While we're here, maybe have a thread for casual activity to make the place feel more like home? The first thought to come to this mind is custom designs, we being at S7 and all. Specifically, the first thought is slightly eccentric ideas, but whatevs floats yer boat is welcome. To start, something that crossed this mind earlier tonight...
Aesthetically, the Catapult K2 is this goofball's favourite 'mech. Everything looks designed for playing peek-a-boo, her arms are wicked and her legs are long. There's just two little problems: the 3025 tech doesn't quite make it work that way, and the Combine's one of Tiedhog's least favourite houses. Well, firing up SSW and beeping and booping a few buttons leads to what looks like it could be a League variant, intended to work with the C1, kinda like how the Centurion and Trebuchet were intended to work together...
Catapult CPLT-M1
Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-E-D-A
Production Year: 2568
Cost: 5,362,775 C-Bills
Battle Value: 1,342
Chassis: Hollis Mk. II Standard
Power Plant: Magna 260 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Anderson Propulsion 25
Jump Capacity: 120 meters
Armor: Durallex Heavy Standard Armor
Armament:
2 Large Lasers
6 Small Lasers
1 Flamer
Manufacturer: Hollis Incorporated
Primary Factory: Corey
Communications System: O/P COMM-211
Targeting and Tracking System: O/P 1078
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Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 104 points 6.50
Engine: Fusion Engine 260 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LT, 2 RT 4.00
Heat Sinks: Single Heat Sink 18 8.00
Heat Sink Locations: 2 LT, 2 RT, 2 LL, 2 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 208 13.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 30
Center Torso (rear) 11
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 10 20
L/R Leg 15 29
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Laser RA 8 2 5.00
Large Laser LA 8 2 5.00
2 Small Lasers RT 2 2 1.00
2 Small Lasers LT 2 2 1.00
2 Small Lasers CT 2 2 1.00
Flamer HD 3 1 1.00
Free Critical Slots: 28
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 13
4j 3 2 0 0 3 0 Structure: 5
Special Abilities: ENE, SRCH, ES, SEAL, SOA
The big lasers seem like a sensible adaptation to work with SHS, but the secondary and tertiary weapons take it off the beaten path just a wee bit. The little lasers give it some oomph in melee combat, and some splatter to complement the main weapons. The fire-breathing capability is handy when rules to exploit it are in play, and it can also be construed as a nod to the Draconis inspiration. (Full disclosure: This is actually a quick half-baked 3025 downgrade of an oldish favourite toy: a "poor man's Warhammer" variant.) Hey, maybe the Hector kinda faded to obscurity because this thing displaced it?