Designer: Mr. Avery / Armory: TRO 3067

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Lasergunner posted this 30 June 2017

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Lasergunner posted this 25 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #3783
SUNDAY, MAY 15, 2005
1303 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattleMechInfo.asp?ID=3783]

Hellion Omni

Level: Standard Level 2 / 3067

Technology: Clan Biped

Tonnage: 30 Tons

Designer: MajorTom

Armory: TRO 3067

HMP (Heavy Metal Pro) File


Faction Availability

Clan Ice Hellion Clan

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No Tags posted

BATTLEROM IMAGE JANUARY 30, 3066

* FOR HEIMDAL USE ONLY *


BattleMech Technical Readout

Type/Model: Hellion (Base)

Tech: Clan / 3059

Config: Biped OmniMech

Rules: Level 2, Standard design

   

Mass: 30 tons

Chassis: Endo Steel

Power Plant: 210 XL Fusion

Walking Speed: 75.6 km/h

Maximum Speed: 118.8 [151.2] km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Ferro-Fibrous

Armament:
11.5 tons of pod space available
Manufacturer:    Hector MechWorks Facility Alpha
   Location:    Hector
Communications System:    HCFA 3035 3.0
Targeting & Tracking System: HCFA 3047 1.5


Overview:

The Hellion is the direct result of Clan Ice Hellion's philosophy of swift warfare. Using a heavier version of the Mist Lynx chassis, the Ice Hellions have created an effective blend of speed, armor, and firepower. A fast and capable fighter, the Hellion can enter a battlefield, approach and strike a target before being touched. The 'Mech has greater speed than others in its class, making it an easy choice for Hellion warriors as a command 'Mech in recon Stars.

The Hellion's sleek, humanoid design appears menacing on the battlefield. Opposing pilots quickly learn to respect the 'Mech when it uses its amazing speed to its fullest potential.

Capabilities:

The Hellion was designed to balance speed and firepower on the battlefield. Though slower than heavier models such as the Ferret and Viper, it supports more pod space than either of them. The Mech can also outpace lighter models that can mount a larger weapons array, especially when its myomer acceleration signal circuitry (MASC) is engaged.

The Primary configuration of the Hellion functions well as a Star command 'Mech. With both long-and short-range punch, this 'Mech can hold its own on any ground. The four medium lasers and trio of Streak 2-packs also make it a potent headhunter 'Mech.

The A configuration of the Hellion has been redesigned in wake of the conflict with the Inner Sphere. Responding to the diversity of Inner Sphere tactics, Ice Hellion commanders are using a configuration that functions as a mobile harassment platform. The Hellion-A's three LRM 10-packs become devastating when paired with Narc-equipped 'Mechs.

The B version of the Hellion is another redesign, made possible by the recent acquisition of heavy lasers from the Star Adders. Paying little heed to safety, the Hellion-B has been outfitted with as many heavy lasers as possible to provide a knock-out punch to enemy 'Mechs. Designers added heat sinks to compensate for the lasers' massive heat build-up; however, a pilot who fires all his heavy lasers at once will have more to worry about than a little static across his monitors.

Deployment

The Hellion is popular among the Ice Hellions, appearing in nearly every light Star. In other Clans it far less common, but appears periodically among the Touman of all the homeworld Clans. The Hellion is used primarily as a recon command Mech. The Ice Hellions also use it in roles other Clans reserve for fast medium 'Mechs such as the Stormcrow.


Type/Model: Hellion (Base)

Mass: 30 tons

Equipment:   Crits Mass

Internal Structure: 51 pts Endo Steel 7 1.50

   (Endo Steel Loc: 2 RA, 3 LT, 2 RT)

Engine: 210 XL 10 4.50

   Walking MP: 7    

   Running MP: 11 [14]    

   Jumping MP: 0    

Heat Sinks: 10 Double [20] 4 .00

   (Heat Sink Loc: 1 LL, 1 RL)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

MASC:   1 1.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 105 pts Ferro-Fibrous 7 5.50

   (Armor Crit Loc: 5 LA, 2 RA)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 10 15

  Center Torso (Rear):   5

  L/R Side Torso: 7 10/10

  L/R Side Torso (Rear):   4/4

  L/R Arm: 5 10/10

  L/R Leg: 7 14/14


BASE

Weapons & Equipment: Loc Heat Ammo Crits Mass

TOTALS:   0   54 18.50

Crits & Tons Left:       24 11.50


Calculated Factors:

Total Cost: 5,545,800 C-Bills

Battle Value: 416

Cost per BV: 13,331.25

Weapon Value: 0 / 0 (Ratio = .00 / .00)

Damage Factors:    SRDmg = 1; MRDmg = 0; LRDmg = 0

BattleForce2: MP: 7,   Armor/Structure: 3/2

    Damage PB/M/L: 1/-/-,   Overheat: 0

    Class: ML,   Point Value: 4

    Specials: omni



PRIME

Weapons & Equipment: Loc Heat Ammo Crits Mass

2 ER Medium Lasers RA 10   2 2.00

1 ER Medium Laser LA 5   1 1.00

1 ER Medium Laser HD 5   1 1.00

1 LRM 10 RT 4 12 2 3.50

   (Ammo Loc: 1 RT)

1 Streak SRM 2 RT 2 50 2 2.00

   (Ammo Loc: 1 LT)

2 Streak SRM 2s LT 4   2 2.00

TOTALS:   30   64 30.00

Crits & Tons Left:       14 .00


Calculated Factors:

Total Cost: 6,600,425 C-Bills

Battle Value: 1,439

Cost per BV: 4,586.81

Weapon Value: 1,283 / 1,219 (Ratio = .89 / .85)

Damage Factors:    SRDmg = 29; MRDmg = 17; LRDmg = 4

BattleForce2: MP: 7,   Armor/Structure: 3/2

    Damage PB/M/L: 4/3/-,   Overheat: 1

    Class: ML,   Point Value: 14

    Specials: omni, if



CONFIG A

Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER Medium Laser HD 5   1 1.00

