Designer:MajorTom / Armory:TRO 3026

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Lasergunner posted this 3 weeks ago

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Lasergunner posted this 3 weeks ago

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #1140
THURSDAY, OCTOBER 26, 2006
915 DOWNLOADS
[http://www.solaris7.com/TRO/Vehicle/VehicleInfo.asp?ID=1140]
Daimyo_3026R.gif

Daimyo HQ 67-K [3026]

Standard Level 1 / 3026 Inner Sphere  Wheeled 50 Tons
MajorTom TRO 3026
Daimyo HQ 67-K HMV (Heavy Metal Vee) File

Faction Availability


Type/Model: Daimyo HQ 67-K

Tech: Inner Sphere / 3025

Config: Wheeled Vehicle

Rules: Level 1, Standard design

   

Mass: 50 tons

Power Plant: 280 Vlar Fusion

Cruise Speed: 64.8 km/h

Maximum Speed: 97.2 km/h

Armor Type: 3/Starslab Standard

Armament:1 RAMTech 1200 Large Laser4 Type 87 Machine GunsManufacturer:    Buda Imperial Vehicles   Location:    BudaCommunications System:    Sipher Battlesys 5.2Targeting & Tracking System: Eagle Eye VY 9-3

Overview:

Originally designed by Engineer Frank Beuren, the Daimyo Headquarters was intended to let a battlefield commander communicate with units at the theater level.   In order to compete with other manufacturers, he designed it to fulfill its role while making sure it could defend itself.   Not being one to compromise on quality, Beuren incorporated the best available technology into the vehicle.

Unfortunately, the Daimyo HQ vehicle gained a stigma shortly after production began.   In late 2796, the majority of orders issued to units on Kentares were from the first Daimyo HQ produced, one used by the Coordinator himself.   IN the first two months of the Kentares Massacre, Coordinator Jinjiro Kurita watched the executions on the monitors inside this Daimyo.   Once Jinjiro started attending these executions, horrified members of the crew passed off recordings to a local ComStar representative, who then made certain that they were broadcast to the rest of the Inner Sphere.   When the news of this treachery reached Coordinator Jinjiro, he and his Otomo put the entire crew of the vehicle to the sword.

In 3027, the Daimyo HQ was discontinued and its production lines retooled to produce the Tokugawa, which shares a similar chassis.

Capabilities:

The Daimyo has the same command capabilities as other Mobile Headquarters vehicles with a couple of notable exceptions.   The most important is that the vehicle has expandable sides.   When these sides are contracted, the vehicle is capable of command and control functions at flank speed.   There is only room for the command crew, however, and its capabilities are somewhat diminished.

When expanded, the Daimyo acts as a fixed command center.   Communications and control stations are evenly placed in each side of the vehicle to keep the weight evenly distributed.   As each side deploys, a holo tank is revealed at the front of the vehicle and the interior space of the command portion is nearly doubled.   The sophisticated Sipher Battlesys command computer feeds constant information updates to the holotank.   This powerful piece of equipment allows the Commander to command operations ranging from orbital defense and large 'Mech operations to the management of DEST missions.

Armed with a turret mounted RAMtech Large Laser and four type-87 machine guns, the Daimyo has a defensive armament superior to other HQ vehicles.   It also carries a full platoon of infantry.

Deployment

Like other mobile headquarters, the few remaining Daimyo HQ units in service are only partially operable.   Ironically, one of the few remaining Daimyos has been kept fully operational: the original vehicle used by Coordinator Jinjiro Kurita.   It has undergone at least five refits over its career, and its most recent use was at the defense of Luthien in 3052.   Once called Jinjiro's Revenge, this Daimyo is now called the Vengeance and can be found in the service of the Second Sword of Light regiment.   It is assigned to the second battalion--who also participated in the Kentares massacre.


Type/Model: Daimyo HQ 67-K

Mass: 50 tons

Equipment:   Items Mass

Internal Structure: 25 pts Standard 0 5.00

Engine: 280 Fusion 0 16.00

Shielding & Trans Equip:   0 8.00

   Cruise MP: 6    

   Flank MP: 9    

Heat Sinks: 10 Single 0 .00

Cockpit & Controls: 0 2.50

Crew: 4 Members 0 .00

Turret Equipment:   0 1.00

Armor Factor: 112 pts Standard 0 7.00


    Internal Armor

    Structure Value

  Front: 5 34

  Left / Right Sides: 5 22/22

  Rear: 5 15

  Turret: 5 19


Weapons & Equipment: Loc Heat Ammo Items Mass

1 Large Laser Turret 8   1 5.00

4 Machine Guns Turret 0 100 5 2.50

Infantry Bay Body 0   1 3.00

TOTALS:   8   7 50.00

Items & Tons Left:       8 .00


Calculated Factors:

Total Cost: 1,504,792 C-Bills

Battle Value: 330

Cost per BV: 4,559.97

Weapon Value: 238 / 238 (Ratio = .72 / .72)

Damage Factors:    SRDmg = 9; MRDmg = 4; LRDmg = 0

BattleForce2: MP: 6W,   Armor/Structure: 0 / 5

    Damage PB/M/L: 2/1/-,   Overheat: 0

    Class: GM,   Point Value: 3

    Specials: tran3


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Lasergunner posted this 3 weeks ago

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #1137
THURSDAY, OCTOBER 26, 2006
904 DOWNLOADS
[http://www.solaris7.com/TRO/Vehicle/VehicleInfo.asp?ID=1137]
Darter_3026R.gif

Darter Scout Car [3026]

Standard Level 1 / 3026 Inner Sphere  Wheeled 13 Tons
MajorTom TRO 3026
Darter Scout Car HMV (Heavy Metal Vee) File

Faction Availability


Type/Model: Darter Scout Car

Tech: Inner Sphere / 2500

Config: Wheeled Vehicle

Rules: Level 1, Standard design

   

Mass: 13 tons

Power Plant: 75 General Motors I.C.E.

