Prince's Goofy Ideas: Republic of the Sphere 'Mechs

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  • Last Post 13 May 2022
Prince posted this 13 May 2022

So I had this goofy idea recently thanks to all the recognition guides for the IlClan era; I felt kinda miffed about the RoTS forces, because while I was never very attached to them, I really didn't like how absolutely apeshit they function and play. RoTS basically, have no consistency or "theme" like other factions do, to the point where they feel almost Schizophrenic- I really didn't like that flavor, and I thought "Well, what if I made them more effective that would make the Wolf takeover more impressive?"

So like the other houses, I checked what they can make and decided to make some fun mixtech forces that give the RoTS some actual cohesion. I settled on what was made out of Eris for the Jackrabbit and Malice -YZ as well as Devil's Rock for the Ares; I also took note of the number of Drone 'mechs the RoTS was using and considered, that perhaps the Republic doesn't have the mechwarriors needed, or is pulling modern military concepts of quality over quantity? Thus, a few ideas came about- one, all the 'mechs have to be refits of existing designs that only have a small spread of clantech available from those sources. Two, pilot surrvivability has to be top-tier, so they make HEAVY use of anything that can protect the 'mech and keep it from being hit. Three, standard C3 is used, because everything has heavy electronics and those requirements mean less payload space for guns. Finally, Void-Signature would get is it's own spread of units as a "Interesting, but actually bad idea" sort of fluff decision.

 This left these techs produced:

Clan ER PPCs

Clan ER Medium Lasers

Clan ER Small Lasers

Clan Laser Anti-Missile Systems

Clan Watchdog EWS

 

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Prince posted this 13 May 2022

First one, a Marauder II idea I had as something that could only be unseated by artillery fire. It's goal is to find a defensible spot, hull down and void up, and fire off 2 clan Peepers each turn with AMS on max. The BV is, hilariously, similar to the Malice -YZ except this actually has a use, while the -YZ is just a hunk of shit that really doesn't make much sense.

Marauder II MAD-9R

Mass: 100 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3132
Cost: 21,624,000 C-Bills
Battle Value: 3,939

Chassis: GM Marauder Standard
Power Plant: GM 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Durallex Ballistic-Reinforced Ballistic-Reinf. Armor
Armament:
3 Type 33 (CL) ER PPCs
1 Watchdog CEWS
1 Clean-Sweep (CL) Laser Anti-Missile System
Manufacturer: General Motors/Blackwell Industries
Primary Factory: New Valencia ?
Communications System: Blackwell Multi-Linq 55
Targeting and Tracking System: Dalban HiRez II

Overview:
A New concept for a Republic based Marauder II, built off the DCMS -8K. Pushes
a concept I have, that the real Republic Assaults would be crossed between
powerful team units like Peacemakers, and monsters like this one.


Maximum Ballistic-rienforced armor, blue shield, LAMS, and even a Void
Signature system combine to make the 'mech virtually unkillable. 3 Clan ER PPCs
seem like a pittance on the machine,


Also has "directional Torso mount" added to the 3rd torso ER PPC.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: Fusion Engine 300 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: (CL) Double Heat Sink 22(44) 12.00
Heat Sink Locations: 5 LT, 4 RT, 1 LA
Gyro: Compact 4.50
Cockpit: (A) Standard 4.00
Arm Actuators: L: (A)SH+UA R: (A)SH+UA
Leg Actuators: L: (A)H+UL+LL+F R: (A)H+UL+LL+F
Armor: Ballistic-Reinf. Armor AV - 300 25.00
Armor Locations: 4 LA, 6 RA

Internal Armor
Structure Factor
Head 3 9
Center Torso 31 49
Center Torso (rear) 12
L/R Torso 21 31
L/R Torso (rear) 11
L/R Arm 17 32
L/R Leg 21 41

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(CL) Laser Anti-Missile System HD 5 1 1.00
Watchdog CEWS CT 0 2 1.50
(CL) ER PPC RT 15 2 6.00
(CL) ER PPC RA 15 2 6.00
(CL) ER PPC LA 15 2 6.00
Void Signature System * 10 7 0.00
Blue Shield Project * - 7 3.00
Free Critical Slots: 0

* The Void Signature System occupies 1 slot in every location except the HD.
* The Blue Shield PFD occupies 1 slot in every location except the HD.

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 39
3 5 5 5 0 4 0 Structure: 8
Special Abilities: MAS, WAT, AMS, ENE, SRCH, ES, SEAL, SOA

Prince posted this 13 May 2022

Next is a Nyx for some of their scouting and spotting needs. The stock Nyx, like plenty of Republic 'mechs, lacks CASE which is honestly kind of insane; I replaced the SRM for a pack of RL10s, which I feel like is an odd mix with Clan ER mediums.

This is where the CLPS starts to be used. In this headcannon, CLPS was obtained from deep connections with House Davion (or back-engineered from Void Shields) and is routinely used on 'mechs to break up their outer appearance, additional protection from range, and being the only "stealth" system that is also usable against infantry.

Nyx NX-120

Mass: 30 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3132
Cost: 9,535,500 C-Bills
Battle Value: 1,387

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 (CL) ER Medium Lasers
5 (IS) Rocket Launcher 10s
1 C3 Computer (Slave)
1 Watchdog CEWS
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
Nyx variant for new Republic forces, with some specific ideas. One idea would
be, replacing the Gyro for an XL variant, for 4 tons of equipment for missles.

QUIRKS:
Narrow/Low Profile, Difficult to Maintain


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 1 CT, 3 RT, 4 LA, 4 RA, 1 LL, 1 RL
Engine: XL Engine 300 9.50
Walking MP: 10
Running MP: 15
Jumping MP: 0
Heat Sinks: (CL) Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard w/ Full Head Ejection System 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 105 6.00
Armor Locations: 3 LT, 3 RT, 4 LA, 4 RA

Internal Armor
Structure Factor
Head 3 9
Center Torso 10 15
Center Torso (rear) 5
L/R Torso 7 10
L/R Torso (rear) 4
L/R Arm 5 10
L/R Leg 7 14

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Computer (Slave) HD 0 1 1.00
Watchdog CEWS RT 0 2 1.50
5 (IS) Rocket Launcher 10s LT 15 5 2.50
(CL) ER Medium Laser RA 5 1 1.00
(CL) ER Medium Laser LA 5 1 1.00
Chameleon LPS * 6 6 0.00
Free Critical Slots: 1

* The Chameleon LPS occupies 1 slot in every location except the HD and CT.

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 14
10 2 2 1 0 1 0 Structure: 1
Special Abilities: ECM, STL, C3S, WAT, MHQ1, SRCH, ES, SEAL, SOA

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