Lost all files

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  • Last Post 15 July 2017
Tigershark posted this 23 June 2017

Well since the orginal.site went down, and the flash drive i had my the tros on died. And i had given up pc and gone completly tablet and phone. Web archive not of any help. My primary armory on the old site was American Mercenary deveopement

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Lasergunner posted this 24 June 2017

Eagle EGL-3PRM

Level: Custom Level 2 / 3067

Technology: Inner Sphere Biped

Tonnage: 30 Tons

Designer: Tigershark

Armory: American Arms Incorparated

DBM (The Drawing Board) File


Faction Availability

House Liao Inner Sphere

Tags

No Tags posted

BATTLEROM IMAGE DECEMBER 27, 3067

* FOR HEIMDAL USE ONLY *


EGL-3PRM Eagle

Chassis: Unknown
Cost: 3,913,520
Power Plant: GM 150 XL
Cruising Speed: 53.75
Maximum Speed: 86
Jump Jets: Rawlings 95
Jump Capacity: 120 meters
Armor: Standard 
Armament:
2 Diverse Optics ER Medium Lasers
1 Tiegart Magnum ER PPC
1 Diverse Optics Medium Pulse Laser
Manufacturer: American Arms Incorparated
Primary Factory: Terra
Communications System: Datcom 18
Targeting and Tracking System: Apple Churchill 2000

Overview:
We baught the rights to the Eagle light mech and soon beagain 
working on improving the design from what it once was though it was 
good for what it was it was laking more weapons and armor. By 
increasing the firepower we were able to improve possible damage to 
the enemy while increasing armor without loss of speed. The main 
problem we had was keeping the heat down while keepiing to the30ton 
maximum weight limit set by House Liao when we asked if they were 
intersedted in a new Eagle. The new Eagle is by far a deadlyer 
machine but it's also more exspensive but not to much more even for 
liao.

Capabilities:
The new Eagle has demonstraed the abilty to destroy medium and 
light mechs and destroy them but there has been the issue of heat at 
times of overuse of the PPC but that is overshadowed by the fact that 
armor and tonage of increased on the entire mech. The new armor now 
ferro-Firbrus and at 6Tons of the armor it more then out does the 
orignal while keeping most of the same speed but the elimination of 
one of the Jump jets was deemed a necesity in order to continue the 
project.

Deployment:
Has Been deployed with lances containing the Duan Gung and other 
light mechs of the Capelan federation.

Battle History:
It has become popular with pilots for the firepower available on 
such a light machine but no combat of yet

Known Variants:
Other then the orignal design no.


EGL-3PRM Eagle
batle vale (BV):886
Technology Base: - Inner Sphere - Level 2
Equipment Mass
Internal Structure: 3
Engine: 150 XL 3
Walking MP: 5
Running MP: 8 
Jumping MP: 4 
Heat Sinks: 10(20) - Double 0
Gyro: 2
Cockpit: 3
Armor Factor: 105 - Ferro-Fibrous 6

Internal Armor
Structure Value
Head 3 9
Center Torso 10 15
Center Torso(rear) 5
R/L Torso 7 11
R/L Torso(rear) 3
R/L Arm 5 10
R/L Leg 7 14

Weapons and Ammo Location Critical Tonnage
ER Medium Laser LA 1 1
Jump Jet LT 2 0.5
ER Medium Laser RT 1 1
Jump Jet RT 2 0.5
ER PPC RA 3 7
Medium Pulse Laser CT 1 2

 


User Reviews

User Rating Posted Updated

Ice Hellion 0 7/21/2006  

It is true that it is more impressive but it is also more costly and somehow fragile.
Also it is no more in line with the original fluff: make a 'Mech more reliable, less costly and with easier shipping of parts.
Apart from that, its main problem is that it seems to be a light 'Mech hunter but it lacks the needed speed to catch with them. In 3025, it could work but later...

Lasergunner posted this 24 June 2017

By way of an introduction. I regularly enjoyed the old Solaris7. Like a lot of people, I was surprised and saddened by it's sudden disappearance. Along the way, I saved some of the descriptions for future reference.

