Designer: Raz / Armory: Battlecraze Warfare Industries

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  • Last Post 29 July 2017
Lasergunner posted this 29 June 2017

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Lasergunner posted this 29 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #1698
SUNDAY, DECEMBER 12, 2004
UPDATE: 12/12/2004
186 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattleMechInfo.asp?ID=1698]

Archer ARC-6BC

Level: Custom Level 1 / 3026

Technology: Inner Sphere Biped

Tonnage: 70 Tons

Designer: Raz

Armory: Battlecraze Warfare Industries

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BATTLEROM IMAGE NOVEMBER 25, 3035

* FOR LOKI USE ONLY *


SOLARIS7: BATTLEMECH TECHNICAL READOUT

Equipment   Mass

Cockpit: Standard 3T

Engine: Fusion 280 16T

Gyro: Standard 3T

  Walk: 4 MP

  Run: 6 MP

  Jump: 0 MP

Standard Heat Sinks: 15  5T

  11 in Engine


  Internal Structure Armor

  Standard Standard

Tons 7 14

Head 3 9

Center Torso 22 32/12

L/R Torso 15 20/10

L/R Arm 11 22

L/R Leg 15 30

 


Standard

Battle Value: 3422

C-Bill Cost: 6,163,972

Qty Weapons and Equipment Location Critical Tonnage

2 Medium Laser LA 2 2

2 Medium Laser RA 2 2

1 LRM-15 LT 3 7

2 Ammo (LRM-15) 8 LT 2 2

1 LRM-15 RT 3 7

2 Ammo (LRM-15) 8 RT 2 2

2 Heat Sink LL 2 2

2 Heat Sink RL 2 2

    Totals

18 22

 

Overview:

A sturdy fire support mech design that can be used as a assualt unit by vertern pilots the Archer is a fearsome foe. And made even more famous ( or infamous some would say ) by pilots such aas Morgan Kell and Jaime Wolf. The Archer is a excellent fire support mech for long range bombardment, and can defend it's self in close combat. Our model has two more medium lasers to help in close combat, and has four tons of total ammo to keep it in the fight long enough to be of assistance. Our unit carries comparablearmor and is better equipt to handle heat in combat.

 

Capabilities:

With two LRM 15 racks this Archer is capable of shelling a opponet at range to soften them up for any friendly units to finish. Our unit packs four medium lasers to help the pilot survive any close calls with other mechs, as with any situation if out gunned and numbered flight is best.

 

Configuration / Variants:

None at this time.

 

Battle History:

The few encounters so far have proven the mech as efficent as any of the Archer models out there, our unit has had a better success rate on close combat than most other models.

 

Deployment:

Used by mercanarys and the millitas and front line units of Canopus.



User Reviews

User Rating Posted Updated

Ice Hellion 0 12/13/2004  

A better heat management and capacity to stand on the battlefield thanks to its increased number of ammo.
I think the trade off could work quite well.
The only question left is: would it be wiser to make the medium lasers like in the traditional Archer (two in front and two in the rear) or to keep all the firepower forward. I guess it is a matter of personal preferences.

Lasergunner posted this 29 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #853
SATURDAY, NOVEMBER 27, 2004
UPDATE: 12/6/2004
246 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattleMechInfo.asp?ID=853]

Marauder MAD-3BC

Level: Custom Level 1 / 3026

Technology: Inner Sphere Biped

Tonnage: 75 Tons

Designer: Raz

Armory: Battlecraze Warfare Industries

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BATTLEROM IMAGE NOVEMBER 26, 3030

* FOR LOKI USE ONLY *


SOLARIS7: BATTLEMECH TECHNICAL READOUT

Equipment   Mass

Cockpit: Standard 3T

Engine: Fusion 300 19T

Gyro: Standard 3T

  Walk: 4 MP

  Run: 6 MP

  Jump: 0 MP

Standard Heat Sinks: 12  2T

  12 in Engine


  Internal Structure Armor

  Standard Standard

Tons 7.5 13.5

Head 3 9

Center Torso 23 30/15

L/R Torso 16 22/10

L/R Arm 12 21

L/R Leg 16 28

 


