my former Armory

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  • Last Post 21 February 2018
wolfcannon posted this 07 December 2017

anyone save Daniels Avengers armory?

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Mekslayer posted this 21 February 2018

Dont know if it matters much, but I have an idea of some of the mechs I posted since I kept some of the html files of the mechs i posted in one folder.

wolfcannon posted this 15 December 2017

[URL=http://s118.photobucket.com/user/wolfcannon/media/Battletech/Devonshire.png.html][IMG]http://i118.photobucket.com/albums/o84/wolfcannon/Battletech/th_Devonshire.png[/IMG][/URL]

 

                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Devonshire (Sloop)
Tech:              Inner Sphere / 3067
Vessel Type:       WarShip
Rules:             Level 2, Standard design
Rules Set:         AeroTech2

Mass:              180,000 tons
K-F Drive System:  (Unknown)
Length:            363 meters
Sail Diameter:     894 meters
Power Plant:       Standard
Safe Thrust:       4
Maximum Thrust:    6
Armor Type:        Improved Ferro-aluminum
Armament:         
    6 NAC/10
    2 NL45
   12 Large Pulse Laser
   16 AMS
    5 Barracuda
    2 NL55
------------------------------------------------------------------------------
Class/Model/Name:  Devonshire (Sloop)
Mass:              180,000 tons

Equipment:                                                            Mass
Power Plant, Drive & Control:                                       43,200.00
Thrust:  Safe Thrust: 4
      Maximum Thrust: 6
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 5)                 81,450.00
Jump Sail: (Integrity = 3)                                              39.00
Structural Integrity: 40                                             7,200.00
Total Heat Sinks:    338 Double                                           .00
Fuel & Fuel Pumps:                                                   5,100.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                450.00
Fire Control Computers:                                                   .00
Food & Water:  (60 days supply)                                         49.50
Armor Type:  Improved Ferro-aluminum  (139 total armor pts)            143.50
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                 27
   Fore-Left/Right:                   22/22
   Aft-Left/Right:                    22/22
   Aft:                                  24

Cargo:
   Bay 1:  Cargo (1) with 1 door                                    20,000.00
   Bay 2:  Fighters (6) with 2 doors                                   900.00
   Bay 3:  Small Craft (2) with 2 doors                                400.00

Life Boats:  10 (7 tons each)                                           70.00
Escape Pods:  12 (7 tons each)                                          84.00

Crew and Passengers:
     19 Officers (19 minimum)                                          190.00
     76 Crew (62 minimum)                                              532.00
     20 Gunners (20 minimum)                                           140.00
     28 Marines                                                        140.00
     22 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 NAC/10(50 rounds)        Nose        20     20     20     --   60  4,010.00
2 NL45                     Nose         9      9      9      9  140  1,800.00
2 Large Pulse Laser        Nose     2(18)  2(18)     --     --   20     14.00
2 AMS(60 rounds)           Nose        --     --     --     --    2      6.00
2 NAC/10(50 rounds)        FL/R        20     20     20     --  120  8,020.00
1 Large Pulse Laser        FL/R      1(9)   1(9)     --     --   20     14.00
2 AMS(60 rounds)           FL/R        --     --     --     --    4     12.00
2 Barracuda(20 msls)       L/RBS        4      4      4      4   40  1,560.00
2 Large Pulse Laser        L/RBS    2(18)  2(18)     --     --   40     28.00
2 AMS(60 rounds)           L/RBS       --     --     --     --    4     12.00
1 NL55                     AL/R         6      6      6      6  170  2,200.00
1 Large Pulse Laser        AL/R      1(9)   1(9)     --     --   20     14.00
2 AMS(60 rounds)           AL/R        --     --     --     --    4     12.00
1 Barracuda(10 msls)       Aft          2      2      2      2   10    390.00
2 Large Pulse Laser        Aft      2(18)  2(18)     --     --   20     14.00
2 AMS(60 rounds)           Aft         --     --     --     --    2      6.00
1 Lot Spare Parts (1.00%)                                            1,800.00
------------------------------------------------------------------------------
TOTALS:                                              Heat: 676     180,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        1,549,678,000 C-Bills
Battle Value:      34,499
Cost per BV:       44,919.5
Weapon Value:      15,227 (Ratio = .44)
Damage Factors:    SRV = 985;  MRV = 932;  LRV = 669;  ERV = 280
Maintenance:       Maintenance Point Value (MPV) = 320,537
                   (60,084 Structure, 232,395 Life Support, 28,058 Weapons)
                   Support Points (SP) = 184,765  (58% of MPV)
BattleForce2:      Not applicable

a gentleman by the name of rage redid this ship for me in the aerotech II.
thanks rage.

