Princely Products for your Personal, potential power- Prince's Designs megathread

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  • Last Post 27 April 2019
Prince posted this 14 May 2018

I'm not a fan of cluttering up the forum with custom designs, so until Skyhigh gets some kind of armory system working I'm going to dump all my concepts into this one thread.

First off, who doesn't love an Atlas? Nobody, that's who! But what could be better than an Atlas? Why, an Atlas that can actually fire past ~270 meters!

I designed this initially to fit the Active Probe onto a command 'mech- outside of fluff reasons, in advanced rulesets it gives your commander bonuses against aircraft. With much further ranges and more overall damage, I really think until the advent of MMLs or experimental tech that this is the better Atlas you can make.

Atlas AS9-D

Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 11,218,000 C-Bills
Battle Value: 2,221

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 LRM-20
2 PPCs
1 LB 10-X AC
1 SRM-6
2 Medium Lasers
1 Beagle Active Probe
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 152 points 5.00
Internal Locations: 5 LA, 5 RA, 2 LL, 2 RL
Engine: Fusion Engine 300 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 13(26) 3.00
Heat Sink Locations: 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 307 19.50
CASE Locations: 1 LT, 1 RT 1.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 31 47
Center Torso (rear) 15
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 42

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(R) Medium Laser HD 3 1 1.00
Beagle Active Probe CT 0 2 1.50
LB 10-X AC RT 2 6 11.00
(R) Medium Laser LT 3 1 1.00
LRM-20 LT 6 5 10.00
SRM-6 LT 4 2 3.00
PPC RA 10 3 7.00
PPC LA 10 3 7.00
@LB 10-X (Cluster) (10) RT - 1 1.00
@LB 10-X (Slug) (10) RT - 1 1.00
@LRM-20 (12) LT - 2 2.00
@SRM-6 (15) LT - 1 1.00
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 22
3 4 4 4 0 4 0 Structure: 8
Special Abilities: PRB, RCN, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1, FLK 1/1/1


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Prince posted this 27 April 2019

PURPLE BURD

Albatross ALB-5U

Mass: 95 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 25,049,050 C-Bills
Battle Value: 1,882

Chassis: Unknown Standard
Power Plant: Unknown 380 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
2 LRM-15s
4 Large Lasers
1 Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
PURPLE BURRRRRRDDDD


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 145 points 9.50
Engine: XL Fusion Engine 380 20.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 1 LT
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 232 13.00
Armor Locations: 3 LT, 1 RT, 3 LA, 3 RA, 2 LL, 2 RL
CASE Locations: 1 RT 0.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 30 33
Center Torso (rear) 10
L/R Torso 20 30
L/R Torso (rear) 10
L/R Arm 16 20
L/R Leg 20 30

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Anti-Missile System HD 1 1 0.50
LRM-15 RT 5 3 7.00
LRM-15 LT 5 3 7.00
2 Large Lasers RA 16 4 10.00
2 Large Lasers LA 16 4 10.00
@LRM-15 (16) RT - 2 2.00
@LRM-15 (Semi-G) (8) RT - 1 1.00
@Anti-Missile System (12) RT - 1 1.00
Free Critical Slots: 6

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 19
4 4 4 2 0 4 0 Structure: 4
Special Abilities: AMS, CASE, SRCH, ES, SEAL, SOA, LRM 1/2/2, IF 2

Prince posted this 27 April 2019

Yup! It means you can still roll to hit, succeed, and then *miss* even with streaks. With Ultraheavies being capable of carrying Clan ER large lasers (Sprite 2) or lugging MPLs at a 5/8/7 movement (Boggart 2) they are seriously powerful.

Warhawk posted this 19 April 2019

IH, the TRO 3060 includes 2 "near miss" sections on the random hit table because each Proto has such a small size when compared to 'Mechs.

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icehellion posted this 16 April 2019

Because of the "near miss" rules and the concentration of armor into specific locations

???

Prince posted this 15 April 2019

And in another direction, here's a neat discovery- did you know ultraheavy protomechs can reliably replace Inner Sphere lights up to around 25 tons? Not only are the bugs entirely replaceable but so are some like the Commando, shown here. Because of the "near miss" rules and the concentration of armor into specific locations I cannot think of a single reason why a player would choose a standard light 'mech over an ultraheavy proto, which just further invalidates them.

