IIthur Super Heavy Tripod

  • Last Post 24 May 2017
Thunder posted this 18 March 2017

Phase one.  In which I write down the basic stats, any maybe share the idea of what its for.


200 tons
- 5 tripod super heavy cockpit

-22 tripod reinforced endo structure

-13 compact 200 rated engine.

-4 heavy duty gyro

-43 standard armor


-24 2 Clan arrow IV's left toros, Right torso.

-8 8 tons arrow iv ammo. (2 slots left torso, 2 slots right torso.)

-1 TAG.  Head.

-5 Risc AMS with 2 tons ammo.(rams in left arm.  Ammo in left torso)

-2 small shield right arm.

-1.5 AMS with 1 ton ammo.  (AMS in left arm.  Ammo in Right torso.)

-2 2 CASE II Left and right torso.

-2 Angel ecm CT

-2.5 C3i CT

-6 Clan double heat sinks. 2 in each leg, 2 ct

-9 3 Harjel iiI systems. LT CT RT

-26 2 HAG 30's.  LA RA

-6 HAG ammo.  LA RA CT

-18 3 cLPL LT RT CT

No lower or hand actuators.  Endo is 3 LA 3 RA 1 CT



Its a design intended for alpha strike.  Between the shield, the harjel, the ams systems it already has a massive amount of damage mitigation.  Weapons are a mix intended to pick off smaller units and aerospace.  Why?  because the intended strategy is to use small fast suicide bombers to wipe out anything with meaningful firepower, and let this monster slowly move in a clear out the survivors.  That being said... Need to work on the conversion...  Also maybe rework it a bit in terms of electronics.  Kinda want a probe of some form on it.

Naming.  Its a tripod, mars. John carter, no it does not jump.  what where those big ape things. White apes... how original.  Non canon name of iithur or llthur or lithur.  eh.  That will work.

Battletech story.  Sadly, this is something the republic could pull off if they wanted.  There are just no bounds to mixed tech anymore.  If I were to make something more in line with the universe.  Probably put harjel in all locations, use IS arrow IV, and silver bullet gauss.  Fill out with other secondary weapons as space permits.

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Thunder posted this 19 March 2017

Conversion to alpha strike.  In like 11 easy steps

1. Unit Type  Its a Battlemech,  BM
2. Unit Size   Superheavy  4*

3 Movement and Movement modes:  2 inches.  Nothing special.

4 Armor 43*16/30 rounded. 23 points of armor

5. Structure 200 tons. Compact engine.  Do chart things. 20 structure

6 weapons 7.284/6.9/6.9

7 Heat 67 maximum output 32 dissipation = .5079365079 modifier...

8 Weapons and heat 3.7/3.5/3.5   Rounds to 4/4/4.   Flak: 4/4/4

9 Overheat: Overheat 3.  Overheat long 3

10 Special abilities

11 define unit role. Juggernaut...

12.  Point Value...

Offensive.  16 (Guns) + 2 (Size) + 2 (Overheat) + 12 (Errata artillery) + .75 (OVL) +.5 (TAG)

33.25* (1 +.1 (C3i) -.1(SHLD))  = 33.25  Rounds up to 33.5

Defense.  .25 (Move) + 1 (AMS) + 10.5 (BHJ3) + 1.25 (RAMS) + 7 (SHLD) + (46 armor + 20 structure)*1(Can not dodge... should really be .9 to be fair... but oh well.) = 86

Force bonus.  3 (AECM) + 2 (MHQ2)

Grand total. 33.5+86+5=124.5 rounds to 125....   Which is too big for the custom card generator to handle last I checked. (2 seconds ago.  Skyhigh!  We summon Thee.)

13.  Errata check.  Later.  Fairly sure I caught the important part with the artillery.


icehellion posted this 19 March 2017

Will you turn this into a drone?

Thunder posted this 19 March 2017

Nope.  Can't so far as I know.  Requires the special super heavy tripod cockpit.

