Painting the town red: Blockbuster BB-001

  • Last Post 12 July 2018
Original_Lucho posted this 12 October 2017

                 BattleMech Technical Readout

Name/Model:         Blockbuster BB-001
Designer:           lucho
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            95
Configuration:      Tripod BattleMech
Era/Year:           Dark Age / 3146
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         13,472,843 C-Bills
Battle Value:       2,285

Structure:            Endo Steel
Power Plant:          285 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Light Ferro-Fibrous
    2 Small X-Pulse Lasers
    1 Long Tom Artillery Cannon
    2 ER Medium Lasers
    2 PPCs
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    Designed to support urban assaults, the Blockbuster is aptly named. It's sole purpose is
    that of citybuster.Capable of clearing a path through the densest of terrain and blowing
    holes in the strongest of defenses,the BB-001 is a boon to field commanders that face
    stubborn opposition.

    Based upon an advanced chassis and employing a unique tripod configuration, the Blockbuster
    is meant for slow and steady advances. While not fast, the assault class mech boasts
    excellent mobility in even the most difficult terrain. Heavy armor further enhances the
    mech's staying power.

    Offensively, the Blockbuster's focus hinges upon a massive Long Tom Cannon for saturation
    bombardments of enemy positions. Should the support unit find itself in direct combat,
    paired PPCs and ER Medium Lasers, mounted in Marauder-type pods, provide a measure of
    self-defense. Twin X-pulse Light Lasers supplement the firepower in close quarters.

    Finally, in pursuit of its role as urbanspecialist, the engineers did not cut corners on the
    sensor suite. A Bloodhound active probe provides valuable 'eyes on the ground' for unit
    commanders hopingto avoid unwelcome surprises.

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                 5.50                     
Engine:                                     285 Fusion                16.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Compact                   4.50                     
Cockpit:                                      Tripod                   4.00                     
Armor Factor:                                  322                    19.00                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      30             43       
    Center Torso (rear):                              10       
    R/L Torso:                         20             30       
    R/L Torso (rear):                                 10       
    R/L Arm:                           16             30       
    R/C/L Leg:                         20             40       

Weapons and Ammo                                       Location          Critical     Tonnage   
Bloodhound Active Probe                                   RT                3          2.00             
CASE                                                      RT                1          0.50             
Long Tom Artillery Cannon (Ammo 20)                       RT                4          4.00             
Small X-Pulse Laser                                       RT                1          1.00             
Long Tom Artillery Cannon                               LT/CT               15        20.00             
Small X-Pulse Laser                                       LT                1          1.00             
ER Medium Laser                                           RA                1          1.00             
PPC                                                       RA                3          7.00             
ER Medium Laser                                           LA                1          1.00             
PPC                                                       LA                3          7.00             

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Nightstalker666 posted this 12 July 2018

Needs some fluff for how bulky he must be, and might ponder some house rules to actually implement that third-leg.

I like the idea, but am surprised you didn't link him into a C3 or C3i unit for his forward observers. 

Thunder posted this 12 July 2018

Good news.  You don't need house rules for tripods.  Rules can be found in interstellar operations. (And a few other places)