Cruise Speed: 75.6 km/h

Maximum Speed: 118.8 km/h

Armor Type: ProtecTech Light Standard

Armament:1 Johnston Minigun Machine GunManufacturer:    General Motors of Kathil   Location:    KathilCommunications System:    Overlook J9Targeting & Tracking System: Brightstar 17 Mk. I

Overview:

Seeing their front line forces ground down by the First Succession War, the Great Houses attempted to compensate for their losses by stripping garrison and militia units of more advanced equipment and redistributing it to the front-line units.   As the wars continued to visit devastation upon the Inner Sphere's industrial base, however, even these antiquated units became difficult to replace.   Answering the call by the AFFS to produce a new (but inexpensive and maintainable) vehicle suitable for reconnaissance operations, GM retooled the Kathil vehicles plane to produce the Darter Scount Car.   Introduced in 2822, this design has spread across the Federated suns, providing reconnaissance capatilities to many conventional units.

Capabilities:

The Darter Scout Car is representative of the kind of unsophisticated vehicle design introduced during the Sucession Wars.   The chassis and armor are designed for simplicity and ruggedness.   They can be repaired using widely available parts and require little maintenance.   GM based the power plant on a proven design, used for years in vehicles used on the frontiers of   mankind's expansion from Terra.   In an emergency, the engine can be repaired using civilian vehicle parts and is capable of running on poorly refined petrochemicals for long periods of time.

Lacking the sophisticated electronics found in the vehicles it replaced, the Darter has a generous three-ton cargo capacity that allows it to carry a wide range of mission-specific equipment.   It only requires a single person to operate the Darter Scout Car, though the cargo bay can quickly be converted to carry additional personnel.   A driver-operated machine gun is mounted on the front of the vehicles.

One innovative feature that GM added to an otherwise unsophisticated design is a system that constantly alters the pressure of the Darter's tires to compensate for terrain conditions.   For example, where other units are forced to halt and manually adjust the tire pressure when moving from a rocky surface to sand, the Darter can keep going without a pause.   This seemingly unimportant feature proved invaluable to Davion patrols in Kasai IV in 2962, as they scouted the advance of   Kurita raiders.   Repeatedly switching from one type of terrain to another, the Combine pursuers were forced to choose; either pause to make adjustments or continue the chase.   Time and again, frustrated DCMS patrols could only watch as their quarry used better handling to dart away and raise the alarm, foiling several surprise attacks.

Variants:

No official variants exist, but a host of field modifications have emerged.   Typically some of the cargo space is sacrificed to enable an SRM 2 or SRM 4 launcher to be mounted.

Deployment

After two centuries of production, the Darter can be round across the Federated Suns.   The highest concentration remains with the planetary militia of the Capellan March, but the low cost and low maintenance requirements have found it a home with planetary garrisons and less well equipped line units too.   Regrettably, given an increasing demand for heavier combat vehicles, GM is cutting back Darter production on Kathil in favor of other designs.


Type/Model: Darter Scout Car

Mass: 13 tons

Equipment:   Items Mass

Internal Structure: 8 pts Standard 0 1.50

Engine: 75 I.C.E. 0 4.00

   Cruise MP: 7    

   Flank MP: 11    

Heat Sinks: 0 Single 0 .00

Cockpit & Controls: 0 1.00

Crew: 1 Members 0 .00

Armor Factor: 32 pts Standard 0 2.00


    Internal Armor

    Structure Value

  Front: 2 10

  Left / Right Sides: 2 7/7

  Rear: 2 8


Weapons & Equipment: Loc Heat Ammo Items Mass

1 Machine Gun Front 0 200 2 1.50

Cargo Bay Capacity Body 0   1 3.00

TOTALS:   0   3 13.00

Items & Tons Left:       4 .00


Calculated Factors:

Total Cost: 69,491 C-Bills

Battle Value: 46

Cost per BV: 1,510.68

Weapon Value: 2 / 2 (Ratio = .04 / .04)

Damage Factors:    SRDmg = 1; MRDmg = 0; LRDmg = 0

BattleForce2: MP: 7W,   Armor/Structure: 0 / 1

    Damage PB/M/L: -/-/-,   Overheat: 0

    Class: GL,   Point Value: 0

    Specials: tran3


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Lasergunner posted this 3 weeks ago

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #1034
WEDNESDAY, JUNE 14, 2006
1113 DOWNLOADS
[http://www.solaris7.com/TRO/Vehicle/VehicleInfo.asp?ID=1034]
Saladin_3026.jpg

Saladin Assault Hover Tank [3026]

Standard Level 1 / 3026 Inner Sphere  Hover 35 Tons
MajorTom TRO 3026
Saladin Assault Hover Tank HMV (Heavy Metal Vee) File

Type/Model: Saladin Assault Hover Tank

Tech: Inner Sphere / 3025

Config: Hovercraft

Rules: Level 1-FA, Standard design

   

Mass: 35 tons

Power Plant: 105 ConLee 105 I.C.E.

Cruise Speed: 86.4 km/h

Maximum Speed: 129.6 km/h

Armor Type: ProtecTech 4 Standard

Armament:1 Scarborough Original 20 Autocannon/20Manufacturer:    Scarborough Ltd.   Location:    Al Na'irCommunications System:    Scarborough Talky-2Targeting & Tracking System: Scarborough Assault-1

Overview:

The Saladin is the last of the medium hover tank line released by Scarborough,Ltd. While the other two tanks, the Saracen and the Scimitar, were attack vehicles, the Saladin was designed to be a defensive vehicle. Instead of mounting a variety of weapons systems like its predecessors,   it mounts only one weapon: a heavy autocannon.