1 LRM 10 LA 4   1 2.50

1 LRM 10 RA 4 36 4 5.50

   (Ammo Loc: 1 LA, 1 RA, 1 CT)

1 LRM 10 CT 4   1 2.50

TOTALS:   17   59 30.00

Crits & Tons Left:       19 .00


Calculated Factors:

Total Cost: 6,545,500 C-Bills

Battle Value: 1,290

Cost per BV: 5,074.03

Weapon Value: 1,138 / 1,138 (Ratio = .88 / .88)

Damage Factors:    SRDmg = 23; MRDmg = 17; LRDmg = 8

BattleForce2: MP: 7,   Armor/Structure: 3/2

    Damage PB/M/L: 3/3/2,   Overheat: 0

    Class: ML,   Point Value: 13

    Specials: omni, if



CONFIG B

Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Heavy Large Laser RA 18   3 4.00

2 Heavy Medium Lasers RT 14   4 2.00

2 Heavy Medium Lasers LT 14   4 2.00

1 Heavy Small Laser HD 3   1 .50

TOTALS:   49   71 30.00

Crits & Tons Left:       7 .00


Calculated Factors:

Total Cost: 6,659,900 C-Bills

Battle Value: 1,043

Cost per BV: 6,385.33

Weapon Value: 895 / 895 (Ratio = .86 / .86)

Damage Factors:    SRDmg = 24; MRDmg = 7; LRDmg = 1

BattleForce2: MP: 7,   Armor/Structure: 3/2

    Damage PB/M/L: 4/3/-,   Overheat: 3

    Class: ML,   Point Value: 10

    Specials: omni



CONFIG C

Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER Medium Laser RT 5   1 1.00

1 ER Medium Laser LT 5   1 1.00

1 Adv. Tact. Msl. 6 LT 4 30 6 6.50

   (Ammo Loc: 3 LT)

2 ER Medium Lasers CT 10   2 2.00

1 Targeting Computer RT     1 1.00

TOTALS:   24   65 30.00

Crits & Tons Left:       13 .00


Calculated Factors:

Total Cost: 6,732,050 C-Bills

Battle Value: 1,547

Cost per BV: 4,351.68

Weapon Value: 1,496 / 1,496 (Ratio = .97 / .97)

Damage Factors:    SRDmg = 25; MRDmg = 20; LRDmg = 2

BattleForce2: MP: 7,   Armor/Structure: 3/2

    Damage PB/M/L: 5/4/-,   Overheat: 0

    Class: ML,   Point Value: 15

    Specials: omni

 

 

Lasergunner posted this 25 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #2420
SATURDAY, DECEMBER 13, 2003
UPDATE: 5/11/2005
1709 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattleMechInfo.asp?ID=2420]

Solitaire 2nd line

Level: Standard Level 2 / 3067

Technology: Clan Biped

Tonnage: 25 Tons

Designer: Mr. Avery

Armory: TRO 3067

 


Faction Availability

Clan Diamond Shark Clan

Clan Ghost Bear Clan

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BATTLEROM IMAGE MARCH 5, 3067

* FOR MI2 USE ONLY *


BattleMech Technical Readout

Type/Model: Solitaire

Tech: Clan / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 25 tons

Chassis: Alpha Primary Endo Steel

Power Plant: 250 Model SF-25 XL Fusion

Walking Speed: 108.0 km/h

Maximum Speed: 162.0 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Forging FF01 Ferro-Fibrous

Armament:
1 Model X Heavy Large Laser
2 Model V Heavy Medium Lasers
1 Model II Heavy Small Laser
Manufacturer:    Auxilliary Production Site #4
   Location:    (Unknown)
Communications System:    S9R Beta Series Communications
Targeting & Tracking System: Gamma-5 Sensor Package


Overview:

Always flying in the face of convention, the Diamond Sharks have begun deploying this non-Omni BattleMech in front-line units. Even more incredible, perhaps, is that the design is truly sought after by many warriors. The Solitaire is highly regarded as a fierce advance-deployed unit. It is designed to approach with incredible speed and tear up enemy units before the main engagement commences.

Capabilities:

"Spare no expense," is not a phrase commonly heard among the Diamond Sharks, where even the hardest-line warrior keeps at least one eye on Clan profits. Still, that seems to be the theory used in creating the Solitaire. An XL engine. Endo-steel chassis. Ferro-fibrous armor. What did they hope to get from this design?

How about a machine that can threaten an unwary assault ’Mech? The Solitaire can outrun almost any other design, slashing across battlefields at speeds just over 160 kph. With ninety-six percent of its maximum armor, this design can take a few hard-hitting shots before feeling threatened - if an enemy can track the twenty-five ton blur. And it often gives better than it receives. With a quartet of heavy lasers ranging from the smallest size class to the largest, the Solitaire can take an incredible bite out of any enemy. 

Most Solitaire pilots break from their lance   early, using their incredible speed to close with the enemy. Relying on their mobility, Solitaire pilots tend to single out enemy ’Mechs which have strayed too far from the protection of their lance or star, run in at their blind side and tear away at their armor plating with savage strength. Although the Solitaire does not even come close to dissipating the heat generated during a full weapons strike, it is still normal for Shark warriors to work themselves into a superior position and cut loose with every weapon regardless of build-up.

Deployment

The Diamond Sharks initially posted most of their Solitaires to the Spina Galaxies. Although it looked as if they were diluting the strength of these critical units, Clan Ice Hellion discovered the truth in a humiliating defeat. Tempted to strike at a Rho Spina Cluster, the Ice Hellion advance fell apart as five Solitaires speared through their line and threw an elite Trinary into chaos. After this debut, the Sharks began placing Solitaires into their front-line Galaxies as well, though only by the request of their MechWarriors. 

A large number of Solitaires have also been traded off to Clan Ghost Bear, reportedly at cut-rate prices. Likely this is in repayment for the generous concessions granted the Sharks by the Ghost Bears as the latter Clan abandoned the Clan Homeworlds. Other analyses work off the assumption that the Sharks are paying ahead on a new deal, possibly with regard to moving stronger assets into the Inner Sphere through Ghost Bear territory.


