Designer:.Dragon / Armory:MadDragon Modifications

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Lasergunner posted this 15 July 2017

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Lasergunner posted this 15 July 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #1563
MONDAY, FEBRUARY 10, 2003
823 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattlemechInfo.asp?ID=1563]
3025 Marauder

Marauder MAD-2R

Custom Level 2 / 2750 Inner Sphere  Biped 75 Tons
.Dragon MadDragon Modifications

Faction Availability


SOLARIS7: BATTLEMECH TECHNICAL READOUT

Equipment   Mass

Cockpit: Standard 3T

Engine: XL 375 19.5T

Gyro: Standard 4T

  Walk: 5 MP

  Run: 8 MP

  Jump: 0 MP

Double Heat Sinks: 17 [34] 7T

  15 in Engine


  Internal Structure Armor

  Standard Ferro-Fibrous

Tons 7.5 11

Head 3 9

Center Torso 23 30/10

L/R Torso 16 21/6

L/R Arm 12 20

L/R Leg 16 27

 


Standard

Battle Value: 0

C-Bill Cost: 0

Qty Weapons and Equipment Location Critical Tonnage

1 ER PPC RT 3 7

1 PPC LA 3 7

1 PPC RA 3 7

1 Medium Laser LA 1 1

1 Medium Laser RA 1 1

1 Double Heat Sink LT 3 1

1 Double Heat Sink RT 3 1

    Totals

31 23



Overview:

The MAD-2R Marauder is considered one of the most effective BattleMechs in existence. When first built by GM in the early 2600's, its unique design was intended as the precursor of a new generation of 'Mechs. With the fall of Star League, however, the other 'Mechs in the Marauder series remained on the drawing board. Although the Marauder is a common 'Mech today, many of its design elements remain unique.


Capabilities:

Originally intended as a heavy attack/support 'Mech, the addition of sophisticated Dalban Micronics comgear enabled the Marauder to function as a command vehicle in areas of heavy fighting. It continues so today, with Marauders often appearing in command lances. Though its twin PPC arrangement is reminiscent of more traditional 'Mechs such as the Rifleman and the Warhammer, the Marauder's unique, more versatile ball-and-socket arm joints give it faster traverse rate and a greater field of fire. The Valiant Lamellor armor is another of the Marauder's singular features. Less massive and better able to distribute heat and kinetic energy than other armor types, the secret of its manufacture has been lost. In the present era, the Marauder is one of the few 'Mechs to use it. As blasted patches have to be replaced with conventional armor, some Marauders now resemble metallic patchwork quilts. The Magna Hellstar PPC's that provide the Marauder's main armament are of an advanced design, compact enough to be carried in the 'Mech's arms and durable enough to withstand the heavy shocks of hand-to-hand combat. The Marauder's secondary armament, a Magna Firestar Extended-Range PPC, provides a long-ranged punch to the 'Mech. However, its massive heat output and bulky design made it nearly impossible to mount in the Marauder's arms. Thus, only the spacious upper-torso housing was chosen as a Firestar model. The GM Corporation, when Magna lost the capabilities to make this advanced model of PPC, began installing their own GM Whirlwind Autocannon as a replacement. However, the quick redesign necessary left a legend of failures and linkage explosions that did not exist in the original Marauder. The 'Mech's unusual profile makes it a harder target than other manlike 'Mechs, but some design flaws occasionally plague Marauder pilots. The rotation ring between the chassis and the leg assembly is a frequent target, because a successful hit would disable the torso rotation drive. Numerous Marauders now bear improvised armor around these vulnerable areas. Another source of trouble is the Dalban HiRez tracking system located in the Marauder's forward section, which severely limits the operator's field of vision. These problems are comparatively minor, however. The Marauder remains a potent battlefield weapon. In addition to its command duties, the MAD-2R operates as a dangerous heavy-attack vehicle, outclassed only by 'Mechs such as the Stalker and the rare Battlemaster. Capable of shooting lighter 'Mechs to pieces and battling hand-to-hand with more heavily armored opponents, the Marauder is usually deployed in a heavy shock unit, along with Warhammers and Thunderbolts. Its PPCs also enable the 'Mech to lay down a long-range barrage before actual combat.


