CharybdisMass: 100 tons Tech Base: Clan Chassis Config: Biped Omnimech Rules Level: Tournament Legal Era: Clan Invasion Tech Rating/Era Availability: F/X-X-E-A Production Year: 3064 Dry Cost: 32,594,167 C-Bills Total Cost: 32,594,167 C-Bills Battle Value: 1,217 Chassis: Viper NK14 Endo-Steel Power Plant: New Kent Type 50 400 Fusion XL Engine Walking Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Compound V6 Standard Armor Armament: 38.0 tons of pod space. Manufacturer: Novy Minsk Armaments Plant Primary Factory: New Kent Communications System: Bishop 211 Meridian Targeting and Tracking System: Spanke 112-A Overview: First making its debut in 3064, the Charybdis was a 100-ton Assault Omnimech created by Clan Steel Viper, as they intend to expand the Clan's holdings within the Kerensky Cluster. Like the Scylla, the Charybdis was based on the Storm Giant battlemech, a design from the Golden Century Era, albeit modified to make use of Omni-technology. Like its contemporaries, the Charybdis makes use of Endo-Steel and a 400 XL Fusion Engine to save weight, allowing the 'mech to move at a max speed of 64.8 km/h (which is fairly swift for its size), while running cool due to having 16 double heat sinks in its base chassis, with all of them housed inside the engine. The 'mech is also well-protected, courtesy of 17.5 of standard armor. However, the Charybdis' mobility comes with a price, with the Omnimech only able to carry up to 38 tons of pod space for weapons and equipment. Capabilities: In its Prime Configuration, the Charybdis is primarily a long-range combatant, with an Artemis-guided LRM-20 launcher on each arm, a Gauss Rifle in the right side torso, and an ER Large Laser in the center torso as its main weapons. Two ER Medium Lasers in the left side torso and an ER Medium Laser on each arm provide close-range back-up. Four tons of LRM ammo and two tons of Gauss Rifle ammo are considered adequate enough for any trial. Configuration A for the Charybdis is a generalist design, with an ER PPC in the center torso and an LRM-15 launcher in the left torso as its main weapons, while an LB 20-X autocannon on the right arm and a quartet of Medium Pulse Lasers on the left arm provide close-range punch. The autocannon was supplied with three tons of ammo (2 tons for slug rounds, one ton for cluster rounds), while the LRM has two tons of ammo to draw from. Two more double heat sinks (for a total of 18) helps with heat dissipation, while an anti-missile system in the right side torso helps protect against enemy missiles. Configuration B is a close-range brawler, ideal for urban or jungle combat. Each arm sports a Streak SRM-6 paired with a Medium Pulse Laser, while the right side torso sports a massive Ultra AC/20; the Streak SRMs were supplied with two tons of ammo, while the autocannon has a three-ton ammo bin to draw from. An ER Large Laser in the center torso is the only long-range weapon. The left side torso has a Micro Pulse Laser to deal with any soft targets, while a Light Active Probe help protects against any surprises. This configuration also has three jump jets to help maneuver around the tight confines of the urban or jungle terrain, with one in each leg, and one in the center torso. Configuration C is a missile boat, with each side torso fitted with an Artemis-guided LRM-20 launcher, while each arm has paired Streak SRM-6 launchers; both the LRMs and the Streak SRMs were supplied with four tons of ammo to draw from. Backing up all of these missile launchers is an ER PPC in the center torso. Configuration D has a Gauss Rifle on the right arm, a pair of Large Pulse Lasers on the left arm, another Large Pulse Laser in the center torso, and a Streak SRM-4 launcher in each side torso. The Streaks share a one-ton ammo bin, while the Gauss Rifle has two tons of ammo to draw from. Configuration E features the newest in Clan-tech weaponry, with each arm fitted with an ATM-12 launcher, and a Heavy Large Laser in the right side torso. An ER PPC in the center torso and a pair of ER Medium Lasers in the left side torso round out the armament. A three-ton targeting computer improves direct-fire, while three more double heat sinks, for a total of 19 overall, help dissipate waste heat. Deployment: The Charybdis was primarily deployed by Clan Steel Viper, mainly for their Krait Stars. The formation of the Snake Alliance eventually led to the omnimech being deployed by the toumans of Clan Cloud Cobra and Clan Star Adder as well. With the annihilation of the Clan Steel Viper in 3075, the remaining functional Charybdis omnimechs were either relegated to 2nd-line formations, mothballed, or outright destroyed.