Type/Model: Solitaire

Mass: 25 tons

Equipment:   Crits Mass

Internal Structure: 43 pts Endo Steel 7 1.50

   (Endo Steel Loc: 1 LA, 1 RA, 2 LT, 1 RT, 1 LL, 1 RL)

Engine: 250 XL 10 6.50

   Walking MP: 10    

   Running MP: 15    

   Jumping MP: 0    

Heat Sinks: 10 Double [20] 0 .00

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 86 pts Ferro-Fibrous 7 4.50

   (Armor Crit Loc: 1 LA, 1 RA, 1 LT, 2 RT, 1 LL, 1 RL)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 8 10

  Center Torso (Rear):   3

  L/R Side Torso: 6 9/9

  L/R Side Torso (Rear):   3/3

  L/R Arm: 4 8/8

  L/R Leg: 6 12/12


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Heavy Large Laser RT 18   3 4.00

1 Heavy Medium Laser LT 7   2 1.00

1 Heavy Small Laser LT 3   1 .50

1 Heavy Medium Laser CT 7   2 1.00

TOTALS:   35   57 25.00

Crits & Tons Left:       21 .00


Calculated Factors:

Total Cost: 4,507,084 C-Bills

Battle Value: 951

Cost per BV: 4,739.31

Weapon Value: 557 / 557 (Ratio = .59 / .59)

Damage Factors:    SRDmg = 16; MRDmg = 7; LRDmg = 1

BattleForce2: MP: 10,   Armor/Structure: 2/2

    Damage PB/M/L: 3/2/-,   Overheat: 2

    Class: ML,   Point Value: 10

 


User Reviews

User Rating Posted Updated

Anubis 0 12/16/2003  

One of the best clan lights ever put into existance, well close to it

Lasergunner posted this 30 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #2427
FRIDAY, DECEMBER 12, 2003
UPDATE: 5/10/2005
801 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattleMechInfo.asp?ID=2427]

Red Shift RDS-2A

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 20 Tons

Designer: Mr. Avery

Armory: TRO 3067

DBM (The Drawing Board) File


Faction Availability

Word of Blake Inner Sphere

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BATTLEROM IMAGE MAY 11, 3067

* FOR COMSTAR USE ONLY *


BattleMech Technical Readout

Type/Model: Red Shift RDS-2A

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 20 tons

Chassis: Leopard Mark I Endo Steel

Power Plant: 180 GM XL Fusion

Walking Speed: 97.2 km/h

Maximum Speed: 151.2 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: 1/Star Slab Ferro-Fibrous

Armament:
2 Tronel XII Medium Pulse Lasers
1 Datacom 50 Guardian ECM
1 Garret Mole TAG
Manufacturer:    Leopard Armor
   Location:    North Africa, Terra
Communications System:    Teldon 33 w/ Guardian ECM Suite
Targeting & Tracking System: Scope 85 RDNST w/ TAG

Overview:

One of an amazing number of new designs being fielded by the Word of Blake, the Red Shift is manufactured by Leopard Armor, a Terran company that formerly produced vehicles for ComStar. When the Word of Blake took Terra, Leopard Armor simply shifted their contract and even began producing an old design again for the Militia, the Padilla Heavy Artillery Tank. The Red Shift is the company’s first foray into BattleMech production, quite a challenge for the veteran company.

The Leopard Armor design team’s stated goal was to produce a light, fast BattleMech to spot for and help protect Padillas, as such a combination was highly effective during the era of the first Star League. The key to such a ’Mech was clearly the TAG system, the most accurate method of targeting for the Arrow IV artillery system mounted on the Padilla. Knowing this, the designers built the ’Mech around the TAG, using an extralight engine and an endo-steel frame to provide maximum speed. A Guardian ECM system was included to protect both the Red Shift and its companion artillery vehicles, as well as maximum possible armor to help ensure survivability.

Capabilities:

Though the TAG system is the keystone of the Red Shift, it is not its only weapon; to underestimate the diminutive ’Mech would be a mistake. Able to reach a top speed of just over 150 kilometers per hour, many tracking systems have trouble targeting the Red Shift once it gets moving. Those that do hit it have to blast through armor protection that is quite strong for a ’Mech its size. The Guardian ECM system protects it from systems such as the Artemis IV and C3 networks as well.

In addition to the TAG, the Red Shift carries two medium pulse lasers. The accuracy of these lasers is very helpful when other speedy ’Mechs are encountered, and the Red Shift has proven quite successful at destroying both a variety of light ’Mechs and even some mediums.  

Variants:

A more dedicated scouting variant of the Red Shift replaces the Guardian ECM with a Beagle Active Probe. Roughly two out of every five Red Shifts produced are of this variant, which are being used to replace aging Mongooses.

Deployment

The Red Shift has been sent to every division of the Word of Blake Militia, usually assigned to units containing Padilla Heavy Artillery Tanks or another ’Mech or vehicle mounting the Arrow IV system. In some cases, they have been sent to missile-heavy units, as the Word of Blake has access to the Free Worlds League’s Semi-guided warhead technology.


