Test Design Post

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  • Last Post 03 October 2016
MajorTom posted this 29 September 2016

Destroyer DEST-2A

Rules Level: Tournament Legal Technology Base: Inner Sphere Chassis Config: Biped Production Year: 3058 Extinct By: Never


Chassis: RMW H2 Endo-Steel Power Plant: GM 300 Fusion XL Engine Cruising Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: None &nbsp&nbsp&nbsp&nbsp Jump Capacity: 0 meters Armor: Valiant Lamellor Standard Armor Armament:   2 Grizzard Model 200 Gauss Rifles   1 RAMTech 1200X ER Large Laser   2 RAMTech 800 Medium Lasers Manufacturer: Robertson Mechworks   Primary Factory: New Kyoto Communications System: O/P 3000 COMSET Targeting and Tracking System: O/P 1500 ARB



Technology Base: Inner Sphere 75.00 tons Chassis Config: Biped Cost: 15,291,500 C-Bills BV2: 2,044 Tech Rating/Era Availability: E/X-X-E-A


Equipment     Mass Internal Structure: Endo-Steel 4.00 Internal Locations: 2 CT, 4 LA, 4 RA, 2 LL, 2 RL Engine: 300 XL Fusion Engine 9.50 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: 11 (22) - Double (11 in engine) 1.00 Gyro: Standard 3.00 Cockpit: Standard 3.00 Actuators: L: SH+UA+LA+H&nbsp&nbsp&nbsp R: SH+UA+LA+H Armor: 216 points - Standard Armor 13.50     Internal Armor   Structure Factor Head: 3 9 Center Torso: 23 35 Center Torso (rear):   10 R/L Torso: 16 25 R/L Torso (rear):   7 R/L Arm: 12 24 R/L Leg: 16 25

 

Weapons and Ammo Location Heat Criticals Tonnage Gauss Rifle RT 1 7 15.00 Gauss Rifle LT 1 7 15.00 ER Large Laser RA 12 2 5.00 2 Medium Lasers LA 6 2 2.00 @Gauss Rifle (16) RT -- 2 2.00 @Gauss Rifle (16) LT -- 2 2.00

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Thunder posted this 03 October 2016

Photos can be placed in the post itself.   I think I'm just having too much fun with the add attachment button.

Skyhigh posted this 03 October 2016

I wish the photos didn't require downloading....I'll see what I can find out about that.

BTW, I switched the theme of the forum back to the default while I work on the color issues.

Skyhigh

Thunder posted this 03 October 2016

 

And cellphones. Seeing if picture can be attached It can. Work around successful. Worry about S7 formatting later

the attached picture

Attached Files

icehellion posted this 02 October 2016

Nice! I'll try when I get home. Btw, replying while on mobile, text shows up as white on a white field, making it difficult to see what you're posting lol

And now it is black on a white field on a PC.

MajorTom posted this 30 September 2016

Marauder MAD-3R

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D-A
Production Year: 2819
Cost: 6,627,250 C-Bills
Battle Value: 1,363

Chassis: GM Marauder Standard
Power Plant: Vlar 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Valiant Lamellor Standard Armor
Armament:
2 Magna Hellstar PPCs
1 GM Whirlwind Autocannon/5
2 Magna Mk II Medium Lasers
Manufacturer: General Motors, Independence Weaponry
Primary Factory: Kathil (GM), Quentin (Independence)
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban Hi-Rez

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 114 points 7.50
Engine: Fusion Engine 300 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Single Heat Sink 16 6.00
Heat Sink Locations: 2 LL, 2 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 184 11.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 23 35
Center Torso (rear) 10
L/R Torso 16 17
L/R Torso (rear) 8
L/R Arm 12 22
L/R Leg 16 18

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
PPC RA 10 3 7.00
Medium Laser RA 3 1 1.00
PPC LA 10 3 7.00
Medium Laser LA 3 1 1.00
Autocannon/5 RT 1 4 8.00
[Ammo] AC/5 (20) LT - 1 1.00
Free Critical Slots: 32

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 14
4 2 3 2 0 3 1 Structure: 6
Special Abilities: SRCH, ES, SEAL, SOA

MajorTom posted this 30 September 2016

Nice! I'll try when I get home.

