anyone save Daniels Avengers armory?
my former Armory
- 8.9K Views
- Last Post 21 February 2018
Dont know if it matters much, but I have an idea of some of the mechs I posted since I kept some of the html files of the mechs i posted in one folder.
[URL=http://s118.photobucket.com/user/wolfcannon/media/Battletech/Devonshire.png.html][IMG]http://i118.photobucket.com/albums/o84/wolfcannon/Battletech/th_Devonshire.png[/IMG][/URL]
AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Devonshire (Sloop)
Tech: Inner Sphere / 3067
Vessel Type: WarShip
Rules: Level 2, Standard design
Rules Set: AeroTech2
Mass: 180,000 tons
K-F Drive System: (Unknown)
Length: 363 meters
Sail Diameter: 894 meters
Power Plant: Standard
Safe Thrust: 4
Maximum Thrust: 6
Armor Type: Improved Ferro-aluminum
Armament:
6 NAC/10
2 NL45
12 Large Pulse Laser
16 AMS
5 Barracuda
2 NL55
------------------------------------------------------------------------------
Class/Model/Name: Devonshire (Sloop)
Mass: 180,000 tons
Equipment: Mass
Power Plant, Drive & Control: 43,200.00
Thrust: Safe Thrust: 4
Maximum Thrust: 6
Kearny-Fuchida Hyperdrive: Compact (Integrity = 5) 81,450.00
Jump Sail: (Integrity = 3) 39.00
Structural Integrity: 40 7,200.00
Total Heat Sinks: 338 Double .00
Fuel & Fuel Pumps: 5,100.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 450.00
Fire Control Computers: .00
Food & Water: (60 days supply) 49.50
Armor Type: Improved Ferro-aluminum (139 total armor pts) 143.50
Capital Scale Armor Pts
Location: L / R
Fore: 27
Fore-Left/Right: 22/22
Aft-Left/Right: 22/22
Aft: 24
Cargo:
Bay 1: Cargo (1) with 1 door 20,000.00
Bay 2: Fighters (6) with 2 doors 900.00
Bay 3: Small Craft (2) with 2 doors 400.00
Life Boats: 10 (7 tons each) 70.00
Escape Pods: 12 (7 tons each) 84.00
Crew and Passengers:
19 Officers (19 minimum) 190.00
76 Crew (62 minimum) 532.00
20 Gunners (20 minimum) 140.00
28 Marines 140.00
22 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 NAC/10(50 rounds) Nose 20 20 20 -- 60 4,010.00
2 NL45 Nose 9 9 9 9 140 1,800.00
2 Large Pulse Laser Nose 2(18) 2(18) -- -- 20 14.00
2 AMS(60 rounds) Nose -- -- -- -- 2 6.00
2 NAC/10(50 rounds) FL/R 20 20 20 -- 120 8,020.00
1 Large Pulse Laser FL/R 1(9) 1(9) -- -- 20 14.00
2 AMS(60 rounds) FL/R -- -- -- -- 4 12.00
2 Barracuda(20 msls) L/RBS 4 4 4 4 40 1,560.00
2 Large Pulse Laser L/RBS 2(18) 2(18) -- -- 40 28.00
2 AMS(60 rounds) L/RBS -- -- -- -- 4 12.00
1 NL55 AL/R 6 6 6 6 170 2,200.00
1 Large Pulse Laser AL/R 1(9) 1(9) -- -- 20 14.00
2 AMS(60 rounds) AL/R -- -- -- -- 4 12.00
1 Barracuda(10 msls) Aft 2 2 2 2 10 390.00
2 Large Pulse Laser Aft 2(18) 2(18) -- -- 20 14.00
2 AMS(60 rounds) Aft -- -- -- -- 2 6.00
1 Lot Spare Parts (1.00%) 1,800.00
------------------------------------------------------------------------------
TOTALS: Heat: 676 180,000.00
Tons Left: .00
Calculated Factors:
Total Cost: 1,549,678,000 C-Bills
Battle Value: 34,499
Cost per BV: 44,919.5
Weapon Value: 15,227 (Ratio = .44)
Damage Factors: SRV = 985; MRV = 932; LRV = 669; ERV = 280
Maintenance: Maintenance Point Value (MPV) = 320,537
(60,084 Structure, 232,395 Life Support, 28,058 Weapons)
Support Points (SP) = 184,765 (58% of MPV)
BattleForce2: Not applicable
a gentleman by the name of rage redid this ship for me in the aerotech II.
