Questia
                posted this
                22 February 2017
                
                
             
            
                 
Overview:
The original SGT-8R Sagittaire was first and foremost a specialized urban 
combat machine, born from demand brought forth by the FedCom Civil War. Though 
it typically performed with frightening efficiency in its home field, the 
design often suffered for that very reason. Without much of a long-range 
defense, good commanders would snipe it from afar, leaving its engine exposed 
to return fire once it closed the distance - or worse, stopping it outright 
before it could do even that.
Its sister design, the 9D, was an attempt to rectify that flaw by replacing its 
pulse laser-heavy array with a far more versatile set of weapons. Despite its 
effectiveness, it did introduce a few new flaws in the process alongside its 
loss in urban combat potential; namely its ammunition dependency and its 
susceptibility to cook-offs. This made the already fragile design even more so; 
a major flaw for an assault 'Mech.
These flaws were made evident when the Word of Blake attacked Robinson Standard 
BattleWorks at the beginning of 3071. Though the Sagittaires stationed around 
the 'Mech works performed with distinction, they too fell to the Blakist 
incursion. Not long after, the facilities were under their control.
Nonetheless, the design and its Robinsons-made brethren proved effective enough 
that the Blakists would keep the facility intact for their own use. The first 
order of business: get them to produce 'Mechs for them.
This proved to be more trouble than originally anticipated. Chief among their 
problems was the lack of parts; the chaos surrounding the planet scrambled - or 
sabotaged - supply lines, leaving them short on Large Pulse Lasers and ER PPCs. 
This left the SGT-8R design without its weaponry, until the local Zeta Branch 
in charge of the facility struck upon a solution that seemed quite obvious in 
hindsight. This was the genesis of the 8S variant.
Capabilities:
The 8S' capabilities had not changed much from the 8R, owing to the former 
being a refit of sorts of the latter. Its mobility and electronics stayed 
mostly the same, though part of its armor had been moved around to better 
protect its weapons.
Said weapons, however, have been changed. Gone were the Large Pulse Lasers and 
ER PPC; in their place were three Tiegart PPCs - the same as those in the arms 
of the original Thug. The two rear-facing Medium Pulse Lasers were moved to the 
front; the frame was modified such that they lay side by side above the 
cockpit. Owing to space constraints caused by the LPL-to-PPC swap, a heat sink 
that was once in the right arm was removed. That last ton went, instead, to a 
C3 Slave unit tucked away in the right leg. The targeting computer still 
remained there, needing nothing else but software updates to be attuned to the 
new weapons set-up.
Though the modifications were relatively minor, in both testing and combat 
those changes changed its mission profile significantly. Gone was its urban 
combat over-specialization; with the capability to keep unloading an 
Awesome-8Q's worth of firepower with enhanced accuracy, it was finally a 
credible threat at long range. Though the array lacked the ER PPC's ability to 
really reach out and strike a target, it was deemed to be a minor loss at best.
Even so, it still proved to be just as worthy of an adversary in close combat 
as its ancestor. The loss of the rear-firing lasers was a footnote compared to 
the increase in forward firepower, especially considering that its arm-mounted 
weapons could perform rear-guard duty on their own anyway. Additionally, the 
LPL-PPC swap was an added boon due to the latter's compatibility with the 
aimed-shot function, allowing it to blast open sections with surgical 
precision.
The C3 Slave unit, meanwhile, opened up new possibilities to its design as both 
spotter and fire-support. Though its layout was vulnerable to ECM disruption, 
the times when the network remained intact really showed the design's strength 
in teams. PPC bolts were directed from afar with startling accuracy, often by 
other Sagittaires who themselves were tearing apart the opposition up close. 
With its sister variant, the 9D, carrying a C3 Master unit, the two were used 
in tandem to systematically crush anyone who dared to retake the planet.
Deployment:
The 8S variant, however, was merely a stopgap measure while the Blakists 
established its own supply lines, being superceded by the 10X variant. 
Nonetheless, it did see deployment in decent numbers, mostly around the 
Blakist-controlled Robinsons Standard BattleWorks and in cities all over 
Robinson.
The design, however, is no longer in production as of 3079 - the damage that 
the 'Mech works sustained in the liberation of the planet rendered its 
Sagittaire lines inoperable.
Variants:
As mentioned several times, its ancestry goes back to the original 8R design, 
being a refit of said design. Its production was done alongside the 9D, before 
the facilities were retooled to produce the 10X.
Additional: 
Out-of-universe note: This variant and its corresponding fluff was taken from 
by Redshirt's (from the BattleTech forums) variant suggestion in the topic 
"Tell me about: the Sagittaire".
================================================================================
Equipment           Type                         Rating                   Mass  
--------------------------------------------------------------------------------
Internal Structure: Standard                     145 points                9.50
Engine:             XL Fusion Engine             285                       8.50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LL, 1 RL                                   6.00
Heat Sinks:         Double Heat Sink             16(32)                    6.00
    Heat Sink Locations: 2 LT, 2 LA, 1 RA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Standard Armor               AV - 288                 18.00
                                                      Internal       Armor      
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     30           44        
                                 Center Torso (rear)                  15        
                                           L/R Torso     20           30        
                                    L/R Torso (rear)                  10        
                                             L/R Arm     16           32        
                                             L/R Leg     20           38        
================================================================================
Equipment                                 Location    Heat    Critical    Mass  
--------------------------------------------------------------------------------
PPC                                          RA        10        3         7.00
Medium Pulse Laser                           RA        4         1         2.00
Small Pulse Laser                            RA        2         1         1.00
PPC                                          LA        10        3         7.00
Medium Pulse Laser                           LA        4         1         2.00
Medium Pulse Laser                           RT        4         1         2.00
Targeting Computer                           RT        -         8         8.00
PPC                                          LT        10        3         7.00
Medium Pulse Laser                           CT        4         1         2.00
Medium Pulse Laser                           HD        4         1         2.00
C3 Computer (Slave)                          RL        0         1         1.00
                                            Free Critical Slots: 3
BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     10    Points: 23
3j         5       5       3       0      4     2   Structure:  4
Special Abilities: C3S, ENE, MHQ1, SRCH, ES, SEAL, SOA