Night Gyr (AA)

  • 1.8K Views
  • Last Post 30 March 2020
Snowjeepney posted this 22 March 2020

Night Gyr (AA) 

Mass: 75 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-E-A
Production Year: 3054
Dry Cost: 17,892,656 C-Bills
Total Cost: 17,892,656 C-Bills
Battle Value: 962
Chassis: JF 7 Light Endo-Steel
Power Plant: 300 JF 300 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: JF Standard
    Jump Capacity: 120 meters
Armor: Compound JF Ferro-Fibrous
Armament:
    38.0 tons of pod space.
Manufacturer: Ironhold Gamma Complex
    Primary Factory: Ironhold
Communications System: JF 3048 Series II
Targeting and Tracking System: Ironhold Mk II
Overview:
After being reactivated in 3055 following a three-year rebuild, the ELH's 71st
Light Horse Regiment found themselves facing their first test a month later,
when they faced off against a Clan Jade Falcon raiding force.  Not only did the
71st respulsed the enemy raid, but also captured a rare Night Gyr Omnimech as a
result of their successful defence.  After successfully repairing the captured
'mech, the 71st Light Horse modified the Night Gyr's loadout, resulting in a
custom configuration known as "AA".

Capabilities:
The Night Gyr AA was armed in the same vein as the Rifleman II, with each arm
carrying an LB 10-X Autocannon and a Large Pulse Laser, backed up by an ER
Medium Laser in each side torso.  This weapons configuration made this specific
Night Gyr fairly effective against enemy aircraft, although it could hold its
own against enemy 'mechs as well.  If there is a limitation with this design,
it is that the base 12 double sinks can only dissipate so much waste heat,
requiring the pilot to keep an eye on the heat gauge.

Deployment:
The Night Gyr AA would be deployed primarily by the 71st Light Horse Regiment,
where it proved its worth, and after three years of fending off the Jade Falcon
raids, the 71st managed to recover three more Night Gyr Omnimechs.  By the time
the 71st Light Horse Regiment fought against the Jade Falcons in Coventry in
3058, the ELH unit managed to field a lance consisting of nothing but Night Gyr
AA 'mechs.

Order By: Standard | Newest | Votes
Snowjeepney posted this 22 March 2020

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   114 points                4.00
    Internal Locations: 5 LT, 2 RA
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4 Standard
    Jump Jet Locations: 2 LL, 2 RL                                         4.00
Heat Sinks:         Double Heat Sink             12(24)                    2.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 220                 11.50
    Armor Locations: 5 RT, 2 LA
                                                      Internal       Armor      
                                                      Structure      Factor    
                                                Head     3            9        
                                        Center Torso     23           33       
                                 Center Torso (rear)                  10       
                                           L/R Torso     16           22       
                                    L/R Torso (rear)                  10       
                                             L/R Arm     12           24       
                                             L/R Leg     16           28       
 
================================================================================
Loadout Name: AA                                             Cost: 21,041,031
Tech Rating/Era Availability: F/X-X-E-A                       BV2: 2,419
Equipment           Type                         Rating                   Mass  
--------------------------------------------------------------------------------
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LL, 2 RL                                         0.00
    CASE Locations: LT, RT                                                 0.00
    Actuators:      L: SH+UA    R: SH+UA
Equipment                                 Location    Heat    Critical    Mass  
--------------------------------------------------------------------------------
LB 10-X AC                                   RA        2         5        10.00
Large Pulse Laser                            RA        10        2         6.00
LB 10-X AC                                   LA        2         5        10.00
Large Pulse Laser                            LA        10        2         6.00
ER Medium Laser                              RT        5         1         1.00
ER Medium Laser                              LT        5         1         1.00
@LB 10-X (Slug) (10)                         RT        -         1         1.00
@LB 10-X (Cluster) (10)                      RT        -         1         1.00
@LB 10-X (Slug) (10)                         LT        -         1         1.00
@LB 10-X (Cluster) (10)                      LT        -         1         1.00
                                            Free Critical Slots: 9
BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 24
4j         4       4       3       0      3     1   Structure:  4
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1

 

icehellion posted this 23 March 2020

Out of curiosity, why go for an AA Configuration?

Snowjeepney posted this 26 March 2020

The configuration was the result of a plot bunny, and an attempt to break through another writer's block; I was toying around with the Night Gyr in Mechwarrior Online when the idea first popped up, and while I did not deal with it immediately, it just stayed there in my head (and would not go away).  It took me a while to get the fluff sorted out, and while it's not my best, it did get the idea out of my head.

 

Now all that's left is the writer's block.     

Thunder posted this 30 March 2020

Had something much like it in my early days.  Though I went for a Jagermech IIC vibe.

Close