...bloody hell, is there any way to confirm anything about this design? This thing is putting a dent in morale over he--
--gative, sir - eyewitness accounts and data from recovered chassis are all we--
Commander, we found something!
Mara MAR-2X Mass: 70 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Experimental Tech Era: Dark Ages Tech Rating/Era Availability: F/X-X-F-A Production Year: 3147 Cost: 25,600,782 C-Bills Battle Value: 2,069 Chassis: Unknown Endo-Steel Power Plant: Unknown 350 Fusion XL Engine Walking Speed: 54.0 km/h (64.8 km/h) Maximum Speed: 86.4 km/h (129.6 km/h) Jump Jets: None Jump Capacity: 0 meters Armor: Unknown Standard Armor Armament: 2 Large VSPLs 1 Medium X-Pulse Laser 2 Medium Lasers 2 ER Small Lasers 1 Small Laser 1 Angel ECM Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown ================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Endo-Steel 107 points 3.50 Internal Locations: 7 LA, 7 RA Engine: XL Fusion Engine 350 15.00 Walking MP: 5 (6) Running MP: 8 (12) Jumping MP: 0 Heat Sinks: Double Heat Sink 14(28) 4.00 Gyro: Standard 4.00 Cockpit: Standard 3.00 Actuators: L: SH+UA+LA+H R: SH+UA+LA+H TSM Locations: 1 HD, 1 CT, 2 LL, 2 RL Armor: Standard Armor AV - 216 13.50 Internal Armor Structure Factor Head 3 9 Center Torso 22 33 Center Torso (rear) 10 L/R Torso 15 22 L/R Torso (rear) 8 L/R Arm 11 22 L/R Leg 15 30 ================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Large VSPL RT 10 4 9.00 Medium Laser RT 3 1 1.00 ER Small Laser RT 2 1 0.50 Angel ECM RT 0 2 2.00 Large VSPL LT 10 4 9.00 Medium Laser LT 3 1 1.00 Medium X-Pulse Laser LT 6 1 2.00 Small Laser LT 1 1 0.50 ER Small Laser LT 2 1 0.50 Supercharger CT - 1 1.50 Free Critical Slots: 4 BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 21 6 5 4 0 0 3 1 Structure: 3 Special Abilities: TSM, AECM, ENE, SRCH, ES, SEAL, SOA
... Nothing on the finer details, huh. Alright, let's see what we got here.
Admittedly, this one was one wherein I couldn't quite find the fluff for. The furthest I got was that it was a Marik design, a specialized headhunter / urban brawler taking cues from the Neanderthal and the Ti Ts'ang.
Nonetheless, stat-wise it's a dedicated TSM/pulse/supercharger brawler inspired by this post on the Battletech forums. 5/8/0 base, with a supercharger and TSM to boost its max speed to 12 hexes (almost 130 km/hr, metric for "this 'mech outruns Wraiths"). Armor is arranged 9, 33/10, 22/8, 22, 30 HTAL style, and it's armed with two Large VSPLs, a Medium X-Pulse Laser, two Medium Lasers, two ER Small Lasers, and a regular Small Laser, all shoved in the torsos to allow fine-tuning while punching with two 14-pointers per turn. An Angel ECM fully emphasizes the headhunter role of the design.
IMO, the end result is a 'mech that can take apart nearly anything it can reach, and then outrun those that it can't quite handle, especially after a nasty brawl. I'd bet Gunsmiths against it for their insane speed, MXPLs, and Reflective armor, however.
The weapons are laid out to control TSM as finely as possible:
+9 - alpha strike, minus an ER Small Laser on a run
0 - 2 LVSPL + MXPL or LVSPL + MXPL + 2 ML + ERSL + SL, both on a run
and so on, switching weapons in an out as the situation fits.