Princely Products for your Personal, potential power- Prince's Designs megathread

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  • Last Post 18 February 2019
Prince posted this 14 May 2018

I'm not a fan of cluttering up the forum with custom designs, so until Skyhigh gets some kind of armory system working I'm going to dump all my concepts into this one thread.

First off, who doesn't love an Atlas? Nobody, that's who! But what could be better than an Atlas? Why, an Atlas that can actually fire past ~270 meters!

I designed this initially to fit the Active Probe onto a command 'mech- outside of fluff reasons, in advanced rulesets it gives your commander bonuses against aircraft. With much further ranges and more overall damage, I really think until the advent of MMLs or experimental tech that this is the better Atlas you can make.

Atlas AS9-D

Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 11,218,000 C-Bills
Battle Value: 2,221

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 LRM-20
2 PPCs
1 LB 10-X AC
1 SRM-6
2 Medium Lasers
1 Beagle Active Probe
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 152 points 5.00
Internal Locations: 5 LA, 5 RA, 2 LL, 2 RL
Engine: Fusion Engine 300 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 13(26) 3.00
Heat Sink Locations: 1 RT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 307 19.50
CASE Locations: 1 LT, 1 RT 1.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 31 47
Center Torso (rear) 15
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 42

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(R) Medium Laser HD 3 1 1.00
Beagle Active Probe CT 0 2 1.50
LB 10-X AC RT 2 6 11.00
(R) Medium Laser LT 3 1 1.00
LRM-20 LT 6 5 10.00
SRM-6 LT 4 2 3.00
PPC RA 10 3 7.00
PPC LA 10 3 7.00
@LB 10-X (Cluster) (10) RT - 1 1.00
@LB 10-X (Slug) (10) RT - 1 1.00
@LRM-20 (12) LT - 2 2.00
@SRM-6 (15) LT - 1 1.00
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 22
3 4 4 4 0 4 0 Structure: 8
Special Abilities: PRB, RCN, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1, FLK 1/1/1


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Prince posted this 18 February 2019

Shadow Hawk SHD-GD

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 8,468,115 C-Bills
Battle Value: 1,486

Chassis: Unknown Standard
Power Plant: Unknown 275 Light Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Heavy Ferro-Fibrous w/ CASE
Armament:
1 Autocannon/10
4 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
A BT design of a MWO 'mech, this was in the Molten Metal's "Daily Dose" #508 on
the "Grey Death" Shadowhawk with some other interpretation. I made some minor
changes from the MWO version- I dropped the 12th DHS for a full suite of jump
jets and used heavy ferro instead of standard to get CASE and a 3rd ton of
ammo. End result is pretty good I think- though it's not very "SHAD!" in
loadout and design, it manages to use specialty rounds well and since it uses
"old" tech might be ignored in a fight long enough to really deal some damage.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 91 points 5.50
Engine: Light Fusion Engine 275 12.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT, 1 LL, 1 RL 2.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Heavy Ferro-Fibrous AV - 185 9.50
Armor Locations: 1 HD, 1 CT, 2 LT, 3 RT, 6 LA, 6 RA, 1 LL, 1 RL
CASE Locations: 1 RT 0.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 18 27
Center Torso (rear) 9
L/R Torso 13 20
L/R Torso (rear) 6
L/R Arm 9 18
L/R Leg 13 26

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Autocannon/10 LT 3 7 12.00
2 Medium Lasers RA 6 2 2.00
2 Medium Lasers LA 6 2 2.00
@AC/10 (20) RT - 2 2.00
@AC/10 (AP) (5) RT - 1 1.00
Free Critical Slots: 2

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 15
5j 3 3 0 0 2 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, AC 1/1/0

Prince posted this 18 February 2019

I have a confession to make- I have an unhealthy love of Shadow Hawks. I think the design Alex I. came up with is the perfect fusion of Battletech's Walking tank/Function-over-form ideals with Japanese Maneuverability/Seinen design, and each one feels "right" when you're trying to make it into a 'perect' 5/8/5 55-tonner.