At first, Scarborough buyers were skeptical about the Saladin. They were expecting something that could replace and compliment the Scimitar and the Saracen. Only by offering incentives, such as free delivery and training for vehicle crews, did the Scarborough sales teams convince customers to buy the Saladin. No arms buyer in the Inner Sphere could resist having their logistics done for them at no cost, and free training certainly would not hurt. The Saladin sold almost as well as the Saracen did.

Capabilities:

Like its predecessors, the Saladin is a very fast hovercraft. By the time it was produced, Scarborough, Ltd. had developed several improvements to its hover systems, such as operating without hovercraft skirts. Although the Saladin lacks the greater part of skirtless hovercraft technology, it still has some advanced   internal systems. The driver's compartment has many innovations, including a power boost that allows the Saladin to traverse rocky terrain easier   than normal hovercraft can.

Unlike the other two Scarborough hovercraft, the Saladin does not have a turret and only carries one weapon. The project design engineers used the same chassis as the other two hovercraft and even kept the majority of the internal components, including the engine. The main design criteria was to use the newly developed Scarborough Original 20 Autocannon, the heaviest weapon feasible for combat vehicles. To compensate for the increased weapon weight, the turret and some armor were removed from the original chassis, and the autocannon was mounted in a static assult gun mount.

The Scarborough Original 20 Autocannon is equivalent to 200mm autocannons produced by other companies. Although it experienced some developmental problems, it does inflict massive amounts of damage, enabling the Saladin to cripple or kill a light or medium 'Mech. Saladins are used differently from most tanks because the main weapon is mounted forward, and not in a turret. A Saladin will either move towards the enemy, shoot, pass the enemy, and turn around for another pass,   or it will stand and face the enemy, firing as they come forward. Often the most acceptable tactic is a combination of both.

The heaviest armor on the Saladin is placed forward, allowing it to take substatial frontal damage and still keep operating. Armor on the sides and rear was kept to a minimum in order to increase its front armor.

Battle History:

Bandit Kings favor using vehicles in raids because they generally have more vehicles than 'Mechs, and most would rather risk   vehicles than 'Mechs. When Emerson Winchester, operating out of the   Marion Hegemony, desperately needed 'Mech parts, he planned to raid the Marik planet Lesnovo using five Saladin hover tanks captured in his last raid. Days later, a Winchester JumpShip moved into Marik space.

When the JumpShip reached Lesnovo's jump point, the attack force dropped on the dark side of the planet. The Saladins moved quickly toward the supply base. Upon finding his target, the raid commander ordered his tanks to close, attack the defense forces, load the parts, and get out.

The defence force consisted of two light 'Mechs: a Stinger and a Locust. The Saladins readily disabled the Stinger, but the Locust was difficult to kill because it could move as fast as the Saladins. Eventually, however, the Locust was destroyed, and the raiders took the parts.

Unfortunately, the province's garrison force dicovered the Raider's JumpShip in the system. Although observing the sanctity of the JumpShip,   the Marik forces captured the DropShip, retrieved the parts, and executed the pirates. Tapes of the groundside skirmish were sent to Scarborough,Ltd. so that the Saladin designers could see how   well their new vehicle performed in combat. The leader of the Marik force was paid handsomely for the safe retrieval of the tapes.

Variants:

The Saladin's weight and chassis size makes it difficult to alter. Troops that dislike the Saladin's   narrow combat role use one of the other Scarborough Ltd. medium hovertanks rather than   modifying the Saladin.

Notable Vehicles & Crews:

Johann Eggar, Stanislov Cherenkov, and Joe Smith.
These three crewmem are the only soldiers in recorded history to have lost over 30 vehicles in combat. They do not lose them because they are incompetent, however, but because they always recieve the most difficult, and sometimes, suicidal   missions. They always name their vehicle "Bertha." So far they have gone through three Manticores, one Behemoth, eight Hetzers, and 22 Saladins.


Type/Model: Saladin Assault Hover Tank

Mass: 35 tons

Const. Options: Fractional Accounting

Equipment:   Items Mass

Internal Structure: 16 pts Standard 0 3.50

Engine: 105 I.C.E. 0 7.00

   Cruise MP: 8    

   Flank MP: 12    

Heat Sinks: 0 Single 0 .00

Cockpit & Controls: 0 1.75

Crew: 3 Members 0 .00

Lift Equipment:   0 3.50

Armor Factor: 32 pts Standard 0 2.00


    Internal Armor

    Structure Value

  Front: 4 17

  Left / Right Sides: 4 5/5

  Rear: 4 5


Weapons & Equipment: Loc Heat Ammo Items Mass

1 Autocannon/20 Front 0 15 2 17.00

TOTALS:   0   2 34.75

Items & Tons Left:       10 .25


Calculated Factors:

Total Cost: 907,375 C-Bills

Battle Value: 483

Cost per BV: 1,878.62

Weapon Value: 93 / 93 (Ratio = .19 / .19)

Damage Factors:    SRDmg = 15; MRDmg = 2; LRDmg = 0

BattleForce2: MP: 8H,   Armor/Structure: 0 / 2

    Damage PB/M/L: 2/2/-,   Overheat: 0

    Class: GL,   Point Value: 5


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Lasergunner posted this 3 weeks ago

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #1052
MONDAY, JULY 24, 2006
933 DOWNLOADS
[http://www.solaris7.com/TRO/Vehicle/VehicleInfo.asp?ID=1052]
3026 Scimitar

Scimitar Medium Hover Tank [3026]

Standard Level 1 / 3026 Inner Sphere  Hover 35 Tons
MajorTom TRO 3026
Scimitar Medium Hover Tank HMV (Heavy Metal Vee) File

Faction Availability


Type/Model: Scimitar Medium Hover Tank

Tech: Inner Sphere / 3025

Config: Hovercraft

Rules: Level 1-FA, Standard design

   

Mass: 35 tons

Power Plant: 105 ConLee 105 I.C.E.