Attached Files

Lasergunner posted this 25 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #11791
SUNDAY, JUNE 07, 2009
156 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=11791]
Assassin_3050U.jpg

Assassin ASN-AM03

Custom Level 2 / 3067 Clan Invasion [Tournament Legal] Inner Sphere  Biped 40 Tons
Tigershark American mercenary development

Faction Availability


 

BattleMech Technical Readout

Type/Model: Assassin ASN-AM03

Tech: Inner Sphere / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 40 tons

Chassis: Maltex 40 Endo Steel

Power Plant: 280 Vlar XL XL Fusion

Walking Speed: 75.6 km/h

Maximum Speed: 118.8 km/h

Jump Jets: 6 100AFVTA Standard Jump Jets

   Jump Capacity: 180 meters

Armor Type: Ferro-Fibrous

Armament:1 Lord's Light 2 ER PPC1 Generation Streak SRM 41 Ramtech 1500Z ER Medium LaserManufacturer:    American Arms Incorperated   Location:    Quatre BelleCommunications System:    Garret T-20CTargeting & Tracking System: Garret 500S

Overview:

     We decided to take another crack at the Assassin only this time we made the main weapon one with a better track record then the rotary weapon in our pevious assassin model. This time it truely has sniping capability. Now armed with a Extented range PPC and coupled with a targeting computer alows the assassin to target the the cockpit of an opposing mech.

Along with these changes we addressed the cronic problems such as the small cockpit and the cooling system have been adressed and as such our previous assassin models will have refit kits for the cockpit and cooling systems making the assassin mech a safer mech to pilot.

Capabilities:

    

Battle History:

      

Variants:

 


Type/Model: Assassin ASN-AM03

Mass: 40 tons

Equipment:   Crits Mass

Internal Structure: 67 pts Endo Steel 14 2.00

   (Endo Steel Loc: 3 LA, 1 RA, 3 LT, 5 RT, 1 LL, 1 RL)

Engine: 280 XL 12 8.00

   Walking MP: 7    

   Running MP: 11    

   Jumping MP: 6    

Heat Sinks: 10 Double [20] 0 .00

Gyro:   4 3.00

Cockpit, Life Support: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA 15 .00

Armor Factor: 125 pts Ferro-Fibrous 14 7.00

   (Armor Crit Loc: 5 LA, 5 RA, 3 LT, 1 RT)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 12 16

  Center Torso (Rear):   6

  L/R Side Torso: 10 14/14

  L/R Side Torso (Rear):   4/4

  L/R Arm: 6 11/11

  L/R Leg: 10 18/18


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

1 Streak SRM 4 LT 3 25 2 4.00

   (Ammo Loc: 1 LT)

1 ER Medium Laser HD 5   1 1.00

1 Targeting Computer RT     2 2.00

6 Standard Jump Jets:       6 3.00

   (Jump Jet Loc: 1 LT, 1 RT, 2 CT, 1 LL, 1 RL)

TOTALS:   23   78 40.00

Crits & Tons Left:       0 .00


Calculated Factors:

Total Cost: 7,610,214 C-Bills

Battle Value2: 1,466

Cost per BV: 5,191.14

Weapon Value: 862 / 805 (Ratio = .59 / .55)

Damage Factors:    SRDmg = 19; MRDmg = 11; LRDmg = 6

BattleForce2: MP: 7,   Armor/Structure: 3/2

    Damage PB/M/L: 3/2/1,   Overheat: 0

    Class: MM,   Point Value: 15


Created with HeavyMetal Pro

 

User Reviews

Design Updated on 11/18/2009 7:53:11 PM

6/11/2009  jadedtoxicpixie
Nasty - fast, accurate and heavy hitting with a good crit seeker & anti vehicle weapon just in case. So long as you can avoid 'XL Death' it'll be a winner.

6/11/2009  Ice Hellion
Nice and a really powerful Assassin.
I think it would work perfectly for light cavalry units.

Great job.

6/8/2009 5  Vidar
A Bigger faster Panther! Nice, but I would drop the ER ML for more DHS. That ER PPC is one Hot weapon. I would hate to see you blow up from an ammo cook off.

Design Updated on 6/8/2009 6:27:26 PM

 

Tigershark posted this 26 June 2017

Thank you, the Eagle brings back memories from highschool.