The first is a custom I sometimes am not allowed to play with. One of the hidden benefits with Cappie Stealth armor is that a 'mech using it cannot be a secondary target- meaning that I got a lot of the old "DISTRACTION CARNIFEX"-like jokes when I brought 2 of these and an assault (a Highlander? I dunno...). And before you ask- In the fluff of the SPR-5S Spector, it specifically states that the Lyrans just outright bought stealth armor from the cappies for an absurd fee, proving that the Lyrans should just be able to buy enemies outright instead of fighting. Lyrans confirmed for AnCap.

 

Shadow Hawk SHD-7L

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 9,311,470 C-Bills
Battle Value: 1,916

Chassis: Unknown Endo-Steel
Power Plant: Unknown 275 Light Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Stealth Armor
Armament:
1 Gauss Rifle
1 ER Medium Laser
1 Guardian ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
An upgrade to the -7M built on grey-market imported chassis from Earthwerks,
the -7L Shadow Hawk is a Blue Hole special made to be an interesting
combination between sniper and line-fighter. Using stealth composite armors
purchased from the Capellans and completely eschewing the typical missile
systems of past SHD's, the -7L mounts a Poland Model A gauss rilfe into the
right torso in a similar mount to the origional -2H and pairs it with a 'basic'
ER Medium laser in the classic right mount. Equipped with an impresseive 24
rounds of ammunition, the -7L is fearsome because it's armor requires it to be
specifically targeted to the expense of other battleifled opponents.


Impressive secondary to it's firepower is the 'mech itself. Underneath a visage
purposefully made to apepar like an ancient -1R, a new Light fusion engine-
allegedly some of the first functional battlefield examples- reduces stress on
the structure while still allowing a 'mech to sustain crippling battlefield
damage and be capable of escaping for possible repair. A full jump pack was
mounted, and the armor is nearly maximized on the chassis- making the -7L an
extremely potent adversary.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 91 points 3.00
Internal Locations: 1 HD, 1 RT, 6 LA, 6 RA
Engine: Light Fusion Engine 275 12.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 2 CT, 1 LT, 2 RT 2.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Stealth Armor AV - 176 11.00
Armor Locations: 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL

Internal Armor
Structure Factor
Head 3 9
Center Torso 18 27
Center Torso (rear) 8
L/R Torso 13 20
L/R Torso (rear) 6
L/R Arm 9 18
L/R Leg 13 22

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Guardian ECM Suite RT 0 2 1.50
Gauss Rifle LT 1 7 15.00
ER Medium Laser RA 5 1 1.00
@Gauss Rifle (24) RT - 3 3.00
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 19
5j 2 2 2 0 2 0 Structure: 3
Special Abilities: ECM, STL, SRCH, ES, SEAL, SOA

Prince posted this 12 February 2019

Wanted the challenge. 20-tonners are nearly useless at this point.

Thunder posted this 12 February 2019

Ok, why not make it bigger?

Prince posted this 12 February 2019

This is a boss character that I designed for a possible Jihad game- a machina domini pilot using a battlefield-ready prototype that laughs at your attempts at hitting it. I've kinda considered tossing Matt Plog some bills and the TRO of this just to see what he would come up with- might be worth it, TBH. And before you ask, yes I've tried to mount C3i. You can't. Even the armor is thinner than I'd like.

