NS-86A5 LAM Nightstalker the Shadow walker
Chassis: Unknown
Power Plant: Unknown 275 XXL (Clan)
Cruising Speed: 53.75
Maximum Speed: 86
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown with CASE
Armament:
1 Gauss Rifle
2 SRM 2s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown with Angel ECM Suite
Targeting and Tracking System: Unknown with TAG, Special Targeting Computer
Overview:
A well known clan deserter whose mech designing has proven
legendary. the Nighstalker line of mechs are characterized by their
use of a Gauss rifle as the main armorment. this design is more
stealthy than its previous counterparts and squeezes every ounce out
of its ultra-expensive parts.
Getting setup in an ambush/sniper position then calling in arty
while setting ablaze the targets and surroundings with inferno rounds
before jetting off is how Vlad likes to pilot this mech in battle.
Capabilities:
A stealthy revamp on the old Nightstalker line of mechs that used
Shadow hawk and Its LAM varient as the base chassis model and shape.
Maintaining it's arm-mounted Gaussrifle that has been at the core of
the Nightstalker design line this version incorporates stealth and
targeting systems that make the most of each and every shot even if
it's no from his mechs ammo bins.
Deployment:
Vladmir Kerensky Draconavich's personal custom-made mech used for
guerilla warfare tactics.
as a mild variant on the MaxTech rules for a handheld weapon, I
want to envision this gauss rifle to be like a mech scaled Barrett
rifle with a BORS sight equivalent by having the targeting computer
is integral to the weapon. also 4 tons of armor shaped to make the
buttstock usable as a melee pick that offers a critical chance as AP
ammo but as a melee option to a weapon that wouldn't otherwise be
useful if things got close. the ammo is in clips by the ton and are
carried in rear-mounted armored sheaths for one clip on each rear side
torso that act like CASE. the pick is also made to latch into a mount
on the shoulder to hang the rifle over the back of the mech to free
up hands. note the arm-mounted Inferno-tubes can have been purposely
angled so as to maintain effectiveness while both hands are occupied
with the gauss handheld weapon system. in fighter mode the mount lines
up with the nose arc but its critical location is in the fuselage.
the weapon system actually puts him overweight by four tons or more.
But I also would set the base mech up to max armor and switch to
nul-sig and clan ferro since the null-sig couldn't be equipped with
targeting computer and the weapon pod solved that interference, and
keep tabs on how much extra tonnage the mechs actually going to be
carrying and the speed in all the varied modes and possible weights
will need its own chart as a side sheet to the character. also a small
pulse laser sidearm for antipersonnel that can be used one handed
(envision scenario of mech being ambushed while bracing against a
redwood, next turn the pilot takes the left hand off the rifle and
draws the pistol, turn after; firing the SPL and SRM's while carrying
the rifle in the righthand and jumping away) the pistol could be
dropped for tonnage without a major boohoo but losing the rifle would
cause murderous bloody tears to fly.
I've some homebuilt munchtek for superveritech equipment I wanna
use on this but I have to dig out the old notebook those rules are
in. I remember it could only weight up to half of the carrying mechs
base weight, but would add wings in all modes allow a secondary
engine to literally attach to the mechs engine but the back armor had
to be completely cleared so I made it so you could armor and equip
the backpack like a giant pod for weapons, ammo, armor, engine,
jumpjets, heat sinks and most equipment types (debating whether
Targeting equipment could be shared such as adding a targeting
computer, satellite equipment, or a C3. maybe at least limit it to a
Slave unit or C3i on the grounds that disposable equipment would
never be used to house the rare expensive core to a C3 network)
debating also whether Bulky equipment should be allowed such as XL
engines or ferrofibrous armor. any jumpjets added to the
superveritech equpment (here-on called SVE) pod. also any jumpjets
added have to be factored to the mechs weight when combined with the
SVE's weight, just as the mechs movement base movement becomes based
on the total mechweight and combined engine ratings from the base
mech and SVE. the SVE does not have to include an engine but then the
rules for mech lift and carry come into play and probly would further
limit the weight limit on the SVE.
Known Variants:
Previous variant had no ECM to activate the stealth armor. I'm
gunna say that originally this mech had lostech stealth armor that
needed no ECM but when that ran out he had to revamp to fit one as he
replace the original stealth armor with modern non-lostech.
NS-86A5 LAM Nightstalker the Shadow walker
Technology Base: - Mixed (Clan Chassis) - Level 3 (Land-Air Mech)
Equipment Mass
Internal Structure: - Composite 2.75
Engine: 275 XXL (Clan) 5.17
Walking MP: 5[12]
Running MP: 8
Jumping MP: 4
Heat Sinks: 10(20) - (C) Double 0
Gyro: - Extra-Light 1.5
Cockpit: - Enhanced Imaging 3
Armor Factor: 173 - Stealth 10.81
Internal Armor
Structure Value
Head 3 9
Center Torso 18 24
Center Torso(rear) 12
R/L Torso 13 20
R/L Torso(rear) 6
R/L Arm 9 18
R/L Leg 13 20
Weapons and Ammo Location Critical Tonnage
(C) SRM 2 LA 1 0.5
(C) SRM 2 LA 1 0.5
(C) SRM 2 Ammo - Inferno LA 1 1
Jump Jet LT 2 0.5
Supercharger LT 1 0.52
Targeting Computer LT 3 3
(C) Angel ECM Suite RT 2 1.5
Jump Jet RT 2 0.5
MASC RT 2 2
(C) Gauss Rifle RA 6 12
(C) Gauss Rifle Ammo RA 2 2
(C) TAG H 1 1