Lasergunner posted this 26 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #12384
SUNDAY, OCTOBER 25, 2009
233 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=12384]
3025 Warhammer

Warhammer WHM-6AM

Custom Level 2 / 3067 Clan Invasion [Tournament Legal] Inner Sphere  Biped 70 Tons
Tigershark American mercenary development

Faction Availability

Storm´s Metal Thunder

 

BattleMech Technical Readout

Type/Model: Warhammer WHM-6AM

Tech: Inner Sphere / 3063

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 70 tons

Chassis: StarCorp 100 Standard

Power Plant: 280 VOX Fusion

Walking Speed: 43.2 km/h

Maximum Speed: 64.8 km/h

Jump Jets: None

   Jump Capacity: 0 meters

Armor Type: Leviathon Plus Ferro-Fibrous

Armament:2 Johnston High Speed ER PPCs2 BlazeFire Longshot ER Medium Lasers2 Johnston Minigun Machine Guns1 Guided Technologies 2nd Gen Streak SRM 4Manufacturer:    American Arms Incorperated   Location:    Quatre BelleCommunications System:    O/P 3000 COMSETTargeting & Tracking System: O/P 1500 ARB

Overview:

The warhammer a venerable machine that has made many successful   pilots and for that reason we took a crack at the warhammer. We took imput from our primary customers on quatre belle. The results we got from the customer imput were not surrprsing as again the recent redesign was not popular with mercenaries due to the use of endo steel on a larger chassis and its difficulty to repair in the field.

Production has been relatively easy since apart from the armor the warhammer is a preaty straigforward design. However to be able ot have enough armor for production we had to make 2 orbital factories to produce the armor as shipments of the ferro fribrous are not making it on time to match our rate of manufactue. In fact the warhammer model we had already produce at our facility one heare on Quare belle we have ceased produceing it and swiched entriely to our varriant model.

Capabilities:

   Capabilites are similar to those variants produced during the clan war. Only armor has been changed to ferro fibrous. We retained the machine guns fealing that pulse weapons would add to much heat to the warhammer wich is know for running hot and our main goal was to try to make run as cool as possible and still make it a sizable threat to an mech of equal or higher tonage.

Battle History:

    

Variants:

      

Deployment

The Wolfs dragoon showed some interest in the machine but we figured it a fools chance with their access to clan tech why would they want our warhammer. Then a representive came wanting 36 by the end of 3064 well we figured since they buy the gallowglass it makes sence.


Type/Model: Warhammer WHM-6AM

Mass: 70 tons

Equipment:   Crits Mass

Internal Structure: 107 pts Standard 0 7.00

Engine: 280 6 16.00

   Walking MP: 4    

   Running MP: 6    

   Jumping MP: 0    

Heat Sinks: 17 Double [34] 18 7.00

   (Heat Sink Loc: 1 LA, 1 RA, 3 LT, 1 RT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA, R: Sh+UA+LA 14 .00

Armor Factor: 206 pts Ferro-Fibrous 14 11.50

   (Armor Crit Loc: 1 HD, 3 LA, 3 RA, 1 LT, 1 RT, 1 CT, 2 LL, 2 RL)


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 22 29

  Center Torso (Rear):   10

  L/R Side Torso: 15 22/22

  L/R Side Torso (Rear):   7/7

  L/R Arm: 11 21/21

  L/R Leg: 15 29/29


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 ER PPC RA 15   3 7.00

1 ER PPC LA 15   3 7.00

1 ER Medium Laser RT 5   1 1.00

1 Machine Gun RT 0 200 2 1.50

   (Ammo Loc: 1 RT)

1 Streak SRM 4 RT 3 25 2 4.00

   (Ammo Loc: 1 RT)

1 ER Medium Laser LT 5   1 1.00

1 Machine Gun LT 0   1 .50

CASE Equipment: RT     1 .50

TOTALS:   43   75 70.00

Crits & Tons Left:       3 .00


Calculated Factors:

Total Cost: 7,023,834 C-Bills

Battle Value: 1,636

Cost per BV: 4,293.3

Weapon Value: 1,989 / 1,903 (Ratio = 1.22 / 1.16)

Damage Factors:    SRDmg = 28; MRDmg = 16; LRDmg = 8

BattleForce2: MP: 4,   Armor/Structure: 5/5

    Damage PB/M/L: 5/3/2,   Overheat: 1

    Class: MH,   Point Value: 16


Created with HeavyMetal Pro

 

User Reviews

Design Updated on 11/3/2009 67:56 PM

10/29/2009  Ice Hellion
For a 'Mech without XL Engine, CASE would definitely be a must.

Instead of the SRM, why not go for the added flexibility of a MML?

Interesting idea.