Overview:
After the devastating FCCW the Fed Sun High Command found a need for a relativly cheap warship to protect Fed Sun worlds until the warship program was restarted.  Deciding on the sloop class designation the new ship design specification were put forth to Federated-Boeing to see if they could build it.
One of the determining factors of the design was a short assembly time ( 7 months).  Federated-Boeing acccepted the challenge and set its best people to design and build the new class.

Capabilities:
Designed around the NAC/10, she is a dropship killer first, planetary defender second and fleet harresser last.  Drawing upon lessons learned from the 4th succession war on, the design team dreamed of a ship to take on and destroy enemy dropships, enemy aerofighters, enemy jumpships and still be able to function in a fleet.   Backing up the NAC is a dual pair of NL 55's and NL 45's to add to her punch.  Enemy fighters are dealt with by 12 large pulse lasers and 16 AMS defense system.  Her ship killing weapons are her five barracuda launchers.

Deployement:
Only one vessels has been built, the Devonshire.  she was completed in September 3070.  she is still on trials and the class's future is unkown.

wolfcannon posted this 14 December 2017

i specifically looking for the TRO type that was used by the old site, i know of what ive posted on Battletech.com and ourbattlech. 

Lasergunner posted this 14 December 2017

 

BattleMech Technical Readout

Type/Model:    Ragnarok  RGNRK-1S
Tech:          Inner Sphere / 2785
Config:        Biped BattleMech
Rules:         Level 1, Standard design

Mass:          80 tons
Chassis:       Coventry Metal Works Model D-3 Standard
Power Plant:   320 Pitban 320 Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     2 CurtissJet 55 Standard Jump Jets
Jump Capacity: 60 meters
Armor Type:    Bulldog Standard
Armament:      
  1 Donal PPC
  1 Diverse Optics Type 18 Medium Laser
  1 Holly LRM 10
  2 M100 Heavy Machine Guns
  1 Diverse Optics Type 10 Small Laser
Manufacturer:  Pinard Protectorates Limited
  Location:    Taurus
Communications System:  Bishop 211 Meridian 
Targeting & Tracking System:  Garret 500S 

------------------------------------------------------------------------------
==Overview:==
This is a design based on the 'Mech of the same name from the super nintendo
video game. 

==Capabilities:==
Designed to hold and defend accquired reality and or bases. the Ragnarok is
unable to go toe to toe with an Atlas but it can take on most medium and light mech lances with some
success. A lance of these 'Mechs is normally assigned to patrol and defend heavily raided bases. 


==Battle History:==
In the last days of the 2nd Succesion War, the loss of precious Star League
technology was begining to show on the battelfield. Star League Technology was gone and Comstar
ensured that they alone held onto the lost technology. 'Mech building companies in the periphery were
looking to beef up their forces and so was born the Ragnarok 'Mech. Using
simple and well proven weapons, engines and jump jets a rugged and reliable
'Mech was born. The Taurian Concordant was the first to deploy this rugged
machine and soon it was the primary assault mech against pirate forces
attacking Concordant planets. The Magistry of Canopus soon bought several of
these 'Mechs to test out with there forces. The Magistry soon bought the plans
for the Ragnarok and begain to produce them. 


==Variants:==
RGNRK-1T Ragnarok 

Chassis: Coventry Metal Works Model D-3
Power Plant: Pitban 320 
Cruising Speed: 43 
Maximum Speed: 64.5 
Jump Jets: CurtissJet 55 
Jump Capacity: 120 meters 
Armor: Unknown 
Armament: 
1 Donal PPC 
4 Diverse Optics Medium Lasers 
1 Holly Copr LRM 10 
2 M100 Heavy Machine Guns 
Manufacturer: Pinard Protectorates Limited 
Primary Factory: Unknown 
Communications System:  Bishop 211 Meridian 
Targeting and Tracking System: Garret 500S  


