Shogun IIC

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  • Last Post 26 July 2020
Snowjeepney posted this 26 July 2020

Shogun IIC 


Mass: 85 tons Tech Base: Clan Chassis Config: Biped Rules Level: Tournament Legal Era: Clan Invasion Tech Rating/Era Availability: F/X-X-D-A Production Year: 2863 Dry Cost: 10,265,033 C-Bills Total Cost: 10,493,033 C-Bills Battle Value: 2,675 Chassis: Kitushi II Endo-Steel Power Plant: Consolidated 340 Fusion Engine Walking Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: Pryzhok WM10 Jump Capacity: 90 meters Armor: Type 2 Ferro-Fibrous Armament: 1 Series 7K ER Large Laser 2 Type XV LRM-15s 2 Pattern J6 Streak SRM-6s 2 Lambda Medium Pulse Lasers Manufacturer: Novy Minsky Armaments Primary Factory: New Kent Communications System: Mercer 972 Targeting and Tracking System: GEG Pattern 491/8
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Source of Picture:

https://www.deviantart.com/mecha-zone/art/Battletech-Shogun-168724826

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Overview: First created by Clan Steel Viper in 2863, the Shogun IIC was primarily an upgrade of the Star League-era Shogun battlemech. The design was commissioned by Khan Sanra Mercer in order to help invigorate her Clan's touman, as well as help jump-start her Clan's fortunes. While eventually relegated to second-line use due to the rise of the Omnimech, the Shogun IIC would prove its worth as a reliable 'mech, even more so than the laughable Phoenix Hawk IIC. Capabilities: Compared to the original, the Shogun IIC is clearly an improvement due to the use of Clan-tech, while still retaining the same 85-ton mass. Clan Steel Viper designed the 'mech with an Endo-Steel Chassis, while 13.5 tons of Type 2 Ferro-Fibrous armor provide maximum protection. In terms of armament, each arm has a "Type XV" LRM-15 launcher, complemented by a Series 7K ER Large Laser in the center torso, as its main long-range weapons. Backing up these weapons are a "Pattern J6" Streak SRM-6 launcher on each side torso, as well as two Lambda Series Medium Pulse Lasers; one is mounted in the right side torso, while the other is head-mounted. Each LRM has its own two-ton ammo bin, while each SRM was supplied with a ton of ammo to draw from. To help keep waste heat under control, the Shogun IIC was fitted with 13 double heat sinks. In terms of mobility, the Shogun IIC is powered by a Consolidated 340-rated Standard Fusion Engine, allowing the 'mech to reach a top speed of 64.8 km/h; at the same time, like the original, the Shogun IIC has three jump jets for added mobility. Deployment: Primarily deployed by Clan Steel Viper, the Shogun IIC started out as a front-line design, before eventually being relegated to second-line use. Production was eventually slowed, but not stopped completely. After Clan Steel Viper was ejected from the Inner Sphere, Khan Perigard Zalman initially planned on increasing production of the Shogun IIC in order to equip the newly-raised second-line formations, which were primarily consisted of freebirths; that plan was set aside in favor of the creation of the Scylla.

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Snowjeepney posted this 26 July 2020

================================================================================
Equipment           Type                         Rating                   Mass  
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Internal Structure: Endo-Steel                   130 points                4.50
    Internal Locations: 3 LT, 2 RT, 1 LL, 1 RL
Engine:             Fusion Engine                340                      27.00
    Walking MP: 4
    Running MP: 6
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LL, 1 RL                                   3.00
Heat Sinks:         Double Heat Sink             13(26)                    3.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA    R: SH+UA+LA
Armor:              Ferro-Fibrous                AV - 259                 13.50
    Armor Locations: 3 LT, 4 RT
    CASE Locations: LT, RT, LA, RA                                         0.00

                                                      Internal       Armor      
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     27           39        
                                 Center Torso (rear)                  15        
                                           L/R Torso     18           26        
                                    L/R Torso (rear)                  10        
                                             L/R Arm     14           28        
                                             L/R Leg     18           34        

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Equipment                                 Location    Heat    Critical    Mass  
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LRM-15                                       RA        5         2         3.50
LRM-15                                       LA        5         2         3.50
Streak SRM-6                                 RT        4         2         3.00
Medium Pulse Laser                           RT        4         1         2.00
Streak SRM-6                                 LT        4         2         3.00
ER Large Laser                               CT        12        1         4.00
Medium Pulse Laser                           HD        4         1         2.00
@LRM-15 (16)                                 RA        -         2         2.00
@LRM-15 (16)                                 LA        -         2         2.00
@Streak SRM-6 (15)                           RT        -         1         1.00
@Streak SRM-6 (15)                           LT        -         1         1.00
                                            Free Critical Slots: 15

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      9    Points: 27
4/2j       5       5       2       0      4     1   Structure:  7
Special Abilities: CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1

icehellion posted this 26 July 2020

Wouldn't it be better (as in "pack more things") to have a 3/5/3 movement?

Prince posted this 26 July 2020

Wouldn't fit the Viper's schtick of making everything fast with standard engines, like on the Crossbow. Also 4/6 can hit a slightly better THM flat-out, so why not? That extra +1 walking can be real nice.

I know you were trying to match the pic with the placement of the lasers, but I wish the MPLs were in the arms.

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