Design Updated on 10/28/2009 2:29:28 PM

10/29/2009  Magermh
Dropoing a heat sink you can upgrade the SRM-4A to a SRM-6A. But that option adds to a very good Warhammer. Yes the Streak SRM4 would be good but even with ECM a SRM-4A will still fire as standard SRM and special ammo is cool to use if you have it for standard SRMs. A' finish the fluff please. I would love to finish reading it. O' see if you can get that mg ammo out of the center torso. CASE would be nice. MMLs would only work in the two three packs and with two tons of ammo but it is a good idea. Can not wait till you get the next Warhammer refit out.

10/28/2009  Donteras
OMG Spellcheck, please!

10/28/2009  Ice_Lion
a Steak SRM4 might be a better choice. Might also move MG ammo to RT, drop it to a half ton, and add CASE.

 

Lasergunner posted this 26 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #11841
TUESDAY, JUNE 16, 2009
48 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=11841]
ClintIIC

Clint IIC 2

Custom Level 2 / 3067 Clan  Biped 40 Tons
Tigershark Yenadushi / American arms proving grounds

Faction Availability


 

BattleMech Technical Readout

Type/Model: Clint IIC 2

Tech: Clan / 3067

Config: Biped BattleMech

Rules: Level 2, Standard design

   

Mass: 40 tons

Chassis: SR 2830/b Endo Steel

Power Plant: 240 Type 81 XL Fusion

Walking Speed: 64.8 km/h

Maximum Speed: 97.2 km/h

Jump Jets: 4 Andoran Model JJII Standard Jump Jets

   Jump Capacity: 120 meters

Armor Type: Forging C629/j Standard

Armament:1 Type KOV LB 10-X AC3 Series 2d ER Medium Lasers1 ECM SuiteManufacturer:    Wolf Clan Site 1   Location:    Arc-RoyalCommunications System:    (Unknown)Targeting & Tracking System: Sloane 220 Lockover System

Overview:

     Having owed much to clan wolf in exile in the joint partnership of the yenadushi mercenary company we decide to improve on the Clint llC with the clan wolf's permission of cource. However in this matter we had our tech team go to ark royal to begin work on the project. The production facility was to be on ark royal and   the construction was paid for by us and the cost of the first 100 machines built and refit of the exitsting clint llCs to llC2 standard.

Capabilities:

   The main change we made was droping one ton of autocannon ammunition and adding another ER medium laser mounted in the left arm and remove 2 jump jets and add a ECM suite in the head. Double heatsinks have been used to increase combat effeicantcy. All in all while slight ly less mobile it makes up for it in more firepower and scout cappability with the ECM suite.

Variants:

The only other variant is the Original llC model.

Deployment

    


Type/Model: Clint IIC 2

Mass: 40 tons

Equipment:   Crits Mass

Internal Structure: 67 pts Endo Steel 7 2.00

   (Endo Steel Loc: 3 LT, 3 RT, 1 CT)

Engine: 240 XL 10 6.00

   Walking MP: 6    

   Running MP: 9    

   Jumping MP: 4    

Heat Sinks: 10 Double [20] 2 .00

   (Heat Sink Loc: 1 LT)

Gyro:   4 3.00

Cockpit, Life Support, Sensors: 5 3.00

Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA 15 .00

Armor Factor: 112 pts Standard 0 7.00


    Internal Armor

    Structure Value

  Head: 3 9

  Center Torso: 12 15

  Center Torso (Rear):   4

  L/R Side Torso: 10 13/13

  L/R Side Torso (Rear):   4/4

  L/R Arm: 6 9/9

  L/R Leg: 10 16/16


Weapons & Equipment: Loc Heat Ammo Crits Mass

1 LB 10-X AC RA 2 30 8 13.00

   (Ammo Loc: 3 RT)

1 ER Medium Laser RT 5   1 1.00

1 ER Medium Laser LT 5   1 1.00

1 ER Medium Laser CT 5   1 1.00

1 ECM Suite HD 0   1 1.00

4 Standard Jump Jets:       4 2.00

   (Jump Jet Loc: 1 LT, 1 RT, 1 LL, 1 RL)

TOTALS:   17   59 40.00

Crits & Tons Left:       19 .00


Calculated Factors:

Total Cost: 7,225,680 C-Bills

Battle Value: 1,569

Cost per BV: 4,605.28

Weapon Value: 1,307 / 1,307 (Ratio = .83 / .83)

Damage Factors:    SRDmg = 27; MRDmg = 18; LRDmg = 4

BattleForce2: MP: 6,   Armor/Structure: 3/3

    Damage PB/M/L: 4/3/1,   Overheat: 0

    Class: MM,   Point Value: 16

    Specials: ecm


Created with HeavyMetal Pro

 

User Reviews

6/18/2009  Ice Hellion
Or give it an UAC/10 to make it a scout with punch.
But do not forget the mobility aspect, this is an important point here.

