RAM

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  • Last Post 27 June 2018
Thunder posted this 16 June 2018

Ram RAM-01

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 0
Cost: 29,365,440 C-Bills
Battle Value: 2,402

Chassis: Unknown Endo-Steel
Power Plant: Unknown 400 Fusion XL Engine
Walking Speed: 54.0 km/h (64.8 km/h)
Maximum Speed: 86.4 km/h (118.8 km/h)
Jump Jets: None
    Jump Capacity: 0 meters
Armor: Unknown Hardened
Armament:
    10  Small Lasers
    2  Small Shields
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
What would happen if you took a Charger and doubled down on what made it such
a... "Unique" mech?


You Get the Ram.  Faster, tougher, even more ridiculously short damage,  and a
price tag that only makes sense in an age where XXL engines are used everywhere
else.  Who would want such an impractical mech?  The arena's of Solaris 7 of
course.


Capabilities:
And now that the token "oh look this can fit into the lore" speech has been
made...


Alpha Strike design.  Which really did stem from a how can I improve the
charger.  Went from "If I use a light engine I can improve the guns" to "If I
use an XL engine I can use hardened armor..."  TSM, and the Shields for their
melee weapon abilities were kind of a given.  The real bit of finessing things
was to keep the small laser armament so it only has a short damage range.  This
in turn with its only 10 movement gives it the brawler discount of 25% of its
Point value cost.


Deployment:
This is not a finesse oriented design tactically.  Run at target.  Shoot for 3
if you have to.  Melee for 6 as much as possible.  Rely on heavy armor and
damage reduction from the shields to carry the day.



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Headhunter posted this 27 June 2018

Tacticians may scoff, but that is only until this freight-train runs them over and brings in the full brutality of battle via a TSM punch to the face.  Mind you, not one I'd use in the field, but it would indeed be a terror on the Solaris circuit, and the fact that it does most of its damage physically would make it a favorite for many.  Interesting design.  Just keep it off the battlefield, I have enough damage to fix from idiots in wasps DFA'ing me all the time without cleaning up after this guy  

Thunder posted this 16 June 2018

RAM

Thunder posted this 16 June 2018

Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   122 points                4.00
    Internal Locations: 2 CT, 3 LT, 3 RT, 3 LA, 3 RA
Engine:             XL Fusion Engine             400                      26.50
    Walking MP: 5 (6)
    Running MP: 8 (11)
    Jumping MP: 0
Heat Sinks:         Single Heat Sink             10                        0.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
    TSM Locations: 1 LA, 1 RA, 2 LL, 2 RL
Armor:              Hardened                     AV - 244                 30.50

                                                      Internal       Armor     
                                                      Structure      Factor    
                                                Head     3            9        
                                        Center Torso     25           39       
                                 Center Torso (rear)                  10       
                                           L/R Torso     17           25       
                                    L/R Torso (rear)                  9        
                                             L/R Arm     13           26       
                                             L/R Leg     17           33       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
5 Small Lasers                               RT        5         5         2.50
5 Small Lasers                               LT        5         5         2.50
Supercharger                                 LT        -         1         3.00
Small Shield                                 RA        -         3         2.00
Small Shield                                 LA        -         3         2.00
                                            Free Critical Slots: 4

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:     16    Points: 24
6          3       0       0       0      4     0   Structure:  4
Special Abilities: TSM, MEL, SHLD, ENE, SRCH, ES, SEAL, SOA

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