Stinger STG-6W

Mass: 20 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Era Specific
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-X-A
Production Year: 0
Cost: 7,500,520 C-Bills
Battle Value: 1,072

Chassis: Unknown Composite Structure
Power Plant: Unknown 160 Fusion XL Engine
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: Unknown
Jump Capacity: 240 meters (300 meters)
Armor: Unknown Light Ferro-Fibrous
Armament:
3 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Composite Structure 33 points 1.00
Engine: XL Fusion Engine 160 3.00
Walking MP: 8
Running MP: 12
Jumping MP: 8 (10) Standard
Jump Jet Locations: 3 LT, 3 RT, 1 LL, 1 RL 4.00
Heat Sinks: Double Heat Sink 10(23) 0.00
Heat Sink Locations: 1 CT, 2 LA, 1 RA
Gyro: 0.00
Cockpit: Interface w/ Full Head Ejection System 4.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Light Ferro-Fibrous AV - 59 3.50
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 3 RA

Internal Armor
Structure Factor
Head 3 8
Center Torso 6 9
Center Torso (rear) 2
L/R Torso 5 6
L/R Torso (rear) 2
L/R Arm 3 5
L/R Leg 4 7

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser CT 5 1 1.00
Partial Wing LT/RT - 4/4 1.50
2 ER Medium Lasers RA 10 2 2.00
Null Signature System * 10 7 0.00
Free Critical Slots: 0

* The Null Signature System occupies 1 slot in every location except the HD.

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 11
8/10j 2 2 0 0 1 0 Structure: 0
Special Abilities: ECM, STL, ENE, SRCH, ES, SEAL, SOA

Prince posted this 11 February 2019

With this Dart variant, the Lyrans say fuck lights

Dart DRT-7H

Mass: 25 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3132
Cost: 4,186,250 C-Bills
Battle Value: 690

Chassis: Unknown Standard
Power Plant: Unknown 225 Light Fusion Engine
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Stealth Armor
Armament:
1 Medium VSPL
1 Guardian ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
The DRT-7H "Hunter" is apart of the new battlemech paradigm with the lyran
commonwealth to try and keep it's more exprienced pilots and crews alive as
long as possible on the battlefield, done with new technology in armors and
defensive measures. The "hunter" class Dart was built as a factory refit
package for the stock DRT's, using the stealth armor composities for the
Spector to keep it's pilots alive for longer periods. The origional small pulse
lasers are gone- replaced by a single Medium variable speed laser for accurate
anti-armor work.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 43 points 2.50
Engine: Light Fusion Engine 225 7.50
Walking MP: 9
Running MP: 14
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 RT
Gyro: XL 1.50
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Stealth Armor AV - 80 5.00
Armor Locations: 2 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL

Internal Armor
Structure Factor
Head 3 9
Center Torso 8 10
Center Torso (rear) 3
L/R Torso 6 9
L/R Torso (rear) 3
L/R Arm 4 7
L/R Leg 6 10

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Guardian ECM Suite RT 0 2 1.50
Medium VSPL RA 7 2 4.00
Free Critical Slots: 22

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 7
9 2 1 0 0 1 0 Structure: 1
Special Abilities: ECM, STL, ENE, SRCH, ES, SEAL, SOA

Prince posted this 11 February 2019

Obligatory.

The term Thunder, is "contracted". Really, its apart of my own ideas for XXL engines, as even the fluff states that most are really just science projects that can kinda be made into a military design if you ignore such wussy things as "cost" and "radiation". Why no clan version? So the foxes can get one too duhhhhhhh

Thunder posted this 08 February 2019

So once the sea foxes are involved... Why not clan erppcs.

Ignoring clan fluff, fair design if costly.

Prince posted this 04 February 2019

Hussars can really be fun. Here's my attempt at making a Hussar variant that would actually fit into 3145.

Hussar HSR-800-D

Mass: 30 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-F-A
Production Year: 3067
Cost: 17,904,640 C-Bills
Battle Value: 1,157

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 XXL Fusion Engine
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
1 (T) Heavy PPC
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
Recovered in 3076 after the conquest and recapture of Coventry, the HSR-800 is
an attempt to replace the poor showing of the -900- series of Hussars. The -800
was built for three reasons- fix the lagging abilities of the -900- series,
push the Hussar to it's limits as a hunter, and finally open a new market with
highly-advanced and expremental technology.