The drones would be the suicide bomber units, nominally VTOL's or hovercraft. (Though I could probably modify that lightweight drone battlemech... would be more in keeping with the setting.)

Prince posted this 22 March 2017

Modifying the Celeriy is an idea, but seems far too resource-costly to simply turn it into a suicide drone. Maybe a cheap Tarantula refit for the nessessary drone bits and booby trap? You can make one without guns that still goes 8/12/7 with guardian ECM.

Thunder posted this 27 March 2017

This is the same mech where they added a super charger and some spikes to turn it into a battering ram, despite it's 10 million Cbill price tag.

Now it might take a "Maybe Illegal" quirk to fit a Booby trap on the Celerity.  The rules say booby traps must be placed in the location with the engine,  And then says thats the CT.  But with an XXL engine  the side torso's do seem to be locations with engine in them.  I feel the wording is loose enough to allow this in some gaming groups.

Booby traps in alpha strike are... probably broken.  Damage is calculated as (unit size * Move / 2)  Thus the booby trapped Celerity, which may as well have a Super charger on it for good measure,  Does 24 Damage when it blows up.  Its capable of repositioning anywhere within 48 inches before it does so.  In effect, there is no where to hide, and Not enough armor to survive.  The Point Value of this little monster is 35.  But why not cash in on some rebates.  as a weaponless drone it doesn't need any real skill, so let only the greenest of pilots remote control it.  Give a skill of 7, and thus a 12 point rebate.  As such you only pay 23 points  to kill pretty much anything on the battlefield.   Or given how I've noticed lots of players tend to form compact line formations in battle report pictures...  To kill 2 things on the battlefield. (3+ is unlikely, but I suppose could happen.)


The tarantula refit, or a Revenant rebuilt along the same mold puts out 8-12 points of damage with their booby traps.  Cost is about 17-20 points.  Cbill range is around 3 million.  Damage is actually decent, but the mobility is too low for my tastes.  I really prefer my opponents to not have a chance to evade, or shoot at my cruise missiles while they're on the way in.

Actually, going back to preferences, that hypothetical Celerity is actually too fast for my tastes.  Or more precisely, because bomb size is linked to speed,  and you can only make a target so dead, the booby trap does too much damage.  My preference is for an 18 point booby trap.  This gives enough mobility for a +5 TMM, is enough damage to kill anything but the largest of units, And given the 5 ton VTOL I'm tending towards. (I hate going around terrain, easier to go over it.) with an XL engine leaves enough room to mount a TAG.  Because I may as well save a few to help spot for the arrow IV's on that Behemoth up above.  Price is less then 200,000 cbills each. (And could be cheaper if I dropped the tag and downgraded to a fusion engine.)  Point value is 25, or 16 after skilling down.  (Or have a dedicated TAG vtol with a starting price of 7PV, ending up at 11PV after skilling up to super elite (zero skill level.))z


ECM...  Boosted comunications quirk!  Ok... so I need a wild weasel design to go head hunting for enemy ECM.

Donteras posted this 27 April 2017

Hey, guys, where do we find the rules for tripods?

Thunder posted this 27 April 2017

Battletech Interstellar operations has the condensed form of most of the latest goodies.  LAM's, super heavy mechs, Tripods, Stuff from war of reaving like iATM's. and RISC equipment.  Plus some other goodies.

Donteras posted this 27 April 2017

Ah, excellent. I think I might have interstellar ops. I'll have to search around for it.

Thunder posted this 23 May 2017

IIthur Super Heavy Tripod

Attached Files

Prince posted this 24 May 2017

If I am reading this properly (I don't play Alpha Strike) with that OV value it can potentially deal 11 damage at any range, which is enough to vaporize some assaults and most heavies in AS.


Thunder posted this 24 May 2017

Technically yes, if you add in the artillery.  Its more likely to fire off 2 artillery salvos, and a 4 point regular attack.  The problem with Overheat is that you have to not fire an entire turn to get the consequences of using it to go away.