Standard

Battle Value: 3195

C-Bill Cost: 6,373,500

Qty Weapons and Equipment Location Critical Tonnage

1 Autocannon/5 LA 4 8

1 Autocannon/5 RA 4 8

1 Medium Laser LA 1 1

1 Medium Laser RA 1 1

1 Large Laser RT 2 5

2 Ammo (Autocannon/5) 20 LT 2 2

2 Ammo (Autocannon/5) 20 RT 2 2

    Totals

16 27

 

Overview:

A new idea for upgrading the venerable Marauder to be more heat efficent and still have a good punch. With thirteen and a half tons of armor and the same speed as all Marauders are know for, the Battlecraze upgrade has a new weapons load out. With the current load alot of people will say it's a over grown Rifleman, our goal is to provide a good soild weapons platform to our customers. The weapons load does lose some of the damage delivering capacity of the old MAD-3R, our varient can still hit with respectable damage at almost the same ranges. And our unit can fire all of it's payload with out the same crippling effects as the old 3R.

 

Capabilities:

A good soild general purpusse mech, it may not have the feared double PPCs of the 3R, it dose have other cappabilities we feel are useful. The 3BC can fire all weapons in one volley and by leaveing the large laser out, or both mediums depending on ranges, will be back to accepted safety thresh holds on the heat curve. And with four tons of auto cannon ammo the unit is well equiiped for extended operations.

 

Configuration / Variants:

None at this time.

 

Battle History:

Mostly used by millitas and a few small mercanary units the MAAD_3BC has seen limited engagements. So far they have fared wel in the battles they have fought, and we feel will be very well recived in the future.

 

Deployment:

Used in millitas and small merc units near the Canopian region.



User Reviews

User Rating Posted Updated

Ironraven 0 12/12/2005  

An updated version with LB-5Xs would be a nice suprise for Elementals. Any one up for skeet shooting?

OdMagnus 0 12/5/2004  

Nice mod, the armor is absolutely very nice as is the ability to sustain fire. Good job. (Though maybe you could get by with 3 tons of ammo?)

Lord Cain 0 11/30/2004  

In any level of rules the added armor is worth more than any "upgraded" weapons package. The ease of maintanance and more rugged Autocannons may not punch a mech like the PPC's used to but this machine can still generate good damage while firing the big guns constantly. A standard configuration MAD will burn up in a few rounds of sustained firing. Good job.

Ice Hellion 0 11/28/2004  

A bit less firepower than the original Marauder but the better heat management and armor should make for it. A good compromise.
This for sure would create the need for some new tactics on the part of 'Mechwarriors.

Lasergunner posted this 29 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #855
SUNDAY, DECEMBER 05, 2004
UPDATE: 12/6/2004
157 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattleMechInfo.asp?ID=855]

Stalker STK=5BC

Level: Custom Level 1 / 3026

Technology: Inner Sphere Biped

Tonnage: 85 Tons

Designer: Raz

Armory: Battlecraze Warfare Industries

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BATTLEROM IMAGE MAY 9, 3032

* FOR COMSTAR USE ONLY *


SOLARIS7: BATTLEMECH TECHNICAL READOUT

Equipment   Mass

Cockpit: Standard 3T

Engine: Fusion 255 13T

Gyro: Standard 3T

  Walk: 3 MP

  Run: 5 MP

  Jump: 0 MP

Standard Heat Sinks: 22  12T

  10 in Engine


  Internal Structure Armor

  Standard Standard

Tons 8.5 16.5

Head 3 9

Center Torso 27 39/15

L/R Torso 18 25/11

L/R Arm 14 28

L/R Leg 18 36

 