Configuration / Variants:

There are now five major variants of the durable and versatile Marauder. The "standard" model, the MAD-3R, replaces the Magna Firestar ERPPC with a GM Whirlwind Autocannon. It also trades in the GM 375 XL for an imported Vlar 300 standard engine. The double-chambered heat sinks were replaced with the engine, and more were added to cope with the immense amount of heat that the MAD-3R can put out. Finally, the Magna 400P Medium Lasers were replaced with the less complex Mark II models. Although this is a far inferior design to the original Marauder, this is the best that Inner Sphere technicians could do with the available building materials. The Marauder-3R serves as the "base" design for the other variants. House Davion's Marauder-D has dispensed with the troublesome autocannon altogether, replacing it and its vulnerable linkage with a heavy Magna Mark III laser. This modification is not without its problems. The addition of the laser had forced the removal of a heat sink, and the laser's high heat buildup occasionally limits the Marauder-D's effectiveness. Overheating and the lack of reliable PPCs have forced House Marik to replace the Marauder's characteristic twin PPCs with heavy lasers. The reduction in heat has, to some extent, compensated for the concurrent reduction in firepower, and so the Marauder-M is a widely used variant. A compromise between the two extremes is Liao's Marauder-L, which seems to have satisfied no one. Replacing one PPC with a heavy laser has caused problems, as the Dalban fire control system is sometimes unable to coordinate the two different weapons on the same circuit. Attempts to repair or modify the system have been unsuccessful, as no one alive understands the technology. Often, Marauder-L pilots will disconnect the heavy laser from the fire control unit altogether, and simply use a manual switch to shoot.


Battle History:

After the fall of Star League, the Marauder found ample employment in the hellish chaos of the Succession Wars. This common, dangerous 'Mech continues on the retinue of every Successor State. An early example of Successor State use of Marauders was in 2828 when Duchess Ilsa Liao sent Barton's Battalion of the 1st Regiment, McCarron's Armored Cavalry, against House Marik on Pella II. Barton's Battalion consisted of 90 Marauders massed together with 18 Warhammers. This experiment, tantamount to Duchess Liao placing all her eggs in one basket (House Liao possessed only a few hundred Marauders at this time, and Barton's unit represented a large portion of them), was a success. The Marauders annihilated the inferior 'Mechs placed in their way by the beleaguered Mariks, while losing only four of their number. Barton's Battalion continued to be extremely successful, until Marik forces, falling back on Graham VI, caught them in a gorge outside the city of Gijia. Realizing that they had finally cornered the infamous Major Barton, the Mariks threw two full battalions of Archers and Riflemen against him. Unable to close in on the Marik 'Mechs, and with their field of fire restricted by the rock walls and the Dalban optical system, the Liao Marauders withdrew with heavy losses. Realizing the value of her Marauders and the folly of concentrating them all in individual units, the Duchess dispersed Barton's battered 'Mechs to other units. Ilsa Liao's noble experiment has yet to be repeated on such a scale, but it is not uncommon for lances and companies to have a high number of Marauders.


User Reviews

3/6/2003  .Dragon
And extrapolate is exactly what I intended to do. I also modified the TRO fluff slightly to fit my needs. Call it plagarism if you will. I don't see it that way.

2/26/2003  Warhawk
Not to disparage your design, but you copied it completely from the original 3025 tech readout. The only new thing that you included was an extrapolated Star League version, but the rest is a simple plagarism of the original.

 

Lasergunner posted this 22 July 2017

SOLARIS7: VEHICLE TECHNICAL READOUT: ARCHIVE ID #844
TUESDAY, NOVEMBER 08, 2005
798 DOWNLOADS
[http://www.solaris7.com/TRO/Vehicle/VehicleInfo.asp?ID=844]
LSV5comp.JPG

Buzzer LSV-5

Custom Level 1 / 2750 Inner Sphere  VTOL 5 Tons
.Dragon MadDragon Modifications

Mass: 5 tons

Movement Type: VTOL

Power Plant: Tyron 25 Internal Combustion Engine

Cruising Speed: 162 kph

Flank Speed: 248.4 kph

Armor: ProtecTech Light

Armament:

  2 tons of modular space
(A) 2 MainFire Miniguns
(B) 2 Zippo Vehicular Flamers
(C) 1 SuperStreak SRM/2

