SturmKrahe
posted this
24 December 2018
An amalgamation of capabilities between the Thunderbolt 5S and 5SS, the 6S Refit allows the pilot familiar with these designs to feel right at home, while having enhanced capabilities. Aside from this the TDR-6S retains the PPC and jump jets from the TDR-5SS, while retaining the LRM-15 rack, and Anti-Infantry capabilities from the TDR-5S, with the identifiable cluster of Medium Laser present from all Thunderbolt configurations. Outwardly the Thunderbolt 6S seems completely unassuming, with nothing to identify any major technological advancements went into it, however those are all happening under the hood, where the cooling circuit is enhanced using double heatsinks, and the launcher is augmented with an Artemis Fire Control system.
As such, a favorite of both the Successor states, and Mercenaries due to its versatility, manufacturers struggle to keep up with the refit kit orders for the TDR-6S package. Rumor has it that most manufacturers offering the refit kit ran up a two year backlog of orders within the first six months of offering the refit package, showing the popularity of both the mech and the refit package.
Thunderbolt TDR-6S
Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-D-A
Production Year: 3045
Cost: 6,009,410 C-Bills
Battle Value: 1,576
Chassis: Unknown Standard
Power Plant: Unknown 260 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Standard Armor
Armament:
1 PPC
1 LRM-15 w/ Artemis IV FCS
3 Medium Lasers
2 Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown
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Equipment Type Rating Mass
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Internal Structure: Standard 104 points 6.50
Engine: Fusion Engine 260 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LT, 2 RT 4.00
Heat Sinks: Double Heat Sink 11(22) 1.00
Heat Sink Locations: 1 LT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 200 12.50
Internal Armor
Structure Factor
Head 3 9
Center Torso 21 31
Center Torso (rear) 8
L/R Torso 15 22
L/R Torso (rear) 8
L/R Arm 10 20
L/R Leg 15 26
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Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Machine Guns RA 0 2 1.00
PPC LA 10 3 7.00
LRM-15 RT 5 3 7.00
Artemis IV FCS RT - 1 1.00
3 Medium Lasers LT 9 3 3.00
@MG (1/2) (100) RA - 1 0.50
@LRM-15 (Artemis) (16) RT - 2 2.00
Free Critical Slots: 25
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 16
4j 3 4 3 0 3 0 Structure: 5
Special Abilities: SRCH, ES, SEAL, SOA, IF 1