Commando II-P Superheavy Protomech 
Mass: 15 Tons
Chassis: Bipedal
Power Plant: 135 Fusion
Cruising Speed: 6 kph
Maximum Speed: 9 kph
Jump Jets: None
Jump Jet Capacity: 0 meters
Armor: Standard Proto armor
Armament:
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown






Type: Commando II-P None
Technology Base: Clan (Wars of Reaving)
Tonnage: 15
Battle Value: Incomplete

Equipment: Mass
Internal Structure: 1500 KG
Engine: 135 4500 KG
Walking MP: 6
Running MP: 9
Heat Sinks: 0 KG
Cockpit: 750 KG
Armor Factor: 64 3200 KG
Internal Armor
Structure Value
Head 4 6
Torso 15 30
R/L Arm 4/4 6/6
Legs 8 16


All Weapons and Ammo Location Mass(KG)
SRM 4 LA 1000
SRM 4 ammo (11) LA 440
Medium Chemical Laser(1) RA 1000
Medium Chemical Laserammo(15) RA 500
SRM 6 T 1500
SRM 6 ammo (10) T 600

Prince posted this 25 March 2019

... and here's the other that I built it off of. LB-5, ER large and MML 5 is tasty but has another advantage- it's forgettable. Ever run a stock -2D in succession wars play? Everyone ignores them since they can't deal 20 damage- but that damage comes every turn. Before you know it, that Shad has actually worn through it's ammo pretty heavily but has rarely been shot the entire game, because its a -2D! Who cares?

 

Shadow Hawk SHD-5H

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 5,595,707 C-Bills
Battle Value: 1,355

Chassis: Unknown Endo-Steel
Power Plant: Unknown 275 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
1 ER Large Laser
1 LB 5-X AC
1 MML-5
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
Some consider the -5H Shadow Hawk to be the "true" Shadow Hawk upgrade that the
inner sphere has been waiting for, and to many this is correct. Kallon
Industries used recovered plans of the Star Leaague's -2Hb royal variant to
produce it with current technology, and as of 3079 has become a mainstray of
Mercenary forces looking to upgrade damaged units lost in the fires of the
Jihad.


Unlike many Shadow Hawk variants- even some of Kallon's own designs- the -5H is
remarkable for having unusually long engagement ranges. The Doombud MML
launcher, bantamweight autocannon and Heavy extended-range laser all have
similar range profiles out to ~570 meters, and while the -5H lacks any advanced
electronics is a capable supporter and threat to most forces thanks to it's
deep ammo bins and adequate speed. It is so effective in fact, that Lang
industries has been making inroads onto Kallon's board of Investors to try and
"uncover" more "secrets" that is stealing potential customers for their designs.


QUIRKS:

Battlefists

Improved Life Support

Ubiquitous


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 91 points 3.00
Internal Locations: 1 CT, 2 LT, 3 RT, 3 LA, 3 RA, 1 LL, 1 RL
Engine: Fusion Engine 275 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL 2.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 152 8.50
Armor Locations: 1 HD, 5 RT, 5 LA, 3 RA
CASE Locations: 1 LT 0.50

Internal Armor
Structure Factor
Head 3 8
Center Torso 18 20
Center Torso (rear) 6
L/R Torso 13 20
L/R Torso (rear) 5
L/R Arm 9 14
L/R Leg 13 20

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MML-5 RT 3 3 3.00
LB 5-X AC LT 1 5 8.00
ER Large Laser RA 12 2 5.00
@LB 5-X (Cluster) (20) LT - 1 1.00
@MML-5 (LRM) (24) LT - 1 1.00
@MML-5 (SRM) (20) LT - 1 1.00
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 14
5j 2 2 2 0 2 0 Structure: 5
Special Abilities: CASE, SRCH, ES, SEAL, SOA

Prince posted this 25 March 2019

Getting the Word (did nothing wrong) on the Shadow Hawk love. This variant I decided to use the Plasma rifle instead of an LB-5- less range, but hoooo boy can it nail armor. Funny enough, because of using a VSP laser, the rifle and infernos it's really decent against battle armor.