Cruise Speed: 86.4 km/h

Maximum Speed: 129.6 km/h

Armor Type: ProtecTech 7 Standard

Armament:1 Armstrong Autocannon/52 Guided Technologies SRM 2sManufacturer:    Scarborough Ltd.   Location:    Al Na'irCommunications System:    Scarborough Talky-2Targeting & Tracking System: Scarborough Tracky-2

Overview:

After the success of the Saracen, Scarborough, Ltd. released two more medium hover tanks based on the Saracen's chassis and   internal systems. The first release was the Scimitar, whose weapons systems varied slightly from its predecessor. At first, the Saracen used a long-range missile rack as its main armament. However, it's secondary weaponry, three short-range missile racks, could not fire at the long-range missile rack's short range, and the long-range missiles could not fire at the short-range missile rack's extreme range. Thus the Saracenr could not concentrate its firepower against one target.

Scarborough engineers replaced the long-range missiles with an autocannon to solve the range/firepower problem. Although the auto cannon had problems acquiring targets under 90 meters (which was the SRM's short range), it could easily acquire targets at the SRM's medium   range, which the LRMs could not. In addition, the autocannon had range comparable to the long-range missiles.

Five years after releasing the Saracen, Scarborough introduced to Scimitar. Initial sales were high because of the success of the Saracen. Although sales have fluctuated over the past years, Scarborough, Ltd. continues to produce the Scimitar.

Capabilities:

The Scimitar is a better-designed vehicle than the Saracen. Like most hovercraft, the Scimitar is very fast, making it easy to engage and disengage an enemy. Its armor is as thick as that on many medium 'Mechs.

The Armstrong AutoCannon 5 is often used in   'Mechs, such as the Clint. Scarborough engineers chose this weapon because it had already been proven in combat. On the average,   the autocannon's range and hitting power is better than the Saracen's LRM 10 rack. The autocannon weighs three tons more than the long-range missile rack, but one ton of autocannon ammo has more rounds than one ton of LRM ammo.

The success of the Saracen's short-range missile system promoted Scarborough engineers to use several smaller short-range missile racks rather than one large one. The Saracen's Guided Technologies SRM 2 racks were also installed in the Scimitar because the Guided Technologies equipment was reliable and because Saracen customers would likely buy a vehicle for which they already had replacement parts.

Other than the autocannon, the only new   systems installed in the Scimitar are the communications and weapons guidance systems. Based on the original models in the Saracen, the   Scarborough Talky and Scarborough Tracky systems needed slight modification to accommodate the new weapons.

Battle History:

Scarborough, Ltd. was correct, those who had bought the Saracen immediately bought the Scimitar. Because the two vehicles were so similar, a Scimitar could replace a damaged Saracen without reducing a lance's effectiveness.

This ease of replacement caused the undoing of a Liao light armor group. Fighting Saracens on   Pella II for over eight months, the Liao armor was almost out of supplies. To regain supplies, the Liao commander devised a plan to raid the Marik supply dump.

First, tanks armed with short-range weapons would move in from the north and attack under the range of the Saracen's long-range missiles. While most of the Saracens were engaged, the rest of the armor would attack from the south and   steal as many supplies as possible. After the supplies were taken, the first element would retreat back into the hills.

Unbeknownst to the Liao commander, however, Marik Scimitars had replaced the Saracens guarding the supply dump. Although Liao recon had seen the Scimitars, it assumed that the tanks were Saracens.

The Liao attack proceeded as planned. The short-range units moved in quickly from the north, loosing short-range missiles and laser fire. Instead of finding themselves under the range of Saracen long-range missiles, they found themselves in the short-range of autocannons. The Scimitars tore the Liao light element to shreds.

The second element of the Liao force fared no better than the first. Although the first element transmitted radio messages to the Liao commander, the whole Liao attack force had already been committed. Five minutes after the attack began, every vehicle in the Liao group was either destroyed or disabled. The Liao commander sued for peace and retreated off-planet.

Variants:

Like the Saracen, the Scimitar has no registered variants. Some crews will, however, add a larger barrel to the autocannon so that the gun looks like the super-heavy autocannon found on the Demolisher or the Hetzer.

Notable Vehicles & Crews:

Johnston Arley, Forest Orenge, and Terry Schwartz
These three Steiner crewmen manned their Scimitar "Who's Next?" in a Kurita raid against the planet Phalan. For holding off a Combine 'Mech lance without support, all three crewmen received the McKennsy Ground-Pounder's Medal, one of the highest honors a vehicle crewman   can receive. (This award is bestowed to a crewman who performs bravely and successfully in the face of overwhelming odds.)