RGNRK-1T Ragnarok 

Technology Base: - Inner Sphere - Level 1 
Equipment Mass 
Internal Structure: 8 
Engine: 320 22.5 
Walking MP: 4 
Running MP: 6 
Jumping MP: 4 
Heat Sinks: 14 4 
Gyro: 4 
Cockpit: 3 
Armor Factor: 247 15.5 

Internal Armor 
Structure Value 
Head 3 9 
Center Torso 25 38 
Center Torso(rear) 12 
R/L Torso 17 26 
R/L Torso(rear) 8 
R/L Arm 13 26 
R/L Leg 17 34 

Weapons and Ammo Location Critical Tonnage 
Medium Laser LA 1 1 
LRM 10 LT 2 5 
LRM 10 Ammo LT 1 1 
Machine Gun Ammo LT 1 1 
Medium Laser LT 1 1 
Jump Jet LT 2 1 
Medium Laser RT 1 1 
Jump Jet RT 2 1 
PPC RA 3 7 
Machine Gun CT 1 0.5 
Machine Gun CT 1 0.5 
Medium Laser H 1 1 

Cost: 8,138,641 C-Bills 
BV: 1,329 


--------------------------------------------------------
Type/Model:    Ragnarok  RGNRK-1S
Mass:          80 tons

Equipment:                                 Crits    Mass
Int. Struct.:  122 pts Standard              0      8.00
Engine:        320 Fusion                    6     22.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   2
Heat Sinks:     18 Single                    6      8.00
 (Heat Sink Loc: 2 LT, 2 RT, 1 LL, 1 RL)
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  247 pts Standard              0     15.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             25         38      
   Center Torso (Rear):                 12      
   L/R Side Torso:           17      26/26      
   L/R Side Torso (Rear):              8/8      
   L/R Arm:                  13      26/26      
   L/R Leg:                  17      34/34      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 PPC                    RA     10           3      7.00
1 Medium Laser           LA      3           1      1.00
1 LRM 10                 LT      4   24      4      7.00
  (Ammo Locations: 2 LT)
2 Machine Guns           CT      0  100      3      1.50
  (Ammo Locations: 1 LT)
1 Small Laser            HD      1           1       .50
2 Standard Jump Jets:                        2      2.00
 (Jump Jet Loc: 1 LL, 1 RL)
--------------------------------------------------------
TOTALS:                         18          51     80.00
Crits & Tons Left:                          27       .00

Calculated Factors:
Total Cost:        7,664,791 C-Bills
Battle Value:      1,280
Cost per BV:       5,988.12
Weapon Value:      1,552 / 1,552 (Ratio = 1.21 / 1.21)
Damage Factors:    SRDmg = 14;  MRDmg = 11;  LRDmg = 5
BattleForce2:      MP: 4,  Armor/Structure: 6/6
                   Damage PB/M/L: 4/2/2,  Overheat: 0
                   Class: MA;  Point Value: 13

 

 

 

http://bg.battletech.com/forums/index.php?topic=703.0

Lasergunner posted this 14 December 2017

You must not have been looking very hard.

 

 Type/Model:    Defender  DFNDR-1

Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 1, Standard design

Mass:          35 tons
Chassis:       Standard
Power Plant:   175 Omni Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     3 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type:    Standard
Armament:     
  1 Large Laser
  2 Medium Lasers
  2 Small Lasers
  1 SRM 4
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Defender  DFNDR-1
Mass:          35 tons

Equipment:                                 Crits    Mass
Int. Struct.:  58 pts Standard               0      3.50
Engine:        175 Fusion                    6      7.00
   Walking MP:   5
   Running MP:   8
   Jumping MP:   3
Heat Sinks:     10 Single                    3       .00
 (Heat Sink Loc: 1 CT, 1 LL, 1 RL)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  112 pts Standard              0      7.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             11         16     
   Center Torso (Rear):                  5     
   L/R Side Torso:            8      11/11     
   L/R Side Torso (Rear):              4/4     
   L/R Arm:                   6      11/11     
   L/R Leg:                   8      15/15     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Large Laser            RA      8           2      5.00
2 Medium Lasers          LA      6           2      2.00
1 Small Laser            RT      1           1       .50
1 SRM 4                  LT      3   25      2      3.00
  (Ammo Locations: 1 LT)
1 Small Laser            HD      1           1       .50
3 Standard Jump Jets:                        3      1.50
 (Jump Jet Loc: 1 LT, 1 RT, 1 CT)
--------------------------------------------------------
TOTALS:                         19          45     35.00
Crits & Tons Left:                          33       .00

