Dragon DRG-6K
Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3055
Dry Cost: 11,406,080 C-Bills
Total Cost: 11,506,080 C-Bills
Battle Value: 1,700
Chassis: Alshain Type 56-60H Standard
Power Plant: Hermes 300 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: New Samarkand Royal Ferro-Fibrous w/ CASE
Armament:
1 Imperator Dragon's Fire Gauss Rifle
1 Telos DecaCluster LRM-10
3 Victory 23R Medium Lasers
Manufacturer: Luthien Armor Works
Primary Factory: Luthien
Communications System: Sipher CommSys 3
Targeting and Tracking System: Eagle Eye SY10-10
Overview:
In 3055, Luthien Armor Works (LAW) had ceased production of the Dragon, having
retooled most of the Dragon facilities to produce Grand Dragons instead.
However, the company did set aside a couple of facilities in Luthien to
experiment with the Dragon chassis. After the Clan invasion, LAW would modify
those facilities to upgrade still-functional Dragon battlemechs as part of the
DCMS rebuild, resulting in the DRG-6K variant.
Capabilities:
The DRG-6K retains the Telos DecaCluster LRM-10 launcher in the center torso,
as well as the two Victory 23R Medium Lasers; however, the Autocannon on the
right arm was replaced with an Imperator Dragon's Fire Gauss Rifle, and another
Medium Laser was added in the right torso. Both the Gauss Rifle and the LRM-10
launcher have two tons of ammo to draw from, all of them stored in the right
torso and protected by CASE.
In order to increase the firepower without sacrificing speed, the engine was
replaced with a Hermes 300XL version. Protection was also upgraded by using 11
tons of New Samarkand Royal Ferro Fibrous armor, and the heat sinks were upgraded to
double heat sinks to keep the cool-running profile, just like the original
Dragon.
Deployment:
The DRG-6K is primarily deployed by the DCMS, often used as replacements for
older Dragons or Grand Dragons.
Variants:
Despite being a variant of the original Dragon, the DRG-6K has also spawn
several sub-variants:
DRG-6KM - this sub-variant has a similar armament as the Grand Dragon, but
increases the double heat sinks to 15, and also utilizes a C3 Master Computer.
This sub-variant is not very popular.
DRG-6KN - this sub-variant drops one ton of armor in exchange for a C3
Slave. Often matched with the DRG-6KM.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 99 points 6.00
Engine: XL Fusion Engine 300 9.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Ferro-Fibrous AV - 197 11.00
Armor Locations: 1 HD, 2 LT, 2 RT, 3 LA, 2 RA, 2 LL, 2 RL
CASE Locations: 1 RT 0.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 20 32
Center Torso (rear) 8
L/R Torso 14 21
L/R Torso (rear) 7
L/R Arm 10 20
L/R Leg 14 26
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Gauss Rifle RA 1 7 15.00
Medium Laser LA 3 1 1.00
Medium Laser RT 3 1 1.00
Medium Laser LT 3 1 1.00
LRM-10 CT 4 2 5.00
@Gauss Rifle (16) RT - 2 2.00
@LRM-10 (24) RT - 2 2.00
Free Critical Slots: 11
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 17
5 4 4 3 0 3 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1
Dragon DRG-6K
- 1.6K Views
- Last Post 29 November 2020
Snowjeepney
posted this
29 November 2020
- Last edited 29 November 2020