Idle Thoughts

  • Last Post yesterday
Tiedhog posted this 20 October 2016

While we're here, maybe have a thread for casual activity to make the place feel more like home?  The first thought to come to this mind is custom designs, we being at S7 and all.  Specifically, the first thought is slightly eccentric ideas, but whatevs floats yer boat is welcome.  To start, something that crossed this mind earlier tonight... 

Aesthetically, the Catapult K2 is this goofball's favourite 'mech.  Everything looks designed for playing peek-a-boo, her arms are wicked and her legs are long.  There's just two little problems: the 3025 tech doesn't quite make it work that way, and the Combine's one of Tiedhog's least favourite houses.  Well, firing up SSW and beeping and booping a few buttons leads to what looks like it could be a League variant, intended to work with the C1, kinda like how the Centurion and Trebuchet were intended to work together... 

Catapult CPLT-M1

Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-E-D-A
Production Year: 2568
Cost: 5,362,775 C-Bills
Battle Value: 1,342

Chassis: Hollis Mk. II Standard
Power Plant: Magna 260 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Anderson Propulsion 25
Jump Capacity: 120 meters
Armor: Durallex Heavy Standard Armor
2 Large Lasers
6 Small Lasers
1 Flamer
Manufacturer: Hollis Incorporated
Primary Factory: Corey
Communications System: O/P COMM-211
Targeting and Tracking System: O/P 1078

Equipment Type Rating Mass
Internal Structure: Standard 104 points 6.50
Engine: Fusion Engine 260 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LT, 2 RT 4.00
Heat Sinks: Single Heat Sink 18 8.00
Heat Sink Locations: 2 LT, 2 RT, 2 LL, 2 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 208 13.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 21 30
Center Torso (rear) 11
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 10 20
L/R Leg 15 29

Equipment Location Heat Critical Mass
Large Laser RA 8 2 5.00
Large Laser LA 8 2 5.00
2 Small Lasers RT 2 2 1.00
2 Small Lasers LT 2 2 1.00
2 Small Lasers CT 2 2 1.00
Flamer HD 3 1 1.00
Free Critical Slots: 28

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 13
4j 3 2 0 0 3 0 Structure: 5
Special Abilities: ENE, SRCH, ES, SEAL, SOA

The big lasers seem like a sensible adaptation to work with SHS, but the secondary and tertiary weapons take it off the beaten path just a wee bit.  The little lasers give it some oomph in melee combat, and some splatter to complement the main weapons.  The fire-breathing capability is handy when rules to exploit it are in play, and it can also be construed as a nod to the Draconis inspiration.  (Full disclosure: This is actually a quick half-baked 3025 downgrade of an oldish favourite toy: a "poor man's Warhammer" variant.)  Hey, maybe the Hector kinda faded to obscurity because this thing displaced it? 

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Madlizardx posted this 27 October 2016

Shiney, and perfectly fieldable.

Big banks of Small Lasers tend to be a gambling weapon system in my mind, if the dice are with you you can really lay down the hurt but if they aren't then you just have a popgun barrage.  You have the mobility and the armor to get you into range successfully against most opponents of similar tonnage.

Headhunter posted this 08 November 2016

At first glance I thought it looked a bit under-armed, but the armor, heat sink capacity, and the idea of it maybe holding a line while the missile boats pop back a bit to reload rather endears it to me.  And it's tech one, so affordable and based off of an existing design to save costs.  I can see two of these working with groups of other catapults and archers.  And something that might be found in an old cache that modern mercs in 3025 would love  

Donteras posted this yesterday

lol, for some reason the laser cluster made me think of Mickey Mouse ears.