Manufacturer: Cal-Boeing

  Primary Factory: Dorwinion

Communications System: Achernar Standard

Targeting and Tracking System: IsBM Lantirn

----------------------------------------------

Overview

The original plans for the LSV-5 small VTOLs date back to a Star League infantry force-multiplier program. The wars against the Periphery states required a new VTOL that could provide close-support to infantry during occupations. Although Battlemechs dominated the battles in those wars, the heart of the occupations in all but the hottest zones was infantry supported by combat vehicles. However, most infantry garrisons were stretched thin as the Star League's force allocation often lagged behind the insurgency's focus. By issuing a fast single-man vehicle with effective anti-personnel firepower, garrisons could hold out as 'Mech regiments moved to support them. After years of development, a revolutionary new VTOL, dubbed the LSV-5 (Light Support VTOL, five tons), arrived at the first garrisons. Troops began calling the small machine the "Buzzer," for both its rapid speed and ability to "buzz" enemy formations and also for its particular sound as it approaches due to its electrical drive and ducted fans. Today, the LSV-5s are still produced in small quantities by Cal-Boeing of Dorwinion, which has much experience with light VTOLs.

Capabilities

As a five-ton single-man craft, the Buzzer is, quick, agile, lightly armed, and lightly armored. However, against many irregular forces, the armor on the Buzzer is still capable of repelling most small-arms fire with impunity. The LSV-5's configuration is unique: the model uses paired ducted fans mounted along the center of gravity. These fans are easy to store along the sides of the aircraft and could angle to the optimal angle for low-speed manueverability. These fans are each powered by electric motors which in turn link to the Tyron 25 ICE powerplant. This configuration both minimizes noise and allows folding of the fans alongside the fuselage. Unfortunately, the mass of the fan drive motors counter the mass savings of not having a mechanical transmission. The engine and fuel tank are fitted in a hexagonal armored compartment behind the cockpit. The weapons system is mounted directly above the fan mountings, which in turn are directly behind the cockpit. The vehicles have a top speed of 162 KPH in most city-fighting situations, where they act much like hovercraft. Any speed over requires a fan tilt to such a degree that a small loss in altitude would be unrecoverable. At altitudes above 10 meters, it becomes safe to fly the Buzzer at speeds up to 248.4 KPH, fast enough to run down or avoid virtually any opponent. For movement during storage, the rear landing wheels are powered and can move the LSV over pavement or other smooth surfaces at 10.8 KPH. To save weight and complexity, the landing gear is fixed, which gives it a very low ground clearance. The current configuration utilizes off-the-shelf components from several other Cal-Boeing VTOLs, such as the Achernar Standard commset, the IsBM Lantirn targeting, and the ProtecTech Light armor.

Variants

The armament varies over three versions, creatively named the LSV-5A, -5B, and 5C. All three configurations mount a specialized turret over a one-ton ammunition bay. Changes between variants are possible in the field simply by reconfiguring the ammunition bin and replacing the turret. The most common version, the LSV-5A, mounts a pair of 7.62x51mm rotary cannon. These full-powered rounds promote ammunition interchangability with many infantry units and their high rate of fire makes them potent anti-infantry weapons. Their four rotating barrels allows the cannon to fire for extended periods, but dramatically limits their range: they can only fire accurately at targets less than 90m distant. The LSV-5B is popular among crowd-control units, which can use the weaponry equally well for intimidation and offense. This variant utilizes a pair of heavy flamethrowers fed by a one-ton combined fuel tank, which holds both a pressurizer (usually nitrogen) and the fuel itself. Again, this model is ineffective at ranges above 90m, but it is very effective below that point. Notably, some out-of-service LSV-5Bs have had their ammunition tanks filled with firefighting foam and been used as fast-reaction fire response units. The final configuration, the LSV-5C, is the anti-vehicle variant. Its twin-tube short-range missile rack sits above a 100-missile bin which can be filled with any of the standard SRM warhead variants. This version is rare, but very effective at destroying improvised combat vehicles.

