BATTLETECH: By Hairbrained Schemes General Thread

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  • Last Post 18 July 2018
Prince posted this 28 April 2018

Bought it on launch. Gotta say, I'm really surprised how faithful it's been and how fun it is- and I can see how you really have to watch your refits and repairs on your 'mechs, since every crit is ~3 days in-game time to repair the damage. I'm also impressed by how well the Unity engine- of all things- is able to run this.

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icehellion posted this 29 April 2018

I hope you won't have to often to wait for them to be repaired.

Prince posted this 29 April 2018

You do, but moving in-between worlds is actually at the standard BAttletech game level- so if you finish up a planet's worth of missions and have to head to another system for more work, you've got 20+ days of leaving via dropper, getting to a jump ship, then getting in system and heading to the planet again.

It's right on the cusp of "always having time"- you can fix a lot of stuff early on, but you DO need to watch for internal damage as their repair adds up in time fast.

Captain posted this 30 April 2018

As a bonus, this game is introducing a new generation of gamers to the BTech 'verse. I'm currently following a Let's Play by ChristopherOdd on YouTube, who had never even heard of BattleTech or Mechwarrior before. He's liking it.

Thunder posted this 04 May 2018

Does anyone else have a voice that screams "You can't do that!"  "Why Can't I do that!" about the game.  Mine is triggered by minor things...  Like vehicles operating in vacuum.  Or a Dropship attached to a dropship attached to a jump ship...

Fabrizo posted this 05 May 2018

I know what you mean, though by construction rules I think the Argo is more a Monitor than a Dropship.

Things like Mechs with damaged parts going into water.

Heck, I even had a tank operating under water once.

The cut scenes with the Jumpship making jumps in close proximity to dropships and other jumpships.

AC/5's hitting as hard as PPC's.

Mostly minor things I totally understand why they tweeked, but 20 year old habits/understandings are hard to break.

Prince posted this 09 May 2018

I know what you mean, though by construction rules I think the Argo is more a Monitor than a Dropship.

Man, even after TPTB tried to kill monitors for good in an XTRO they STILL put one in. That's pretty funny to me, especially when the idea and purpose of the Argo as a mobile space station and refuel/refit point for colonization makes sense.

I'm 'okay' with seeing the tanks and the like being used on non-hospitable surfaces, simply because i'd be splitting hairs otherwise. And for anyone who's reading who hasn't bought the game- Large lasers aren't worth it, and PPCs are 'eh', better used for their "interference" abilities. Also, LRMs OP PLS NERF which is soon going to be addressed.

Thunder posted this 03 June 2018

So my current complaints.

A: lack of mech diversity.  Given enough updates, patches, and mods I'm sure this will work out.

B:  I have discovered that every pirate king in the periphery is armed to the teeth with full lances of assault and heavy mechs.  There is game progression, then there is just this simple scaling mechanic to make the game more difficult by giving the enemies more hit points....

C:  An urban map would be interesting.

Thunder posted this 06 June 2018

Maximum armor is greater then it should be...  Have a king crab running around with 23 tons of armor...  I'm not sure if I approve.

Prince posted this 13 June 2018

I'm cool with more than "legal" armor in a location- it's the only side of the mech design triangle that hasn't gotten a straight-up buff.

Nightstalker666 posted this 16 July 2018

my computer can barely run it I'm running it at about 3/4 the minimum reqs. but damn its got me nostalgic and the whole reason I came back to find this site, I miss the old site, looked better. the weapon damage balance is def askew and I'm two storyline mission in with every mech having at least a LRM5. whats the best mech/loadout you've seen or made? I don't even have hvy's yet and I'm tot curious bout the gauss in game.. I should really look up a weapon list with all those +++ specs... anyone know where to find one?

Prince posted this 17 July 2018

Try this patch for 1.1BETA

https://forum.paradoxplaza.com/forum/index.php?threads/beta-battletech-update-1-1-release-notes.1106263/

 

Also, try running it in windowed mode with anti-aliasing off. That solved most of the running issues for me.

Prince posted this 17 July 2018

the weapon damage balance is def askew and I'm two storyline mission in with every mech having at least a LRM5. whats the best mech/loadout you've seen or made? I don't even have hvy's yet and I'm tot curious bout the gauss in game.. I should really look up a weapon list with all those +++ specs... anyone know where to find one?

Well they're going off of canon designs, so tons of stuff has LRM 5s.

Best 'mech variants really comes down to your personal pilot loadouts. So far, having someone with bulwark- OP PLS NERF- in ANYTHING with good armor turns them into a stump the enemy just can't remove, and understanding knockdown is imperative to do well.

There's a stickied reddit thread that gives you all the stats on the +++ weapons. They change from gun 'class' to 'class', so a +++ on a ballistic won't be the same on a laser. I think +++ missiles are more damage/stability damage, A/Cs are split between accuracy/stability/damage, and lasers accuracy/damage.

Nightstalker666 posted this 17 July 2018

Now that I've played the game some (probly 13 hours in the two days I've had it) gotten the Argo and figured out how they've got it all setup and the controls etc. I managed to pull myself away long enough to figure out what ppl are doing for modding the game. Come to find I can edit it via text file in the streaming assets folder like I used to the old Soldiers at War game from the 90's. so I've mostly not been editing it but just looking through whats written in each file subfolder under streaming assets. I'm godmoding it through to see the game more like an action movie just to see a full playthrough real quick in a Highlander-b where I gave the gauss rifle indirect fire capability and even more range,dmg, stb etc. so when I come acrost that storyline I'm probly gunna lose a pilot but I'll finally taste my own dirty tricks.. All backed up of course but what I think I wanna try and do is literally bring my copy of the game to balance with CBT at least in what I can match off the stats, they did really good a lot of its already spot on but I think they wimped out here and there and nerfed things while boosting the wrong others... some of you probly are already doing something similar by now huh?

Prince posted this 17 July 2018

The Rougetech mod is trying to make it more like battletech. Since I started up school, I had to put my game on hold- but I was basically farming for more 'mechs and guns anyway lmao

Nightstalker666 posted this 18 July 2018

I've been sitting back with the argo upgrading it while traveling like 90-something days to the other side of the part of the IS im allowed access, funny how I couldn't go str8 through. I made the gauss 1 ton&crit and put it on a Firestarter, also indirect fire with stb and heat and like 1200 for the range. I was testing to see if I could make the Highlander fast as a light mech and did (after trying the Firestarter as an indirect fire scout jumper; my character almost died the PC dealt my team like 3 head hits two on my commander in two turns. probly need to put the front arc aim % on the head back down some, lol)

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