Charybdis
Mass: 100 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E-A
Production Year: 3064
Dry Cost: 32,594,167 C-Bills
Total Cost: 32,594,167 C-Bills
Battle Value: 1,217
Chassis: Viper NK14 Endo-Steel
Power Plant: New Kent Type 50 400 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Compound V6 Standard Armor
Armament:
38.0 tons of pod space.
Manufacturer: Novy Minsk Armaments Plant
Primary Factory: New Kent
Communications System: Bishop 211 Meridian
Targeting and Tracking System: Spanke 112-A
Overview:
First making its debut in 3064, the Charybdis was a 100-ton Assault Omnimech
created by Clan Steel Viper, as they intend to expand the Clan's holdings
within the Kerensky Cluster. Like the Scylla, the Charybdis was based on the
Storm Giant battlemech, a design from the Golden Century Era, albeit modified
to make use of Omni-technology. Like its contemporaries, the Charybdis makes
use of Endo-Steel and a 400 XL Fusion Engine to save weight, allowing the 'mech
to move at a max speed of 64.8 km/h (which is fairly swift for its size),
while running cool due to having 16 double heat sinks in its base chassis, with
all of them housed inside the engine. The 'mech is also well-protected,
courtesy of 17.5 of standard armor. However, the Charybdis' mobility comes
with a price, with the Omnimech only able to carry up to 38 tons of pod space
for weapons and equipment.
Capabilities:
In its Prime Configuration, the Charybdis is primarily a long-range combatant,
with an Artemis-guided LRM-20 launcher on each arm, a Gauss Rifle in the right
side torso, and an ER Large Laser in the center torso as its main weapons. Two
ER Medium Lasers in the left side torso and an ER Medium Laser on each arm
provide close-range back-up. Four tons of LRM ammo and two tons of Gauss Rifle
ammo are considered adequate enough for any trial.
Configuration A for the Charybdis is a generalist design, with an ER PPC in the
center torso and an LRM-15 launcher in the left torso as its main weapons,
while an LB 20-X autocannon on the right arm and a quartet of Medium Pulse
Lasers on the left arm provide close-range punch. The autocannon was supplied
with three tons of ammo (2 tons for slug rounds, one ton for cluster rounds),
while the LRM has two tons of ammo to draw from. Two more double heat sinks
(for a total of 18) helps with heat dissipation, while an anti-missile system
in the right side torso helps protect against enemy missiles.
Configuration B is a close-range brawler, ideal for urban or jungle combat.
Each arm sports a Streak SRM-6 paired with a Medium Pulse Laser, while the
right side torso sports a massive Ultra AC/20; the Streak SRMs were supplied
with two tons of ammo, while the autocannon has a three-ton ammo bin to draw
from. An ER Large Laser in the center torso is the only long-range weapon.
The left side torso has a Micro Pulse Laser to deal with any soft targets,
while a Light Active Probe help protects against any surprises. This
configuration also has three jump jets to help maneuver around the tight
confines of the urban or jungle terrain, with one in each leg, and one in the
center torso.
Configuration C is a missile boat, with each side torso fitted with an
Artemis-guided LRM-20 launcher, while each arm has paired Streak SRM-6
launchers; both the LRMs and the Streak SRMs were supplied with four tons of
ammo to draw from. Backing up all of these missile launchers is an ER PPC in
the center torso.
Configuration D has a Gauss Rifle on the right arm, a pair of Large Pulse
Lasers on the left arm, another Large Pulse Laser in the center torso, and a
Streak SRM-4 launcher in each side torso. The Streaks share a one-ton ammo
bin, while the Gauss Rifle has two tons of ammo to draw from.
Configuration E features the newest in Clan-tech weaponry, with each arm fitted
with an ATM-12 launcher, and a Heavy Large Laser in the right side torso. An
ER PPC in the center torso and a pair of ER Medium Lasers in the left side
torso round out the armament. A three-ton targeting computer improves
direct-fire, while three more double heat sinks, for a total of 19 overall,
help dissipate waste heat.
Deployment:
The Charybdis was primarily deployed by Clan Steel Viper, mainly for their
Krait Stars. The formation of the Snake Alliance eventually led to the
omnimech being deployed by the toumans of Clan Cloud Cobra and Clan Star Adder
as well. With the annihilation of the Clan Steel Viper in 3075, the remaining
functional Charybdis omnimechs were either relegated to 2nd-line formations,
mothballed, or outright destroyed.