 

Deployment

Originally intended to be used as a light support vehicle attached to platoons to supplement their range, firepower, and perception, the LSV-5's roles have dramatically expanded. As a city-fighter, the Buzzer has been effective at seeking out and destroying defensive positions. The LSV-5C is popular among militias as an ambush unit both in and out of cities. The Buzzer is also a popular scout as either a slow hovercraft or a fast VTOL. The most unusual use for the Buzzer is as an orbital assault unit. The Free Worlds League, having a large stock of Star League and later-issue LSV-5s, designed an ablative reentry pod for the unique VTOL. As the ducted fans retract to flush with the body, the pod can break free at high altitude, the pilot can extend the fans, and the craft can fly before even hitting the ground. This capability is unique among vehicles, as most either cannot take the shock of landing or have rotors which do not easily fit in reentry pods.

Battle History

The history of the Buzzer is both long and undistinguished. Despite winning the hearts of many infantrymen and pilots, the Buzzer's profile is so severely limited by its short-ranged weapons mix and vulnerability that it rarely participates in missions significant enough to merit honorable mention. However, the case of Pilot Jon Mayers of the AFFS is a fairly typical case of the modern battles that the Buzzers fight. Mayer and his LSV-5B were attached to a platoon of AFFS infantry during the War of 3039. On Algedi, assaulting a secondary objective city, he and his platoon came under fire from a mortar unit too heavily dug in for any of the platoon to take and the supporting 'Mechs refused to enter the city due to troubles at the main objectives. Mayer, without orders, gunned the fans on his craft, moving it forward at more than 200KPH (exceeding the safety margin for his altitude) and was able to bring his flamers to bear on the enemy position. The flamethrowers incinerated the bunker, allowing the platoon to move forward. Had the Buzzer not been there, the city could not have been taken without far greater casualties.

----------------------------------------------

Type: LSV-5 "Buzzer"

Technology Base: Inner Sphere

Movement Type: VTOL

Tonnage: 5

 

Equipment Mass

Internal Structure: 0.5

Engine: 25 1.0

  Type: ICE  

  Cruising MP: 15  

  Flank MP: 23  

Heat Sinks: 0 0

Control Equipment: 0.5

Lift Equipment: 0.5

Armor Factor: 8 0.5

  Armor  

  Value  

  Front 3  

  R/L Side 1/1  

  Rear 1  

  Rotor 2  

Weapons and Ammo Location Tonnage

LSV-5A

Machine Gun Front 0.5

Machine Gun Front 0.5

Ammo (MG) 200 Body 1.0

 

LSV-5B

Flamer (Vehicle) Front 0.5

Flamer (Vehicle) Front 0.5

Ammo (Flamer) 20 Body 1.0

 

LSV-5C

SRM 2 Front 1.0

Ammo (SRM) 50 Body 1.0

 

Cost (LSV-5A): 56,097 c-bills

User Reviews

4/22/2006 5  Ironraven
Dragon, I thought I'd already reviewed this. This thing is scary fast, I love it. For a short range, high speed reaction vehicle this rocks. Battltech's answer to the Little Birds.

I'd love to see a utility version of this, with passanger/cargo space. A small number of seats, say 5-7, wouldn't add a huge amount of bulk, and you could upgrade the einge or the armour. A good SWAT or commando delivery vehicle, with these in support of it. It would be great for law enforcement.

That, or a commuter vehicle, without the weapons, the rest of that mass in engine. That could handle up to a class-65 ICE. Cruise speed of 23!!!! Flank would be 35. 378 kph sprints, just the thing for rush hour. Even with a half ton of cargo and passanger space (3 passangers and a trunk), you can still mount a class-60 engine.

11/9/2005 5  Knightmare
Ditto Warhawk, an great design and extremely well written. The combo was a nice touch. Welcome back .Dragon!
cheers

11/9/2005  truegrit
very unique and fun. I can definitely see this thing skimming city streets.

11/9/2005 5  Warhawk
A very cool design. I like the part about it working like both a hovercraft and a VTOL. Almost reminds me of an old seaplane/hovercraft that was rather short-lived, but I can't remember the name at the moment.
Great job with both the design and the fluff.

