Periphery Stables Archer

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  • Last Post 6 days ago
Prince posted this 1 weeks ago

What if some periphery nations wanted to play in the leagues of Solaris 7, but didn't quite have the backing other stables enjoy?

Tfw 160 rockets is the best you could do thanks to crits
Archer Periphery stable variant

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 7,278,040 C-Bills
Battle Value: 1,677

Chassis: Unknown Standard
Power Plant: Unknown 210 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Standard Armor
Armament:
3 Large Lasers
16 Rocket Launcher 10s
4 Coolant Pods
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
An Archer for a periphery stable on Solaris 7. Likely built from salvage with a
modicum of advanced technology, it uses it's combination of massive potential
alpha-strike damage to ruin opponents before it can take too much damage.
Hilariously it's effective, as it's easily fixed for games and relies on very
basic weapons that are not affected by ECM .


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7.00
Engine: Fusion Engine 210 9.00
Walking MP: 3
Running MP: 5
Jumping MP: 5 Improved
Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL 10.00
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
Gyro: Standard 3.00
Cockpit: Small 2.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 160 10.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 22 25
Center Torso (rear) 6
L/R Torso 15 21
L/R Torso (rear) 5
L/R Arm 11 15
L/R Leg 15 19

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Laser HD 8 2 5.00
2 Coolant Pods RT 0 2 2.00
3 Rocket Launcher 10s RT 9 3 1.50
Large Laser RT 8 2 5.00
2 Coolant Pods LT 0 2 2.00
3 Rocket Launcher 10s LT 9 3 1.50
Large Laser LT 8 2 5.00
5 Rocket Launcher 10s RA 15 5 2.50
5 Rocket Launcher 10s LA 15 5 2.50
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 17
3/5j 4 4 1 0 3 0 Structure: 6
Special Abilities: SRCH, ES, SEAL, SOA

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Thunder posted this 1 weeks ago

Coolant Pod, Rocket Launcher Combo.  I approve.

Of course each one of those Jump jets is 2 more RL-10's....

Prince posted this 6 days ago

You're right, Watashi-baka-sama-nyan-Thunder-senpai, I could have done better

who needs fists when you got ROCKET HANDS

come at me spheroid 

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 6,833,433 C-Bills
Battle Value: 1,737

Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 90 meters
Armor: Unknown Standard Armor
Armament:
3 Large Lasers
22 Rocket Launcher 10s
4 Coolant Pods
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 1 CT, 4 LT, 1 RT, 3 LA, 3 RA, 1 LL, 1 RL
Engine: Fusion Engine 280 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LL, 1 RL 3.00
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 RT
Gyro: Standard 3.00
Cockpit: Small 2.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 168 10.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 22 24
Center Torso (rear) 7
L/R Torso 15 20
L/R Torso (rear) 7
L/R Arm 11 16
L/R Leg 15 21

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Laser HD 8 2 5.00
2 Coolant Pods RT 0 2 2.00
6 Rocket Launcher 10s RT 18 6 3.00
2 Coolant Pods LT 0 2 2.00
6 Rocket Launcher 10s LT 18 6 3.00
Large Laser RA 8 2 5.00
5 Rocket Launcher 10s RA 15 5 2.50
Large Laser LA 8 2 5.00
5 Rocket Launcher 10s LA 15 5 2.50
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 17
4/2j 4 4 2 0 3 0 Structure: 6
Special Abilities: SRCH, ES, SEAL, SOA

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