6/16/2009  LostInSpace
With an LB-10X you really only need two tons of ammo. With the amount of armor this guy's packing, you're probably not going to get a chance to use all 30 shots from the LB anyway. You could potentially drop another ton of ammo and get two more jump jets to bring it back up to 6/9/6, especially if you want it to have a scouting ability. IMO, making a 'Mech less manueverable does not make it a better scout, even with extra equipment.

 

Lasergunner posted this 28 June 2017

SOLARIS7: SPACESHIP TECHNICAL READOUT: ARCHIVE ID #1194
SUNDAY, DECEMBER 06, 2009
344 DOWNLOADS
[http://www.solaris7.com/TRO/Spaceship/ShipInfo.asp?ID=1194]
/files/members/2963/Naga_Destroyer_3057

Naga Class Destroyer Upgrade

Custom Level 2 / 3075 Inner Sphere  Warship 540,000 Tons
Tigershark American mercenary development

Faction Availability


 

AeroTech 2 Vessel Technical Readout

Class/Model/Name:    Naga Class Destoryer upgrade

Tech: Inner Sphere / 3075

Vessel Type: WarShip

Rules: Level 2, Standard design

   

Mass: 540,000 tons

Inner Sphere / 3075: Ferromite 90R

K-F Drive System: KF Tri-Mark V

Length: 540 meters

Sail Diameter: 1,200 meters

Power Plant: Intersystem Class VII's Standard

Safe Thrust: 2

Maximum Thrust: 3

Armor Type: MVT CL200 Lamellor Ferro-carbide

Armament:11 NAC/2012 Light NPPC3 Killer Whale12 NL45Manufacturer:    American Arms Incorporated   Location:    Quatre BelleCommunications System:    Marcon DIYTargeting & Tracking System: Diamond XR3

Overview:

 

The Naga class destroyer first launched in 2645 intended as a replacement for the Essex. The Naga class served a respectable 50 years unitll ironicly replaced by the upgraded essex. Its successs was its low cost but that does not sell its self short. However when originaly   designed it was found it could not operate indepedently due to its dependence on ammuniton,lack of agility, and vulnerable aft section.


We learned that three naga class vessels has surrvied the fall of the star league and comstar had mothballed them over neptune. The word of blake was in the process of restoring them to working order. However since they destroyed our facilites on terra we were itching for payback so a plan was put forward that on of the three nagas in orbit around neptune would be stolen by us. One was stolen but it took moderate damage and only half its weapons were operational. After a rough ride to Quatre Belle the vessel was then evaluated besides the weapons and the damage taken in the escape the ship was in good shape.

Plans were drafted to upgrade and improve the design and then eventualy put it into production with at least 7 to ber produced within a year.

Much to our disbelief the the ship name history and battle logs     were either wiped or destroyed. Even the name of the vessel Id number and name normaly painted on the hull was faded away to the point it was ilegeable to read.

 

 

 

Capabilities:

The original Naga had a effective concentrated mix of firepower but its firepower was limited to shorter ranges and its armor was relatively thin for its class. It was dependent on its aerospace fighters to defend against enemy fighters. Its main flaw if any was it depedence on ammo for nearly   half its weapons.

To remedy its flaws weapons and armor were upgraded alowing for more powerfull weapons to be instaled. The Naga is now able to act alown. The biggest change would be the lithium fusion battieries installed to increase range of operation. Though cargo is reduced the amount of ammo carried for its autocannons is greatly increased. Though cargo is usualy used for more ammo we have removed the need for cargo space being used for the autocannon ammo but the missile ammo is still limited and thus cargo space is used.