Calculated Factors:
Total Cost:        2,531,835 C-Bills
Battle Value:      702
Cost per BV:       3,606.6
Weapon Value:      388 / 388 (Ratio = .55 / .55)
Damage Factors:    SRDmg = 13;  MRDmg = 5;  LRDmg = 0
BattleForce2:      MP: 5,  Armor/Structure: 3/3
                   Damage PB/M/L: 2/1/-,  Overheat: 2
                   Class: ML;  Point Value: 7


               BattleMech Technical Readout

Type/Model:    Soldier SLDR-1
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 1, Standard design

Mass:          50 tons
Chassis:       Standard
Power Plant:   250 Magna Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:     
  1 PPC
  2 Medium Lasers
  1 LRM 5
  1 SRM 6
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Soldier SLDR-1
Mass:          50 tons

Equipment:                                 Crits    Mass
Int. Struct.:  83 pts Standard               0      5.00
Engine:        250 Fusion                    6     12.50
   Walking MP:   5
   Running MP:   8
   Jumping MP:   0
Heat Sinks:     10 Single                    0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  168 pts Standard              0     10.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             16         23     
   Center Torso (Rear):                  8     
   L/R Side Torso:           12      18/18     
   L/R Side Torso (Rear):              6/6     
   L/R Arm:                   8      16/16     
   L/R Leg:                  12      24/24     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 PPC                    RA     10           3      7.00
2 Medium Lasers          LA      6           2      2.00
1 LRM 5                  RT      2   24      2      3.00
  (Ammo Locations: 1 RT)
1 SRM 6                  LT      4   15      3      4.00
  (Ammo Locations: 1 LT)
--------------------------------------------------------
TOTALS:                         22          41     50.00
Crits & Tons Left:                          37       .00

Calculated Factors:
Total Cost:        4,220,000 C-Bills
Battle Value:      894
Cost per BV:       4,720.36
Weapon Value:      690 / 690 (Ratio = .77 / .77)
Damage Factors:    SRDmg = 11;  MRDmg = 7;  LRDmg = 3
BattleForce2:      MP: 5,  Armor/Structure: 4/4
                   Damage PB/M/L: 2/2/1,  Overheat: 2
                   Class: MM;  Point Value: 9

   Logged Daniels Avenger                Clan Coyote
General Jennifer Daniels    Galaxy Commander Jim Skyes
                                        Omicron Galaxy
Clan Wolf in Exile
328th Assault Cluster(the Lion Hearted)
Star Captain James Sword http://bg.battletech.com/forums/index.php?topic=123.0  

wolfcannon posted this 14 December 2017

i may have saved them on an external drive, just to find them though lol

Lasergunner posted this 13 December 2017

Did anyone else who lost stuff post to battlemech.com?

Lasergunner posted this 13 December 2017

After a couple more minutes of looking I found this:

 

Fuijin

Mass: 50 tons
Chassis: Standard
Power Plant: Magna 250
Cruising Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 2
   Jump Capacity: 60 meters
Armor: Standard
Armament: 2
   Large Laser
   SRM 6
Manufacturer(s): 1
   Diplan 'Mechyards of Ozawa
Communications System: Army Comm. Class 5
Targeting & Tracking System: Army Comp. Type 29K

this is a design based on the 'Mech of the same name
from the super nintendo video game.



Overview:
Created by Diplan Mechyards of Ozawa, The Fujin was a
Mech designed for Merc units needing a medium mech
and not wanting to spend a lot of money, by using
common parts and common weapons Ozawa designed a
mech with mobility.