Shadow Hawk SHD-9W

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Advanced Rules
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 6,516,407 C-Bills
Battle Value: 1,437

Chassis: Unknown Endo-Steel
Power Plant: Unknown 275 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 90 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
1 Plasma Rifle
1 Medium VSPL
1 MML-5
1 Improved C3 Computer
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 91 points 3.00
Internal Locations: 2 LT, 2 RT, 6 LA, 4 RA
Engine: Fusion Engine 275 15.50
Walking MP: 5
Running MP: 8
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT 1.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 161 9.00
Armor Locations: 1 HD, 1 CT, 3 LT, 3 RT, 2 LA, 2 RA, 1 LL, 1 RL
CASE Locations: 1 RT 0.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 18 24
Center Torso (rear) 6
L/R Torso 13 20
L/R Torso (rear) 6
L/R Arm 9 15
L/R Leg 13 20

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
MML-5 RT 3 3 3.00
Improved C3 Computer LT 0 2 2.50
Plasma Rifle LT 10 2 6.00
Medium VSPL RA 7 2 4.00
@MML-5 (LRM) (24) RT - 1 1.00
@MML-5 (SRM) (20) RT - 1 1.00
@Plasma Rifle (20) LT - 2 2.00
Free Critical Slots: 2

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 14
5/2j 3 3 1 0 2 0 Structure: 5
Special Abilities: C3I, CASE, MHQ2, SRCH, ES, SEAL, SOA

Prince posted this 18 February 2019

Shadow Hawk SHD-GD

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 8,468,115 C-Bills
Battle Value: 1,486

Chassis: Unknown Standard
Power Plant: Unknown 275 Light Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Heavy Ferro-Fibrous w/ CASE
Armament:
1 Autocannon/10
4 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
A BT design of a MWO 'mech, this was in the Molten Metal's "Daily Dose" #508 on
the "Grey Death" Shadowhawk with some other interpretation. I made some minor
changes from the MWO version- I dropped the 12th DHS for a full suite of jump
jets and used heavy ferro instead of standard to get CASE and a 3rd ton of
ammo. End result is pretty good I think- though it's not very "SHAD!" in
loadout and design, it manages to use specialty rounds well and since it uses
"old" tech might be ignored in a fight long enough to really deal some damage.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 91 points 5.50
Engine: Light Fusion Engine 275 12.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL 2.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Heavy Ferro-Fibrous AV - 185 9.50
Armor Locations: 1 HD, 1 CT, 2 LT, 3 RT, 6 LA, 6 RA, 1 LL, 1 RL
CASE Locations: 1 RT 0.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 18 27
Center Torso (rear) 9
L/R Torso 13 20
L/R Torso (rear) 6
L/R Arm 9 18
L/R Leg 13 26

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Autocannon/10 LT 3 7 12.00
2 Medium Lasers RA 6 2 2.00
2 Medium Lasers LA 6 2 2.00
@AC/10 (20) RT - 2 2.00
@AC/10 (AP) (5) RT - 1 1.00
Free Critical Slots: 2

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 15
5j 3 3 0 0 2 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, AC 1/1/0

Prince posted this 18 February 2019

I have a confession to make- I have an unhealthy love of Shadow Hawks. I think the design Alex I. came up with is the perfect fusion of Battletech's Walking tank/Function-over-form ideals with Japanese Maneuverability/Seinen design, and each one feels "right" when you're trying to make it into a 'perect' 5/8/5 55-tonner.

The first is a custom I sometimes am not allowed to play with. One of the hidden benefits with Cappie Stealth armor is that a 'mech using it cannot be a secondary target- meaning that I got a lot of the old "DISTRACTION CARNIFEX"-like jokes when I brought 2 of these and an assault (a Highlander? I dunno...). And before you ask- In the fluff of the SPR-5S Spector, it specifically states that the Lyrans just outright bought stealth armor from the cappies for an absurd fee, proving that the Lyrans should just be able to buy enemies outright instead of fighting. Lyrans confirmed for AnCap.

 

Shadow Hawk SHD-7L

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 9,311,470 C-Bills
Battle Value: 1,916

Chassis: Unknown Endo-Steel
Power Plant: Unknown 275 Light Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Stealth Armor
Armament:
1 Gauss Rifle
1 ER Medium Laser
1 Guardian ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
An upgrade to the -7M built on grey-market imported chassis from Earthwerks,
the -7L Shadow Hawk is a Blue Hole special made to be an interesting
combination between sniper and line-fighter. Using stealth composite armors
purchased from the Capellans and completely eschewing the typical missile
systems of past SHD's, the -7L mounts a Poland Model A gauss rilfe into the
right torso in a similar mount to the origional -2H and pairs it with a 'basic'
ER Medium laser in the classic right mount. Equipped with an impresseive 24
rounds of ammunition, the -7L is fearsome because it's armor requires it to be
specifically targeted to the expense of other battleifled opponents.