The Esidach "Star's Fury" 300 ultralight engine was produced from extensive
deals with the Daimond Sharks, when Coventry particle physicists and nuclear
engineers were prototyping a new reactor type that used a hourglass-shaped
reactor core with mirrored magnets at it's midsection for the fusion itself.
The mirrored prototype was marked for potenial for batlefield use, and while
it's hourglass shape made it unusually balky it was promised to Esidach that a
functional prototype could be delivered within several years. The Sharks came
into play here- in exchange for millions of Kroner and an unknown access to a
single battlemech line on Conventry, the Sharks "handed-down" several of their
own ultralight-scale reactor prototypes and concepts, all of which were
battlefield-capable due to clan standards.

The other addition to the -800- was the creation of the Combine's Heavy PPC.
Capable of achieving the same damage as the feared clan version, the Heavy
particle gun was immeaditely sourced from Combine trade and work began on
attaching it to the -800. When the cannon could not be mounted flush with the
chassis due to the power plant, a prototype model of 'mech turret was used from
past Hussar prototypes to allow the Particle gun an awesome 360-degree swivel.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 51 points 1.50
Internal Locations: 2 CT, 2 LT, 4 LA, 4 RA, 1 LL, 1 RL
Engine: XXL Fusion Engine 300 6.50
Walking MP: 10
Running MP: 15
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Ferro-Fibrous AV - 89 5.00
Armor Locations: 1 HD, 4 LT, 1 RT, 3 LA, 3 RA, 1 LL, 1 RL

Internal Armor
Structure Factor
Head 3 9
Center Torso 10 12
Center Torso (rear) 4
L/R Torso 7 11
L/R Torso (rear) 3
L/R Arm 5 8
L/R Leg 7 10

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(T) Heavy PPC RT 15 4 10.00
Mech Shoulder Turret RT - 1 1.00
Free Critical Slots: 2

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 12
10 2 2 2 0 1 0 Structure: 2
Special Abilities: ENE, SRCH, ES, SEAL, SOA

icehellion posted this 20 December 2018

Various impressions.  Feels like a longbow.  Could trade the ER Mediums for extra ammo or make them flamers.  Then again keeping them gives short range punch where the LRM's are not happy.  There is nothing significant I'd want to change about this design.

 

And I would try to have only one missile system (LRM or MML) not both.

This eases the logistics.

Thunder posted this 20 December 2018

Various impressions.  Feels like a longbow.  Could trade the ER Mediums for extra ammo or make them flamers.  Then again keeping them gives short range punch where the LRM's are not happy.  There is nothing significant I'd want to change about this design.

Prince posted this 17 December 2018

Here's a design that came up in discussions about the -5S and -5W Archers. Both of these machines fell prey to the 3050 NARC EVERYTHING curse, but this actually means that a well-prepared unit can actually defend itself more than you realize. NARC lights up a target like none-other and allows glass cannon 'mechs like the -5W to be paired with cheap BV support tank like SRM carriers, which when loaded with NARC rounds become terrifying.

This -5Mr takes advantage of this. MMLs are used as support, and you don't need arms or hands- just more missiles, and more ammo combinations. Run tons of NARC-capable and smoke and watch as you suddenly begin to control a map. A couple of these, a -5W for close-in support and maybe a fast light or medium for scouting and LOS duty and you have a hell of a support lance. I've considered dropping a ton of armor just to get another ton of ammo in there.

Archer ARC-5Mr

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 13,995,533 C-Bills
Battle Value: 1,467

Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
2 LRM-20s
2 MML-7s
2 ER Medium Lasers
1 C3 Computer (Slave)
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
A redesign of the ARC-5S, built after the Word's occupation of Hesperus. This
Archer is made ot pump as much missile damage as possible while retaining it's
strengths. While 11 tons of armor was seen as merely "adequate" and the moving
of the missiles to the fistless arms as odd, the new Archer did not require any
rear-mounted guns; and the idea of 14 SRM's fired behind itself kept would-be
back scratchers away. It is paried up with older ARC-5S units, and uses
NARC-based MML rounds to dissuade opponents.