Class/Model/Name: Naga Class Destoryer upgrade

Mass: 540,000 tons

Equipment:             Mass

Power Plant: Standard 64,800.00

K-F Hyperdrive: Compact (Integrity = 12) 244,350.00

Lithium Fusion Battery:   5,400.00

Jump Sail: (Integrity = 4) 57.00

Structural Integrity: 70 37,800.00

Safe Thrust: 2  

Maximum Thrust: 3  

Heat Sinks: 1,473 Double 1,068.00

Fuel & Fuel Pumps:   7,371.00

Bridge & Controls:   1,350.00

Food & Water: (220 days supply) 283.00

Armor Factor: 798 Lamellor Ferro-carbide 756.00


      Armor Value

      (Capital Scale)        

  Fore:   146        

  Fore Left / Right:   133 / 133        

  Aft Left / Right:   133 / 133        

  Aft:   120        


Equipment & Options:              

Cargo:    

   Bay 1: Fighters (16) with 6 doors 2,400.00

  Small Craft (4) with 2 doors 800.00

   Bay 2: Cargo (1) with 4 doors 101,700.00

     

Grav Decks:    

   Grav Deck #1: (55-meter diameter)  

Life Boats: 22 (7 tons each) 154

Escape Pods: 19 (7 tons each) 133

Crew and Passengers:    

   35 Officers (34 minimum)   0.00

   130 Crew (118 minimum)   0.00

   40 Gunners (38 minimum)   0.00

   52 Bay Personnel   0.00


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

3 NAC/20(300 rounds) Nose 60 60

60

180 7,620.00

2 Light NPPC Nose 14 14

14

210 2,800.00

2 NAC/20(200 rounds) FL/R 40 40

40

240 10,160.00

1 Killer Whale(20 msls) FL/R 4 4 4 4 40 2,300.00

1 Light NPPC FL/R 7 7

7

210 2,800.00

2 NL45 L/RBS 9 9 9 9 280 3,600.00

3 Light NPPC L/RBS 21 21

21

630 8,400.00

2 NAC/20(200 rounds) L/RBS 40 40

40

240 10,160.00

3 NL45 AL/R 14 14 14 14 420 5,400.00

1 Light NPPC AL/R 7 7

7

210 2,800.00

1 Killer Whale(20 msls) Aft 4 4 4 4 20 1,150.00

2 NL45 Aft 9 9 9 9 140 1,800.00

1 Lot Spare Parts (2.01%)             10,850.00

TOTALS:           2,820 540,000.00

Tons Left:             .00


Calculated Factors:

Total Cost: 4,755,259,368 C-Bills

Battle Value: 93,507

Cost per BV: 50,854.58

Weapon Value: 50,606 (Ratio = .54)

Damage Factors:    SRDmg = 3,392; MRDmg = 3,392; LRDmg = 2,672; ERDmg = 1,035

Maintenance Point Value:    MPV = 251,468 (45,193 Structure, 102,085 Life Support, 104,190 Weapons)

Support Points: SP = 454,500 (181% of MPV)

BattleForce2: (Not applicable)

 

 

 

User Reviews

Design Updated on 1/8/2010 1:11:09 PM

12/7/2009  LostInSpace
Slow, but it can make two jumps and has enough firepower for everything in front of it. It lacks in the rear quadrant, although that single KW launcher should allow it some criticals for retaliation. This thing screams out for docking collars, I'd want to use it as a centerpiece for a small fleet given its carrying capacity (the cargo space is "ample" by every definition of the word, even during the Star League era.) With backup, this could easily be a "command destroyer" or some such. Nice work.

12/7/2009  Lafie
Given the age and material state (one would assume miserable) of those vessels it is arguable if they would be worth the funds salvaging them as opposed to just building a new vessel to a similar set of specifications.

That having been said this isn't that bad a refit, just suffers from the same flaw as the original, ie the slow acceleration for a warship in these modern times.

 

Thunder posted this 29 June 2017

Lasergunner...  What is the extent of your collection?  Because I'm very impressed already.

Lasergunner posted this 29 June 2017

I have around 2 disks worth. I checking to see if I have anymore squirreled away on other disks.

Lasergunner posted this 29 June 2017

My cut and pasting is currently blocked pending moderation and approval.

Lasergunner posted this 29 June 2017

It's my sincere hope that my repatriating this material to Solaris7 will inspire others to do likewise and add to the revovery of this media. 

SturmKrahe posted this 15 July 2017

I would love it if someone were to come up with my Alternate Universe TRO. That was a LOT of work that i had lost, and my drive that had the originals went kaput a while back.

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