 

Lasergunner posted this 22 July 2017

SOLARIS7: AEROSPACE FIGHTER TECHNICAL READOUT: ARCHIVE ID #239
THURSDAY, NOVEMBER 04, 2004
715 DOWNLOADS
[http://www.solaris7.com/TRO/Aerospace/FighterInfo.asp?ID=239]
Flyabout.JPG

Flyabout Gen Dyn

Custom Level 1 / 2750 Inner Sphere  Conventional 5 Tons
.Dragon MadDragon Modifications
Flyabout HMA (Heavy Metal Aero) File

Faction Availability


AeroTech 2 Vessel Technical Readout

Class/Model/Name:    General Dynamics Flyabout

Tech: Inner Sphere / 2750

Vessel Type: Conventional Fighter

Rules: Level 1, Custom design

   

Mass: 5 tons

Inner Sphere / 2750: Flyabout 1.0

Length: 7 meters

Power Plant: 45 Turbine

Safe Thrust: 9

Maximum Thrust: 14

Armor Type: Heat-resistant titanium

Armament:NoneManufacturer:    General Dynamics   Location:    Terra FirmaCommunications System:    GD-CTargeting & Tracking System: GD-S

Overview:

The era of the Star League was a time known for its prosperity and its (relative) lack of wars.   Civilians were able to afford newer and better vehicles and entertain themselves with luxuries unheard-of in the Successor States.   One of the luxury vehicles of the Star League era was not particulary comfortable to sit in, had no built-in mini-bar or television, but was popular nonetheless.   General Dynamics, a small civilian aircraft maker in existence for 700 years, had built the "Flyabout" using all of their institutional knowledge of fighter aircraft from the 20th to the 21st century and technology available to civilians during the Star League era.

Capabilities:

The Flyabout is clearly not designed as a military fighter.   Its only "armor" a titanium skin chosen for its heat-dissipation properties and it mounts no weaponry or bomb racks.   However, the engine and fuel system takes up fully 80% of the Flyabout's mass, which means that it "kicks like a mule" even before the afterburners engage.   Using its "supercruise" function, the Flyabout can achieve supersonic speeds without the use of afterburners.   With supercruise, the Flyabout has a maximum linear acceleration of 4.5 Gs, more than many military fighters of the day utilizing their afterburners.   At maximum acceleration with afterburners, the Flyabout can generate 7 Gs of linear acceleration.   Customers are warned that any attempts at maneuvering at that acceleration can cause both airframe stress (and possible destruction) or even physical damage to the pilot due to high G forces.   However, it is this very brute force that made the Flyabout so popular, as there is very little that the jet cannot do.   To make the Flyabout even more agile (at the expense of stability), the wings have negative dihidral, or the wings cant downwards.   This makes the Flyabout very prone to rolls and makes it more responsive to control stick input.   For ease of use, the Flyabout is equipped with three lift fans that can lift its 5-ton mass off the ground vertically and and allow vertical landings.   However, this mode of takeoff and landing is very challenging and a far safer method of lift-supplemented takeoff and landing reduces takeoff distances to 300 meters and landing to 150 meters.


Class/Model/Name: General Dynamics Flyabout

Mass: 5 tons

Equipment:             Mass

Power Plant: 45 Turbine 2.00

Structural Integrity: 9 .00

VSTOL Equipment: Equipped .50

Safe Thrust: 9  

Maximum Thrust: 14  

Heat Sinks: None .00

Fuel:   2.00

Cockpit & Avionics:   .50

Armor Factor: 0 Standard .00


      Armor Value

      (Standard Scale)        

  Nose:   0        

  Left / Right Wings:   0 / 0        

  Aft:   0        


Weapons & Equipment: Loc SRV MRV LRV ERV Heat Mass

TOTALS:           0 5.00

Tons Left:             .00


Calculated Factors:

Total Cost: 71,443 C-Bills

Battle Value: 30

Cost per BV: 2,381.42

Weapon Value: 0 (Ratio = .00)

Damage Factors:    SRDmg = 0; MRDmg = 0; LRDmg = 0; ERDmg = 0

BattleForce2: MP: 9N,   Armor/Structure: 0 / 0

    Damage PB/M/L: -/-/-,   Overheat: 0

    Class: FL,   Point Value: 0

User Reviews

11/4/2004  Warhawk
Nice little STOVL design. Personally I always prefered having anhedral wings, the stability is a bit nicer, especially with novice pilots flying the aircraft.
Overall an impressive little craft. Nice image also.

 

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