Menhit Assault Omni Hovercraft (And maybe other designs someday.)

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  • Last Post 08 August 2018
Thunder posted this 04 August 2018

Mostly just writing things down to keep track of them.

Menhit Assault Omni Hovercraft.

A super Heavy hovercraft at 90 tons,  it combines the speed of a light to medium mech, with the firepower of a heavy mech, and the armor of an assault mech.  Though to be fair, with the extra hit locations of a super heavy unit, that armor is a bit spread out.

90 tons 7/11
-18  Super Heavy structure
-18 305 XL engine (-1 Slot)
-9 Lift equipment
-4.5 Controls
-16.5 Ferro Armor (-1 slot)
-2 Turret

22 tons and 21 equipment slots remaining for Omni Configurations

Prime
-14  14 SRM-4
-6  Ammo
-2 4 ERSmall Lasers

Menhit Prime

This one is less about creativity and more about pumping up the damage numbers in alpha strike.  Originally it was supposed to have a battery of AP Gauss on it, but latter checking showed I ran out of equipment slots that way.  So I modified it while keeping the Alpha strike stats the same.

A
-6 4 iATM-3
-2 Ammo
-2.5  5 ERSmall Lasers
-.5 AMS
-1 Ammo
-10  Infantry Transport

Menhit A

Infantry transport obviously.  Not a particularly well made one though.  It should have SRM-6's or LRM-10+'s to deploy smoke for cover.  Instead it once again resorts to cheap tactics to pad out the alpha strike damage numbers.  On the other hand, that is potential for great hilarity with this thing.  It can drop 2 points of battle armor in a single turn.  And In alpha strike deployed infantry can shoot on the turn they get deployed.  So in theory if this thing gets into short range a target could be facing 3 7 point attacks suddenly (Ok, so the BA design will have to be posted at another time.)  Also,  I should really put a super charger on it...

B
-7.5 3 LRM-10
-3 Ammo
-.5 AMS
-1 Ammo
-6 LPL
-2 4 AP Gauss
-1 Ammo
-1 ECM

Menhit B

And then I thought, I really miss the Smoke LRM's I should of put on the previous model.  And the AP Gauss's from the previous previous model.  And this happened.  At Least its behaving normally and doesn't have some sort of gimmick behind it.

 

C
-6 Large Pulse Laser
-13 HAG30
-3 Ammo

Menhit C

So... Back story...  The Menhit is supposed to be a front line Clan Stone Lion design, intended to be able to directly match up against mechs (Even to the point where single Menhit's will challenge mechs to duels).  Because after the wars of reaving I really didn't expect the mech factories to be fully up and running, and the Ex-hell horses still have a love for tanks.  Also I think I remember somewhere that the horses like HAG's.  So here is the classic Main gun / secondary gun don't mind me I'm just a tank configuration.

D
-2 super charger
-12 UAC-20
-4 Ammo
-4 2 Medium Pulse Lasers

Menhit D


And Finally, that supercharger I've always wanted. With an UAC-20.  And some Medium pulse lasers.  You know, for scale.  Also it can charge for 9 damage.  Just saying.

Now back when I was originally planning this design, it was supposed to be part of a trio of designs all made by the Stone Lions.  Sadly I don't remember the names, but I think I was going with an Egyptian theme.  Menhit herself is an Egyptian goddess who of course has some tie on the concept of "War"  The second Hovercraft was supposed to be on the flanks of a menhit formation.  A bit faster, and a more dedicated long range sniper/skirmisher.  Third design,  not  a clue.  But would probably be a scout to fill out the roles.

 

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Thunder posted this 06 August 2018

Third design ended up being easier to come up with an Idea for.  Middle design is too generic.  Will probably settle eventually.

Pakhet.  Another Egyptian cat/lion god.  Key phrase that gets this one to be picked is "she who opens the way..."  Thank you wiki...  So we get a scout.

14 tons. 18/27.  2 tons of ferro armor.  3 flamers, ECM and Active probe.

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icehellion posted this 06 August 2018

3 Flamers?

Thunder posted this 06 August 2018

On the AS side, 3 flamers is the minimum needed to get the heat special ability. They also are only short ranged which helps control point value creep.

Totalwar side, its something different from the usual ERSmall spam. Can also be explained that lighting things on fire is a good way to cover an escape or destroy materiel.

Thunder posted this 07 August 2018

Maybe
50 tons.  10/15.  LPL and 2 LRM-15's with Artemis. 
Only problem is I feel like its been done before on a stock unit.

Instead.

Sekhmet
50 tons 10/15 7.5 tons ferro

LPL, LRM-20 and a 5 ton infantry bay.  Because you can always use extra infantry transport.  LPL for a nice accurate hit.  LRM-20 because.. Mines and stuff.

Attached Files

Prince posted this 08 August 2018

On the AS side, 3 flamers is the minimum needed to get the heat special ability. They also are only short ranged which helps control point value creep. Totalwar side, its something different from the usual ERSmall spam. Can also be explained that lighting things on fire is a good way to cover an escape or destroy materiel.

6 Micro Lasers!

I know that being a homeworld's design you might not want, but would hardened armor be better than the Ferro Lam? You "loose" invulnerability to LB-X hits in exchange for -2 to all crits across the board.

Thunder posted this 08 August 2018

Insufficient critical slots.  There is only 7.  -1 xl, -1 Ferro, -1 probe, -1 ecm.  Leaves 3.  I considered Micropulse lasers.  But flamers actually do more stuff in this case.

Oddly enough, Ferro Lamellor gives the same critical resistant ability as hardened does.  (Thanks for bringing this up... I now have a bunch of AS cards that need to be updated...)

I'd say the ability to bounce damage is more important then resisting critical effects that only has a chance to happen.  Up to the limits of Hardened armors ability to just plain absorb more damage.

 

Though were did the topic of ferro-lamellor come from?  All these hovercraft are just using plain old boring 20% more defense per ton Ferro-Fibrous armor.

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