Impressive secondary to it's firepower is the 'mech itself. Underneath a visage
purposefully made to apepar like an ancient -1R, a new Light fusion engine-
allegedly some of the first functional battlefield examples- reduces stress on
the structure while still allowing a 'mech to sustain crippling battlefield
damage and be capable of escaping for possible repair. A full jump pack was
mounted, and the armor is nearly maximized on the chassis- making the -7L an
extremely potent adversary.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 91 points 3.00
Internal Locations: 1 HD, 1 RT, 6 LA, 6 RA
Engine: Light Fusion Engine 275 12.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 2 CT, 1 LT, 2 RT 2.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Stealth Armor AV - 176 11.00
Armor Locations: 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL

Internal Armor
Structure Factor
Head 3 9
Center Torso 18 27
Center Torso (rear) 8
L/R Torso 13 20
L/R Torso (rear) 6
L/R Arm 9 18
L/R Leg 13 22

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Guardian ECM Suite RT 0 2 1.50
Gauss Rifle LT 1 7 15.00
ER Medium Laser RA 5 1 1.00
@Gauss Rifle (24) RT - 3 3.00
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 19
5j 2 2 2 0 2 0 Structure: 3
Special Abilities: ECM, STL, SRCH, ES, SEAL, SOA

Prince posted this 12 February 2019

Wanted the challenge. 20-tonners are nearly useless at this point.

Thunder posted this 12 February 2019

Ok, why not make it bigger?

Prince posted this 12 February 2019

This is a boss character that I designed for a possible Jihad game- a machina domini pilot using a battlefield-ready prototype that laughs at your attempts at hitting it. I've kinda considered tossing Matt Plog some bills and the TRO of this just to see what he would come up with- might be worth it, TBH. And before you ask, yes I've tried to mount C3i. You can't. Even the armor is thinner than I'd like.

Stinger STG-6W

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Era Specific
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 0
Cost: 7,500,520 C-Bills
Battle Value: 1,072

Chassis: Unknown Composite Structure
Power Plant: Unknown 160 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: Unknown
Jump Capacity: 240 meters (300 meters)
Armor: Unknown Light Ferro-Fibrous
Armament:
3 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Composite Structure 33 points 1.00
Engine: XL Fusion Engine 160 3.00
Walking MP: 8
Running MP: 12
Jumping MP: 8 (10) Standard
Jump Jet Locations: 3 LT, 3 RT, 1 LL, 1 RL 4.00
Heat Sinks: Double Heat Sink 10(23) 0.00
Heat Sink Locations: 1 CT, 2 LA, 1 RA
Gyro: 0.00
Cockpit: Interface w/ Full Head Ejection System 4.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Light Ferro-Fibrous AV - 59 3.50
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 3 RA

Internal Armor
Structure Factor
Head 3 8
Center Torso 6 9
Center Torso (rear) 2
L/R Torso 5 6
L/R Torso (rear) 2
L/R Arm 3 5
L/R Leg 4 7

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser CT 5 1 1.00
Partial Wing LT/RT - 4/4 1.50
2 ER Medium Lasers RA 10 2 2.00
Null Signature System * 10 7 0.00
Free Critical Slots: 0

* The Null Signature System occupies 1 slot in every location except the HD.

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 11
8/10j 2 2 0 0 1 0 Structure: 0
Special Abilities: ECM, STL, ENE, SRCH, ES, SEAL, SOA

Prince posted this 11 February 2019

With this Dart variant, the Lyrans say fuck lights

Dart DRT-7H

Mass: 25 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3132
Cost: 4,186,250 C-Bills
Battle Value: 690

Chassis: Unknown Standard
Power Plant: Unknown 225 Light Fusion Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Stealth Armor
Armament:
1 Medium VSPL
1 Guardian ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
The DRT-7H "Hunter" is apart of the new battlemech paradigm with the lyran
commonwealth to try and keep it's more exprienced pilots and crews alive as
long as possible on the battlefield, done with new technology in armors and
defensive measures. The "hunter" class Dart was built as a factory refit
package for the stock DRT's, using the stealth armor composities for the
Spector to keep it's pilots alive for longer periods. The origional small pulse
lasers are gone- replaced by a single Medium variable speed laser for accurate
anti-armor work.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 43 points 2.50
Engine: Light Fusion Engine 225 7.50
Walking MP: 9
Running MP: 14
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 RT
Gyro: XL 1.50
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Stealth Armor AV - 80 5.00
Armor Locations: 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL

