Dragon DRG-6K

Mass: 60 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3055
Dry Cost: 11,406,080 C-Bills
Total Cost: 11,506,080 C-Bills
Battle Value: 1,700

Chassis: Alshain Type 56-60H Standard
Power Plant: Hermes 300 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
    Jump Capacity: 0 meters
Armor: New Samarkand Royal Ferro-Fibrous w/ CASE
Armament:
    1 Imperator Dragon's Fire Gauss Rifle
    1 Telos DecaCluster LRM-10
    3 Victory 23R Medium Lasers
Manufacturer: Luthien Armor Works
    Primary Factory: Luthien
Communications System: Sipher CommSys 3
Targeting and Tracking System: Eagle Eye SY10-10

Overview:
In 3055, Luthien Armor Works (LAW)  had ceased production of the Dragon, having 
retooled most of the Dragon facilities to produce Grand Dragons instead.  
However, the company did set aside a couple of facilities in Luthien to 
experiment with the Dragon chassis. After the Clan invasion, LAW would modify 
those facilities to upgrade still-functional Dragon battlemechs as part of the 
DCMS rebuild, resulting in the DRG-6K variant.


Capabilities:
The DRG-6K retains the Telos DecaCluster LRM-10 launcher in the center torso, 
as well as the two Victory 23R Medium Lasers; however, the Autocannon on the 
right arm was replaced with an Imperator Dragon's Fire Gauss Rifle, and another 
Medium Laser was added in the right torso.  Both the Gauss Rifle and the LRM-10 
launcher have two tons of ammo to draw from, all of them stored in the right 
torso and protected by CASE.

In order to increase the firepower without sacrificing speed, the engine was 
replaced with a Hermes 300XL version.  Protection was also upgraded by using 11 
tons of New Samarkand Royal Ferro Fibrous armor, and the heat sinks were upgraded to 
double heat sinks to keep the cool-running profile, just like the original 
Dragon.


Deployment:
The DRG-6K is primarily deployed by the DCMS, often used as replacements for 
older Dragons or Grand Dragons.


Variants:
Despite being a variant of the original Dragon, the DRG-6K has also spawn 
several sub-variants:

DRG-6KM - this sub-variant has a similar armament as the Grand Dragon, but 
increases the double heat sinks to 15, and also utilizes a C3 Master Computer.  
This sub-variant is not very popular.

DRG-6KN - this sub-variant drops one ton of armor in exchange for a C3 
Slave.  Often matched with the DRG-6KM.


================================================================================
Equipment           Type                         Rating                   Mass  
--------------------------------------------------------------------------------
Internal Structure: Standard                      99 points                6.00
Engine:             XL Fusion Engine             300                       9.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0 
Heat Sinks:         Double Heat Sink             10(20)                    0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 197                 11.00
    Armor Locations: 1 HD, 2 LT, 2 RT, 3 LA, 2 RA, 2 LL, 2 RL
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor      
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     20           32        
                                 Center Torso (rear)                  8         
                                           L/R Torso     14           21        
                                    L/R Torso (rear)                  7         
                                             L/R Arm     10           20        
                                             L/R Leg     14           26        

================================================================================
Equipment                                 Location    Heat    Critical    Mass  
--------------------------------------------------------------------------------
Gauss Rifle                                  RA        1         7        15.00
Medium Laser                                 LA        3         1         1.00
Medium Laser                                 RT        3         1         1.00
Medium Laser                                 LT        3         1         1.00
LRM-10                                       CT        4         2         5.00
@Gauss Rifle (16)                            RT        -         2         2.00
@LRM-10 (24)                                 RT        -         2         2.00
                                            Free Critical Slots: 11

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 17
5          4       4       3       0      3     0   Structure:  3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1