Standard

Battle Value: 4471

C-Bill Cost: 7,315,825

Qty Weapons and Equipment Location Critical Tonnage

1 LRM-10 LA 2 5

1 LRM-10 RA 2 5

1 Large Laser LT 2 5

1 Large Laser RT 2 5

1 Medium Laser LT 1 1

1 Medium Laser RT 1 1

1 Medium Laser CT 1 1

1 Medium Laser LA 1 1

1 Medium Laser RA 1 1

2 Ammo (LRM-10) 12 LA 2 2

2 Ammo (LRM-10) 12 RA 2 2

1 Heat Sink H 1 1

1 Heat Sink CT 1 1

3 Heat Sink LT 3 3

3 Heat Sink RT 3 3

2 Heat Sink LL 2 2

2 Heat Sink RL 2 2

    Totals

29 29

 

Overview:

Another attempt to revamp a old design and turn it into a more efficent mech. The new design will still overheat if pushed too hard, but has a broader range to work in. With out the SRMs the mech is less ammo dependent, and carries more armor than the original 3F. The new varient can fire both large lasers and both LRM racks with only mild heat if stationary or walking,running will push this higher of course.

 

Capabilities:

A very dangerous mech to face at most ranges a Stalker is a feared mech to see on the field accross from you. This unit allows a substained barrage ability and very good laser support to long range areas. At short and medium ranges the 5 medium lasers and 1 of the large lasers are a serious threat to most any mech. More so if they had to weather the LRM and large lasers fire on the way into closer assault zones.

 

Configuration / Variants:

No configurations are avalible at this time.

 

Battle History:

So far only a half dozen engagements and have done very well. Our offical declarations are to withheld pending data research beeing done at this time.

 

Deployment:

With mercanary units and a few millitas.



User Reviews

User Rating Posted Updated

Ice Hellion 0 12/11/2004  

Although it is better armored and have more heat sinks, it is still not heat efficient enough to rival the firepower of the SRM-6 from the 3F (and the difference in firepower at long range is also minimal).
However the increased ammo makes it more efficient during long campaigns.
Another plausible variant trying to solve the different problems from the Stalker but not managing to do it in a convincing way.

Lasergunner posted this 29 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #5853
TUESDAY, MARCH 07, 2006
UPDATE: 3/7/2006
69 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattleMechInfo.asp?ID=5853]

Victor VTR-6BC

Level: Custom Level 1 / 3026

Technology: Inner Sphere Biped

Tonnage: 80 Tons

Designer: Raz

Armory: Battlecraze Warfare Industries

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BATTLEROM IMAGE AUGUST 18, 3047

* FOR WORD OF BLAKE USE ONLY *


SOLARIS7: BATTLEMECH TECHNICAL READOUT

Equipment   Mass

Cockpit: Standard 3T

Engine: Fusion 320 22.5T

Gyro: Standard 4T

  Walk: 4 MP

  Run: 6 MP

  Jump: 3 MP

Standard Heat Sinks: 23  13T

  12 in Engine


  Internal Structure Armor

  Standard Standard

Tons 8 12.5

Head 3 9

Center Torso 25 30/15

L/R Torso 17 20/10

L/R Arm 13 18

L/R Leg 17 25

 


Standard

Battle Value: 4510

C-Bill Cost: 7,626,719

Qty Weapons and Equipment Location Critical Tonnage

1 SRM-4 LT 1 2

1 Ammo (SRM-4) 25 LA 1 1

2 Medium Laser RT 2 2

2 Medium Laser RL 2 2

1 Jump Jets LL 1 1

1 Jump Jets CT 1 1

1 Jump Jets RL 1 1

1 PPC RA 3 7

4 Heat Sink LT 4 4

4 Heat Sink RT 4 4

1 Heat Sink CT 1 1

    Totals

21 17

 

Overview:

Long a standard in the field of assault mechs the Victor's greatest problem has always been the lack of weapons when the AC ran dry. The new redesign by Battlecraze Inc. is a attempt to change this and still maintain a very deadly and effective mech to field by millitas and lower end mercs. Our design features a PPC and four medium lasers and a SRM 4 system to round out it's payload. The armor has been increased at the expense of the reduced jumping ability. The massive auto cannon the design is infamous for was removed due to the handicap of limited ammo, the PPC is used as it is not nessasary to worry about ammo. The weapon delivers a respectable damage and can be used at all but the closest ranges sffectively.

