Gallant GLT-12-0; a somehow, not crap Gallant.

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  • Last Post 24 May 2017
Prince posted this 24 May 2017

While I like the *idea* of the Gallant- The Word of Blake tossing everything at the wall to see what sticks- the actual 'mech really sucks. You can make Large pulses and MRMs work, but they sure as hell don't when you move 3/5/5. Even funnier, each record sheet since TRO: Improved Jump Jet has increased the base Gallant's speed, and in one case completely removed them! No take-backsies Catalyst!

Since I love adding a little *touch* of balls-out-crazy Hunchback IIC style, here's my idea that (surprise!) carries the radical Heat sink, backing a weapons load that when conditions are favorable can dump an assload of damage; which hilariously, makes the IJJs worth it so it can hopefully end it's turn cooling off in some heavy woods somewhere. Naturally, I am frustrated that I could not shove more Rocket Launchers in without lowering it's already-light armor.

QUICK FLUFF

"The GLT-12-0 has become the main Gallant used by the Republic since the formation of the Fortress protocol, owing itself to the growing fascism of it's government in the wake of the upheavals over the last decade. Needing any sort of viable military machine to retake it's long-held worlds back from the chaos, Skobel took large, off-the-books funds directly from the Republic to start a long list of think tanks, weapons development and militarism. The parallels to Irian technologies the press have made are not without merit."

"Considered to be a counterpart to the Lament, the GLT-12-0 is made to support it's brother. Using the same coolant reclaiming system as it's progenitor, it uses three light PPCs equipped with ancillary capacitors to equal the damage, butt augments them with a single Mydron RAC/2 for seeking damaged components. More terrifyingly however, is the addition of 6 unguided "bullet box" Rocket packs, which make the GLT-12 a potent assassin in broken terrain."

Prince posted this 24 May 2017

Gallant GLT-12-0

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 3132
Cost: 13,549,850 C-Bills
Battle Value: 1,579

Chassis: Unknown Standard
Power Plant: Unknown 210 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
3 Light PPC + PPC Capacitors
1 Rotary AC/2
6 Rocket Launcher 10s
1 Radical Heat Sink
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: XL Fusion Engine 210 4.50
Walking MP: 3
Running MP: 5
Jumping MP: 5 Improved
Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL 10.00
Heat Sinks: Double Heat Sink 11(22) 1.00
Heat Sink Locations: 2 LA, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA
Armor: Standard Armor AV - 192 12.00
CASE Locations: 1 RT 0.50

Internal Armor
Structure Factor
Head 3 8
Center Torso 22 30
Center Torso (rear) 8
L/R Torso 15 20
L/R Torso (rear) 8
L/R Arm 11 20
L/R Leg 15 25

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Rocket Launcher 10 HD 3 1 0.50
Light PPC + PPC Capacitor RT 10 2 3.00
Light PPC + PPC Capacitor RT 5* 1 1.00
Rocket Launcher 10 RT 3 1 0.50
4 Rocket Launcher 10s LT 12 4 2.00
Radical Heat Sink LT 0 3 4.00
Light PPC + PPC Capacitor RA 10 2 3.00
Light PPC + PPC Capacitor RA 5* 1 1.00
Rotary AC/2 RA 1 3 8.00
Light PPC + PPC Capacitor LA 10 2 3.00
Light PPC + PPC Capacitor LA 5* 1 1.00
@Rotary AC/2 (90) RT - 2 2.00
Free Critical Slots: 1

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 16
3/5j 2 2 2 0 3 1 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA

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