Type/Model: Red Shift RDS-2A

Mass: 20 tons

Equipment:   Crits Mass

Internal Structure: 33 pts Endo Steel 14 1.00

   (Endo Steel Loc: 8 RA, 6 RT)

Engine: 180 XL 12 3.50

   Walking MP: 9    

   Running MP: 14    

   Jumping MP: 0    

Heat Sinks: 10 Double [20] 9 .00

   (Heat Sink Loc: 2 LT, 1 RT)

Gyro:   4 2.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 69 pts Ferro-Fibrous 14 4.00

   (Armor Crit Loc: 8 LA, 3 LT, 2 LL, 1 RL)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 6 9

  Center Torso (Rear):   3

  L/R Side Torso: 5 8/8

  L/R Side Torso (Rear):   2/2

  L/R Arm: 3 6/6

  L/R Leg: 4 8/8


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Medium Pulse Laser RA 4   1 2.00

1 Medium Pulse Laser LA 4   1 2.00

1 Guardian ECM CT 0   2 1.50

1 TAG HD 0   1 1.00

TOTALS:   8   77 20.00

Crits & Tons Left:       1 .00


Calculated Factors:

Total Cost: 2,942,400 C-Bills

Battle Value: 549

Cost per BV: 5,359.56

Weapon Value: 168 / 168 (Ratio = .31 / .31)

Damage Factors:    SRDmg = 9; MRDmg = 0; LRDmg = 0

BattleForce2: MP: 9,   Armor/Structure: 2/1

    Damage PB/M/L: 2/1/-,   Overheat: 0

    Class: ML,   Point Value: 6

    Specials: ecm, tag

Lasergunner posted this 30 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #2426
SATURDAY, DECEMBER 13, 2003
UPDATE: 5/10/2005
719 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattleMechInfo.asp?ID=2426]

Stiletto STO-4A

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 35 Tons

Designer: Mr. Avery

Armory: TRO 3067

DBM (The Drawing Board) File


Faction Availability

House Steiner Inner Sphere

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BATTLEROM IMAGE MAY 9, 3063

* FOR COMSTAR USE ONLY *


BattleMech Technical Readout

Type/Model: Stiletto STO-4A

Tech: Inner Sphere / 3062

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 35 tons

Chassis: MatherTech 750 Endo Steel

Power Plant: 280 VOX Light Fusion

Walking Speed: 86.4 km/h

Maximum Speed: 129.6 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Lexington Ltd. High Grade with CASE Ferro-Fibrous

Armament:
2 Coventry T4H Streak SRM 2s
1 Coventry Five-Tube LRM 5
1 Model 2B Guardian ECM
Manufacturer:    Coventry Metal Works
   Location:    Coventry
Communications System:    Cyclops 14
Targeting & Tracking System: Cyclops-beagle

Overview:

The Battle of Coventry left the Lyran Alliance with large quantities of salvage. Much of it was broken down into individual components and placed under close scrutiny in an attempt to close the gap between Clan and Inner Sphere manufacturing techniques. Some companies, however, attempted to retro-engineer whole designs, replicating them with available technologies in a manner similar to the DCMS' efforts with the Black Hawk and the Black Hawk-KU. Several designs were included in this program, but only those concerning the Fire Falcon, the lightest of those studied, bore fruit as the design called the Stiletto.

Capabilities:

Though heavier than its parent design by some ten tons, the Stiletto is, visually at least, a near clone of the Fire Falcon. Both designs handle similarly and have identical top speeds. Here, however, the similarities end. To get this performance, the Stiletto's power plant mass is almost twice the Clan machine's and many other components have had to be up-scaled to gain the same result as the original.

Though knowledgeable in OmniMech systems--they produce the OmniMech variant of the Firestarter--Coventry Metalworks' technicians chose not to use the modular system in the Stiletto, citing cost implications and a desire to prove the principle. With the fixed weapon payload, however, the Lyran engineers demonstrated their lack of expertise with light 'Mech designs, installing locally produced but heavy ammo-fed weapons like the SRM-2 Streak and LRM rather than lighter energy weapons that could exploit the heat sinks integral to the large VLAR power plant. The resulting design is fast and well armored, but under-gunned when compared to designs of comparable mass.

However, the inclusion of the newly unveiled light engine on the Stiletto, though heavier than standard XL engines mounted by 'Mechs of similar capabilities, allows for a much higher survivability as it takes up less space, thus reducing damage probabilities against the engine.

Variants:

Pilots of the new machine continue to be critical of its ammo-fed weaponry. Debuted shortly before the outbreak of war,   the only variant replaces the SRM and LRM launchers, ammo and CASE with a pair of ER medium lasers, an ER large laser and a flamer. Although less heat efficient than its progenitor, the B-variant quickly found favor among pilots assigned to long-range patrols.

Deployment

Prototypes of the Stiletto entered service less than a year after the Falcons accepted hegira from Coventry, assigned for field testing with units involved with Operation Bulldog. A staunch supporter of Prince Victor, Duke Bradford arranged for most of the test-bed machines to be shipped to pro-Victor units such as the First Davion Guards.

Though not as widely liked as the designers hoped, the Stiletto performed well thanks to its combination of speed, sensors and ECM which make it a creditable scout 'Mech. Entering limited production in 3061, the design has begun to appear in staunchly loyal units such as the Royal Guard and Alliance Jaegers.

The Stiletto saw action in most major battles throughout the Civil War, playing a large role in the battles for both Tharkad and New Avalon, though almost exclusively with the loyalist armied. As a result, the 'mech is virtually shunned by all those in the AFFS and even many in the LAAF.


Type/Model: Stiletto STO-4A

Mass: 35 tons

Equipment:   Crits Mass

Internal Structure: 58 pts Endo Steel 14 2.00

   (Endo Steel Loc: 4 RA, 7 RT, 1 CT, 2 RL)

Engine: 280 Light 10 12.00

   Walking MP: 8    

   Running MP: 12    

   Jumping MP: 0    

Heat Sinks: 10 Double [20] 0 .00

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA, R: Sh+UA 12 .00

Armor Factor: 108 pts Ferro-Fibrous 14 6.00

   (Armor Crit Loc: 4 LA, 8 LT, 2 LL)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 11 16

  Center Torso (Rear):   5

  L/R Side Torso: 8 11/11

  L/R Side Torso (Rear):   4/4

  L/R Arm: 6 10/10

  L/R Leg: 8 14/14


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 Streak SRM 2 RA 2 50 2 2.50

   (Ammo Loc: 1 RT)

1 Streak SRM 2 LA 2   1 1.50

1 LRM 5 CT 2 24 2 3.00

   (Ammo Loc: 1 RT)

