Fabrizo
posted this
26 January 2018
Any amount of armor works if you want it to. I know many the long time old S7 users (Like the 3 of us assuming you are both the same people with those names from the old site) have built pretty much everything, so the fluff really become the defining feature.
It you are happy with the design as it pertains to your fluff, roll with it.
That said, I do think a tank should be able to take at least 1 or 2 decent hits on its armor.
Among my old designs I recently unearth, I found a tank that sounds similar to what you are going for. You can use it as a reference point if you want. (Production year was only set to 3098 to make my stuff easier to find in MegaMek. Filtering by year when my tanks were set to 3098 and Mechs to 3099 made it real easy.)
BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Armored Car Type D
Tech: Inner Sphere / 3098
Config: Wheeled Vehicle
Rules: Level 1, Standard design
Mass: 25 tons
Power Plant: 80 I.C.E.
Cruise Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: Standard
Armament:
1 Autocannon/10
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
--------------------------------------------------------
Type/Model: Armored Car Type D
Mass: 25 tons
Equipment: Items Mass
Int. Struct.: 12 pts Standard 0 2.50
Engine: 80 I.C.E. 0 5.00
Cruise MP: 4
Flank MP: 6
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 1.50
Crew: 2 Members 0 .00
Armor Factor: 48 pts Standard 0 3.00
Internal Armor
Structure Value
Front: 3 23
Left / Right Sides: 3 10/10
Rear: 3 5
Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Autocannon/10 Front 0 10 2 13.00
--------------------------------------------------------
TOTALS: 0 2 25.00
Items & Tons Left: 8 .00
Calculated Factors:
Total Cost: 348,000 C-Bills
Battle Value 2: 301 (old BV = 200)
Cost per BV: 1,156.15
Weapon Value: 78 / 78 (Ratio = .26 / .26)
Damage Factors: SRDmg = 9; MRDmg = 5; LRDmg = 1
BattleForce2: MP: 4W, Armor/Structure: 0 / 2
Damage PB/M/L: 1/1/-, Overheat: 0
Class: GL; Point Value: 3
Just a simple, low tech design for a poor, low tech world.