thanks rage.
Overview:
After the devastating FCCW the Fed Sun High Command found a need for a relativly cheap warship to protect Fed Sun worlds until the warship program was restarted. Deciding on the sloop class designation the new ship design specification were put forth to Federated-Boeing to see if they could build it.
One of the determining factors of the design was a short assembly time ( 7 months). Federated-Boeing acccepted the challenge and set its best people to design and build the new class.
Capabilities:
Designed around the NAC/10, she is a dropship killer first, planetary defender second and fleet harresser last. Drawing upon lessons learned from the 4th succession war on, the design team dreamed of a ship to take on and destroy enemy dropships, enemy aerofighters, enemy jumpships and still be able to function in a fleet. Backing up the NAC is a dual pair of NL 55's and NL 45's to add to her punch. Enemy fighters are dealt with by 12 large pulse lasers and 16 AMS defense system. Her ship killing weapons are her five barracuda launchers.
Deployement:
Only one vessels has been built, the Devonshire. she was completed in September 3070. she is still on trials and the class's future is unkown.
i specifically looking for the TRO type that was used by the old site, i know of what ive posted on Battletech.com and ourbattlech.
BattleMech Technical Readout
Type/Model: Ragnarok RGNRK-1S
Tech: Inner Sphere / 2785
Config: Biped BattleMech
Rules: Level 1, Standard design
Mass: 80 tons
Chassis: Coventry Metal Works Model D-3 Standard
Power Plant: 320 Pitban 320 Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 2 CurtissJet 55 Standard Jump Jets
Jump Capacity: 60 meters
Armor Type: Bulldog Standard
Armament:
1 Donal PPC
1 Diverse Optics Type 18 Medium Laser
1 Holly LRM 10
2 M100 Heavy Machine Guns
1 Diverse Optics Type 10 Small Laser
Manufacturer: Pinard Protectorates Limited
Location: Taurus
Communications System: Bishop 211 Meridian
Targeting & Tracking System: Garret 500S
------------------------------------------------------------------------------
==Overview:==
This is a design based on the 'Mech of the same name from the super nintendo
video game.
==Capabilities:==
Designed to hold and defend accquired reality and or bases. the Ragnarok is
unable to go toe to toe with an Atlas but it can take on most medium and light mech lances with some
success. A lance of these 'Mechs is normally assigned to patrol and defend heavily raided bases.
==Battle History:==
In the last days of the 2nd Succesion War, the loss of precious Star League
technology was begining to show on the battelfield. Star League Technology was gone and Comstar
ensured that they alone held onto the lost technology. 'Mech building companies in the periphery were
looking to beef up their forces and so was born the Ragnarok 'Mech. Using
simple and well proven weapons, engines and jump jets a rugged and reliable
'Mech was born. The Taurian Concordant was the first to deploy this rugged
machine and soon it was the primary assault mech against pirate forces
attacking Concordant planets. The Magistry of Canopus soon bought several of
these 'Mechs to test out with there forces. The Magistry soon bought the plans
for the Ragnarok and begain to produce them.