Type/Model: Scimitar Medium Hover Tank

Mass: 35 tons

Const. Options: Fractional Accounting

Equipment:   Items Mass

Internal Structure: 20 pts Standard 0 3.50

Engine: 105 I.C.E. 0 7.00

   Cruise MP: 8    

   Flank MP: 12    

Heat Sinks: 0 Single 0 .00

Cockpit & Controls: 0 1.75

Crew: 3 Members 0 .00

Lift Equipment:   0 3.50

Turret Equipment:   0 1.00

Armor Factor: 96 pts Standard 0 6.00


    Internal Armor

    Structure Value

  Front: 4 21

  Left / Right Sides: 4 18/18

  Rear: 4 18

  Turret: 4 21


Weapons & Equipment: Loc Heat Ammo Items Mass

1 Autocannon/5 Turret 0 20 2 9.00

2 SRM 2s Turret 0 50 3 3.00

TOTALS:   0   5 34.75

Items & Tons Left:       7 .25


Calculated Factors:

Total Cost: 722,925 C-Bills

Battle Value: 323

Cost per BV: 2,238.16

Weapon Value: 172 / 172 (Ratio = .53 / .53)

Damage Factors:    SRDmg = 8; MRDmg = 4; LRDmg = 1

BattleForce2: MP: 8H,   Armor/Structure: 0 / 4

    Damage PB/M/L: 1/1/1,   Overheat: 0

    Class: GL,   Point Value: 3


Created with HeavyMetal Vee

 

Lasergunner posted this 3 weeks ago

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #1051
MONDAY, JULY 24, 2006
928 DOWNLOADS
[http://www.solaris7.com/TRO/Vehicle/VehicleInfo.asp?ID=1051]
3026 Saracen

Saracen Medium Hover Tank [3026]

Standard Level 1 / 3026 Inner Sphere  Hover 35 Tons
MajorTom TRO 3026
Saracen Medium Hover Tank HMV (Heavy Metal Vee) File

Faction Availability


Type/Model: Saracen Medium Hover Tank

Tech: Inner Sphere / 3025

Config: Hovercraft

Rules: Level 1-FA, Standard design

   

Mass: 35 tons

Power Plant: 105 ConLee 105 I.C.E.

Cruise Speed: 86.4 km/h

Maximum Speed: 129.6 km/h

Armor Type: ProtecTech 7 Standard

Armament:1 Coventry StarLight LRM 103 Guided Technologies SRM 2sManufacturer:    Scarborough Ltd.   Location:    Al Na'irCommunications System:    Scarborough Talky-1Targeting & Tracking System: Scarborough Track-1-1

Overview:

The Saracen is the first in a line of medium hover tanks produced by Scarborough, Ltd. Built in the latter part of the Third Succession War, the Saracen does not have the fusion reactor power plant prevelant in older vehicles. Scarborough, Ltd. hoped that the simplicity of an internal combustion engine and the availability of parts and supplies would interest prospective buyers. This marketing tactic apparently worked. Within three years, Scarborough had released two other similar hover tanks: the Scimitar and the Saladin.

The Saracen is found throughout the Inner Sphere, though the Free Worlds League uses most of the vehicles currently in service. Marik issues the Saracen to units that have support or screening missions, such as cavalry and recon lances. Its speed, armor, and armament allow it to perform equally well in both functions.

Capabilities:

The Saracen has a variety of weapons systems. The Coventry StarLight LRM is one of the most effective long-range combat systems available, second only to the more popular StarLight LRM 15. Although an autocannon was originally intended for the Saracen, the designers   decided that the Coventry missle system would make the tank more versatile in combat. The LRM system gives the Saracen the ability to indirectly engage targets without exposing itself to return fire.

The three Guided Technologies SRM 2 racks were installed for three reasons. The first reason was the cost- the SRM 2 racks were among the cheapest available. Additionally, Guided Technologies weapons systems are known for reliability and availability of spare parts. Finally, a triple SRM 2 system increased the survivability of the Saracen's short-range weapon systems. A single hit could knock out an SRM 6, but it would require multiple hits to totally eliminate all of the SRM 2s.

The Saracen's speed allows it to move quickly from one firing position to another. In a delaying action, this ability allows the tank to easily break off an engagement, fall back to a new position, and then engage the advancing enemy afresh, with both direct and indirect fire.

Battle History:

Though fairly new, the Saracen has already proved itself in combat and become a favorite with the troops. While fighting on Holt, a lance of Saracens was cut off from its support units, and ended up facing and enemy 'Mech unit. The 'Mechs were too close for the Saracens to use their long-range firepower, and so the lance switched to the smaller, but more effective, short-range missiles. Before the enemy troops knew what hit them, the Saracen missile barrage had disabled two light 'Mechs and damaged a medium 'Mech. Taking advantage of their amazing speed, the Saracens disengaged from combat while friendly 'Mechs renewed their attack on the enemy 'Mechs.

As the Saracen lance reached its headquarters, it discovered enemy 'Mechs attacking the base. This time, however, they could use their long-range missiles. The artillery support knocked out several surprised 'Mechs and caused enough chaos to allow the base defenders to drive off the invaders.

In the action on Pella II, a Marik raiding force was withdrawing back to its DropShip under heavy pressure from recently arrived Liao 'Mechs. The Marik commander deployed his two   Saracen lances as a covering force, while the remnants of his command made its way back to the DropShip, 100 kilometers away.

The Saracens employed classic delaying tactics. From behind cover, the Saracens would fire a barrage of long-range missiles at the pursuing Liao 'Mechs. When the Liao forces deployed to assault the Saracens, the tanks would speed away to their next position, to repeat the tactic once again. For over the next 36 hours, the Saracens gave up space for time. Eventually reduced to three operating vehicles, the Saracens sped up the loading ramp of the waiting Overlord and lifted off, leaving a very frustrated Liao commander behind.

Variants:

There are no registered variants of the Saracen. However, Scarborough, Ltd. produced two more medium hover tanks built from the same chassis: the Scimitar and the Saladin.

