I had an idea I never finished for making ultra expensive lightweight armor back when carbon nanotubes were the newest toughest thing I'd heard of. Graphene along the same lines of carbon structure is in real life proving much more viable and nearly as tough for much the same chemical-bond reasons. so I wonder given a couple thousand years human technological advancement; how long would it take to make a ton of such stuff? ferro-fibrous sounds pretty complex and tough to make from current technological perspective but it's only a few times the expense of normal armor. I still think this armor should be ultra expensive and tough to manufacture at a decent rate but if the buyer's a rich starlord?.. now what I wonder is just how tough and light should I make it for construction rules.
so here's my quick and dirty formulae just looking at the price, bulk and AF per ton of other materials available for comparison. 5 tons of clan ferro-fib is 96pts @100K C-bills. I would think 24 pts a ton at maybe 75000 CB's would be steep but fair. also no bulk/crit-space being the major winover. but the manufacture of it would take a specialized facility at least five-times as costly and probly ten times slower production than another armor manufacturing factory would be. does that sound reasonable? it IS munchtek afterall and to the GM and players decision whether to even allow such into the game but I want to hear opinions and hopefully intelligent peple will see and make their thoughts on this known instead of the usual trolling naysayers
I figure a 50% boost to AF is kinda high but simpler on the calculations. I also I forgot to mention my question of how to give it a minor detraction like taking an extra point of damage per five or ten points of ballistic damage and the possibility of an extra critical hit if a critical is made.