BATTLETECH: By Hairbrained Schemes General Thread

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  • Last Post 13 June 2018
Prince posted this 28 April 2018

Bought it on launch. Gotta say, I'm really surprised how faithful it's been and how fun it is- and I can see how you really have to watch your refits and repairs on your 'mechs, since every crit is ~3 days in-game time to repair the damage. I'm also impressed by how well the Unity engine- of all things- is able to run this.

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icehellion posted this 29 April 2018

I hope you won't have to often to wait for them to be repaired.

Prince posted this 29 April 2018

You do, but moving in-between worlds is actually at the standard BAttletech game level- so if you finish up a planet's worth of missions and have to head to another system for more work, you've got 20+ days of leaving via dropper, getting to a jump ship, then getting in system and heading to the planet again.

It's right on the cusp of "always having time"- you can fix a lot of stuff early on, but you DO need to watch for internal damage as their repair adds up in time fast.

Thunder posted this 04 May 2018

Does anyone else have a voice that screams "You can't do that!"  "Why Can't I do that!" about the game.  Mine is triggered by minor things...  Like vehicles operating in vacuum.  Or a Dropship attached to a dropship attached to a jump ship...

Fabrizo posted this 05 May 2018

I know what you mean, though by construction rules I think the Argo is more a Monitor than a Dropship.

Things like Mechs with damaged parts going into water.

Heck, I even had a tank operating under water once.

The cut scenes with the Jumpship making jumps in close proximity to dropships and other jumpships.

AC/5's hitting as hard as PPC's.

Mostly minor things I totally understand why they tweeked, but 20 year old habits/understandings are hard to break.

Prince posted this 09 May 2018

I know what you mean, though by construction rules I think the Argo is more a Monitor than a Dropship.

Man, even after TPTB tried to kill monitors for good in an XTRO they STILL put one in. That's pretty funny to me, especially when the idea and purpose of the Argo as a mobile space station and refuel/refit point for colonization makes sense.

I'm 'okay' with seeing the tanks and the like being used on non-hospitable surfaces, simply because i'd be splitting hairs otherwise. And for anyone who's reading who hasn't bought the game- Large lasers aren't worth it, and PPCs are 'eh', better used for their "interference" abilities. Also, LRMs OP PLS NERF which is soon going to be addressed.

Thunder posted this 03 June 2018

So my current complaints.

A: lack of mech diversity.  Given enough updates, patches, and mods I'm sure this will work out.

B:  I have discovered that every pirate king in the periphery is armed to the teeth with full lances of assault and heavy mechs.  There is game progression, then there is just this simple scaling mechanic to make the game more difficult by giving the enemies more hit points....

C:  An urban map would be interesting.

Thunder posted this 06 June 2018

Maximum armor is greater then it should be...  Have a king crab running around with 23 tons of armor...  I'm not sure if I approve.

Prince posted this 13 June 2018

I'm cool with more than "legal" armor in a location- it's the only side of the mech design triangle that hasn't gotten a straight-up buff.

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