Many crews dislike Saracen duty, believing that the tank is too light to be effective in a fight. As there is an extra quarter-ton of weight available,   many tank crews attempt to make the   Saracen look stronger by adding extra tubes to the LRM and SRM racks.

Notable Vehicles & Crews:

Aaron Jones, Tenoko Smith, and Anthony Caruthers
These three were crewmen with the Saracen named "the Loch Ness Monster" as part of the delaying force during the action on Pella. They are credited with one Singer kill. After they made it back to the DropShip, their vehicle had exactly   two SRM missiles left.


Type/Model: Saracen Medium Hover Tank

Mass: 35 tons

Const. Options: Fractional Accounting

Equipment:   Items Mass

Internal Structure: 20 pts Standard 0 3.50

Engine: 105 I.C.E. 0 7.00

   Cruise MP: 8    

   Flank MP: 12    

Heat Sinks: 0 Single 0 .00

Cockpit & Controls: 0 1.75

Crew: 3 Members 0 .00

Lift Equipment:   0 3.50

Turret Equipment:   0 .80

Armor Factor: 112 pts Standard 0 7.00


    Internal Armor

    Structure Value

  Front: 4 24

  Left / Right Sides: 4 20/20

  Rear: 4 24

  Turret: 4 24


Weapons & Equipment: Loc Heat Ammo Items Mass

1 LRM 10 Turret 0 24 2 7.00

3 SRM 2s Turret 0 50 4 4.00

TOTALS:   0   6 34.55

Items & Tons Left:       6 .45


Calculated Factors:

Total Cost: 807,075 C-Bills

Battle Value: 439

Cost per BV: 1,838.44

Weapon Value: 264 / 264 (Ratio = .60 / .60)

Damage Factors:    SRDmg = 10; MRDmg = 6; LRDmg = 3

BattleForce2: MP: 8H,   Armor/Structure: 0 / 4

    Damage PB/M/L: 2/2/1,   Overheat: 0

    Class: GL,   Point Value: 4

    Specials: if


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Lasergunner posted this 3 weeks ago

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #1139
THURSDAY, OCTOBER 26, 2006
1216 DOWNLOADS
[http://www.solaris7.com/TRO/Vehicle/VehicleInfo.asp?ID=1139]
Cobra_3026R.gif

Cobra Transport VTOL [3026]

Standard Level 2 / 3026 Inner Sphere  VTOL 30 Tons
MajorTom TRO 3026
Cobra Transport VTOL HMV (Heavy Metal Vee) File

Faction Availability


Type/Model: Cobra Transport VTOL

Tech: Inner Sphere / 2750

Config: V.T.O.L.

Rules: Level 2, Standard design

   

Mass: 30 tons

Power Plant: 100 Hermes Fusion

Cruise Speed: 86.4 km/h

Maximum Speed: 129.6 km/h

Armor Type: FiberTech Light Standard

Armament:1 Omicron 950 Medium Laser2 McArthur Anti-Missile SystemsManufacturer:    Aldis Industries   Location:    TerraCommunications System:    Datacom 100Targeting & Tracking System: Tarmac Quasar V

Overview:

Plunged into the Reunification War, the newly formed Star League Defense Force was ill prepared for the unconventional tactics employed against it by the Periphery States.   While some hidebound officers appeared content to plough through all opposition regardless of casualties, others developed new tactics to deal with Guerrilla forces.   Before her death at the hands of Taurian Concordat assassins, General Amalthia Kincaid masterminded the creation of special Striker Regiments.   Trained to live off the land (depriving the guerillas of a logistical tail to target) and fully versed in the tactics of their opponents, the Striker Regiments returned the initiative to the SLDF.

The key to the success of the Striker Regiments was their mobility, an asset that Cobra Transport VTOL (introduced in 2582) made possible.   Not a flashy new combat unit, Aldis Industries' Cobra proved itself a workhorse design that was able to transport troops, supplies or support personnel with equal ease.

Capabilities:

The impressive ten-ton cargo capacity of the Cobra's cargo bay is the key to the VTOL's success.   The deck, walls and ceiling of the compartment are festooned with tie-down points, power, cooling and filtration hookups.   So equipped, the Cobra can carry almost any cargo imaginable--the whole compartment can even be sealed to allow the transportation of liquids (fighting forest fires by dumping a full load of water out the rear hatch is not an uncommon duty for a Cobra during peace-time).

With good but not spectacular armor protection, the Cobra was not intended to support combat operations by becoming directly involved in the fighting.   The most common threat is expected to come from man-portable missile ground fire.   Aldis Industries mounted twin anti-missile systems on the underside of the fuselage to combat this.   Cobra pilots soon perfected the "snake-bite" maneuver; when faced with missile fire, the pilot flies directly towards the incoming salvo, and then pull back on the stick to bring the nose up and allow the Anti-missile systems to engage the approaching warheads.   This was found to reduce the lifespan of the airframe, however, and resulted in several fatal accidents before the design was modified to reinforce the vulnerable sections.

A nose mounted medium laser is the only offensive armament the Cobra has, and can be fired either by the pilot of the navigator/cargo master.   The use of the weapon is usually a sign that they are in over their heads.

Variants:

Most Cobra variants involve installing additional equipment in the large cargo bay.   Several were modified into flying MASH units, while others were outfitted to become flying Command Communications and Control (C3) units.      

Deployment

The initial success of the Cobra with the Striker Regiments ensured that it became one of the standard SLDF transports, right up until the destruction of Aldis Industries during the Amaris Coup.   The design also proved invaluable to SLDF troops and their civilian supporters trapped on Terran Hegemony worlds during the Civil War.   The VTOLs became mobile bases, from which these resistance fighters waged a long and bitter struggle against the occupying Rim Worlds Republic troops.


