump Jets:       5 2.50

   (Jump Jet Loc: 1 CT, 2 LL, 2 RL)

TOTALS:   28   63 55.00

Crits & Tons Left:       15 .00


Calculated Factors:

Total Cost: 10,289,106 C-Bills

Battle Value: 1,481

Cost per BV: 6,947.4

Weapon Value: 1,531 / 1,397 (Ratio = 1.03 / .94)

Damage Factors:    SRDmg = 28; MRDmg = 10; LRDmg = 4

BattleForce2: MP: 5J,   Armor/Structure: 5/2

    Damage PB/M/L: 4/3/1,   Overheat: 0

    Class: MM,   Point Value: 15

 

Lasergunner posted this 5 days ago

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #4142
WEDNESDAY, JULY 13, 2005
1562 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=4142]
Wolverine_3067_(9D).jpg

Wolverine WVR-9D

Standard Level 2 / 3067 Clan Invasion [Tournament Legal] Inner Sphere  Biped 55 Tons
MajorTom TRO Project Phoenix
Wolverine HMP (Heavy Metal Pro) File

Faction Availability


BattleMech Technical Readout

Type/Model: Wolverine WVR-9D

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 55 tons

Chassis: Crucis-A Endo Steel

Power Plant: 275 Nissan XL Fusion

Walking Speed: 54.0 km/h

Maximum Speed: 86.4 [108.0] km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Starshield A with CASE Standard

Armament:1 Mydron Rotary AC/21 Harpoon 6S Streak SRM 62 Sutel Precision Line Medium Pulse Lasers1 Garret Mole TAGManufacturer:    Kallon Industries   Location:    NankingCommunications System:    Garret T11-bTargeting & Tracking System: Sync Tracker (39-42071)

Overview:

Mauled in the Ghost Bear War, the DCMS was starved of vital equipment by the loss of Marduk and Al Na'ir to Duke Sandoval's Draconis March forces. Following the recapture of Victory Industries on Marduk in mid-3064, Theodore Kurita called upon the Combine weapons industries to redouble their efforts. Inspired by Vicore Industries, Victory Industries scoured the Combine for old Wolverines and performed a factory refit, significantly increasing the 'Mech's production. By 3067 the Combine was virtually picked clean, but the Wolverine was well received, prompting Victory Industries to manufacture the design from scratch.

Capabilities:

Faced with a nightmare hodge-podge of field modifications and jury-rigging, the refit team established a triage line; 'Mechs requiring minimal work were processed first. Those in the worst shape supplied parts for the others. Rather than work around a lifetime of patched and repaired armor to get at internal systems, each chassis was stripped.

The primary lasers or autocannon armaments were replaced with an ER PPC (a weapon in plentiful supply following the Panther upgrade debacle) and an ER medium laser mounted in an under-slung weapon mount on the right arm. A head-mounted medium pulse laser and a shoulder-mounted Streak-6 rounded out the new weapon configuration. While CASE protects the Wolverine from complete destruction following a catastrophic ammunition explosion, the use of an XL power plant often results in the Wolverine receiving disabling engine damage. In order to speed production, the armor system was designed to make the re-armoring process as quick as possible. Concerns over the efficiency of the revised armor layout were soon laid to rest, but gave refitted Wolverines a very different profile.

Variants:

With the supply of old chassis drying up, Victory Industries developed an endo steel chassis for a new variant designed for close combat. The WVR-8C mounts two Streak-6 launchers and large, medium and small pulse lasers combined with a C3 slave unit, but carries less armor, only thirteen heat sinks and lacks CASE.

The Federated Suns attempted to copy the Combine's refit program by producing two versions at Kallon Industries on Talon. Both use an endo steel chassis and mount a new Rotary AC/2, a Streak-6, and MASC. The WVR-8D carries a sophisticated Targeting Computer, a head-mounted ER medium laser, and CASE, but carries only ten heat sinks. The WVR-9D sacrifices jump jets in favor of a head-mounted TAG system, two medium pulse lasers and two more heat sinks. The time and cost required to replace the chassis has raised doubts over the efficiency of the program, with critics noting that the FWL (a prolific Wolverine user) haven't instigated a refit program.

Deployment

While units like the Sword of Light and Genyosha turned up their noses at the idea of reconditioned equipment, other units couldn't afford to be so fastidious. The Ghost Regiments and the Legion of Vega received the first shipments of the new Wolverine, though many other Combine units accepted the design after the fine showing it made on Al Na'ir as a heavy scout and raider.


Type/Model: Wolverine WVR-9D

Mass: 55 tons

Equipment:   Crits Mass

Internal Structure: 91 pts Endo Steel 14 3.00

   (Endo Steel Loc: 2 LA, 2 RA, 4 LT, 2 RT, 2 LL, 2 RL)

Engine: 275 XL 12 8.00

   Walking MP: 5    

   Running MP: 8 [10]    

   Jumping MP: 0    

Heat Sinks: 12 Double [24] 3 2.00

   (Heat Sink Loc: 1 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

MASC:   3 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 185 pts Standard 0 12.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 18 27

  Center Torso (Rear):   9

  L/R Side Torso: 13 20/20

  L/R Side Torso (Rear):   6/6

  L/R Arm: 9 18/18

  L/R Leg: 13 26/26


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Rotary AC/2 RA 1 90 5 10.00

   (Ammo Loc: 2 RT)

1 Streak SRM 6 LT 4 15 3 5.50

   (Ammo Loc: 1 RT)

2 Medium Pulse Lasers CT 8   2 4.00

1 TAG HD 0   1 1.00

CASE Equipment: RT     1 .50

TOTALS:   18   69 55.00

Crits & Tons Left:       9 .00


Calculated Factors:

Total Cost: 11,078,056 C-Bills

Battle Value: 1,123

Cost per BV: 9,864.7

Weapon Value: 1,226 / 1,070 (Ratio = 1.09 / .95)

Damage Factors:    SRDmg = 26; MRDmg = 7; LRDmg = 2

BattleForce2: MP: 5,   Armor/Structure: 5/2

    Damage PB/M/L: 4/3/1,   Overheat: 0

    Class: MM,   Point Value: 11

    Specials: tag

 

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