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3.50
Internal Locations: 1 HD, 1 LT, 4 LA, 4 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 280 8.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 184 11.50
CASE Locations: 1 LT, 1 RT 1.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 22 26
Center Torso (rear) 7
L/R Torso 15 22
L/R Torso (rear) 7
L/R Arm 11 20
L/R Leg 15 22

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Computer (Slave) CT 0 1 1.00
LRM-20 RT 6 5 10.00
LRM-20 LT 6 5 10.00
MML-7 RA 4 4 4.50
ER Medium Laser RA 5 1 1.00
MML-7 LA 4 4 4.50
ER Medium Laser LA 5 1 1.00
@LRM-20 (12) RT - 2 2.00
@MML-7 (SRM) (14) RT - 1 1.00
@LRM-20 (12) LT - 2 2.00
@MML-7 (LRM) (17) RA - 1 1.00
@MML-7 (LRM) (17) LA - 1 1.00
Free Critical Slots: 1

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 15
4 3 4 3 0 3 0 Structure: 3
Special Abilities: C3S, CASE, MHQ1, SRCH, ES, SEAL, SOA, LRM 1/2/3, IF 3

Prince posted this 14 November 2018

I've been on a kick of emulating one of the new Draconis Combine's design concepts- lightweight XL components with hardened armor. This Thug emulates some of these ideas, carrying 20 tons of hardened armor and a movement of 4/5. I was pleasantly surprised that I could fit 3 MML 5s into it, though I wish I could get a little more ammo. I'd personally use this 'mech to close once big holes have been punched with the Heavy PPCs.

Thug THG-14H

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3132
Cost: 18,749,640 C-Bills
Battle Value: 1,920

Chassis: Unknown Endo-Composite
Power Plant: Unknown 320 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h (54.0 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Hardened w/ CASE
Armament:
2 Heavy PPCs
3 MML-5s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Composite 122 points 6.00
Internal Locations: 1 HD, 1 LA, 1 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 320 11.50
Walking MP: 4
Running MP: 6 (5)
Jumping MP: 0
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
Gyro: XL 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Hardened AV - 160 20.00
CASE Locations: 1 LT 0.50

Internal Armor
Structure Factor
Head 3 8
Center Torso 25 22
Center Torso (rear) 8
L/R Torso 17 20
L/R Torso (rear) 6
L/R Arm 13 15
L/R Leg 17 20

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 MML-5s RT 6 6 6.00
MML-5 LT 3 3 3.00
Heavy PPC RA 15 4 10.00
Heavy PPC LA 15 4 10.00
@MML-5 (LRM) (24) LT - 1 1.00
@MML-5 (SRM) (20) LT - 1 1.00
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 11 Points: 19
4 4 4 4 0 4 1 Structure: 2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

icehellion posted this 12 November 2018

You'd have to loose 3 tons total to fit that. Maybe a light engine would work, but it wouldn't fit the A S T H E T I C of the Wight.

A Light Engine would fit with you needing only 1 ton free.

Prince posted this 12 November 2018

For this, I did an interesting protomech on the Official Forums here, where I tried to min/max a standard protomech decently well. As I originally wrote, in math the mag clamps are best at ~8 tons, where the small horde of 50-ton omnis like the Nova and Nobori-Nin and 55 tonners like the Stormcrow and Septemecia can carry them with no speed deficit. Much of the loadout comes down to personal preference- I went with an clan ER Medium since... it's the ER medium, however tons of other guns can be fitted for more damage or more range with ~2250KG To work with. As one forumite said, a Medium Chemical laser and SRM 3 pack would fit well and at a 3/5/5 movement with MagClamps would be decently used.

