Porcupine II PRC-II-3N

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  • Last Post 03 July 2019
Luxan posted this 13 June 2019

Porcupine II PRC-II-3N

Mass: 35 tons
Chassis: NCIS Endo Steel Type L
Power Plant: Consolidated 280 XL
Cruising Speed: 86.4 kph
Maximum Speed: 216 kph
Jump Jets: None
     Jump Capacity: 0 meters
Armor: LAW Gambeson Impact-Resistant
Armament:
     1 ER Large Laser
Manufacturer: Mualang Alpha
     Primary Factory: Coudoux
Communication System: Sipher CommSys 5
Targeting & Tracking System: Cat's Eyes 7
Introduction Year: 3113
Tech Rating/Availability: F/X-X-X-E
Cost: 10,153,530 C-bills

Overview
In the wake of the 2nd Combine-Dominion War, the Clan Nova Cat Touman was devastated and
Combine forces once again took up garrisons in the Irece Prefecture. During this time,
Clan citizens were relegated to what were effectively reservations. The Combine also seized
control the Clan manufacturing plants in the Prefecture, including the Mualang Alpha plant
where the Morrigan was produced. A short time thereafter, a new and unconventional
BattleMech began rolling out of the Mualang Alpha plant in limited numbers. Capabilities Though it is essentially another variant of the Morrigan, utilizing the same core
components, the Porcupine II was given a more traditional Inner Sphere designation.
Built around the same chassis, engine and electronics as the Morrigan, the Porcupine II
shows very little resemblance. Where the Morrigan was sleek and graceful, the Porcupine II,
with its protruding spikes and shambling impact-resistant armor, evokes the stuff of
nightmares. This external transformation is all to optimize it's primary offensive
capability; a devestating charge. The spikes and armor ensure that the Porcupine II can
charge even the largest opponents and emerge relatively unscathed. In addition, they help
mitigate any retaliatory physical attacks, should the target survive the impact. Using the same fusion engine as the Morrigan also gives the Porcupine II the same safe top
speed of 130 kph. However, the Porcupine II also utilizes a Supercharger and MASC allowing
it to achieve speed bursts up to 216 kph, lending even more destructive force to its charge.
An impact from a Porcupine II at full speed can topple even an assault mech. Finally, the Porcupine II carries only a single ranged weapon, an ER Large Laser in its
right arm. Intended only to engage foes at long range while maneuvering to find an open
charging lane, the Porcupine II retains the advanced targeting computer of the Morrigan. Deployment Deployed exclusively among Combine forces, Porcupine IIs are used almost exclusively as
shock troops. Though Clan doctrine often places solhama warriors in such roles, the
Porcupine II relies on pure physical impact to achieve it's results. As such, the Nova Cats
never showed any interest in it. Type: Porcupine II Technology Base: Mixed (Experimental) Tonnage: 35 Battle Value: 1,627 Equipment Mass Internal Structure Endo Steel 2 Engine 280 XL 8 Walking MP: 8 Running MP: 12(20) Jumping MP: 0 Double Heat Sink 10 [20] 0 Gyro 3 Cockpit 3 Armor Factor (Impact-Resistant)112 8 Internal Armor Structure Value Head 3 9 Center Torso 11 16 Center Torso (rear) 5 R/L Torso 8 13 R/L Torso (rear) 3 R/L Arm 6 12 R/L Leg 8 13 Right Arm Actuators: Shoulder, Upper Arm, Lower Arm Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand Weapons and Ammo Location Critical Heat Tonnage Spikes LL 1 - 0.5 Spikes CT 1 - 0.5 Spikes RT 1 - 0.5 Targeting Computer RT 1 - 1.0 Supercharger RT 1 - 1.0 Spikes LA 1 - 0.5 Spikes LT 1 - 0.5 MASC LT 1 - 1.0 Spikes RL 1 - 0.5 Spikes HD 1 - 0.5 Spikes RA 1 - 0.5 ER Large Laser RA 1 12 4.0

 

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Thunder posted this 30 June 2019

On one hand....  I think I can use it effectively.  On the other hand, I'm not worried about it being used against me.  Which doesn't make sense.  Or maybe I'm just used to going up against stodgy old stick in the muds who fair poorly against novel tactics.

In any case, I'd give it 5 stars.

Luxan posted this 03 July 2019

It's a hoot to play! Not super practical against heavy and assault opponents, but still a blast. Megamek doesn't seem to handle the damage reduction from the spikes correctly, but it still deals WAY more damage than it takes.

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