Type/Model: Cobra Transport VTOL

Mass: 30 tons

Equipment:   Items Mass

Internal Structure: 15 pts Standard 0 3.00

Engine: 100 Fusion 0 3.00

Shielding & Trans Equip:   0 1.50

   Cruise MP: 8    

   Flank MP: 12    

Heat Sinks: 10 Single 0 .00

Cockpit & Controls: 0 1.50

Crew: 2 Members 0 .00

Rotor Equipment: Main/Tail Rotors 0 3.00

Armor Factor: 48 pts Standard 0 3.00


    Internal Armor

    Structure Value

  Front: 3 12

  Left / Right Sides: 3 12/12

  Rear: 3 10

  Rotor: 3 2


Weapons & Equipment: Loc Heat Ammo Items Mass

1 Medium Laser Front 3   1 1.00

1 Anti-Missile System Front 0 36 2 3.50

1 Anti-Missile System Rear 0   1 .50

Cargo Bay Capacity Body 0   1 10.00

TOTALS:   3   5 30.00

Items & Tons Left:       6 .00


Calculated Factors:

Total Cost: 1,282,000 C-Bills

Battle Value: 199

Cost per BV: 6,442.21

Weapon Value: 49 / 49 (Ratio = .25 / .25)

Damage Factors:    SRDmg = 4; MRDmg = 1; LRDmg = 0

BattleForce2: MP: 8V,   Armor/Structure: 0 / 2

    Damage PB/M/L: 1/1/-,   Overheat: 0

    Class: VA,   Point Value: 2

    Specials: tran10


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Lasergunner posted this 3 weeks ago

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #1138
THURSDAY, OCTOBER 26, 2006
1024 DOWNLOADS
[http://www.solaris7.com/TRO/Vehicle/VehicleInfo.asp?ID=1138]
Marten_3026R.gif

Marten Scout VTOL [3026]

Standard Level 1 / 3026 Inner Sphere  VTOL 15 Tons
MajorTom TRO 3026
Marten Scout VTOL HMV (Heavy Metal Vee) File

Type/Model: Marten Scout VTOL

Tech: Inner Sphere / 3050

Config: V.T.O.L.

Rules: Level 1, Standard design

   

Mass: 15 tons

Power Plant: 100 Tyron I.C.E.

Cruise Speed: 140.4 km/h

Maximum Speed: 216.0 km/h

Armor Type: ProtecTech Light Standard

Armament:1 Federated Super-Streak SRM 2Manufacturer:    Cal-Boeing of Dorwinion   Location:    BelladonnaCommunications System:    Achernar StandardTargeting & Tracking System: IsBM Lantirn

Overview:

After the initial success of the Ferret Light Scout VTOL on its introduction in 2901, Cal-Boeing was so busy dealing with a wave of orders that the company had little time to develop new designs.   This state of affairs continued until 2967, when a combat-oriented version of the Ferret dubbed the "Wild Weasel" was unveiled.   The fragility of the Wild Weasel (a common problem with VTOLs) hampered the effectiveness of the new design, however, and few buyers materialized.

It was not until 3021 that Cal-Boeing felt confident enough to try again with the more conservative Marten.   Once more focusing on reconnaissance and light transport operations, the Marten shares many of the same features found in the Ferret.   Although the Marten has proven itself an effective design, the design's higher cost and the shadow of the Wild Weasel have resulted in disappointingly few orders.

Capabilities:

Three times heavier than the Ferret, the Marten trades speed for upgraded protection, carrying three times the armor of its predecessor.   A larger fuel capacity doubles the range and endurance of the VTOL, while the cargo bay can carry thirty air deployable   remote sensors--twice as many as the Ferret.

The sleek fuselage lines reduce the VTOLs radar signature, and the specially ducted and muffled exhaust systems significantly reduces the infrared and audio signature as well.   Some technicians have complained that regular maintenance is complicated for the specialized muffler system, but Marten crews appreciate any advantage they can get.   They impress upon the support crews that removal of the system will result in a major (personal) health and safety threat.

The Marten carries firepower in the form of a nose-mounted Federated SuperStreak missile system, giving the Marten the ability to strike at enemy infantry while remaining at a safe distance.   Commanders have occasionally used this launcher to deliver Inferno missiles, either to flush infantry and vehicles from their positions or to set fires to block enemy movement.   Both of these tactics were used to great effect by the First Ceti Hussars in their raids on An Ting and Igualada.

Variants:

In an attempt to attract sales for their new airframe, Cal-Boeing has converted several VTOLs into dedicated infantry transports, stripping out the missile system to allow for an expanded infantry compartment.

Deployment

The goal of producing a design as successful as the Ferret continues to elude Cal-Boeing.   The Ceti Hussars have several companies of Martens, using them to free up light Battlemechs for combat operations.   Still, no other main line AFFS unit has deployed the VTOL.   The Free Worlds League and Lyran Commonwealth have both remained unenthusiastic about the Marten as well.   In the League, a handful of conventional regiments supporting the Defenders of Andurien are currently evaluating the VTOL.   In the Commonwealth, the inexperienced Twenty-second Skye Rangers have also received a company, though the crews complain they find themselves spending more time transporting Colonel Petroff's extensive wardrobe than patrolling.   Planetary militia units have shown more interest in the Marten, but only a few wealthy worlds have actually purchased Martens.


