Dark Crow II

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  • Last Post 26 September 2017
Luxan posted this 25 September 2017

Dark Crow II 

Mass: 55 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Advanced
Era: Dark Ages
Tech Rating/Era Availability: F/X-X-X-D
Production Year: 3102
Cost: 13,325,092 C-Bills
Battle Value: 2,618

Chassis: SR3084/b Endo-Steel
Power Plant: Clan 275 Fusion XL Engine
    Walking Speed: 54.0 km/h
    Maximum Speed: 86.4 km/h
Jump Jets: Type 3
    Jump Capacity: 240 meters (300 meters)
Armor: Composite Alpha-V1 Ferro-Fibrous with Partial Wing and CASE
Armament:
    1 Type 22 ER PPC
    1 Type 12 Series 2 ATM-12
Manufacturer: Industrial Complex Alpha
    Primary Factory: Dante
Communications System: GBX Series Integrated with ECM Suite
Targeting and Tracking System: Tokasha B4-T&T

================================================================================
Equipment           Type                         Rating                   Mass  
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                    91 points                3.00
    Internal Locations: 1 CT, 1 LT, 1 RT, 2 LA, 2 RA
Engine:             XL Fusion Engine             275                       8.00
    Walking MP: 5
    Running MP: 8
    Jumping MP: 8 (10) Improved
    Jump Jet Locations: 3 LT, 3 RT, 1 LL, 1 RL                             8.00
Heat Sinks:         Double Heat Sink             11(25)                    1.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA    R: SH+UA
Armor:              Ferro-Fibrous                AV - 172                  9.00
    Armor Locations: 1 CT, 6 RA
    CASE Locations: LA                                                     0.00

                                                      Internal       Armor      
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           26        
                                 Center Torso (rear)                  9         
                                           L/R Torso     13           20        
                                    L/R Torso (rear)                  6         
                                             L/R Arm     9            18        
                                             L/R Leg     13           20        

================================================================================
Equipment                                 Location    Heat    Critical    Mass  
--------------------------------------------------------------------------------
ECM Suite                                    HD        0         1         1.00
Partial Wing                                 LT/RT     -         3/3       3.00
ER PPC                                       RA        15        2         6.00
ATM-12                                       LA        8         5         7.00
@ATM-12 (15)                                 LA        -         3         3.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 26
5/10j      5       4       3       0      2     0   Structure:  3
Special Abilities: ECM, CASE, SRCH, ES, SEAL, SOA

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Prince posted this 26 September 2017

I never thought I'd see a Dark Crow that was interesting. Color me impressed.

I really like how the guns used are great, but avoid meshing *too* well with the jump range. I fall into that pitfall too many times where I make some bullshit movement machine and boat pulses. No wonder I've made tons of Introtech mechs recently.

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  • Luxan
Luxan posted this 25 September 2017

Overview:
Developed for use in Clan Snow Raven's "S-Teams", the experimental version of 
the original Dark Crow was popular with those combat groups but had numerous 
weaknesses. It was fragile, despite its advanced armor, somewhat under-gunned, 
despite its experimental weapons, and very difficult to build, repair, and 
maintain. Many commanders also devalued the other Dark Crow variants for not 
having jump capability, an essential tactic of most Raven Mechwarriors. These 
concerns led Snow Raven scientists to redesign the Dark Crow, attempting to 
marry the mobility of the experimental variant with the simplicity of the other 
variants. Certain compromises were made, but the Dark Crow II would prove to be 
highly effective and able to be produced in large numbers. It quickly 
displaced older-model Dark Crows among the Raven's second line forces.


Capabilities:
The Dark Crow II is built on the same chassis developed for the original Dark 
Crow. However, virtually every other aspect of the new 'mech has been changed.

The most prominent feature of the Dark Crow II is it's partial wing assembly. 
Inherited from the S-Team variant of the Dark Crow, it gives the 'mech an 
imposing silhouette but it is more than just cosmetic. A powerful array of 
improved jump jets covers most of the 'mech's rear torso and its lower legs. 
These alone would give it superb jump capability but the partial wings extend 
it even further. When sufficient atmosphere is present, the Dark Crow II can 
cover an astonishing 300 meters or more in a single jump. This airborne 
mobility requires some sacrifice, however. The massive jump jet array simply 
didn't leave room for the bulky and fragile XXL engine used on the S-Team 
variant of the Dark Crow. Instead, a less powerful XL engine is used instead. 
This results in a slightly lower ground speed than the original Dark Crow, but 
was judged a worthwhile tradeoff.

With the large jump jet array occupying much of the torsos, the Dark Crow II's 
weapons are carried exclusively in its characteristic arms. To overcome this 
limitation, The Snow Ravens carefully selected its weapons load. A common and 
dependable Type 22 ER PPC offers a heavier long-range punch than any previous 
Dark Crow variant. In the other arm, a twelve-tube ATM launcher provides 
flexibility to augment the PPC at long range and provide increasing firepower 
as range decreases. Overall, the weapons carried by the Dark Crow II are more 
reliable, simpler, and harder hitting than any variant of the original Dark 
Crow.

Finally, nine tons of ferro-fibrous armor makes the Dark Crow II more durable 
than its predecessor, even the S-Team variant which carried Ferro-Lamellor 
armor. An ECM Suite also helps protect the Dark Crow II and its allies.


Variants:
A space operations variant of the Dark Crow II removes the partial wing 
assembly, which offers little benefit in a vacuum. Instead, the SO variant 
carries two additional double heat sinks and a reaction-mass reservoir for the 
jump jets. All other aspects of the SO variant are the same as the base model.

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