1 Guardian ECM LT 0   2 1.50

CASE Equipment: RT     1 .50

TOTALS:   6   67 35.00

Crits & Tons Left:       11 .00


Calculated Factors:

Total Cost: 5,280,525 C-Bills

Battle Value: 746

Cost per BV: 7,078.45

Weapon Value: 290 / 241 (Ratio = .39 / .32)

Damage Factors:    SRDmg = 7; MRDmg = 3; LRDmg = 1

BattleForce2: MP: 8,   Armor/Structure: 3/2

    Damage PB/M/L: 2/1/-,   Overheat: 0

    Class: ML,   Point Value: 7

    Specials: ecm

Lasergunner posted this 30 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #2423
FRIDAY, DECEMBER 12, 2003
UPDATE: 5/10/2005
835 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattleMechInfo.asp?ID=2423]

Razorback RZK-9S

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 30 Tons

Designer: Mr. Avery

Armory: TRO 3067

DBM (The Drawing Board) File


Faction Availability

House Davion Inner Sphere

House Steiner Inner Sphere

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BATTLEROM IMAGE JUNE 12, 3067

* FOR WOLF'S DRAGOONS USE ONLY *


BattleMech Technical Readout

Type/Model: Razorback RZK-9S

Tech: Inner Sphere / 3063

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 30 tons

Chassis: Bowie Light Endo Model 14 Endo Steel

Power Plant: 180 Defiance Light Fusion

Walking Speed: 64.8 km/h

Maximum Speed: 97.2 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Durallex Super Medium with CASE Ferro-Fibrous

Armament:
1 Defiance Model 6 ER Large Laser
1 Defiance Trak-Shot II Streak SRM 4
4 Coventry Light Autogun Machine Guns
Manufacturer:    Bowie Industries
   Location:    Carlisle / LA (BI)
Communications System:    Dalban Micronics 35
Targeting & Tracking System: Dalban HiRez IV

Overview:

Bowie Industries is a huge corporation with operations on a dozen different worlds. Though not as well known as other Lyran defense concerns such as Defiance or Coventry Metal Works, Bowie has supplied the LAAF and its progenitors with military equipment from its two major manufacturing plants for centuries. Until recently, however, the corporation concentrated on producing the same BattleMechs it had for literally centuries.

During and after the Clan War, every single military unit was buying every BattleMech they could just to make up their losses, regardless of the design. By the end of the 3050’s however, the "spending sprees" were over. Those still buying mass quantities of military equipment were choosing more and more to spend their money on the rash of new, high-tech designs that had flooded the market.

In 3060, Bowie finally had to make a change. Having concentrated on heavy ’Mech designs for most of their existence, Bowie’s engineers began design work on a new light BattleMech, though they subsequently altered their plans somewhat when they gained access to Defiance’s new Light Fusion Engine. The Razorback debuted in prototype form in mid-3063 and in final form just months later, its full testing period cut short by the Civil War.

Capabilities:

The Razorback fills something of a mid-ground in light BattleMech designs. It combines long-range firepower in the form of an extended range large laser with the powerful short-range punch of a Streak SRM 4 and two sets of paired machine guns. Likewise, though it is far from the fastest BattleMech in existence, it has the speed to keep up with other modern light combat elements, providing ranged covering fire while faster units dart in (or withdraw).

That capability was never more evident than when dozens of Razorbacks were rushed to Tharkad. The shipment was captured inbound to the planet by the Kell Hounds, who quickly deployed them to make up for combat losses. Though most of these light ’Mechs didn’t survive the final battles, they did prove time and again that even assault ’Mechs can be taken down by lights, especially lights operating in rough terrain.

Variants:

Once the assault on Hesperus began, Bowie temporarily lost its main weapons supplier, forcing their procurement and engineering divisions to improvise. They already had a stockpile of ER PPCs, however, and with a quick deal they secured enough ER Medium Lasers to equip two full production runs. This variant, mounting a single ER PPC flanked by four ER Mediums and an additional heat sink, is fast becoming the most popular version of this new ’Mech.

Deployment

The Razorback came into service during the first months of the long Civil War and was used heavily to make up combat losses on both sides. While Bowie was shipping their ’Mechs directly to the LAAF Quartermaster Corps, several shipments were diverted by officers loyal to Victor Steiner-Davion. Almost all of these units remained within the Lyran Alliance, though the first run did find its way into Katherine-loyal units stationed in the Federated Suns.


Type/Model: Razorback RZK-9S

Mass: 30 tons

Equipment:   Crits Mass

Internal Structure: 51 pts Endo Steel 14 1.50

   (Endo Steel Loc: 1 HD, 9 LA, 2 LT, 2 LL)

Engine: 180 Light 10 5.50

   Walking MP: 6    

   Running MP: 9    

   Jumping MP: 0    

Heat Sinks: 10 Double [20] 9 .00

   (Heat Sink Loc: 1 LT, 2 RT)

Gyro:   4 2.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA, R: Sh+UA 12 .00

Armor Factor: 105 pts Ferro-Fibrous 14 6.00

   (Armor Crit Loc: 8 RA, 2 RT, 2 CT, 2 RL)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 10 15

  Center Torso (Rear):   5

  L/R Side Torso: 7 10/10

  L/R Side Torso (Rear):   4/4

  L/R Arm: 5 10/10

  L/R Leg: 7 14/14


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER Large Laser RA 12   2 5.00

1 Streak SRM 4 LA 3 25 2 4.00

   (Ammo Loc: 1 LT)

2 Machine Guns RT 0 100 3 1.50

   (Ammo Loc: 1 LT)

2 Machine Guns LT 0   2 1.00

CASE Equipment: LT     1 .50

TOTALS:   15   78 30.00

Crits & Tons Left:       0 .00


Calculated Factors:

Total Cost: 3,535,350 C-Bills

Battle Value: 761

Cost per BV: 4,645.66

Weapon Value: 574 / 514 (Ratio = .75 / .68)