==Variants:==
RGNRK-1T Ragnarok
Chassis: Coventry Metal Works Model D-3
Power Plant: Pitban 320
Cruising Speed: 43
Maximum Speed: 64.5
Jump Jets: CurtissJet 55
Jump Capacity: 120 meters
Armor: Unknown
Armament:
1 Donal PPC
4 Diverse Optics Medium Lasers
1 Holly Copr LRM 10
2 M100 Heavy Machine Guns
Manufacturer: Pinard Protectorates Limited
Primary Factory: Unknown
Communications System: Bishop 211 Meridian
Targeting and Tracking System: Garret 500S
RGNRK-1T Ragnarok
Technology Base: - Inner Sphere - Level 1
Equipment Mass
Internal Structure: 8
Engine: 320 22.5
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 14 4
Gyro: 4
Cockpit: 3
Armor Factor: 247 15.5
Internal Armor
Structure Value
Head 3 9
Center Torso 25 38
Center Torso(rear) 12
R/L Torso 17 26
R/L Torso(rear) 8
R/L Arm 13 26
R/L Leg 17 34
Weapons and Ammo Location Critical Tonnage
Medium Laser LA 1 1
LRM 10 LT 2 5
LRM 10 Ammo LT 1 1
Machine Gun Ammo LT 1 1
Medium Laser LT 1 1
Jump Jet LT 2 1
Medium Laser RT 1 1
Jump Jet RT 2 1
PPC RA 3 7
Machine Gun CT 1 0.5
Machine Gun CT 1 0.5
Medium Laser H 1 1
Cost: 8,138,641 C-Bills
BV: 1,329
--------------------------------------------------------
Type/Model: Ragnarok RGNRK-1S
Mass: 80 tons
Equipment: Crits Mass
Int. Struct.: 122 pts Standard 0 8.00
Engine: 320 Fusion 6 22.50
Walking MP: 4
Running MP: 6
Jumping MP: 2
Heat Sinks: 18 Single 6 8.00
(Heat Sink Loc: 2 LT, 2 RT, 1 LL, 1 RL)
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 247 pts Standard 0 15.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 38
Center Torso (Rear): 12
L/R Side Torso: 17 26/26
L/R Side Torso (Rear): 8/8
L/R Arm: 13 26/26
L/R Leg: 17 34/34
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 PPC RA 10 3 7.00
1 Medium Laser LA 3 1 1.00
1 LRM 10 LT 4 24 4 7.00
(Ammo Locations: 2 LT)
2 Machine Guns CT 0 100 3 1.50
(Ammo Locations: 1 LT)
1 Small Laser HD 1 1 .50
2 Standard Jump Jets: 2 2.00
(Jump Jet Loc: 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 18 51 80.00
Crits & Tons Left: 27 .00
Calculated Factors:
Total Cost: 7,664,791 C-Bills
Battle Value: 1,280
Cost per BV: 5,988.12
Weapon Value: 1,552 / 1,552 (Ratio = 1.21 / 1.21)
Damage Factors: SRDmg = 14; MRDmg = 11; LRDmg = 5
BattleForce2: MP: 4, Armor/Structure: 6/6
Damage PB/M/L: 4/2/2, Overheat: 0
Class: MA; Point Value: 13
http://bg.battletech.com/forums/index.php?topic=703.0
You must not have been looking very hard.