Type/Model: Marten Scout VTOL

Mass: 15 tons

Equipment:   Items Mass

Internal Structure: 10 pts Standard 0 1.50

Engine: 100 I.C.E. 0 6.00

   Cruise MP: 13    

   Flank MP: 20    

Heat Sinks: 0 Single 0 .00

Cockpit & Controls: 0 1.00

Crew: 1 Members 0 .00

Rotor Equipment: Main/Tail Rotors 0 1.50

Armor Factor: 24 pts Standard 0 1.50


    Internal Armor

    Structure Value

  Front: 2 8

  Left / Right Sides: 2 5/5

  Rear: 2 4

  Rotor: 2 2


Weapons & Equipment: Loc Heat Ammo Items Mass

1 SRM 2 Front 0 50 2 2.00

Infantry Bay Body 0   1 1.00

Cargo Bay Capacity Body 0   1 .50

TOTALS:   0   4 15.00

Items & Tons Left:       4 .00


Calculated Factors:

Total Cost: 243,000 C-Bills

Battle Value: 163

Cost per BV: 1,490.8

Weapon Value: 8 / 8 (Ratio = .05 / .05)

Damage Factors:    SRDmg = 2; MRDmg = 0; LRDmg = 0

BattleForce2: MP: 13V,   Armor/Structure: 0 / 1

    Damage PB/M/L: -/-/-,   Overheat: 0

    Class: VA,   Point Value: 2

    Specials: tran1


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Lasergunner posted this 5 days ago

SOLARIS7: SPACESHIP TECHNICAL READOUT: ARCHIVE ID #851
THURSDAY, DECEMBER 14, 2006
1513 DOWNLOADS
[http://www.solaris7.com/TRO/Spaceship/ShipInfo.asp?ID=851]
Quetzalcoatl_3026R.jpg

Quetzalcoatl-Scout [3026]

Standard Level 1 / 3026 Inner Sphere  Jumpship 90,000 Tons
MajorTom TRO 3026
Quetzalcoatl-Scout HMA (Heavy Metal Aero) File

Faction Availability


AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Quetzalcoatl-Scout

Tech: Inner Sphere / 2876

Vessel Type: JumpShip

Rules: Level 1, Standard design

   

Mass: 90,000 tons

Length: 273 meters

Sail Diameter: 890 meters

Power Plant: Standard

Safe Thrust: 0

Maximum Thrust: 0

Armor Type: Standard

Armament:None

Overview:

The Quetzalcoatl JumpShip is not, in fact, a true class unto itself, but a variant on the popular Scout-class, born of necessity in the fires of the Third Succession War.   The original Quetzalcoatl, a Capellan military Scout, suffered severe damage to its docking collar during an enemy boarding attempt.   Rather than replace the collar or decommission the vessel outright, however, the vessel's owners instead took the extraordinary step of converting it to a carrier configuration.   Aerospace fighter cubicles were added, enough to accommodate two full squadrons at once.   This innovation transformed the Scout from a mere transport to an effective jump point "picket."   The redesign was so successful, in fact, that other such carrier configurations began to emerge as other owner/operators opted for such a refit.

The Quetzalcoatl-Scout-class, as this variant came to be called, boasts not only large aerospace fighter bays, but also ample supplies of fuel for multiple sorties, thanks to ifs fuel bay conversion of the original Scout's cargo area.   With over three hundred tons of space, this reserve supply can be used either to replenish the vessel's station-keeping drive, or keep its fighter complement fully prepared for action.   This feature has even allowed the Quetzalcoatl to maintain aerospace forces as large as 20 craft, despite the on-board capacity of 12.   To attain such a sizable presence, however, aerospace fighters must work in shifts, with some on active patrol nearby, while others in the same formation remain on board for repairs and maintenance.

The original Quetzalcoatl was destroyed during the intense fighting of the Fourth Succession War, but today, one can still come across other Scouts with the same capabilities and profile.   The rise in more capable DropShips, however, which often boast extra armor and firepower in addition to dedicated fighter bays, has outstripped the demand for Quetzalcoatl-Scout conversions.


Class/Model/Name: Quetzalcoatl-Scout

Mass: 90,000 tons

Equipment:             Mass

Power Plant: Standard 1,080.00

K-F Hyperdrive: Standard (Integrity = 3) 85,500.00

Jump Sail: (Integrity = 3) 42.00

Structural Integrity: 1 600.00

Safe Thrust: 0  

Maximum Thrust: 0  

Heat Sinks: 91 Single .00

Fuel & Fuel Pumps:   52.00

Bridge & Controls:   225.00

Food & Water: (58 days supply) 20.00

Armor Factor: 21 Standard 26.00


      Armor Value

      (Capital Scale)        

  Fore:   6        

  Fore Left / Right:   3 / 3        

  Aft Left / Right:   3 / 3        

  Aft:   3        


Equipment & Options:              

Cargo:    

   Bay 1: Cargo (1) with 1 door 327.00

   Bay 2: Fighters (12) with 2 doors 1,800.00

     

Life Boats: 3 (7 tons each) 21

Crew and Passengers:    

   4 Officers (2 minimum)   0.00

   13 Crew (7 minimum)   0.00

   28 Steerage Passengers   0.00

   24 Bay Personnel   0.00


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

1 Lot Spare Parts (0.04%)             34.00

TOTALS:           0 90,000.00

Tons Left:             .00


Calculated Factors:

Total Cost: 176,852,010 C-Bills

Battle Value: 389

Cost per BV: 454,632.42

Weapon Value: 0 (Ratio = .00)

Damage Factors:    SRDmg = 0; MRDmg = 0; LRDmg = 0; ERDmg = 0

Maintenance Point Value:    MPV = 15,846 (8,471 Structure, 6,465 Life Support, 910 Weapons)

Support Points: SP = 21,944 (138% of MPV)

BattleForce2: (Not applicable)

 

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