Type: Fuijin
Technology Base: Inner Sphere Level 1 Custom
Tonnage: 50

Equipment                                                Mass
Internal Structure:                                       5.0
Engine:               250                                12.5
   Walking MP:          5
   Running MP:          8
   Jumping MP:          2
Heat Sinks:            15                                 5
Gyro:                                                     3
Cockpit:                                                  3
Armor Factor:         168                                10.5
                        Internal           Armor
                        Structure          Value
   Head:                     3                9
   Center Torso:            16               23
   Center Torso (Rear):                       8
   R/L Torso:               12               18
   R/L Torso (Rear):                          6
   R/L Arm:                  8               16
   R/L Leg:                 12               24

BV : 933   Cost : 3975501
Weapons and Ammo          Location   Critical   Heat     Mass
Large Laser                   RA         2        8       5.0
SRM-6                         LT         2        4       3.0
@SRM-6 (30)                   LT         2        0       2.0
Jump Jet(s)                   RL         1        0       0.5
Jump Jet(s)                   LL         1        0       0.5
* ACTUATORS RA RH LA LH
*
HS RL1 LL1 RA1 H1 LA1

   Logged Daniels Avenger                Clan Coyote
General Jennifer Daniels    Galaxy Commander Jim Skyes
                                        Omicron Galaxy
Clan Wolf in Exile
328th Assault Cluster(the Lion Hearted)
Star Captain James Sword   http://bg.battletech.com/forums/index.php?topic=105.0

Lasergunner posted this 13 December 2017

Raijin

Mass: 55 tons
Chassis: Standard
Power Plant: Core Tek 275
Cruising Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Chilton 360
   Jump Capacity: 90 meters
Armor: Standard
Armament: 3
   LRM 15
   Medium Laser
   Machine Gun
Manufacturer(s): 1
   Diplan 'Mechyards of Ozawa
Communications System: Army Comm. Class 5
Targeting & Tracking System: Army Comp. Type 29K

this is a design based on the 'Mech of the same name
from the super nintendo video game.


Overview:
Created by Diplan Mechyards of Ozawa, The Fujin was a
Mech designed for Merc units needing a medium mech
and not wanting to spend a lot of money, by using
common parts and common weapons Ozawa designed a
mech with mobility.


Type: Raijin
Technology Base: Inner Sphere Level 1 Custom
Tonnage: 55

Equipment                                                Mass
Internal Structure:                                       5.5
Engine:               275                                15.5
   Walking MP:          5
   Running MP:          8
   Jumping MP:          3
Heat Sinks:            14                                 4
Gyro:                                                     3
Cockpit:                                                  3
Armor Factor:         160                                10.0
                        Internal           Armor
                        Structure          Value
   Head:                     3                9
   Center Torso:            18               23
   Center Torso (Rear):                       8
   R/L Torso:               13               17
   R/L Torso (Rear):                          6
   R/L Arm:                  9               15
   R/L Leg:                 13               22

BV : 953   Cost : 4577358
Weapons and Ammo          Location   Critical   Heat     Mass
LRM-15                        LT         3        5       7.0
@LRM-15 (16)                  LT         2        0       2.0
Medium Laser                  RA         1        3       1.0
Machine Gun                   RA         1        0       0.5
@Machine Gun (400)            RA         2        0       2.0
Jump Jet(s)                   RL         1        0       0.5
Jump Jet(s)                   LL         1        0       0.5
Jump Jet(s)                   CT         1        0       0.5
* ACTUATORS RA RH LA LH
*
HS CT1 RL1 LL1

   Logged Daniels Avenger                Clan Coyote
General Jennifer Daniels    Galaxy Commander Jim Skyes
                                        Omicron Galaxy
Clan Wolf in Exile
328th Assault Cluster(the Lion Hearted)
Star Captain James Sword

Lasergunner posted this 13 December 2017

I see that, in 2011, you posted TRO stats of your Raijin design on battletech.com:  http://bg.battletech.com/forums/index.php?topic=118.0

Have you tried perusing that site for your lost/misplaced designs?

 

 

wolfcannon posted this 13 December 2017

I had several designs, Ragnarok, Raijin, Fujin, Soldier and Defender were my mech designs. Also had 3 warships Prosperity, Prosperity II, Devonshire

Lasergunner posted this 12 December 2017

It might help to recall some specific mech designs. In my case, I saved a lot of material classed by: Clan, IS; Era; Tonnage; Mech, Aerospace, Vehicle, etc.  I didn't have someone's armory. I had copies of a lot of peoples designs. Over time i could piece together some or all of somebodies armory.

Someone maybe sitting on a piece of what your looking for. If only you were tell them what the pieces look like.

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