Type/Model: Defender DFNDR-1
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design
Mass: 35 tons
Chassis: Standard
Power Plant: 175 Omni Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 3 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type: Standard
Armament:
1 Large Laser
2 Medium Lasers
2 Small Lasers
1 SRM 4
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Defender DFNDR-1
Mass: 35 tons
Equipment: Crits Mass
Int. Struct.: 58 pts Standard 0 3.50
Engine: 175 Fusion 6 7.00
Walking MP: 5
Running MP: 8
Jumping MP: 3
Heat Sinks: 10 Single 3 .00
(Heat Sink Loc: 1 CT, 1 LL, 1 RL)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 112 pts Standard 0 7.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 16
Center Torso (Rear): 5
L/R Side Torso: 8 11/11
L/R Side Torso (Rear): 4/4
L/R Arm: 6 11/11
L/R Leg: 8 15/15
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Laser RA 8 2 5.00
2 Medium Lasers LA 6 2 2.00
1 Small Laser RT 1 1 .50
1 SRM 4 LT 3 25 2 3.00
(Ammo Locations: 1 LT)
1 Small Laser HD 1 1 .50
3 Standard Jump Jets: 3 1.50
(Jump Jet Loc: 1 LT, 1 RT, 1 CT)
--------------------------------------------------------
TOTALS: 19 45 35.00
Crits & Tons Left: 33 .00
Calculated Factors:
Total Cost: 2,531,835 C-Bills
Battle Value: 702
Cost per BV: 3,606.6
Weapon Value: 388 / 388 (Ratio = .55 / .55)
Damage Factors: SRDmg = 13; MRDmg = 5; LRDmg = 0
BattleForce2: MP: 5, Armor/Structure: 3/3
Damage PB/M/L: 2/1/-, Overheat: 2
Class: ML; Point Value: 7
BattleMech Technical Readout
Type/Model: Soldier SLDR-1
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design
Mass: 50 tons
Chassis: Standard
Power Plant: 250 Magna Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 PPC
2 Medium Lasers
1 LRM 5
1 SRM 6
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Soldier SLDR-1
Mass: 50 tons
Equipment: Crits Mass
Int. Struct.: 83 pts Standard 0 5.00
Engine: 250 Fusion 6 12.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 10 Single 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 168 pts Standard 0 10.50
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 23
Center Torso (Rear): 8
L/R Side Torso: 12 18/18
L/R Side Torso (Rear): 6/6
L/R Arm: 8 16/16
L/R Leg: 12 24/24
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 PPC RA 10 3 7.00
2 Medium Lasers LA 6 2 2.00
1 LRM 5 RT 2 24 2 3.00
(Ammo Locations: 1 RT)
1 SRM 6 LT 4 15 3 4.00
(Ammo Locations: 1 LT)
--------------------------------------------------------
TOTALS: 22 41 50.00
Crits & Tons Left: 37 .00
Calculated Factors:
Total Cost: 4,220,000 C-Bills
Battle Value: 894
Cost per BV: 4,720.36
Weapon Value: 690 / 690 (Ratio = .77 / .77)
Damage Factors: SRDmg = 11; MRDmg = 7; LRDmg = 3
BattleForce2: MP: 5, Armor/Structure: 4/4
Damage PB/M/L: 2/2/1, Overheat: 2
Class: MM; Point Value: 9
Logged
Daniels Avenger Clan Coyote
General Jennifer Daniels Galaxy Commander Jim Skyes
Omicron Galaxy
Clan Wolf in Exile
328th Assault Cluster(the Lion Hearted)
Star Captain James Sword
http://bg.battletech.com/forums/index.php?topic=123.0
i may have saved them on an external drive, just to find them though lol
Did anyone else who lost stuff post to battlemech.com?
After a couple more minutes of looking I found this:
Fuijin
Mass: 50 tons
Chassis: Standard
Power Plant: Magna 250
Cruising Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 2
Jump Capacity: 60 meters
Armor: Standard
Armament: 2
Large Laser
SRM 6
Manufacturer(s): 1
Diplan 'Mechyards of Ozawa
Communications System: Army Comm. Class 5
Targeting & Tracking System: Army Comp. Type 29K
this is a design based on the 'Mech of the same name
from the super nintendo video game.
Overview:
Created by Diplan Mechyards of Ozawa, The Fujin was a
Mech designed for Merc units needing a medium mech
and not wanting to spend a lot of money, by using
common parts and common weapons Ozawa designed a
mech with mobility.