Btw, replying while on mobile, text shows up as white on a white field, making it difficult to see what you're posting lol

Skyhigh posted this 30 September 2016

Try using the Preformatted option from the drop down in the post area (the part that says Paragraph right now)

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Skyhigh posted this 30 September 2016

Destroyer DEST-2A

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3058
Cost: 15,291,500 C-Bills
Battle Value: 2,044

Chassis: RMW H2 Endo-Steel
Power Plant: GM 300 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Valiant Lamellor Standard Armor
Armament:
    2 Grizzard Model 200 Gauss Rifles
    1 RAMTech 1200X ER Large Laser
    2 RAMTech 800 Medium Lasers
Manufacturer: Robertson Mechworks
    Primary Factory: New Kyoto
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   114 points                4.00
    Internal Locations: 2 CT, 4 LA, 4 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             11(22)                    1.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 216                 13.50

                                                      Internal       Armor     
                                                      Structure      Factor    
                                                Head     3            9        
                                        Center Torso     23           35       
                                 Center Torso (rear)                  10       
                                           L/R Torso     16           25       
                                    L/R Torso (rear)                  7        
                                             L/R Arm     12           24       
                                             L/R Leg     16           25       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Gauss Rifle                                  RT        1         7        15.00
Gauss Rifle                                  LT        1         7        15.00
ER Large Laser                               RA        12        2         5.00
2 Medium Lasers                              LA        6         2         2.00
@Gauss Rifle (16)                            RT        -         2         2.00
@Gauss Rifle (16)                            LT        -         2         2.00
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 20
4          5       5       4       0      3     0   Structure:  3
Special Abilities: SRCH, ES, SEAL, SOA

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icehellion posted this 29 September 2016

Reverting to Text is the solution for almost any display problem with text.

MajorTom posted this 29 September 2016

Ok, so that appears to be our way to post designs if you'd like to until we can get a more formal armory system up:

 

In SSW, click on the Export Text to Clipboard button, then simply paste (Ctrl+V, or right-click and Paste on windows) into the discussion field.

Thunder posted this 29 September 2016

So it can work.  Its just won't be pretty.

Thunder posted this 29 September 2016

     Classic BattleTech Battle Armor Technical Readout
                        * CUSTOM EQUIPMENT

Type/Model:    Untitled Battle Armor
Tech/Era:      Mixed Tech  /  3067 / CBT Rules
Chassis Type:  Quad
Weight Class:  Heavy Battle Armor (1,001 - 1,500 kg)
Rules:         Level 3, Standard design

Ground Speed:  43.2 km/h
Armor Type:    Basic Stealth

------------------------------------------------------------------
Type/Model:    Untitled Battle Armor
Equipment:                                          Slots    Mass
Chassis Type:  Heavy Class Quad                       0       300
Motive System: Ground Movement (4 MP) (Clan)          0       160
Armor Type:    4 Points Basic Stealth                 3       120

Manipulators:
  Left Arm:    None                                   0         0
  Right Arm:   None                                   0         0

Weapons and Equipment                Loc     Shots  Slots    Mass
------------------------------------------------------------------
Mechanical Jump Booster H(IS)*       Body             1       250
Medium Laser DWP(IS)*                Body      30     1       375
Heavy MG DWP(IS)*                    Body      50     1       115
Heavy MG DWP(IS)*                    Body      50     1       115
------------------------------------------------------------------
TOTALS:                                               7     1,435
Slots & Mass Left:                                    2        65

Calculated Factors:
Total Cost:     708,000 C-Bills, Including Trooper
                Training Costs of 150,000 C-bills
Battle Value:   63 (252 for 4)  Weapon Value: 35 (Ratio=.56)
Cost per BV:    8,857.14 (w/o Trooper Training costs)
Damage Factors: SRDmg = 5   MRDmg = 1   LRDmg = 0
Mechanized:     Cannot travel on any 'Mechs or Vehicles
Attacks:        Can not perform Swarm or Leg attacks
BattleForce2:   Class: IB   MP: 4   Armor/Structure: 2 / 0
                Damage PB/M/L: 3/2/-   Overheat: 0
                Point Value: 3    Specials: car4

CBT:RPG Data:   Armor Value (M/B/E/X): 6/6/6/5    Coverage: Full
                IR: +6,  ECM: +6,  Camo: 0
                Melee AP: 2,  Target Size Modifier: -1
                Movement Speed:   45 m/turn
                Attribute Modifiers:  STR: +3,  DEX: -4,  RFL: -2
                Equipment Rating:  F/F/F

