So I was messing about with a merc unit on megamek, on a full salvage run, when I wound up blowing out the CT of a Quickdraw. I managed to salvage it, but just stripped the weapons and kept the parts for later use on whatever 60-tonner I might need it for. Then I wound up doing the opposite (leaving ONLY a CT) on a Rifleman a long while later. Thus some of my beloved tinkering commenced. While officially a franken-mech, the majority of its parts are from a Quickdraw, thus I gave it a QKD-1RVV name.
"Now Mara was the top kick in The Ravens tech department, and she ran things her way. Plus, we had plenty of room on the Trojans for storage, so when she told me to strip the weapons out of that gut-shot Quickie, I did just that. Then we hung it's parts up in a storage area for later use if needed. Waste-not, want-not was her motto, so the bays assigned to our department tended to look like well-organised junk yards. Then a few months later, they haul in the CT of a Rifleman. Seeing as we'd just redone another Rifleman to something Mara considered more respectable, I'm thinking she'd be wanting this one rebuilt. Nope. Soon as battle damage repair was done, and we had some leave time, she ordered me to help her out in the parts-bay. Sure enough, I saw the forlorn-looking head of the Quickdraw looking back at me from the pile of its stripped-down limbs and parts. We still hadn't used it's Omicron 4000 lasers, so we grabbed those next, then a couple of Starlight LRM10 launchers we'd stripped off of some tanks I think. "We still have it's Delta Dart here." I mentioned, and she nodded but said,"yeah, but we need a second one. I'm allowed to try out stuff on my own time, but I don't abuse it by ordering parts until I'm sure I have a good reason. And doing targeting work on two different systems is more trouble than it's worth." After I'd brought all the parts to a spare bay left over from when this thing had been a pirate craft, she let me go to get some leave time in. I can't deny that sharing the planetary celebrations of how we'd recently ambushed those pirates was tempting, but this was just too interesting to miss out on. "If you don't mind my saying boss, you could probably use a hand on the grunt work here, and I'm just damned curious of what you have planned. Mind if I help out?" She gave me a huge smile, linked a second data pad to hers, and told me how she wanted the arms refitted. We got to work and a couple days later, when everyone else was dragging in from the celebrations, we snagged em for painting work on our little side-project while we caught a cat-nap. Mara wasn't about to show her creation to the captain without a little rest and some clean-up. She also left orders for some folks to get to work forming some new plates the thing would wear after we made sure it worked as was. No way was she going to let her new baby get blown up due to thin armor! -- Tech Sgt. Wallis McCromb
Quickdraw QKD-1RVV
60 ton Tech 1
Movement 4/6/4 (240 engine, fusion)
Gyro: standard
Heat Sinks 14
Internal 99
Armor 200/201
Internal Armor
CT 20 30/9
RT/LT 14/14 22/6 / 22/6
RA/LA 10/10 20/20
RL/LL 14/14 28/28
Weapons
4x Medium Laser (2 in LA, 2 in RA)
LRM 10 and 12 Loads LT
LRM 10 and 12 Loads RT
Jump Jets: 4, 2 each in LT and RT
Heat sinks 14, 9 in engine, 1 in CT, 2 in LL, 2 in RL