Internal Armor
Structure Factor
Head 3 9
Center Torso 8 10
Center Torso (rear) 3
L/R Torso 6 9
L/R Torso (rear) 3
L/R Arm 4 7
L/R Leg 6 10

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Guardian ECM Suite RT 0 2 1.50
Medium VSPL RA 7 2 4.00
Free Critical Slots: 22

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 7
9 2 1 0 0 1 0 Structure: 1
Special Abilities: ECM, STL, ENE, SRCH, ES, SEAL, SOA

Prince posted this 11 February 2019

Obligatory.

The term Thunder, is "contracted". Really, its apart of my own ideas for XXL engines, as even the fluff states that most are really just science projects that can kinda be made into a military design if you ignore such wussy things as "cost" and "radiation". Why no clan version? So the foxes can get one too duhhhhhhh

Thunder posted this 08 February 2019

So once the sea foxes are involved... Why not clan erppcs.

Ignoring clan fluff, fair design if costly.

Prince posted this 04 February 2019

Hussars can really be fun. Here's my attempt at making a Hussar variant that would actually fit into 3145.

Hussar HSR-800-D

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 3067
Cost: 17,904,640 C-Bills
Battle Value: 1,157

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 XXL Fusion Engine
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 (T) Heavy PPC
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
Recovered in 3076 after the conquest and recapture of Coventry, the HSR-800 is
an attempt to replace the poor showing of the -900- series of Hussars. The -800
was built for three reasons- fix the lagging abilities of the -900- series,
push the Hussar to it's limits as a hunter, and finally open a new market with
highly-advanced and expremental technology.

The Esidach "Star's Fury" 300 ultralight engine was produced from extensive
deals with the Daimond Sharks, when Coventry particle physicists and nuclear
engineers were prototyping a new reactor type that used a hourglass-shaped
reactor core with mirrored magnets at it's midsection for the fusion itself.
The mirrored prototype was marked for potenial for batlefield use, and while
it's hourglass shape made it unusually balky it was promised to Esidach that a
functional prototype could be delivered within several years. The Sharks came
into play here- in exchange for millions of Kroner and an unknown access to a
single battlemech line on Conventry, the Sharks "handed-down" several of their
own ultralight-scale reactor prototypes and concepts, all of which were
battlefield-capable due to clan standards.

The other addition to the -800- was the creation of the Combine's Heavy PPC.
Capable of achieving the same damage as the feared clan version, the Heavy
particle gun was immeaditely sourced from Combine trade and work began on
attaching it to the -800. When the cannon could not be mounted flush with the
chassis due to the power plant, a prototype model of 'mech turret was used from
past Hussar prototypes to allow the Particle gun an awesome 360-degree swivel.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 2 CT, 2 LT, 4 LA, 4 RA, 1 LL, 1 RL
Engine: XXL Fusion Engine 300 6.50
Walking MP: 10
Running MP: 15
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 89 5.00
Armor Locations: 1 HD, 4 LT, 1 RT, 3 LA, 3 RA, 1 LL, 1 RL

Internal Armor
Structure Factor
Head 3 9
Center Torso 10 12
Center Torso (rear) 4
L/R Torso 7 11
L/R Torso (rear) 3
L/R Arm 5 8
L/R Leg 7 10

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(T) Heavy PPC RT 15 4 10.00
Mech Shoulder Turret RT - 1 1.00
Free Critical Slots: 2

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 12
10 2 2 2 0 1 0 Structure: 2
Special Abilities: ENE, SRCH, ES, SEAL, SOA

icehellion posted this 20 December 2018

Various impressions.  Feels like a longbow.  Could trade the ER Mediums for extra ammo or make them flamers.  Then again keeping them gives short range punch where the LRM's are not happy.  There is nothing significant I'd want to change about this design.

 

And I would try to have only one missile system (LRM or MML) not both.

This eases the logistics.