                Created by HeavyMetal Battle Armor

MajorTom posted this 29 September 2016

One more, with fluff:

 

Legacy LGC-01

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3064
Cost: 9,145,890 C-Bills
Battle Value: 1,967

Chassis: Skobel Template 8 Endo-Steel
Power Plant: Pitban 240 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: CurtissJet 80
    Jump Capacity: 90 meters
Armor: Aldis Plate Standard Armor w/ CASE
Armament:
    2 Mydron Excel Ultra Type 10 Ultra AC/10s
    2 Diverse Optics ER Medium Lasers
    1 Guided Technologies 2nd Gen Streak SRM-4
    1 Diverse Optics ER Small Laser
    1  Improved C3 Computer
Manufacturer: Skobel MechWorks
    Primary Factory: Russia, Terra
Communications System: Skobel Wave VII Comm
Targeting and Tracking System: Falcon 15 Watcher

Overview:
When Skobel MechWorks finished the testing stage of the Vanquisher, their
design team moved quickly along to a new project. The Wordof Blake Precentor
Martial St. Jamais wanted an assault ’Mech designed to showcase the abilities
of both the Ultra 10 series of autocannon and the new C3i computer system. The
Skobelteam set to work immediately. They proposed design after design, none of
which met the Precentor Martial’s high standards. Finally, the team looked to
successful assault ’Mechs of the past for guidance. What they found was the
Rising Star, a ’Mech produced in low numbers during the first Star League and
discontinued because it did not fare well.

The Skobel designers saw immediately what the problem with the old design had
been—it had been outfitted with a targeting system that had later been proven
faulty. They saw a rebirth for the ’Mech with a new targeting system and a C3i
computer. Simulations proved them right. Replacing the old design’s standard
autocannon with two Ultra autocannon completed the change, and the Rising Star
walked off the production lines again, now known as the Legacy.


Capabilities:
Built around the original plans for the Rising Star, the Legacy inherited that
’Mech’s standard fusion engine and heavy armor protection. With CASE protecting
the delicate internal areas and the pilot from ammunition explosions, the
Legacy is a tough scrapper, able to withstand large amounts of damage and still
deliver its payload accurately. Though slow, with a maximum speed of just over
50 kilometers per hour, the assault ’Mech also boasts jump jets, giving it the
mobility needed to easily traverse mountainous terrain, forested areas or even
city streets.

The Legacy’s main weapons are its two Mydron Excel Ultra autocannon, which spew
out slugs at a prodigious rate and are remarkably accurate, thanks to targeting
information fed through the C3i system. Backing the twin autocannons up are
several lasers and a Streak SRM-4 system, though these have been found to be
insufficient if both autocannons jam. Should that occur, Legacy pilots are
instructed to retreat from the battlefield until the autocannons can be
cleared, rather than try to fight with only the backup weaponry.


Deployment:
Legacies have been assigned to every division of the Word of Blake Militia,
though First and Sixth Divisions have received the lion’s share of the new
’Mechs.


Variants:
A fire-support variant of the Legacy replaces the Ultra AC/10s with 2 Doombud
LRM-20 launchers, six total tons of ammunition, and two medium pulse lasers.
Roughly one out of every ten Legacies produced is this missile heavy version.


================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   122 points                4.00
    Internal Locations: 1 HD, 1 CT, 4 LA, 6 RA, 1 LL, 1 RL
Engine:             Fusion Engine                240                      11.50
    Walking MP: 3
    Running MP: 5
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LL, 1 RL                                   3.00
Heat Sinks:         Double Heat Sink             10(20)                    0.00
    Heat Sink Locations: 1 LA
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 247                 15.50
    CASE Locations: 1 LT, 1 RT                                             1.00