 

Capabilities:

This model loses some of it's massive firepower at close range, but the damage spread is now over a broader range of range. As with most older tech designs the heat curve can cause problems without careful use of the weapons .

 

Configuration / Variants:

None at this time.

 

Battle History:

Only a few limited engagement versus pirates, there are a few out in the merc cuircit now and we are waiting for feed back from these units.

 

Deployment:

Mostly with militias and some low funded merc units.



User Reviews

User Rating Posted Updated

Ice Hellion 0 3/12/2006  

An interesing variation over the classical Victor.
I can see both working together with the 6BC providing long range firepower to the 9B.
A nice job.

Lasergunner posted this 29 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #2495
SUNDAY, JANUARY 02, 2005
UPDATE: 1/2/2005
221 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattleMechInfo.asp?ID=2495]

Vindicator VND-1BC

Level: Custom Level 1 / 3025

Technology: Inner Sphere Biped

Tonnage: 45 Tons

Designer: Raz

Armory: Battlecraze Warfare Industries

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BATTLEROM IMAGE OCTOBER 24, 3034

* FOR LOKI USE ONLY *


SOLARIS7: BATTLEMECH TECHNICAL READOUT

Equipment   Mass

Cockpit: Standard 3T

Engine: Fusion 225 10T

Gyro: Standard 3T

  Walk: 5 MP

  Run: 8 MP

  Jump: 5 MP

Standard Heat Sinks: 16  6T

  9 in Engine


  Internal Structure Armor

  Standard Standard

Tons 4.5 9

Head 3 9

Center Torso 14 18/9

L/R Torso 11 17/5

L/R Arm 7 13

L/R Leg 11 19

 


Standard

Battle Value: 2382

C-Bill Cost: 3,477,970

Qty Weapons and Equipment Location Critical Tonnage

1 Large Laser RA 2 5

1 Medium Laser LT 1 1

1 Medium Laser RT 1 1

1 Jump Jets CT 1 0.5

2 Jump Jets LT 2 1

2 Jump Jets RT 2 1

    Totals

9 9.5

 

Overview:

A real work horse of the Capellean Confederation for many years, our model is a change in design and role function. This model of the Vindiator is designed as a heavy end scout that still boast a good offensive punch for it's wieght class. The unit carries more armor than the original design it is based on. This extra armor comes azt the cost of decressed fire power, but the weapons payload is still very dangerous to most mechs of slightly heavier or lighter wieghts. This Vindicator can survive longer de to armor incress and is completely non dependent on ammo, a must for extended operations behind enemy lines as a scout unit. This mech is also capable of headhunting other scout mechs and harrassing heavier command units if done with extreme caution.

 

Capabilities:

This Vindicator has the same speed and jumping profile of the original, it lacks the reach weapon wise of it's parent design. The incressed armor and lack of ammo dependent weapons are a boon to a long range scout/raider, and with a functional hand this mech can be used in smash and grabs. The durability and surplus of parts avalible to a Vindicator make the unit very poupular in areas that are resource scarce. The new model can be maintained with ease as was original planned with the Vindicator.

 

Configuration / Variants:

As of yet no new varients are in production and only a couple of ideas are kicking around in R&D.

 

Battle History:

Limit data has been returned as of this writing, so far all reports are favorable on the mechs surivability and battle capabilities.

 

Deployment:

Used by many small mercanary units and some millitas in the Periphery, the Canopian millity and millitas are prime purchasers of this unit. The rest of the great houses are startig to test a few of thier own as Battlecraze Works will sell to any one who has the money to purchase the mechs.



User Reviews

User Rating Posted Updated

Ice Hellion 0 1/4/2005  

A much better design than the Avenger variant of the 3025 Vindicator.
It is true that it has less firepower but the increased armor is really what was needed. And for the firepower, it carries more than enough to deal with other recon 'Mechs or to hunt them down.

Lord Cain 0 1/3/2005  

Hmm, more speed less firepower.