I feel bad for the Xeno426 guy. He tried contacting me right after I had been banned

Mass: 8 Tons 
Chassis: Bipedal
Power Plant: 40 Fusion
Cruising Speed: 3 kph
Maximum Speed: 5 kph
Jump Jets: Extended Jump Jets
    Jump Jet Capacity: 150 meters
Armor: Standard Proto armor
Armament:
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

 
 
 
 
 
Type: New Protomech Extended Jump Jets
Technology Base: Clan (Wars of Reaving)
Tonnage: 8
Battle Value: Incomplete
 
Equipment:                        Mass
Internal Structure:                800 KG
Engine:               40           1000 KG
     Walking MP:      3
     Running MP:      5
     Jumping MP:     
Heat Sinks:           5          1250 KG 
Cockpit:                          500 KG 
Armor Factor:         39          1950 KG 
                Internal       Armor
                Structure      Value
   Head            2             5 
   Torso           8             15 
   R/L Arm         2/2           3/3
   Legs            5             10 
   Main Gun        1             3 


All Weapons and Ammo    Location    Mass(KG)
ER Medium Laser(1)                      MG          1000   
Magnetic Clamps(1)                      T           500   

Prince posted this 12 November 2018

You'd have to loose 3 tons total to fit that. Maybe a light engine would work, but it wouldn't fit the A S T H E T I C of the Wight.

Thunder posted this 12 November 2018

I'd tend towards less medium lasers and more speed.  It seems the best bet with capacitor weapons.

Prince posted this 12 November 2018

Wight WGT-4SC

Mass: 35 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3073
Cost: 3,828,510 C-Bills
Battle Value: 1,176

Chassis: Unknown Endo-Steel
Power Plant: Unknown 175 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Light Ferro-Fibrous
Armament:
2 Light PPC + PPC Capacitors
4 ER Medium Lasers
1 C3 Computer (Slave)
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
The -4SC Wight was built in the latter period of the Jihad by Starcorps, who
were eventally able to procure a source of standard 175 fusion engines to
replace the Omni compact plant. Used because the origional design gained little
from the small fusion system, the -4SC replaced the heavy PPC for paired Light
cannons with attached capacitors- allowing the 35 ton 'mech to suddenly equal a
Warhammer in ranged firepower at half the mass. For short-range combat, the
-4SC carries 4 ER Medium lasers in over-wrist mounts for wide fields of fire. A
extra double heat pump gives this new Wight the ability to fire off a "group"
of lasers and run for no deficit.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 58 points 2.00
Internal Locations: 2 LT, 2 RT, 4 LA, 4 RA, 1 LL, 1 RL
Engine: Fusion Engine 175 7.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 11(22) 1.00
Heat Sink Locations: 2 LT, 2 RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Light Ferro-Fibrous AV - 118 7.00
Armor Locations: 1 CT, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL

Internal Armor
Structure Factor
Head 3 9
Center Torso 11 16
Center Torso (rear) 5
L/R Torso 8 12
L/R Torso (rear) 4
L/R Arm 6 12
L/R Leg 8 16

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
C3 Computer (Slave) HD 0 1 1.00
Light PPC + PPC Capacitor RT 10 2 3.00
Light PPC + PPC Capacitor RT 5* 1 1.00
Light PPC + PPC Capacitor LT 10 2 3.00
Light PPC + PPC Capacitor LT 5* 1 1.00
2 ER Medium Lasers RA 10 2 2.00
2 ER Medium Lasers LA 10 2 2.00
Free Critical Slots: 3

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 12
5 2 2 1 0 1 1 Structure: 3
Special Abilities: C3S, ENE, MHQ1, SRCH, ES, SEAL, SOA

Nightstalker666 posted this 05 September 2018

with how hot light mechs can get jumping 8+ in a turn; I had a couple designs at some point putting the JJ's in the torso and compacts in the legs with endo & an XL engine probly, this was back when I only had rulebooks from '91 back so probly tech lvl 2 only (3050>

Prince posted this 01 September 2018

Yup! It says a LOT about CHS when out of the 2 whole 'mechs that use them, the ONLY one that gets close to using them properly is the -016 Bombard which has to carry twin Light Gauss Rifles and Chameleon LPS.

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