                                                      Internal       Armor     
                                                      Structure      Factor    
                                                Head     3            9        
                                        Center Torso     25           40       
                                 Center Torso (rear)                  10       
                                           L/R Torso     17           27       
                                    L/R Torso (rear)                  7        
                                             L/R Arm     13           26       
                                             L/R Leg     17           34       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Ultra AC/10                                  RT        4         7        13.00
Streak SRM-4                                 RT        3         1         3.00
Ultra AC/10                                  LT        4         7        13.00
Improved C3 Computer                         LT        0         2         2.50
2 ER Medium Lasers                           RA        10        2         2.00
ER Small Laser                               LA        2         1         0.50
@Ultra AC/10 (20)                            RT        -         2         2.00
@Streak SRM-4 (25)                           RT        -         1         1.00
@Ultra AC/10 (20)                            LT        -         2         2.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      8    Points: 20
3j         4       4       2       0      4     2   Structure:  6
Special Abilities: C3I, CASE, MHQ2, SRCH, ES, SEAL, SOA

MajorTom posted this 29 September 2016

Marauder MAD-3R

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D-A
Production Year: 2819
Cost: 6,627,250 C-Bills
Battle Value: 1,363

Chassis: GM Marauder Standard
Power Plant: Vlar 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Valiant Lamellor Standard Armor
Armament:
    2 Magna Hellstar PPCs
    1 GM Whirlwind Autocannon/5
    2 Magna Mk II Medium Lasers
Manufacturer: General Motors, Independence Weaponry
    Primary Factory: Kathil (GM), Quentin (Independence)
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban Hi-Rez

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                     114 points                7.50
Engine:             Fusion Engine                300                      19.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             16                        6.00
    Heat Sink Locations: 2 LL, 2 RL
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Standard Armor               AV - 184                 11.50

                                                      Internal       Armor     
                                                      Structure      Factor    
                                                Head     3            9        
                                        Center Torso     23           35       
                                 Center Torso (rear)                  10       
                                           L/R Torso     16           17       
                                    L/R Torso (rear)                  8        
                                             L/R Arm     12           22       
                                             L/R Leg     16           18       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Autocannon/5                                 RT        1         4         8.00
PPC                                          RA        10        3         7.00
Medium Laser                                 RA        3         1         1.00
PPC                                          LA        10        3         7.00
Medium Laser                                 LA        3         1         1.00
@AC/5 (20)                                   LT        -         1         1.00
                                            Free Critical Slots: 32

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 14
4          2       3       2       0      3     1   Structure:  6
Special Abilities: SRCH, ES, SEAL, SOA

MajorTom posted this 29 September 2016

Well that's better! Hit the Export Text to Clipboard in SSW, then just pasted. Will try again to verify...

MajorTom posted this 29 September 2016

Destroyer DEST-2A

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3058
Cost: 15,291,500 C-Bills
Battle Value: 2,044

Chassis: RMW H2 Endo-Steel
Power Plant: GM 300 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Valiant Lamellor Standard Armor
Armament:
    2 Grizzard Model 200 Gauss Rifles
    1 RAMTech 1200X ER Large Laser
    2 RAMTech 800 Medium Lasers
Manufacturer: Robertson Mechworks
    Primary Factory: New Kyoto
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   114 points                4.00
    Internal Locations: 2 CT, 4 LA, 4 RA, 2 LL, 2 RL
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 0
Heat Sinks:         Double Heat Sink             11(22)                    1.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 216                 13.50

                                                      Internal       Armor     
                                                      Structure      Factor    
                                                Head     3            9        
                                        Center Torso     23           35       
                                 Center Torso (rear)                  10       
                                           L/R Torso     16           25       
                                    L/R Torso (rear)                  7        
                                             L/R Arm     12           24       
                                             L/R Leg     16           25       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Gauss Rifle                                  RT        1         7        15.00
Gauss Rifle                                  LT        1         7        15.00
ER Large Laser                               RA        12        2         5.00
2 Medium Lasers                              LA        6         2         2.00
@Gauss Rifle (16)                            RT        -         2         2.00
@Gauss Rifle (16)                            LT        -         2         2.00
                                            Free Critical Slots: 5

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 20
4          5       5       4       0      3     0   Structure:  3
Special Abilities: SRCH, ES, SEAL, SOA

MajorTom posted this 29 September 2016

 Ok, so lessons learned:

 

Copying and pasting the text file doesn't work really well. I get an error saying the Field must be less than 6000 characters.

 

Pasting the HTML to through the Source Code doesn't work real well either, it's also too long, although just barely apparently. Snipped the battleforce/alpha strike stuff off the bottom and got the results above. Not pretty really, but a start. Will continue to tinker.

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