Damage Factors:    SRDmg = 16; MRDmg = 7; LRDmg = 2

BattleForce2: MP: 6,   Armor/Structure: 3/2

    Damage PB/M/L: 3/2/1,   Overheat: 0

    Class: ML,   Point Value: 8

Lasergunner posted this 30 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #2422
FRIDAY, DECEMBER 12, 2003
UPDATE: 5/10/2005
822 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattleMechInfo.asp?ID=2422]

Osiris OSR-3D

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 30 Tons

Designer: Mr. Avery

Armory: TRO 3067

DBM (The Drawing Board) File


Faction Availability

House Davion Inner Sphere

House Steiner Inner Sphere

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BATTLEROM IMAGE NOVEMBER 26, 3067

* FOR LOKI USE ONLY *


BattleMech Technical Readout

Type/Model: Osiris OSR-3D

Tech: Inner Sphere / 3063

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 30 tons

Chassis: FITES-O Endo Steel

Power Plant: 240 Pharaoh XL Fusion

Walking Speed: 86.4 km/h

Maximum Speed: 129.6 km/h

Jump Jets: 4 Rawlings 61 Standard Jump Jets

   Jump Capacity: 120 meters

Armor Type: StarGuard Ferro-Fibrous

Armament:
5 Bright Bloom ER Medium Lasers
1 Harpoon-6 SRM 6
1 Double-Gun MG Array Machine Gun
Manufacturer:    Achernar BattleMechs
   Location:    New Avalon / FC (ABM)
Communications System:    Achernar Electronics HID-8.7
Targeting & Tracking System: Federated Hunter Mk VII

Overview:

While Achernar BattleMechs has long been a primary supplier to the AFFS, they had become something of a "one-trick pony," concentrating all of their energies for decades on building their two primary designs--the Enforcer and the Dervish (in addition to limited runs of several Star League-era designs). As a result, Achernar stagnated as a business. Even their update to the venerable Enforcer did little to boost their market value as the AFFS Department of the Quartermaster forced them into a license deal with Kallon Industries on Talon. That all changed in early 3063.

When Paul LeBeau became CEO of Achernar in 3058, he made a promise to his stockholders that the company would increase its profits threefold over the course of the next decade. He immediately began to assemble a complete R&D staff and instructed them to delve into every military-applicable technology advance possible.

The Enforcer III was Achernar’s first step into LeBeau’s "New Era," but it wasn’t nearly enough. Orders for older designs had steadily decreased as more new ’Mech designs were debuted, and LeBeau was anxious to fill those gaps. Though his own R&D team was already working on their own new design, it wouldn’t be ready for some time so he went to an outside source--Fredonian Industrial Technologies.

Capabilities:

Gittleman and Abzug were veterans of the Clan War. They came to F.I.T. with the intention of designing a new generation of BattleMechs for the Inner Sphere capable of credibly dealing with the Clan threat. Recognizing a major requirement for light ’Mechs to fill scout and harasser roles, they designed the Osiris to fill exactly that role.

Mounting a phalanx of extended-range lasers and a 6-tube SRM launcher, the Osiris has a speed, range and damage profile similar to the Clan Dragonfly Alpha configuration (carrying only 60% of the armor protection, however) with a single machine gun array providing close-in defense. Though the standard Osiris does not have the same jump capabilities as the Dragonfly, the design team felt that the ’Mech’s offensive capabilities were more important than sheer maneuverability.

The ’Mech has an impressive weapons load-out, giving the Osiris the ability to hit-and-fade quite effectively. Its limited jump capacity, coupled with its great speed, means that it can extract itself from almost any predicament and travel over any terrain.

Variants:

Only one major variant of the Osiris exists, a product of the New Avalon campaign. The SRM 6 and the machine gun are removed, freeing up mass to increase the ’Mech’s jumping capacity and to add two medium pulse lasers.

Deployment

Since first debuting in February of 3063, the Osiris has found its way to every corner of both the Federated Suns and the Lyran Alliance--though the majority of those manufactured in the four years since have remained within the Crucis March. During the grand assault on New Avalon, these ’Mechs were assigned to combat units on the front lines as fast as they could be put into operation, often before the final touches could be made.


Type/Model: Osiris OSR-3D

Mass: 30 tons

Equipment:   Crits Mass

Internal Structure: 51 pts Endo Steel 14 1.50

   (Endo Steel Loc: 1 HD, 8 LA, 5 LT)

Engine: 240 XL 12 6.00

   Walking MP: 8    

   Running MP: 12    

   Jumping MP: 4    

Heat Sinks: 10 Double [20] 3 .00

   (Heat Sink Loc: 1 RA)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA, R: Sh+UA 12 .00

Armor Factor: 81 pts Ferro-Fibrous 14 4.50

   (Armor Crit Loc: 5 RA, 5 RT, 2 LL, 2 RL)


    Internal Armor

    Structure Value

  Head: 3 8

  Center Torso: 10 10

  Center Torso (Rear):   3

  L/R Side Torso: 7 8/8

  L/R Side Torso (Rear):   3/3

  L/R Arm: 5 8/8

  L/R Leg: 7 11/11


Weapons & Equipment: Loc Heat Ammo Crits Mass

2 ER Medium Lasers RA 10   2 2.00

1 SRM 6 LA 4 15 3 4.00

   (Ammo Loc: 1 LT)

1 ER Medium Laser RT 5   1 1.00

1 Machine Gun LT 0 100 2 1.00

   (Ammo Loc: 1 RT)

2 ER Medium Lasers CT 10   2 2.00

4 Standard Jump Jets:       4 2.00

   (Jump Jet Loc: 2 LT, 2 RT)

TOTALS:   29   78 30.00

Crits & Tons Left:       0 .00


Calculated Factors:

Total Cost: 5,230,550 C-Bills

Battle Value: 937

Cost per BV: 5,582.23

Weapon Value: 631 / 631 (Ratio = .67 / .67)

Damage Factors:    SRDmg = 20; MRDmg = 7; LRDmg = 0

BattleForce2: MP: 8,   Armor/Structure: 2/1

    Damage PB/M/L: 3/2/-,   Overheat: 1

    Class: ML,   Point Value: 9

 