Type: Fuijin
Technology Base: Inner Sphere Level 1 Custom
Tonnage: 50
Equipment Mass
Internal Structure: 5.0
Engine: 250 12.5
Walking MP: 5
Running MP: 8
Jumping MP: 2
Heat Sinks: 15 5
Gyro: 3
Cockpit: 3
Armor Factor: 168 10.5
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 23
Center Torso (Rear): 8
R/L Torso: 12 18
R/L Torso (Rear): 6
R/L Arm: 8 16
R/L Leg: 12 24
BV : 933 Cost : 3975501
Weapons and Ammo Location Critical Heat Mass
Large Laser RA 2 8 5.0
SRM-6 LT 2 4 3.0
@SRM-6 (30) LT 2 0 2.0
Jump Jet(s) RL 1 0 0.5
Jump Jet(s) LL 1 0 0.5
* ACTUATORS RA RH LA LH
* HS RL1 LL1 RA1 H1 LA1
Logged
Daniels Avenger Clan Coyote
General Jennifer Daniels Galaxy Commander Jim Skyes
Omicron Galaxy
Clan Wolf in Exile
328th Assault Cluster(the Lion Hearted)
Star Captain James Sword
http://bg.battletech.com/forums/index.php?topic=105.0
Raijin
Mass: 55 tons
Chassis: Standard
Power Plant: Core Tek 275
Cruising Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Chilton 360
Jump Capacity: 90 meters
Armor: Standard
Armament: 3
LRM 15
Medium Laser
Machine Gun
Manufacturer(s): 1
Diplan 'Mechyards of Ozawa
Communications System: Army Comm. Class 5
Targeting & Tracking System: Army Comp. Type 29K
this is a design based on the 'Mech of the same name
from the super nintendo video game.
Overview:
Created by Diplan Mechyards of Ozawa, The Fujin was a
Mech designed for Merc units needing a medium mech
and not wanting to spend a lot of money, by using
common parts and common weapons Ozawa designed a
mech with mobility.
Type: Raijin
Technology Base: Inner Sphere Level 1 Custom
Tonnage: 55
Equipment Mass
Internal Structure: 5.5
Engine: 275 15.5
Walking MP: 5
Running MP: 8
Jumping MP: 3
Heat Sinks: 14 4
Gyro: 3
Cockpit: 3
Armor Factor: 160 10.0
Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 23
Center Torso (Rear): 8
R/L Torso: 13 17
R/L Torso (Rear): 6
R/L Arm: 9 15
R/L Leg: 13 22
BV : 953 Cost : 4577358
Weapons and Ammo Location Critical Heat Mass
LRM-15 LT 3 5 7.0
@LRM-15 (16) LT 2 0 2.0
Medium Laser RA 1 3 1.0
Machine Gun RA 1 0 0.5
@Machine Gun (400) RA 2 0 2.0
Jump Jet(s) RL 1 0 0.5
Jump Jet(s) LL 1 0 0.5
Jump Jet(s) CT 1 0 0.5
* ACTUATORS RA RH LA LH
* HS CT1 RL1 LL1
Logged
Daniels Avenger Clan Coyote
General Jennifer Daniels Galaxy Commander Jim Skyes
Omicron Galaxy
Clan Wolf in Exile
328th Assault Cluster(the Lion Hearted)
Star Captain James Sword
I see that, in 2011, you posted TRO stats of your Raijin design on battletech.com: http://bg.battletech.com/forums/index.php?topic=118.0
Have you tried perusing that site for your lost/misplaced designs?
I had several designs, Ragnarok, Raijin, Fujin, Soldier and Defender were my mech designs. Also had 3 warships Prosperity, Prosperity II, Devonshire
It might help to recall some specific mech designs. In my case, I saved a lot of material classed by: Clan, IS; Era; Tonnage; Mech, Aerospace, Vehicle, etc. I didn't have someone's armory. I had copies of a lot of peoples designs. Over time i could piece together some or all of somebodies armory.
Someone maybe sitting on a piece of what your looking for. If only you were tell them what the pieces look like.