Thunder posted this 20 December 2018

Various impressions.  Feels like a longbow.  Could trade the ER Mediums for extra ammo or make them flamers.  Then again keeping them gives short range punch where the LRM's are not happy.  There is nothing significant I'd want to change about this design.

Prince posted this 17 December 2018

Here's a design that came up in discussions about the -5S and -5W Archers. Both of these machines fell prey to the 3050 NARC EVERYTHING curse, but this actually means that a well-prepared unit can actually defend itself more than you realize. NARC lights up a target like none-other and allows glass cannon 'mechs like the -5W to be paired with cheap BV support tank like SRM carriers, which when loaded with NARC rounds become terrifying.

This -5Mr takes advantage of this. MMLs are used as support, and you don't need arms or hands- just more missiles, and more ammo combinations. Run tons of NARC-capable and smoke and watch as you suddenly begin to control a map. A couple of these, a -5W for close-in support and maybe a fast light or medium for scouting and LOS duty and you have a hell of a support lance. I've considered dropping a ton of armor just to get another ton of ammo in there.

Archer ARC-5Mr

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 13,995,533 C-Bills
Battle Value: 1,467

Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
2 LRM-20s
2 MML-7s
2 ER Medium Lasers
1 C3 Computer (Slave)
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
A redesign of the ARC-5S, built after the Word's occupation of Hesperus. This
Archer is made ot pump as much missile damage as possible while retaining it's
strengths. While 11 tons of armor was seen as merely "adequate" and the moving
of the missiles to the fistless arms as odd, the new Archer did not require any
rear-mounted guns; and the idea of 14 SRM's fired behind itself kept would-be
back scratchers away. It is paried up with older ARC-5S units, and uses
NARC-based MML rounds to dissuade opponents.

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 1 HD, 1 LT, 4 LA, 4 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 280 8.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 184 11.50
CASE Locations: 1 LT, 1 RT 1.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 22 26
Center Torso (rear) 7
L/R Torso 15 22
L/R Torso (rear) 7
L/R Arm 11 20
L/R Leg 15 22

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Computer (Slave) CT 0 1 1.00
LRM-20 RT 6 5 10.00
LRM-20 LT 6 5 10.00
MML-7 RA 4 4 4.50
ER Medium Laser RA 5 1 1.00
MML-7 LA 4 4 4.50
ER Medium Laser LA 5 1 1.00
@LRM-20 (12) RT - 2 2.00
@MML-7 (SRM) (14) RT - 1 1.00
@LRM-20 (12) LT - 2 2.00
@MML-7 (LRM) (17) RA - 1 1.00
@MML-7 (LRM) (17) LA - 1 1.00
Free Critical Slots: 1

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 15
4 3 4 3 0 3 0 Structure: 3
Special Abilities: C3S, CASE, MHQ1, SRCH, ES, SEAL, SOA, LRM 1/2/3, IF 3

Prince posted this 14 November 2018

I've been on a kick of emulating one of the new Draconis Combine's design concepts- lightweight XL components with hardened armor. This Thug emulates some of these ideas, carrying 20 tons of hardened armor and a movement of 4/5. I was pleasantly surprised that I could fit 3 MML 5s into it, though I wish I could get a little more ammo. I'd personally use this 'mech to close once big holes have been punched with the Heavy PPCs.

Thug THG-14H

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3132
Cost: 18,749,640 C-Bills
Battle Value: 1,920

Chassis: Unknown Endo-Composite
Power Plant: Unknown 320 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h (54.0 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Hardened w/ CASE
Armament:
2 Heavy PPCs
3 MML-5s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite 122 points 6.00
Internal Locations: 1 HD, 1 LA, 1 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 320 11.50
Walking MP: 4
Running MP: 6 (5)
Jumping MP: 0
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
Gyro: XL 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Hardened AV - 160 20.00
CASE Locations: 1 LT 0.50

Internal Armor
Structure Factor
Head 3 8
Center Torso 25 22
Center Torso (rear) 8
L/R Torso 17 20
L/R Torso (rear) 6
L/R Arm 13 15
L/R Leg 17 20

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 MML-5s RT 6 6 6.00
MML-5 LT 3 3 3.00
Heavy PPC RA 15 4 10.00
Heavy PPC LA 15 4 10.00
@MML-5 (LRM) (24) LT - 1 1.00
@MML-5 (SRM) (20) LT - 1 1.00
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 11 Points: 19
4 4 4 4 0 4 1 Structure: 2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

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