User Reviews

User Rating Posted Updated

Anubis 0 12/13/2003  

Its a whiney little bitch isnt it, I lost an Argus to one of these things

Lasergunner posted this 30 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #2421
FRIDAY, DECEMBER 12, 2003
UPDATE: 5/10/2005
717 DOWNLOADS
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Brigand LDT-1

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 25 Tons

Designer: Mr. Avery

Armory: TRO 3067

DBM (The Drawing Board) File


Faction Availability

Circinus Federation Periphery

Magistracy of Canopus Periphery

Marian Hegemony Periphery

Outworlds Alliance Periphery

Taurian Concordat Periphery

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BATTLEROM IMAGE APRIL 8, 3067

* FOR COMSTAR USE ONLY *


BattleMech Technical Readout

Type/Model: Brigand LDT-1

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 25 tons

Chassis: Contraband Endo Steel

Power Plant: 150 GM Fusion

Walking Speed: 64.8 km/h

Maximum Speed: 97.2 km/h

Jump Jets: 6 Contraband Standard Jump Jets

   Jump Capacity: 180 meters

Armor Type: Haven Cent Standard

Armament:
2 Diverse Optics ER Medium Lasers
2 Sutel Precision Line Medium Pulse Lasers
Manufacturer:    Vengeance Incorporated
   Location:    Haven Star Cluster
Communications System:    Contraband
Targeting & Tracking System: Contraband

Overview:

Lean and mean, this BattleMech is cobbled together by the pirates of Haven Star Cluster using a basic design, locally produced armor, and a great deal of contraband. The LDT designation is accepted as the initials of "Lady Death" Trevaline, pirate queen of the Star Cluster and the admitted driving force behind this project. Authorities are currently at odds over which are the worse implications -- that the ’Mech design demonstrates a threat as is, or that the pirates are getting organized enough to put together any machine at all.

Capabilities:

The LDT-1 makes a few stabs at higher technology. It relies on an endo-steel skeleton - fortunately for the pirates, it is one that is extremely accessible. The GM 150 fusion engine is more common - salvaged, stolen or possibly bought with ill-gotten C-bills from their latest ransoming of Taurian Concordat officers - though the inclusion of double-strength heat sinks at least nods at the idea of function over necessity.

The pirates realized up front that they would be attacking more often on their own terms. Because of that, while the Brigand may have a high-end running speed of less than 100 kph, it makes up for it in offensive firepower. A pair of extended range medium lasers (stolen in a large shipment from the Free Worlds League) allows them to snipe at decent range while the Sutel pulse lasers (New Syrtis specials, courtesy of George Hasek’s previous quartermaster now serving twenty years) makes the Brigand a dangerous in-fighter.

If the Brigand has an obvious weakness, it is the four tons of armor that wraps the machine in a thin shell. Even worse, Lady Death has specified that the Brigand will carry less than half a ton of protection in the rear spaces. She is reportedly quoted as saying, "If my jocks are in a fight, I damn-straight want them scrapping, not taking to their heels."

Variants:

Pirates are always customizing their ’Mechs depending on salvage and the availability of regular replacement parts, which has led to reports of several interesting variants for the Brigand. Still, only two alternate designs have shown up with enough regularity that it might be a factory variant. The LDT-X1 moves the ER medium lasers into the torso in place of the pulse lasers. Standard mediums are then mounted in the arms, and two more on either side of the chest. The LDT-X2 once again removes the medium pulse lasers, but replaces them with four Rocket Launcher 15 packs, two mounted in each arm.

Deployment

This much is known about the Brigand only because the Taurian Concordat has managed to salvage three and destroy two others in the last two years. Outside of these, all such ’Mechs and their major parts remain in the hands of various pirate bands. While most can be found with the Haven pirates, a few other Brigands have been sighted with Vance Rezak’s band, the Tortuga Fusiliers, Shen-sè Tian, and the Marcadia Brothers.


Type/Model: Brigand LDT-1

Mass: 25 tons

Equipment:   Crits Mass

Internal Structure: 43 pts Endo Steel 14 1.50

   (Endo Steel Loc: 2 LA, 2 RA, 2 LT, 2 RT, 2 CT, 2 LL, 2 RL)

Engine: 150 6 5.50

   Walking MP: 6    

   Running MP: 9    

   Jumping MP: 6    

Heat Sinks: 10 Double [20] 12 .00

   (Heat Sink Loc: 2 LT, 2 RT)

Gyro:   4 2.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00

Armor Factor: 64 pts Standard 0 4.00


    Internal Armor

    Structure Value

  Head: 3 6

  Center Torso: 8 12

  Center Torso (Rear):   2

  L/R Side Torso: 6 7/7

  L/R Side Torso (Rear):   2/2

  L/R Arm: 4 5/5

  L/R Leg: 6 8/8


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER Medium Laser RA 5   1 1.00

1 ER Medium Laser LA 5   1 1.00

1 Medium Pulse Laser RT 4   1 2.00

1 Medium Pulse Laser LT 4   1 2.00

6 Standard Jump Jets:       6 3.00

   (Jump Jet Loc: 3 LT, 3 RT)

TOTALS:   18   67 25.00

Crits & Tons Left:       11 .00


Calculated Factors:

Total Cost: 2,286,250 C-Bills

Battle Value: 721

Cost per BV: 3,170.94

Weapon Value: 364 / 364 (Ratio = .50 / .50)

Damage Factors:    SRDmg = 17; MRDmg = 3; LRDmg = 0

BattleForce2: MP: 6J,   Armor/Structure: 2/2

    Damage PB/M/L: 3/2/-,   Overheat: 0

    Class: ML,   Point Value: 7

 


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User Rating Posted Updated

Rifleman101 4 1/7/2005  

cool

Lasergunner posted this 30 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #2428
FRIDAY, DECEMBER 12, 2003
UPDATE: 5/10/2005
934 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattleMechInfo.asp?ID=2428]