Lasergunner posted this 29 June 2017

SOLARIS7: BATTLEMECH TECHNICAL READOUT: ARCHIVE ID #854
SATURDAY, NOVEMBER 27, 2004
UPDATE: 12/6/2004
289 DOWNLOADS
[http://www.solaris7.com/TRO/HTMLBattleMech/BattleMechInfo.asp?ID=854]

Warhammer WHM-2BC

Level: Custom Level 1 / 3026

Technology: Inner Sphere Biped

Tonnage: 70 Tons

Designer: Raz

Armory: Battlecraze Warfare Industries

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BATTLEROM IMAGE AUGUST 16, 3031

* FOR WORD OF BLAKE USE ONLY *


SOLARIS7: BATTLEMECH TECHNICAL READOUT

Equipment   Mass

Cockpit: Standard 3T

Engine: Fusion 280 16T

Gyro: Standard 3T

  Walk: 4 MP

  Run: 6 MP

  Jump: 0 MP

Standard Heat Sinks: 20  10T

  11 in Engine


  Internal Structure Armor

  Standard Standard

Tons 7 13

Head 3 9

Center Torso 22 32/12

L/R Torso 15 20/10

L/R Arm 11 19

L/R Leg 15 27

 


Standard

Battle Value: 3666

C-Bill Cost: 6,025,932

Qty Weapons and Equipment Location Critical Tonnage

1 PPC LA 3 7

1 PPC RA 3 7

2 Medium Laser LT 2 2

2 Medium Laser RT 2 2

1 Heat Sink LT 1 1

1 Heat Sink RT 1 1

2 Heat Sink LL 2 2

2 Heat Sink RL 2 2

1 Heat Sink H 1 1

    Totals

17 18

 

Overview:

An attempt to maximize the combat abilities of the Warhammer battlemech, while retaining the classic dual PPCs. This varient will only run hot if both PPCs and all four medium lasers are fired and the unit runs; the result would be a seriously heat addled machine. Used properly the macjine is every bit as deadly at long, short and medium ranges. This machine is ment to be a balance to the Warhammer every House in the Inner Sphere uses today. This unit is also well suited to long range long term missions as it requires no ammo.

 

Capabilities:

This mech is cable of standing and slugging it out with most any heavy or lighter mech: and some of the assualt mechs out there today. As a show of faith, Battlecraze Warfare is selling at a very reduced price tag to all buyers for the first run. The objective is of course future profit, and as important the happiness of the custumer.

 

Configuration / Variants:

None at this time.

 

Battle History:

Very little other than simulated and proving ground fights.

 

Deployment:

Sold to millitas and merc units currently.



User Reviews

User Rating Posted Updated

OdMagnus 0 12/5/2004  

Another very good refit.

Lord Cain 0 11/30/2004  

I like the upgraded armor and simplification of the weapon systems. All with level 1 tech. The original unit might face serious trouble if the pilot either chose not to or was unable to bring the medium range intended (yes I said medium) original weapons package up against this newcomer.

Ice Hellion 0 11/28/2004  

Not a bad version of the 6D. This gives it a bit more firepower at middle to close ranges

Lasergunner posted this 29 July 2017

Founded in 3030 by Alex Battlecraze as a alternative to having to purchase mechs from one of the great houses. Alex founded a battlemech mercanary unit to use as a testing ground for all varients his factory produced of the standard designs he had licence to. Alex abtained licence to produce the venrable Marauder and Warhammer almost immediately by calling in favors from his cousions in the Federated Suns court. Alex next begain expanding every chance he got to incresse the company's out put, in 3040 he brokered a deal for sakles to the Canopian millitary. Thanks to this deal he expanded the factory to produce two lines of Warhammer and Marauder varients, and added a third line to build Stalkers. In 3035 Alex married and was blessed with the bith of the current C.E.O of the company, Garm. As Garm grew he was given the best education possible, he attended the NAIS. Garm studied engineering and battlemech design and technical courses. In his off times Garm spent all he could on the company proving grounds to learn the fine art of battlemech operation. Alex retired in 3058 leaving Garm to run the company as he sees fit, though the older Battlecraze ocasionally mounts up to dispute one of Garmm's decisions.

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