Mara MAR-2X - an experiment in VSPLs and TSM

  • 1.5K Views
  • Last Post 05 June 2017
Questia posted this 29 May 2017

...bloody hell, is there any way to confirm anything about this design? This thing is putting a dent in morale over he--

--gative, sir - eyewitness accounts and data from recovered chassis are all we--

Commander, we found something!

Mara MAR-2X

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 3147
Cost: 25,600,782 C-Bills
Battle Value: 2,069

Chassis: Unknown Endo-Steel
Power Plant: Unknown 350 Fusion XL Engine
Walking Speed: 54.0 km/h (64.8 km/h)
Maximum Speed: 86.4 km/h (129.6 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
    2  Large VSPLs
    1  Medium X-Pulse Laser
    2  Medium Lasers
    2  ER Small Lasers
    1  Small Laser
    1  Angel ECM
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass  
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   107 points                3.50
    Internal Locations: 7 LA, 7 RA
Engine:             XL Fusion Engine             350                      15.00
    Walking MP: 5 (6)
    Running MP: 8 (12)
    Jumping MP: 0 
Heat Sinks:         Double Heat Sink             14(28)                    4.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
    TSM Locations: 1 HD, 1 CT, 2 LL, 2 RL
Armor:              Standard Armor               AV - 216                 13.50

                                                      Internal       Armor      
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     22           33        
                                 Center Torso (rear)                  10        
                                           L/R Torso     15           22        
                                    L/R Torso (rear)                  8         
                                             L/R Arm     11           22        
                                             L/R Leg     15           30        

================================================================================
Equipment                                 Location    Heat    Critical    Mass  
--------------------------------------------------------------------------------
Large VSPL                                   RT        10        4         9.00
Medium Laser                                 RT        3         1         1.00
ER Small Laser                               RT        2         1         0.50
Angel ECM                                    RT        0         2         2.00
Large VSPL                                   LT        10        4         9.00
Medium Laser                                 LT        3         1         1.00
Medium X-Pulse Laser                         LT        6         1         2.00
Small Laser                                  LT        1         1         0.50
ER Small Laser                               LT        2         1         0.50
Supercharger                                 CT        -         1         1.50
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 21
6          5       4       0       0      3     1   Structure:  3
Special Abilities: TSM, AECM, ENE, SRCH, ES, SEAL, SOA

... Nothing on the finer details, huh. Alright, let's see what we got here.

 

 

 

Admittedly, this one was one wherein I couldn't quite find the fluff for. The furthest I got was that it was a Marik design, a specialized headhunter / urban brawler taking cues from the Neanderthal and the Ti Ts'ang.

Nonetheless, stat-wise it's a dedicated TSM/pulse/supercharger brawler inspired by this post on the Battletech forums. 5/8/0 base, with a supercharger and TSM to boost its max speed to 12 hexes (almost 130 km/hr, metric for "this 'mech outruns Wraiths"). Armor is arranged 9, 33/10, 22/8, 22, 30 HTAL style, and it's armed with two Large VSPLs, a Medium X-Pulse Laser, two Medium Lasers, two ER Small Lasers, and a regular Small Laser, all shoved in the torsos to allow fine-tuning while punching with two 14-pointers per turn. An Angel ECM fully emphasizes the headhunter role of the design.

IMO, the end result is a 'mech that can take apart nearly anything it can reach, and then outrun those that it can't quite handle, especially after a nasty brawl. I'd bet Gunsmiths against it for their insane speed, MXPLs, and Reflective armor, however.

The weapons are laid out to control TSM as finely as possible:

+9 - alpha strike, minus an ER Small Laser on a run

0 - 2 LVSPL + MXPL or LVSPL + MXPL + 2 ML + ERSL + SL, both on a run

and so on, switching weapons in an out as the situation fits.

Original_Lucho posted this 05 June 2017

Hmm, it seems a bit more complex than necessary, but it will certainly get the job done. A Heavier Anvil? Maybe, but good work all the same

Close