Anubis ABS-3L

Level: Standard Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 30 Tons

Designer: Mr. Avery

Armory: TRO 3067

DBM (The Drawing Board) File


Faction Availability

Magistracy of Canopus Periphery

Taurian Concordat Periphery

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BATTLEROM IMAGE NOVEMBER 24, 3067

* FOR LOKI USE ONLY *


BattleMech Technical Readout

Type/Model: Anubis ABS-3L

Tech: Inner Sphere / 3062

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 30 tons

Chassis: Detriot Type III Endo Endo Steel

Power Plant: 240 Ceres Motors XL Fusion

Walking Speed: 86.4 km/h

Maximum Speed: 129.6 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Hellespont Lite Stealth Stealth

Armament:
1 Diverse Optics Type ER Small Laser
4 Sian/Ceres Jaguar LRM 5s
1 Guardian ECM
Manufacturer:    Detroit Consolidated MechWorks
   Location:    Detroit
Communications System:    Ceres Metals Model 666 w. Guardian ECM
Targeting & Tracking System: Dynatec 990

Overview:

The Anubis was designed by Gittleman and Abzug, a pair of engineers within the Fredonian Industrial Technologies design consortium. It was supposed to complement the Osiris, another ’Mech they had designed that the Federated Suns’ Achernar BattleMechs was already building. Achernar turned down this design outright, however, as did every other manufacturer to whom they took their design.

The Anubis would likely have died there had Gittleman and Abzug not chosen to leave the Federated Suns for the New Colony Region, where Detroit Consolidated MechWorks quickly snapped up the two designers - and their Anubis.

Capabilities:

The Anubis is the proof that that the Capellan Confederation is devoted to the Trinity Alliance. In building the Detroit MechWorks, the Confederation ensured that it could produce ’Mechs containing the newest and best technologies for both the Magistracy of Canopus and the Taurian Concordat. The Anubis is the flagship ’Mech of this commitment.

The Anubis is the first non-Capellan-produced ’Mech to feature the Confederation’s revolutionary stealth armor. Though not all of the components are produced on Detroit--the stealth armor is shipped in from Sian, for example--the Detroit plant is one of only three in existence that can currently construct BattleMechs incorporating any and all of these advancements.

The ’Mech itself is designed to operate in a supporting role, laying down a suppressing fire with its battery of long-range missile launchers while other units dash in under that curtain to engage an enemy directly. With that mission in mind, the designers felt that the ’Mech needed only minimal armor protection, while the addition of the Confederation’s stealth armor to the design gives it an even greater edge if it does come under fire.

The designers did cut a few corners, however. Most visible is the fact that they used the same housings on both forearms, even though only the left arm carries a weapon. Reports from the field indicate that is not the only area where the Detroit manufacturer cut corners, though. The Anubis is fully 30 percent more susceptible to equipment malfunctions than any other ’Mech fielded by the MAF.

Variants:

The ABS-3R replaces one of the LRM 5s in each torso with a Rocket Launcher 15, while a Rocket Launcher 10 is mounted in the left arm. A recent variant has also appeared to address the only major complaint: ammunition dependence. The ABS-3T trades out the LRMs for two extended range medium lasers, an extended range large laser and two additional heat sinks.

Deployment

The Anubis has been in the field for several years now since its debut in late 3063. It has made its way to units throughout the Magistracy and the Concordat, though the biggest user of this ’Mech is by far the Colonial Marshals.

With the declaration of independence for the Colony Region by Force Marshal McEvens, however, along with the formation of a provisional government on Fronc, the MAF has halted all further shipments of the Anubis to Colonial Marshals. Nevertheless, considering that the Magestrix has made noises about recognizing the government--a move that has reportedly angered President Shraplen--this decision is sending mixed signals.


Type/Model: Anubis ABS-3L

Mass: 30 tons

Equipment:   Crits Mass

Internal Structure: 51 pts Endo Steel 14 1.50

   (Endo Steel Loc: 1 HD, 4 LA, 5 RA, 3 LT, 1 RT)

Engine: 240 XL 12 6.00

   Walking MP: 8    

   Running MP: 12    

   Jumping MP: 0    

Heat Sinks: 10 Double [20] 3 .00

   (Heat Sink Loc: 1 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 88 pts Stealth 12 5.50

   (Armor Crit Loc: 2 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 10 11

  Center Torso (Rear):   4

  L/R Side Torso: 7 9/9

  L/R Side Torso (Rear):   3/3

  L/R Arm: 5 8/8

  L/R Leg: 7 12/12


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER Small Laser LA 2   1 .50

2 LRM 5s RT 4 24 3 5.00

   (Ammo Loc: 1 LT)

2 LRM 5s LT 4   2 4.00

1 Guardian ECM CT 0   2 1.50

Stealth Armor Heat   10      

TOTALS:   20   72 30.00

Crits & Tons Left:       6 .00


Calculated Factors:

Total Cost: 5,153,525 C-Bills

Battle Value: 807

Cost per BV: 6,386.03

Weapon Value: 440 / 440 (Ratio = .55 / .55)

Damage Factors:    SRDmg = 5; MRDmg = 9; LRDmg = 5

BattleForce2: MP: 8,   Armor/Structure: 2/1

    Damage PB/M/L: 1/1/1,   Overheat: 0

    Class: ML,   Point Value: 8

    Specials: if, ecm

 


User Reviews

User Rating Posted Updated

Mr. Avery 0 12/12/2003  

Sorry Anubis. I figured that you of all people would be the one to notice any mistakes in this posting. Thanks for the info on the crits, I guess I just messed up when I was entering the info. Should be all better now.

Anubis 0 12/12/2003 12/13/2003

Okay, its good. Yes the Anubis is one of my favorite mechs.
The mech itself is weak, though when left unchecked can cause SERIOUS damage, Ive used them in battle a few times, the opponent thought they were of no threat, next thing they new their 100 ton Assault-class mech was lying on the ground in flames

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