Got onto an odd kick recently of making cheap "mook" battlemechs for campaigns, like your Zaku/Scopedog enemy trash for players who wanna blow off steam and stress for a power fantasy trip, or for super-cheap BV units to fill out already turned forces for competitive games.
First: the aptly-named.
Mook MK-1
Mass: 40 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3132
Cost: 3,400,227 C-Bills
Battle Value: 929
Chassis: Unknown Endo-Steel
Power Plant: Unknown 200 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
1 Light PPC
1 Light AC/5
1 MML-5
1 Small Vibroblade
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
Mook 'mechs are in short supply in battletech, and this is one idea for
someone's game. The idea here is a simple, cheap mech in both cost and BV that
can do a lot of things decently, but really shines with other units.
I avoided jump jets and MASC things for the BV bloat, and the use of MMLs /
Light ACs was nessessary for multipule ammo types. I also decided to turn the
tech rating up for a vibroblade- for one extra ton and fewer crits versus a
sword, the vibroblade essentially negates actuator damage when used while still
maintaining all the advantages and abilities the sword provides. To be frank, I
don't see many uses for swords when you have access to the vibroblades; at
worst, you exchange a ton or two for equal crits and deal far more damage in
exchange for heat. Finally, a little space is left by the light PPC so a ton of
MML ammo can be pulled for a capacitor.
QURIKS:
Easy to Pilot
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Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 67 points 2.00
Internal Locations: 1 HD, 1 LT, 4 RT, 2 LA, 4 RA, 1 LL, 1 RL
Engine: Fusion Engine 200 8.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 125 7.00
Armor Locations: 2 CT, 2 LT, 2 RT, 3 LA, 3 RA, 1 LL, 1 RL
CASE Locations: 1 LT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 12 17
Center Torso (rear) 5
L/R Torso 10 15
L/R Torso (rear) 5
L/R Arm 6 12
L/R Leg 10 15
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Light PPC RT 5 2 3.00
MML-5 LT 3 3 3.00
Small Vibroblade RA - 1 3.00
Light AC/5 LA 1 2 5.00
@MML-5 (LRM) (24) LT - 1 1.00
@MML-5 (SRM) (20) LT - 1 1.00
@Light AC/5 (20) LA - 1 1.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 9
5 2 2 1 0 2 0 Structure: 3
Special Abilities: MEL, CASE, SRCH, ES, SEAL, SOA